Artmage Deck #762516 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 6, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
25± 10/ 100
Power Score
Structural 53
Reliability 42
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra-Deck Power Patron boss monsters (Vidolium 5000 ATK, Jupiter 3500, Nerva 3300, Junora 3100, Mediclius 3000) reached through Pendulum and Power Patron searches, with hand traps protecting the setup; Artmage Diactorus and Artmage Non-Finito fusion pressure, with Medius and Ars Magna recursion as a secondary route
  • Turn 1 (going first): Open with Pendulum Treasure, Nervedo, Vidolium or Mulcharmy; search a Power Patron via Medius or Ars Magna and aim for a Pendulum or Link Summon into a boss. Starter access on the first draw is thin (about 0.24 per three-copy card), so most turn-1 plans are one-card starts.
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Ghost Ogre and Infinite Impermanence in hand to disrupt the opponent's first engine; rebuild on turn 2 through the searchers (22 searcher-text cards) and a Power Patron boss
  • Recovery: Power Patron and Ars Magna recursion from GY and banish zones (Medius, Theorealized Medius, Purification Power Patron, Plundered Power Patron Plane) to re-establish the Extra Deck boss
  • After siding: No Side Deck is registered (side_count 0), so no post-side plan can be evaluated; best-of-3 play would start from the same list

Why it scores here

The deck is scored as a system and not as an average of its cards. Its strongest features are the searcher density (22 searcher-text cards, about 0.92 chance of at least one in a 5-card opening hand) and a large hand-trap suite (13 cards, about 0.81 chance of at least one in a 6-card going-second hand), which give it recovery and interaction. Its closing power is high because the Extra Deck holds several 3000+ ATK Power Patron bosses. The deck does not earn points from its popularity or the archetype's usage share. Engine coherence is weak: only 6 of 57 main-deck copies are exact Artmage names (8.3 percent), and the rest is spread over Power Patron, Ars Magna, Mulcharmy, Pendulum, Medius, Egyptian God and Harpie cards. Six Mulcharmy copies and two Winged Dragon of Ra Sphere Mode copies are conditional or near-dead in this build. The list is Illegal (Ash Blossom over copy limit, Catapult Turtle Forbidden), so the score is capped and only the structural read is reported.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one Power Patron/Artmage core card in a 5-card hand) is about 0.90, but only 10 of 25 usage-core cards are present and the starter set is diffuse (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Six Mulcharmy copies and two Sphere Mode copies are conditional or dead starts, and 66 of 72 copies are off-archetype; brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; the ceiling is read from card text as Vidolium, Nerva, Jupiter and Junora bosses reached by search and Pendulum/Link summons (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards and no tournament data, so median output is unknown and the score sits near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 60 13 hand traps, 22 searchers and GY recursion via Medius and Power Patron cards give several independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searcher text (22) and recursion cover the resource loop; Extra Deck fuel is limited by the single-use Pendulum Treasure route (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density is high: 13 hand traps, 14 negation-text cards and several Limited answers such as Crossout Designator and Called by the Grave (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 60 Going-second value rests on Ash, Droll, Ghost Ogre and Infinite Impermanence against an established board; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 72 Several Extra Deck bosses have 3000+ ATK and Vidolium reaches 5000 ATK, giving strong closing reach if the boss is reached (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 45 30 distinct main-deck cards with a 3-copy Ash that breaks the copy limit and dead cards in the Mulcharmy and Sphere Mode slots (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Several Extra Deck cards (Varudras, Number 60, Mercurium, Predaplant) have no clear support in the main deck, so Extra slots are partly wasted (Inferred)
D12 Side Deck Adaptability 10 No Side Deck is registered, so post-side adaptability cannot be assessed and the score is near the floor (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample exist; matchup and format fit are Provisional
D14 Pilotability & Error Tolerance 35 Multi-branch decision trees, conditional Mulcharmy activations and Pendulum/Link sequencing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal list cap (-14); Banlist exposure (-6); Engine conflicts and diffuse archetype (-4); Dead or conditional slots (-2). Final formula: Illegal list: uncapped 0.80*Structural(53) + 0.20*TournamentReliability(42) + modifiers(-12) = about 39, then capped at 25 as theoretical/structural-only. Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (22 searcher-text cards) gives high hand-to-starter conversion
  • 13 hand traps and 14 negation-text cards give layered going-second interaction
  • Extra Deck bosses reach 3000+ ATK, with Vidolium at 5000 ATK on the card text
  • Multiple recursion routes (Medius, Ars Magna, Power Patron GY effects) help recovery

Weaknesses

  • Illegal list: Ash Blossom over the copy limit and Catapult Turtle Forbidden
  • Weak engine coherence: 8.3 percent exact Artmage names, with splashes from several archetypes
  • Six Mulcharmy copies and two Sphere Mode copies are conditional or dead in most hands
  • No Side Deck, so best-of-3 adaptability is zero
  • No combo or tournament data, so consistency claims rest on text and probability alone

Critical choke points

  • Turn-1 starter access: about 0.24 per three-copy card in a 5-card hand
  • Pendulum Scale pairing and Power Patron summon requirements, which depend on the same few cards
  • Forbidden Catapult Turtle must be removed before the list can be played
Priority Remove Add Reason
1 Catapult Turtle (1 copy, Forbidden) A legal replacement from the Artmage or Power Patron pool The list is illegal as built; removing this card is required before any normal score can apply.
2 One copy of Ash Blossom & Joyous Spring A legal non-Ash hand trap or a Power Patron engine card Ash is Semi-Limited to 2 copies in TCG; the third copy makes the list illegal.
3 Winged Dragon of Ra - Sphere Mode (2 copies) Artmage or Power Patron engine cards Sphere Mode needs 3 Tributes on each side and rarely contributes in a hand; it is a dead slot here.
4 Two or three Mulcharmy copies Power Patron or Artmage searchers The Mulcharmy cards need an empty field to activate and are off-archetype, which hurts consistency.

Evidence & confidence

  • Verified: Legality: Ash Blossom over limit (3 vs 2 legal), Catapult Turtle Forbidden; Main 57, Extra 15, Side 0; main and extra sizes are within TCG limits; Copy histogram 12/9/9 is consistent with the 57-card main deck; Usage stat: 10 of 25 archetype core cards present
  • Inferred: Opening-hand probabilities (hypergeometric, main deck only); Hand-trap and searcher coverage from text hints; Structural dimension scores and weights; Going-first and going-second estimates
  • Provisional: Meta Power and Matchup/Format Fit (no dated metagame sample); Side Deck adaptability (no Side Deck)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry for going-first, going-second or matchups Side Deck is empty (side_count 0), so post-side plans cannot be evaluated Meta Power is Provisional until a dated metagame sample is supplied

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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