Artmage Deck Breakdown
Main: 40 Extra: 15







Artmegia Finemelt
ATK:
2400
DEF:
1500
Your opponent cannot target Level 6 or lower "Artmegia" monsters you control with card effects. You can only use each of the following effects of "Artmegia Finemelt" once per turn. If you control an "Artmegia" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you control 3 or more different Monster Types (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also their current ATK become halved until the end of this turn.







Artmegia Graphlare
ATK:
2100
DEF:
1500
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Artmegia Graphlare" once per turn. If you control an "Artmegia" card: You can Special Summon this card from your hand, then you can Set 1 "Artmegia" Spell from your Deck. You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you control 3 or more different Monster Types.







Artmegia Litera
ATK:
400
DEF:
1800
You take no battle damage from battles involving this card. You can only use each of the following effects of "Artmegia Litera" once per turn. If you control an "Artmegia" card: You can Special Summon this card from your hand, then you can add 1 "Artmegia" card from your GY to your hand. During your opponent's Main Phase (Quick Effect): You can Special Summon 1 "Artmegia" monster from your hand or GY, except "Artmegia Litera", then return this card from the field to the hand.







Imprisoned Deity Beast of Artmegia
ATK:
300
DEF:
200
You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Imprisoned Deity Beast of Artmegia" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmegia" Fusion Monster or "Nerva the Imprisoned Deity of Creation" from your Extra Deck, using monsters from your hand or field, including this card you control. If this card is sent from the hand or field to the GY: You can add 1 "Artmegia" Spell/Trap from your Deck to your hand with a different name from the cards in your GY.







Medius the Innocent
ATK:
1800
DEF:
1800
If this card is Normal or Special Summoned: You can take 1 "Imprisoned Deity" monster from your Deck and either add it to your hand or Special Summon it. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Innocent" once per turn.







Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.







Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.







Artmegia Banish - Change
Place 1 "Artmegia the Academy City of Divine Arts" from your Deck or GY face-up in your Field Zone, or, if you control "Artmegia the Academy City of Divine Arts", you can add 1 "Artmegia" card from your Deck to your hand instead, except "Artmegia Banish - Change". When your "Artmegia" monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 "Medius the Innocent" from your hand. You can only use each effect of "Artmegia Banish - Change" once per turn.







Artmegia Masterwork - Succession
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an "Artmegia" monster, then, if a card is in the Field Zone, the Summoned monster gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 3 "Artmegia" cards in your GY with different names; shuffle them into the Deck. You can only use each effect of "Artmegia Masterwork - Succession" once per turn.







Artmegia the Academy City of Divine Arts
During your Main Phase, you can Normal Summon 1 "Medius the Innocent" in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can discard 1 Spell/Trap and declare the name of 1 "Artmegia" monster you do not control; add 1 declared monster from your Deck to your hand, also you cannot Special Summon from outside the Extra Deck for the rest of this turn, except "Artmegia" monsters and "Medius the Innocent". (You can only declare each card name once per turn to activate this effect of "Artmegia the Academy City of Divine Arts".)







Artmegia Vandalism - Assault
When this card is activated: You can add 1 "Medius the Innocent" from your Deck to your hand. You can target 1 face-up monster you control; that face-up monster can be treated as an "Artmegia" monster if used as Fusion Material this turn. You can only use this effect of "Artmegia Vandalism - Assault" once per turn. If "Artmegia the Academy City of Divine Arts" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmegia Vandalism - Assault" per turn.







Triple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.







Triple Tactics Thrust
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.







Artmegia Messena - Awakening
Special Summon 1 "Artmegia" monster or "Medius the Innocent" from your Deck, also, this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 "Artmegia" monster you control; return it to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 "Artmegia Messena - Awakening" effect per turn, and only once that turn.







Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.







Artmegia Diaktoros
ATK:
2800
DEF:
2500
"Medius the Innocent" + 1 "Artmegia" monster You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field and you control 3 or more different Monster Types (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Innocent" from your hand, Deck, or banishment. You can only use each effect of "Artmegia Diaktoros" once per turn.







Guardian Chimera
ATK:
3300
DEF:
3300
3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.







Nerva the Imprisoned Deity of Creation
ATK:
3300
DEF:
3300
3 "Artmegia" monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Imprisoned Deity of Creation" once per turn. Cannot be destroyed by card effects while a card is in the Field Zone. Once per turn, when you activate an "Artmegia" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".







Sacramentum Dragoon
ATK:
3000
DEF:
1500
1 Dragon monster + 1 Spellcaster monster Loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon and Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1 of them, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Sacramentum Dragoon" once per turn.






Accesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Right
Bottom
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".






Dharc the Dark Charmer, Gloomy
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.






Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.






Lyna the Light Charmer, Lustrous
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.






S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.






Selene, Queen of the Master Magicians
ATK:
1850
LINK-3
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.







Number 41: Bagooska the Terribly Tired Tapir
ATK:
2100
DEF:
2000
2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.







Super Starslayer TY-PHON - Sky Crisis
ATK:
2900
DEF:
2900
2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.