Snake-Eye Deck #762140 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Snake-Eye Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 55
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Snake-Eye Flamberge Dragon and Diabellstar the Black Witch pressure after Level 1 Snake-Eye starters open the board; Link and Synchro Yummy boards via Link-1 enablers (Yummy Snatchy, Linkuriboh, Salamangreat Almiraj)
  • Turn 1 (going first): Open a Level 1 Snake-Eye starter (Ash, Oak, Poplar), search the next Snake-Eye or Spell/Trap, then summon Flamberge or a Link-1 to enable Yummy Synchro/Link follow-up
  • Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird, Infinite Impermanence, Ghost Belle or Maxx C to answer the opponent's first summon, then rebuild through Snake-Eye GY recursion
  • Recovery: Recover through Snake-Eye Oak and Ash GY effects and Bonfire or Shining Sarcophagus searches
  • After siding: No side deck is run (0 cards), so there is no post-side plan

Why it scores here

The deck is evaluated as a connected system, not as an average of its card scores. Its Level 1 Snake-Eye and Yummy starters, plus the archetype core (about 99.5 percent chance of at least one core card in a 5-card opening hand, proxy estimate), give it reliable access to a starter. Hand traps and searchers (10 hand traps, 14 searcher-text cards) support resilience and redundant routes, which lift interruption resilience and engine accessibility. Conversion is held back by the absence of recorded boards, so ceiling and median are text-only inferences and both stay near the middle of the scale. Two engines run side by side (Snake-Eye and Yummy plus Mulcharmy 'no cards' effects), which lowers the efficiency and pilotability scores. Archetype popularity earned no points and the side deck is empty, so adaptability is low. The deck is Illegal (Snake-Eyes Poplar over the copy limit), so the score is theoretical and capped low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core card in opening 5) ~0.995 across 25 core copies; Level 1 starters abundant; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 60 10 hand traps and 14 searcher-text cards support hands, but Yummy Level 2 and Link-1 enablers add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling from card text only (Snake-Eye Flamberge, Diabellstar, Yummy Synchro) (Inferred)
D4 Combo Floor & Median Output 48 No recorded board median or distribution; floor estimated from starter diversity (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple hand traps and independent Snake-Eye and Yummy routes give redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Snake-Eye GY recursion and Mulcharmy draw effects offset spend (Inferred)
D7 End-Board & Interaction Quality 62 8 negation and 8 removal texts, Herald of the Arc Light and Baronne absent; mostly quick negates (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second split unavailable; hand traps help, but few non-engine boards are stopped (Inferred)
D9 Offensive Pressure & Closing Power 55 Flamberge 3000 ATK and Diabellstar 2500 ATK are the boss threats; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 main with 26 distinct cards; exact-name purity 10.9% with Yummy, Mulcharmy and Dark Magician dilution (Verified structural)
D11 Extra Deck Efficiency & Coverage 62 8 Link, 6 Synchro, 1 Fusion Extra cards; Link-1 enablers present, Masquerena and Little Knight absent (Verified structural)
D12 Side Deck Adaptability 20 Side deck size 0; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Yummy enabler chains and two-engine decisions raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-4); engine_conflict (-3). Final formula: Theoretical only. Uncapped: 0.80*Structural(58) + 0.20*TournamentReliability(55) + modifiers(-7) = 50.5; capped to 30 because the deck is Illegal (Poplar 2 copies over the Limited limit of 1). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in opening hands (Inferred)
  • 10 hand traps and 8 negation texts give redundant interruption (Inferred)
  • Link-1 enablers (Yummy Snatchy, Linkuriboh, Salamangreat Almiraj) support the Yummy Synchro route (Verified structural)

Weaknesses

  • Illegal copy count on Snake-Eyes Poplar (Verified)
  • Only 10.9 percent of cards carry the exact archetype name, so engines dilute each other (Verified structural)
  • No side deck and no recorded boards to measure the median (Verified)

Critical choke points

  • Poplar's over-limit copy must be fixed before the list can be played (Verified)
  • Single Snake-Eye Ash and Flamberge starters carry most of the Level 1 access (Inferred)
Priority Remove Add Reason
1 One copy of Snake-Eyes Poplar A Snake-Eye playable, for example Divine Temple of the Snake-Eye (core inclusion 54.8 percent, not run) Restores legality (copy limit 1); this is required before any normal score can apply
2 Off-archetype Yummy or Mulcharmy copies that do not feed the Link-1 or Synchro route Snake-Eye core cards or a Link-1 enabler Reduces engine conflict and raises the exact-name purity above 10.9 percent (Inferred)

Evidence & confidence

  • Verified: Illegal status: Snake-Eyes Poplar 2 copies vs limit 1 (Limited); Main 40, Extra 15, Side 0 within master-duel size rules; Extra breakdown: 8 Link, 6 Synchro, 1 Fusion; Exact-name purity 10.9 percent; 49 off-archetype copies
  • Observed: Archetype core inclusion figures from usage statistics (core present 16 of 25)
  • Inferred: Hypergeometric starter access near 0.995 (proxy); Brick and hand-trap density estimates; Strategy classification from card text
  • Provisional: Meta and matchup fit (D13) with no tournament or dated meta sample
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample Deck title is null

More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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