Infernity Deck #761670 — Yu-Gi-Oh! Duel Links

27 Main, 9 Extra, incl. Infernity Archfiend x3, Infernity Necromancer x3, Infernity Launcher x3 - Skill: Infernity Revival. Created Oct 5, 2026 by YGO Mod.

Deck Infernity Duel Links

Created by: YGO Mod (20517634)

Created On: 10/05/2026

Infernity Revival
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
57± 6/ 100
Power Score
Structural 61
Reliability 55
Going First 72
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 72
Going Second 45
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: duel-links

Legality

Main 27 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Hand-empty swarm of Infernity monsters that generates negates and removal, then closes through Extra-Deck boss links and synchros (Underworld Goddess 3000 ATK, Unchained Abomination 3000 ATK, Adamancipator Risen - Dragite 3000 ATK).; Trishula and Chimera as additional Extra-Deck boards once the Main Deck has been cycled to an empty hand.
  • Turn 1 (going first): Turn 1 with an empty hand: Infernity Launcher / Necromancer / Archfiend / This Creepy Little Punk open the Infernity engine; Launcher and Sage feed the GY for revival, then Extra-Deck summons build a board protected by Barrier/Suppression negates.
  • Turn 2 (going second): Six-card hand must be converted into an empty hand before the engine goes live; Hey, Trunade! and Forbidden Droplet are the only non-engine answers. The plan is fragile against a going-first board (guide snippets describe turn 2 as easy to break).
  • Recovery: Recursion from the GY: Infernity Launcher, Necromancer, Patriarch (banish-for-protection) and Conjurer (GY special summon) rebuild the board once the hand is empty again.
  • After siding: Not applicable: Duel Links has no Side Deck (side_count 0), so no post-side adaptation exists in this format.

Why it scores here

The deck is scored on how it operates as a system. Four Infernity starters at 3 copies each give a hypergeometric estimate of roughly 0.96 for at least one starter in a going-first opening hand (Inferred, computed from the four starter cards, not from the single-card table). Negation and removal text is concentrated in Infernity Suppression, Infernity Barrier, Forbidden Droplet, Dragite and Underworld Goddess, which lifts interaction quality (D7). Offensive closing comes from 3000-ATK Extra-Deck links and synchros, but the deck has no recorded boards, so the ceiling and median are text-based only and the floor is unknown. The main weakness is the hand-empty activation condition: the engine and most of its negates depend on an empty hand, which lowers brick management and turn-2 reliability, and going-second play is weak according to the guide evidence. Popularity and usage-statistic presence did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 of 4 starters in a going-first 5-card hand) ~= 0.96 from hypergeometric estimate on the Main Deck; hand-empty condition reduces live-rate (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand-empty requirement makes any held card a potential brick; Sage and Patriarch mitigate it; 14 distinct Main Deck cards (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards (combos_evidence total 0); ceiling read from card text: swarm, search and Extra-Deck link/synchro access (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards; guide snippets say turn 1 is strong and turn 2 is fragile, so median is unverified (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Four starters plus Barrier/Suppression negates and GY revival give redundant routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY revival from Launcher, Necromancer, Patriarch and Conjurer recovers the board; no card-advantage engine beyond Archfiend search (Inferred)
D7 End-Board & Interaction Quality 74 5 negate-text and 5 removal-text cards; Suppression and Barrier negate with damage or destruction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Guide evidence says going-second is weak; Trunade and Droplet are the only non-engine answers (Observed guide, Inferred score)
D9 Offensive Pressure & Closing Power 66 Extra-Deck boss ATK 3000 (Goddess, Unchained, Dragite) and 2700 (Trishula) (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 27 Main cards across 14 distinct names; 5 singletons; 2 Forbidden Droplet and 2 Trunade are non-engine slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 9 of 9 Extra slots used; 3 generic links (Proxy F, Reprodocus, I:P Masquerena) and Mist Wurm are flexible, not engine-critical (Verified composition, Inferred)
D12 Side Deck Adaptability 35 Duel Links has no Side Deck; dimension is structurally absent and is scored low, not as a finding (Verified format rule)
D13 Matchup Coverage & Format Fit 50 No tournament_context or dated meta; 14 of 23 core archetype cards present (60.9%) (Provisional)
D14 Pilotability & Error Tolerance 40 Requires precise hand-emptying sequence and Extra-Deck choices; several multi-step activations (Inferred from text)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 72, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Hand-empty activation choke point (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-3)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four-starter engine with 3 copies each gives high going-first access
  • Negate and removal text spread across Suppression, Barrier, Droplet, Break and Patriarch
  • Extra-Deck boss ATK 3000 and link/synchro access for closing
  • GY revival from Launcher, Necromancer, Patriarch and Conjurer for recovery

Weaknesses

  • Hand-empty activation requirement makes bricks and mis-sequenced hands costly
  • Going-second plan is weak according to guide evidence
  • No recorded boards, so ceiling and median are unverified
  • No side deck in Duel Links; no post-side adaptation

Critical choke points

  • Clearing the hand to zero before the engine can go live
  • Opponent interaction on the single Infernity monster that anchors the board
Priority Remove Add Reason
1 Hey, Trunade! A starter or hand-clearing card that works with the empty-hand condition Trunade is a non-engine card that does not advance the Infernity plan; consider replacing it with a card that improves going-second hand conversion (Inferred).

Evidence & confidence

  • Verified: Legal in duel-links: 27 Main (20-30), 9 Extra (0-9), 0 Side; Hey, Trunade! 2 of 2 Semi-Limited; Card text and stats for all 27 Main and 9 Extra cards; Infernity usage stats: 14 of 23 core cards present (60.9%)
  • Observed: Three Vietnamese guides attached for the Infernity archetype
  • Inferred: Starter access ~0.96 going-first (hypergeometric); Hand-empty dependency lowers consistency and turn-2 reliability; Ceiling and interaction quality from card text
  • Provisional: Meta-share and matchup fit (no tournament_context or dated sample)
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Infernity

Infernity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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