Ninja Deck #762003 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. D.D. Crow x3, Maxx 'C' x3, Mitsu the Insect Ninja x3. Created Oct 5, 2026 by YGO Mod.

Deck Ninja Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 48
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ninja Fusion and Link boards (Meizen the Battle Ninja can attack directly; Yaguramaru and Saizo convert board presence into pressure) (Inferred from card text); Xyz pressure through Blade Armor Ninja and Divine Arsenal AA-ZEUS (Inferred from card text)
  • Turn 1 (going first): Open on a Ninja starter (Hanzo, Tobari, Mitsu) or Notebook of Mystery, use Hanzo's search and Ninjitsu Art cards to build a Fusion/Link board, and keep Ash or Infinite Impermanence for the opponent's first answer (Inferred)
  • Turn 2 (going second): Hold Ash, D.D. Crow, Maxx C and Infinite Impermanence as hand traps on the opponent's turn, then rebuild through Tobari and Mitsu recursion (Inferred)
  • Recovery: Recur Ninja monsters from the GY through Tobari, Mitsu and Baku, then re-fuse or link from the Extra Deck (Inferred)
  • After siding: Not defined: the list runs no Side Deck, so there is no post-side plan (Verified)

Why it scores here

The deck is scored as a system: its Ninja starters (Hanzo, Tobari, Mitsu, Notebook of Mystery at three copies each) give a reasonably accessible opening, and the twelve hand traps and Book of Moon give it real interaction on both turns. Its Extra Deck of Fusion, Link and Xyz monsters offers several independent endboards, so resilience is moderate rather than dependent on one choke point. Consistency is held back by the number of non-engine hand traps and by Maxx C, which is only legal at one copy. The deck is Illegal in Master Duel because it runs three forbidden cards and an over-limit Maxx C, so its structural score is shown for reference only and capped at 30. Popularity and the single guide did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one Ninja starter in 5 cards) is high for the archetype core (25 copies, p=0.9954), but the individual starter copies are 3-of at about 0.34 per card (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Twelve hand traps and Book of Moon plus several non-starter tech slots create dead-hand risk when going first (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so the ceiling is read from card text only: Notebook, Hanzo and Fusion/Link summons imply a multi-step Ninja board (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo median; the typical output depends on hand traps and Ninja recursion rather than a verified floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Tobari and Mitsu recursion, Green Ninja and Ninjitsu Art cards give independent lines after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Tobari, Mitsu and Baku offsets spend, but there is no resource signature data (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Infinite Impermanence, Maxx C and D.D. Crow give layered negation and removal against the opponent's turn (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps (P(at least one in 6) = 0.90) help challenge a board, but board breaking is not evidenced (Inferred)
D9 Offensive Pressure & Closing Power 50 Meizen can attack directly and Xyz/Link boards add pressure, but no end-board ATK data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Forty cards in 19 distinct names with heavy 3-of playsets; the mix of tech and hand traps is compact but adds dead cards (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Fifteen Extra Deck cards with 3 Fusion, 5 Link and 4 Xyz covering several summon routes (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is registered, so no post-side adaptation is available (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; archetype-level usage only (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple hand-trap windows and Fusion/Link/Xyz sequencing require careful decision-making (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: Theoretical structural-only: 0.80*53 + 0.20*48 = 52.0; banlist exposure -12 gives 40; Illegal cap applied, final = 30. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap interaction on both turns
  • Multiple Extra Deck routes (Fusion, Link, Xyz)
  • Ninja recursion through Tobari, Mitsu and Baku

Weaknesses

  • Illegal in Master Duel: three forbidden cards and an over-limit Maxx C
  • No Side Deck
  • Large share of non-engine hand traps and tech cards

Critical choke points

  • Hanzo, Tobari and Mitsu need to resolve for the Ninja engine to start
  • A single Ninjitsu Art card or Notebook is needed to bridge into the Fusion and Link summons
Priority Remove Add Reason
1 Called by the Grave, Pot of Prosperity, Number 41: Bagooska the Terribly Tired Tapir Legal Ninja or hand-trap replacements (no specific card recommended without a card-text check) These cards are Forbidden in Master Duel; the list cannot be played as built
2 Maxx C (2 of 3 copies) Legal-limit compatible card Maxx C is Limited to 1 copy; the list runs 3
3 A Side Deck of 3 to 15 cards No post-side plan exists at present

Evidence & confidence

  • Verified: Deck is Illegal: Called by the Grave, Pot of Prosperity and Number 41 are Forbidden; Maxx C is over its Limited copy cap; Main 40, Extra 15, Side 0 are within Master Duel size rules; Extra Deck breakdown is 6 Fusion, 5 Link and 4 Xyz
  • Inferred: Ninja starters give an accessible opening (P 0.9954 for archetype core); Hand traps give layered interaction; Recursion gives resilience across turns
  • Provisional: Meta power is null; no dated metagame sample; Matchup fit is unknown without a dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists for this deck Deck title is null Usage-statistics in_this_deck flags conflict with the deck list: Meizen the Battle Ninja, Yaguramaru the Armor Ninja and Ninja Grandmaster Saizo appear in the list but are marked in_this_deck false, so core_present_pct (44) is unreliable Side deck is empty, so no post-side evidence exists Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Ninja

Ninja Breakdown

 
 

 

 

 

 

 

 
 

 

 
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