Enneacraft Deck #762177 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Oct 6, 2026 by YGO Mod.

Deck Enneacraft Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
59± 8/ 100
Power Score
Structural 62
Reliability 58
Going First 70
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 70
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Control
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum boss monsters (Asta, Atori, Atil at 3000 ATK) that destroy monsters with lower ATK, plus Enneapolis E.C. counters converted into burn damage at the End Phase; Synchro, Xyz and Link Extra Deck finishers (Psychic End Punisher, Golden Cloud Beast, Downerd Magician) once the board is cleared
  • Turn 1 (going first): Place Enneacraft Pendulum monsters, search through Ekto, Enato, Proto and Trito, and hold Infinite Impermanence, Ash Blossom, Effect Veiler and Maxx C for the opponent's first summon or activation
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Effect Veiler, Maxx C, Infinite Impermanence, roughly 80% to hold at least one in six cards) to break the opponent's first board, then establish Enneapolis negation and Pendulum bosses
  • Recovery: Recycle from the GY with Enneacraft Reset and Enneacraft Release, re-set Pendulum monsters, and rebuild with the Extra Deck Synchro, Xyz and Link monsters
  • After siding: Master Duel has no sideboard (side_count 0), so there is no post-side plan; adaptation is limited to the main-deck build

Why it scores here

Enneacraft opens reliably: about 99.8% of hands contain at least one archetype card, and 23 Pendulum monsters plus 17 searcher-text cards keep the engine live by turn one or two (Inferred from hypergeometric estimates). Its real strength is interaction on the system: 10 hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Maxx C) and 22 negation-text cards, with roughly an 80% chance of a hand trap in a going-second six-card hand, give it layered answers that recover through Enneapolis, Reset and Release. It converts through 3000 ATK Pendulum bosses that destroy lower-ATK monsters and through End Phase E.C. damage, but no recorded boards exist, so the combo ceiling and median are text-based inferences and are scored conservatively. The score comes from consistency, interruption resilience and endboard interaction on the whole list, not from averaging card scores and not from archetype popularity; Master Duel has no sideboard, so the side-deck dimension is scored low and marked as a gap, and the meta is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype card in a 5-card opener) about 0.998 and 23 Pendulum monsters with 17 searcher-text cards; Pendulum scale is not in the export, so Pendulum-zone access is assumed (Inferred)
D2 Opening-Hand Quality & Brick Management 62 10 hand traps plus Release and Reverth as weaker cards; several Pendulum monsters can clog the hand before a Pendulum Zone exists (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling from card text only (Pendulum boss destruction, Enneapolis burn, Extra Deck finishers) (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so median and floor are unmeasured and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 72 Up to three independent negation sources (hand traps plus Enneapolis) and recursion through Reset and Release (Inferred from card text)
D6 Resource Economy, Recovery & Grind 70 Pendulum flip re-setting, GY recursion from Reset and Release, and 17 searcher-text cards (Inferred from card text)
D7 End-Board & Interaction Quality 78 22 negation-text and 27 removal-text cards, with Enneapolis negating face-up cards, plus Pendulum bosses that destroy monsters (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Roughly 80% chance of a hand trap in a going-second six-card hand (Inferred); Pendulum bosses are the board-breaking route (Inferred from card text)
D9 Offensive Pressure & Closing Power 55 Three 3000 ATK Pendulum bosses and End Phase burn from Enneapolis; no damage or win-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 45 main-deck cards within the Master Duel 40-60 range, with 3-copy engine pieces and 17 distinct main cards (Verified structure)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards (7 Synchro, 6 Xyz, 2 Link) with 14 distinct; the deck runs roughly half the usual core Extra Deck (Verified structure plus Observed usage)
D12 Side Deck Adaptability 20 No sideboard in Master Duel (side_count 0); no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 Tournament link absent and no dated metagame sample; scored on the archetype's usage profile only (Provisional)
D14 Pilotability & Error Tolerance 55 Pendulum flip choices, multiple negation timings and a Pendulum scale not supplied (Inferred from card text)

How the score was computed

Strategy profile: Control. Structural ≈ 62, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Archetype core deviation (-2); Engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional/null); Structural uses the Control profile with D13 dropped and weights renormalized to 93 (62.5 before rounding to 62); 0.8*62.5 + 0.2*58 = 61.6, then modifiers -3 gives 58.6, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-certain opening access to the archetype engine (Inferred)
  • Ten hand traps and 22 negation-text cards give layered interaction, with about 80% hand-trap access when going second (Inferred)
  • Recursion through Enneacraft Reset and Release supports recovery after interruption (Inferred)
  • Coherent Pendulum core with 23 Pendulum monsters and a legal, complete list

Weaknesses

  • No recorded boards, so the combo ceiling and median cannot be measured
  • Deviates from the archetype core (48% of core cards present), so the list is likely a variant
  • No sideboard, so no post-side adaptation
  • Dependence on Pendulum-zone access that the export does not confirm (scale not supplied)
  • Lower offensive closing power than its interaction suite

Critical choke points

  • Pendulum-zone setup (scale unknown in the export) gates the boss monsters and the Enneapolis effects
  • Enneapolis on the field is the central negation and burn engine
  • The Extra Deck Synchro, Xyz and Link lines depend on the Pendulum core being present
Priority Remove Add Reason
1 Enneacraft Release (2 copies) Enneacraft - Archa.TAIL (1 copy, 60% usage) Archa.TAIL is a 60% usage core card not in the list; swapping a weaker recursion card for it aligns the deck with the archetype standard (Inferred from usage, not a tested result)

Evidence & confidence

  • Verified: Legal status: 45 main, 15 extra, 0 side, all copy counts within the limit, Maxx C 1/1 Limited; Card text and structural composition (type, attribute, level, ATK, DEF); Archetype usage: 12 of 25 core cards present, 48%
  • Observed: Guide describes the deck as a control deck that burns the opponent and locks heavily, with no turn-one combo
  • Inferred: At least one archetype card in a 5-card opener is about 99.8% (hypergeometric); Hand trap in six cards going second is about 80%; Interaction, recursion and endboard quality scores read from card text; Going-first and going-second power from the component dimensions
  • Provisional: Meta Power is null because no dated metagame sample is supplied; Matchup fit and side-deck adaptability are provisional
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry in YGOVN (going-first, going-second, matchup, brick, starter rates) Meta Power is provisional unless a dated metagame sample is supplied Pendulum scale not supplied in the card export, so Pendulum-zone access is assumed Master Duel has no sideboard, so there is no post-side evidence

More Master Duel Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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