Enneacraft Deck #761636 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Oct 5, 2026 by YGO Mod.

Deck Enneacraft Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
62± 8/ 100
Power Score
Structural 64
Reliability 62
Going First 68
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 68
Going Second 62
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Control
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Burn finish via Enneapolis E.C. Counter damage (900 per counter) and 3000-ATK Enneacraft Pendulum monsters that destroy lower-ATK opposing monsters; Lock the opponent out with negations and Enneacraft Reset / Enneapolis effects, then attack with the Enneacraft Extra-Deck and Pendulum boards
  • Turn 1 (going first): Set Pendulum scales with Enneacraft Release or Ekto/Enato/Proto/Deftero/Trito searches, hold Infinite Impermanence and Ash Blossom up, and keep Enneapolis-based negation available for the opponent's first board
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Maxx "C") to answer the opponent's first summon, then rebuild the Pendulum zones from the deck with the searchers
  • Recovery: Enneacraft Reset and Enneacraft Release recur from the GY and banish, and Enneapolis resets the field-level negation, so the deck can rebuild after its hand traps are spent
  • After siding: No side deck is run (0 side cards, which is legal in Master Duel); there is no post-side plan to evaluate.

Why it scores here

The deck reliably opens an Enneacraft board: the archetype core is 31 copies, and the hypergeometric estimate of at least one archetype card in a five-card opening hand is about 0.998, so its engine is almost always live (Inferred). Its interaction is the strongest part of the system: 19 negation-text cards and 29 removal-text cards, layered with 8 hand traps, give a high end-board quality score that holds across turns. Going second, the six-card hand has about a 71% chance of containing a hand trap, which supports the going-second score. The deck has no parseable recorded boards, so its combo ceiling and median output are text-based inference only and score in the middle; its offensive closing power is moderate, leaning on Enneapolis burn and 3000-ATK Pendulum monsters rather than on a demonstrated combo. Popularity and archetype usage were not counted as power, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype card in a 5-card opening hand) ≈ 0.998 across 31 copies; two-card Pendulum bootstrap is plausible but not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Searchers (16 text hits) and Enneacraft Release reduce dead hands; hand-trap density is 8 cards (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling is inferred from text (Enneapolis burn, 3000-ATK Pendulum removal) and the guide's lock/burn description (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards to give a median; the guide describes a control deck that wins slowly rather than with a fast combo (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Five hand traps across two cards plus recursive Reset/Release lines give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 Recovery through Enneacraft Reset and Release from GY/banish, plus 16 searcher-text cards (Inferred)
D7 End-Board & Interaction Quality 78 Negation text (19) and removal text (29) across Pendulum effects, Reset and hand traps; the layered negations are the deck's main strength (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap hit rate ≈ 0.71 and Pendulum removal on the board; no going-second split was recorded (Inferred)
D9 Offensive Pressure & Closing Power 50 3000-ATK Pendulum monsters and Enneapolis 900-damage counters give closing power, but no end-board or damage telemetry exists (Inferred)
D10 Main Deck Efficiency & Flexibility 70 45 Main cards, 20 distinct; 29 of 60 copies sit outside the exact archetype name, with 17 generic cards (Observed structural)
D11 Extra Deck Efficiency & Coverage 58 15 distinct Extra cards, each a single copy, spread across Synchro, Link, Xyz and Fusion; several do not connect to the Pendulum plan (Inferred)
D12 Side Deck Adaptability 35 No Side Deck is run; Master Duel side use is not in evidence, so this is a provisional score (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum scale sequencing, face-down-only Special Summon constraints and multiple negation timings make the deck decision-heavy (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 64, Going First ≈ 68, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Banlist exposure (-1); Off-archetype dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 64.2, TR 62, modifiers -2 → 62

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always opened (≈0.998 in a 5-card hand)
  • Layered interaction: 8 hand traps plus Pendulum and Reset negations
  • Recovery from GY and banish via Enneacraft Reset and Release
  • Compact 20-distinct-card Main Deck with high copy counts on the core

Weaknesses

  • No recorded boards, so the combo ceiling and median are unmeasured
  • 29 of 60 copies are off-archetype, diluting engine coherence
  • Offense depends on Pendulum and Enneapolis burn, which is slow
  • Extra Deck has 15 singletons with several off-plan picks

Critical choke points

  • Pendulum zone setup: a broken scale line leaves the Pendulum engine offline
  • Heavy reliance on hand traps for going-second answers
Priority Remove Add Reason
1 Maxx "C" (1) A Pendulum-engine or Enneacraft-specific slot Maxx "C" is a generic draw card that does not advance the Enneacraft plan (Inferred)

Evidence & confidence

  • Verified: Legality: 45 Main, 15 Extra, 0 Side within Master Duel size rules; Restricted cards within legal copies: Maxx "C" 1/1, Droll & Lock Bird 1/2, The Fallen & The Virtuous 2/2; Archetype core copies: 31 exact Enneacraft names
  • Observed: Usage statistics: Enneacraft core cards at 100% inclusion; 13 of 25 core cards present
  • Inferred: Archetype engine consistency ≈ 0.998 in a 5-card opening hand (hypergeometric); Hand-trap going-second at-least-one ≈ 0.71; Control with Stun secondary read from negation and removal text; Burn-and-lock win plan from the guide and card text
  • Provisional: Meta Power (no dated sample); Matchup/format fit (D13); Side-deck adaptability (D12, no side cards)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck present; side adaptability cannot be evaluated

More Master Duel Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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