Enneacraft Deck #762177 — Yu-Gi-Oh! Master Duel
45 Main, 15 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (45)
- Maxx "C" x1
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x3
- Enato Enneacraft - "oknirIA" x3
- Enneacraft - Asta.PIXEA x3
- Enneacraft - Atil.SPIA x2
- Enneacraft - Atori.MAR x3
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Fydraulis Harmonia x3
- Enneacraft Release x2
- Enneacraft Reset x2
- Enneacraft Reverth x3
- Enneapolis x2
- Infinite Impermanence x3
Extra Deck (15)
- Linkuriboh x1
- Relinquished Anima x1
- Enigmaster Packbit x1
- Psychic End Punisher x1
- Wind Pegasus @Ignister x1
- Cooky★Yummy Way x1
- Deep Sea Prima Donna x1
- Golden Cloud Beast - Malong x2
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Downerd Magician x1
- Kikinagashi Fucho x1
- Lyrilusc - Assembled Nightingale x1
- Mereologic Aggregator x1
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 70 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Control
- Secondary strategies: Stun
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum boss monsters (Asta, Atori, Atil at 3000 ATK) that destroy monsters with lower ATK, plus Enneapolis E.C. counters converted into burn damage at the End Phase; Synchro, Xyz and Link Extra Deck finishers (Psychic End Punisher, Golden Cloud Beast, Downerd Magician) once the board is cleared
- Turn 1 (going first): Place Enneacraft Pendulum monsters, search through Ekto, Enato, Proto and Trito, and hold Infinite Impermanence, Ash Blossom, Effect Veiler and Maxx C for the opponent's first summon or activation
- Turn 2 (going second): Use the hand traps (Ash Blossom, Effect Veiler, Maxx C, Infinite Impermanence, roughly 80% to hold at least one in six cards) to break the opponent's first board, then establish Enneapolis negation and Pendulum bosses
- Recovery: Recycle from the GY with Enneacraft Reset and Enneacraft Release, re-set Pendulum monsters, and rebuild with the Extra Deck Synchro, Xyz and Link monsters
- After siding: Master Duel has no sideboard (side_count 0), so there is no post-side plan; adaptation is limited to the main-deck build
Why it scores here
Enneacraft opens reliably: about 99.8% of hands contain at least one archetype card, and 23 Pendulum monsters plus 17 searcher-text cards keep the engine live by turn one or two (Inferred from hypergeometric estimates). Its real strength is interaction on the system: 10 hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Maxx C) and 22 negation-text cards, with roughly an 80% chance of a hand trap in a going-second six-card hand, give it layered answers that recover through Enneapolis, Reset and Release. It converts through 3000 ATK Pendulum bosses that destroy lower-ATK monsters and through End Phase E.C. damage, but no recorded boards exist, so the combo ceiling and median are text-based inferences and are scored conservatively. The score comes from consistency, interruption resilience and endboard interaction on the whole list, not from averaging card scores and not from archetype popularity; Master Duel has no sideboard, so the side-deck dimension is scored low and marked as a gap, and the meta is provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype card in a 5-card opener) about 0.998 and 23 Pendulum monsters with 17 searcher-text cards; Pendulum scale is not in the export, so Pendulum-zone access is assumed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 10 hand traps plus Release and Reverth as weaker cards; several Pendulum monsters can clog the hand before a Pendulum Zone exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling from card text only (Pendulum boss destruction, Enneapolis burn, Extra Deck finishers) (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded boards, so median and floor are unmeasured and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Up to three independent negation sources (hand traps plus Enneapolis) and recursion through Reset and Release (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 70 | Pendulum flip re-setting, GY recursion from Reset and Release, and 17 searcher-text cards (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 78 | 22 negation-text and 27 removal-text cards, with Enneapolis negating face-up cards, plus Pendulum bosses that destroy monsters (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Roughly 80% chance of a hand trap in a going-second six-card hand (Inferred); Pendulum bosses are the board-breaking route (Inferred from card text) |
| D9 | Offensive Pressure & Closing Power | 55 | Three 3000 ATK Pendulum bosses and End Phase burn from Enneapolis; no damage or win-rate data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 45 main-deck cards within the Master Duel 40-60 range, with 3-copy engine pieces and 17 distinct main cards (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck cards (7 Synchro, 6 Xyz, 2 Link) with 14 distinct; the deck runs roughly half the usual core Extra Deck (Verified structure plus Observed usage) |
| D12 | Side Deck Adaptability | 20 | No sideboard in Master Duel (side_count 0); no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Tournament link absent and no dated metagame sample; scored on the archetype's usage profile only (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Pendulum flip choices, multiple negation timings and a Pendulum scale not supplied (Inferred from card text) |
How the score was computed
Strategy profile: Control. Structural ≈ 62, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Archetype core deviation (-2); Engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional/null); Structural uses the Control profile with D13 dropped and weights renormalized to 93 (62.5 before rounding to 62); 0.8*62.5 + 0.2*58 = 61.6, then modifiers -3 gives 58.6, rounded to 59
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near-certain opening access to the archetype engine (Inferred)
- Ten hand traps and 22 negation-text cards give layered interaction, with about 80% hand-trap access when going second (Inferred)
- Recursion through Enneacraft Reset and Release supports recovery after interruption (Inferred)
- Coherent Pendulum core with 23 Pendulum monsters and a legal, complete list
Weaknesses
- No recorded boards, so the combo ceiling and median cannot be measured
- Deviates from the archetype core (48% of core cards present), so the list is likely a variant
- No sideboard, so no post-side adaptation
- Dependence on Pendulum-zone access that the export does not confirm (scale not supplied)
- Lower offensive closing power than its interaction suite
Critical choke points
- Pendulum-zone setup (scale unknown in the export) gates the boss monsters and the Enneapolis effects
- Enneapolis on the field is the central negation and burn engine
- The Extra Deck Synchro, Xyz and Link lines depend on the Pendulum core being present
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Enneacraft Release (2 copies) | Enneacraft - Archa.TAIL (1 copy, 60% usage) | Archa.TAIL is a 60% usage core card not in the list; swapping a weaker recursion card for it aligns the deck with the archetype standard (Inferred from usage, not a tested result) |
Evidence & confidence
- Verified: Legal status: 45 main, 15 extra, 0 side, all copy counts within the limit, Maxx C 1/1 Limited; Card text and structural composition (type, attribute, level, ATK, DEF); Archetype usage: 12 of 25 core cards present, 48%
- Observed: Guide describes the deck as a control deck that burns the opponent and locks heavily, with no turn-one combo
- Inferred: At least one archetype card in a 5-card opener is about 99.8% (hypergeometric); Hand trap in six cards going second is about 80%; Interaction, recursion and endboard quality scores read from card text; Going-first and going-second power from the component dimensions
- Provisional: Meta Power is null because no dated metagame sample is supplied; Matchup fit and side-deck adaptability are provisional
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry in YGOVN (going-first, going-second, matchup, brick, starter rates) Meta Power is provisional unless a dated metagame sample is supplied Pendulum scale not supplied in the card export, so Pendulum-zone access is assumed Master Duel has no sideboard, so there is no post-side evidence
Couldn't load the combos





