Regenesis Deck #763109 — Yu-Gi-Oh! OCG
45 Main, 18 Extra, incl. Metalflame Swordsman x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (45)
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Metal Illusionist x2
- Metalflame Swordsman x3
- Metalzoa X x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Metal Claws Dragon x1
- Regenesis Archfiend x3
- Regenesis Dragon x1
- Regenesis Lord x1
- Regenesis Sage x1
- Regenesis Warrior x1
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x2
- Crossout Designator x1
- Fiendsmith's Tract x1
- Fusion Tag x1
- Incoming Machine! x1
- Regenesis x3
- Regenesis Code x1
- Fiendsmith in Paradise x1
- Fiendsmith Kyrie x1
- Infinite Impermanence x2
- Max Metalmorph x2
- Regenesis Birth x1
Extra Deck (18)
- Azamina x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 100: Numeron Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 97: Draglubion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 56 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 45 / Extra 18 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Summon 2500-ATK/DEF Regenesis monsters (Archfiend, Dragon, Warrior, Sage, Lord) and convert the board with 2500+ ATK and Fiendsmith/Azamina/Metalzoa-X bosses; Mulcharmy draw-engine card advantage into Link and Xyz pressure
- Turn 1 (going first): Search Regenesis via Regenesis/Fiendsmith's Tract, Regenesis Archfiend or Dragon with the 2500-stat enabler, then bridge into a 2500-ATK body while holding Ash Blossom / Impermanence / Maxx C
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Maxx C and Regenesis Sage/Code to negate the opening, then re-summon through the graveyard with Regenesis Birth/Code
- Recovery: Regenesis Birth and Regenesis Code recur 'Regenesis' monsters from the graveyard; Mulcharmy Fuwalos/Purulia refill the hand when the board is empty
- After siding: Not evaluable: the list runs an empty Side Deck (side_count 0), so no post-side plan exists
Why it scores here
The deck reliably opens its engine: the 18-card Regenesis core has a hypergeometric P(at least one core card in a 5-card opening hand) of about 0.93, and searcher text covers about 0.90, so a functional starter is usually available (Inferred). Its conversion is strong on paper, with several 2500-stat enablers and 2500+ ATK bodies, and interaction is layered through five hand traps, Ash Blossom, Maxx C, Crossout Designator and negation text on Regenesis Sage/Dragon. Those strengths are structural and text-derived because there are no recorded boards, so the median and ceiling cannot be separated with evidence. The score is capped because the list is illegal: 18 Extra Deck cards exceed the OCG limit of 15, so it is treated as theoretical/structural only. Popularity of the Regenesis archetype (usage core present at 78.6%) confirms the list is real, but it did not earn points, and the card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Regenesis core card in opening 5) ≈ 0.93; searcher-text group P ≈ 0.90; the 2500-stat enabler is the bottleneck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 19 singleton slots plus 15 Level 0 spells and 5 hand traps; the deck is redundant in engine but thin on duplicate starters (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No parseable boards; ceiling inferred from Regenesis 2500-stat summon chains and Fiendsmith link/fusion routes via card text (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo aggregates; median assumed below ceiling because several cards need a 2500-stat enabler on the field (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Regenesis Birth and Code recur from GY and Mulcharmy refills hand after clearing; 5 hand traps give disruption redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Graveyard recursion via Regenesis Birth/Code and Fiendsmith Requiem/Lacrima is strong; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Impermanence, Maxx C, Crossout Designator plus negation text on Sage, Dragon and Draglubion/Hope Harbinger-style cards (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Five hand traps and negation text cover going-second disruption; board-breaking is text-only because no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | End-board includes Regenesis Dragon/Archfiend 2500s, Azamina 4000 DEF, Metalzoa X 3000 ATK and Draglubion 3000; closing power is structural (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 45 Main cards within the 40-60 range but 19 singletons and 15 Level 0 spells reduce coherence; 14.3% exact-name Regenesis purity (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck is 18 cards against a cap of 15 (illegal); slots are spread across link, fusion and Xyz routes with no mandatory-slot analysis (Verified count) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; Regenesis usage core is 78.6% present but matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 30 | Multi-route engine with Fiendsmith, Regenesis, Mulcharmy and Metalmorph conditions and many summon-conditioned cards; high decision load (Inferred) |
How the score was computed
Strategy profile: 0.75 Midrange / 0.25 Combo (secondary contributes D1/D3/D5 weight). Structural ≈ 57, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal: Extra Deck over limit (-12). Final formula: Structural(57) gives 0.80*57 + 0.20*45 = 54.6, then the Illegal-size cap (modifier -12) and the theoretical-only cap apply: final = 35. Meta Power is null (provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Regenesis 2500-stat enablers make the engine re-startable from hand and GY
- Five hand traps plus negation and removal text give layered disruption
- Extra Deck routes (Fiendsmith, Azamina, Draglubion) provide late-game boards
Weaknesses
- Illegal as built: Extra Deck has 18 cards against a maximum of 15
- No Side Deck, so no post-side plan
- 19 singleton slots and 15 Level 0 spells lower consistency
- Several engines depend on a single 2500-stat enabler on the field
Critical choke points
- A 2500-stat monster must already be on the field or in hand for most Regenesis Special Summons
- Regenesis Birth/Code are the only recursion, so GY-loss can strand the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Extra Deck card (e.g. Number 100: Numeron Dragon or Fiendsmith's Sequence) | None (cut to 15 Extra Deck cards) | Restores legality; the deck is over the OCG Extra Deck maximum |
| 2 | A singleton Level 0 spell or trap | A second copy of Regenesis Sage or Regenesis Lord (or a Side Deck of 15) | Raises engine redundancy and lets the deck exist with a valid Side Deck |
Evidence & confidence
- Verified: Extra Deck size 18 exceeds OCG maximum 15 (illegal); Copy limits are respected (Ash Blossom 2/2, Limited cards 1/1); Main Deck 45 cards is within 40-60; Side Deck is empty
- Observed: Usage core present 78.6% (11 of 14 core cards) from the archetype usage statistics
- Inferred: Starter P ≈ 0.90 (hypergeometric, Main Deck only); Hand-trap and interaction quality from card text; Structural weights and dimension scores
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) (no tournament link)
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied Deck title is null Legality export records no violations object even though size_warnings reports the Extra Deck overflow
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