Regenesis Deck #763109 — Yu-Gi-Oh! OCG

45 Main, 18 Extra, incl. Metalflame Swordsman x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 12, 2026 by YGO Mod.

Deck Regenesis OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 45 / Extra 18 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon 2500-ATK/DEF Regenesis monsters (Archfiend, Dragon, Warrior, Sage, Lord) and convert the board with 2500+ ATK and Fiendsmith/Azamina/Metalzoa-X bosses; Mulcharmy draw-engine card advantage into Link and Xyz pressure
  • Turn 1 (going first): Search Regenesis via Regenesis/Fiendsmith's Tract, Regenesis Archfiend or Dragon with the 2500-stat enabler, then bridge into a 2500-ATK body while holding Ash Blossom / Impermanence / Maxx C
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Maxx C and Regenesis Sage/Code to negate the opening, then re-summon through the graveyard with Regenesis Birth/Code
  • Recovery: Regenesis Birth and Regenesis Code recur 'Regenesis' monsters from the graveyard; Mulcharmy Fuwalos/Purulia refill the hand when the board is empty
  • After siding: Not evaluable: the list runs an empty Side Deck (side_count 0), so no post-side plan exists

Why it scores here

The deck reliably opens its engine: the 18-card Regenesis core has a hypergeometric P(at least one core card in a 5-card opening hand) of about 0.93, and searcher text covers about 0.90, so a functional starter is usually available (Inferred). Its conversion is strong on paper, with several 2500-stat enablers and 2500+ ATK bodies, and interaction is layered through five hand traps, Ash Blossom, Maxx C, Crossout Designator and negation text on Regenesis Sage/Dragon. Those strengths are structural and text-derived because there are no recorded boards, so the median and ceiling cannot be separated with evidence. The score is capped because the list is illegal: 18 Extra Deck cards exceed the OCG limit of 15, so it is treated as theoretical/structural only. Popularity of the Regenesis archetype (usage core present at 78.6%) confirms the list is real, but it did not earn points, and the card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Regenesis core card in opening 5) ≈ 0.93; searcher-text group P ≈ 0.90; the 2500-stat enabler is the bottleneck (Inferred)
D2 Opening-Hand Quality & Brick Management 55 19 singleton slots plus 15 Level 0 spells and 5 hand traps; the deck is redundant in engine but thin on duplicate starters (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards; ceiling inferred from Regenesis 2500-stat summon chains and Fiendsmith link/fusion routes via card text (Inferred)
D4 Combo Floor & Median Output 50 No combo aggregates; median assumed below ceiling because several cards need a 2500-stat enabler on the field (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Regenesis Birth and Code recur from GY and Mulcharmy refills hand after clearing; 5 hand traps give disruption redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 65 Graveyard recursion via Regenesis Birth/Code and Fiendsmith Requiem/Lacrima is strong; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Impermanence, Maxx C, Crossout Designator plus negation text on Sage, Dragon and Draglubion/Hope Harbinger-style cards (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Five hand traps and negation text cover going-second disruption; board-breaking is text-only because no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 72 End-board includes Regenesis Dragon/Archfiend 2500s, Azamina 4000 DEF, Metalzoa X 3000 ATK and Draglubion 3000; closing power is structural (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 45 Main cards within the 40-60 range but 19 singletons and 15 Level 0 spells reduce coherence; 14.3% exact-name Regenesis purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 18 cards against a cap of 15 (illegal); slots are spread across link, fusion and Xyz routes with no mandatory-slot analysis (Verified count)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; Regenesis usage core is 78.6% present but matchup fit is Provisional
D14 Pilotability & Error Tolerance 30 Multi-route engine with Fiendsmith, Regenesis, Mulcharmy and Metalmorph conditions and many summon-conditioned cards; high decision load (Inferred)

How the score was computed

Strategy profile: 0.75 Midrange / 0.25 Combo (secondary contributes D1/D3/D5 weight). Structural ≈ 57, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal: Extra Deck over limit (-12). Final formula: Structural(57) gives 0.80*57 + 0.20*45 = 54.6, then the Illegal-size cap (modifier -12) and the theoretical-only cap apply: final = 35. Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Regenesis 2500-stat enablers make the engine re-startable from hand and GY
  • Five hand traps plus negation and removal text give layered disruption
  • Extra Deck routes (Fiendsmith, Azamina, Draglubion) provide late-game boards

Weaknesses

  • Illegal as built: Extra Deck has 18 cards against a maximum of 15
  • No Side Deck, so no post-side plan
  • 19 singleton slots and 15 Level 0 spells lower consistency
  • Several engines depend on a single 2500-stat enabler on the field

Critical choke points

  • A 2500-stat monster must already be on the field or in hand for most Regenesis Special Summons
  • Regenesis Birth/Code are the only recursion, so GY-loss can strand the engine
Priority Remove Add Reason
1 One Extra Deck card (e.g. Number 100: Numeron Dragon or Fiendsmith's Sequence) None (cut to 15 Extra Deck cards) Restores legality; the deck is over the OCG Extra Deck maximum
2 A singleton Level 0 spell or trap A second copy of Regenesis Sage or Regenesis Lord (or a Side Deck of 15) Raises engine redundancy and lets the deck exist with a valid Side Deck

Evidence & confidence

  • Verified: Extra Deck size 18 exceeds OCG maximum 15 (illegal); Copy limits are respected (Ash Blossom 2/2, Limited cards 1/1); Main Deck 45 cards is within 40-60; Side Deck is empty
  • Observed: Usage core present 78.6% (11 of 14 core cards) from the archetype usage statistics
  • Inferred: Starter P ≈ 0.90 (hypergeometric, Main Deck only); Hand-trap and interaction quality from card text; Structural weights and dimension scores
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) (no tournament link)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied Deck title is null Legality export records no violations object even though size_warnings reports the Extra Deck overflow

More OCG Info

Regenesis

Regenesis Breakdown

 
 

 

 

 

 

 

 
 

 

 
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