Enneacraft Deck #761636 — Yu-Gi-Oh! Master Duel
45 Main, 15 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (45)
- Droll & Lock Bird x1
- Maxx "C" x1
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x3
- Enato Enneacraft - "oknirIA" x3
- Enneacraft - Archa.TAIL x1
- Enneacraft - Asta.PIXEA x3
- Enneacraft - Atil.SPIA x2
- Enneacraft - Atori.MAR x3
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x2
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Enneacraft Release x2
- Enneacraft Reset x2
- Enneacraft Reverth x3
- Enneapolis x1
- The Fallen & The Virtuous x2
- Destructive Daruma Karma Cannon x1
- Infinite Impermanence x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Knightmare Phoenix x1
- Linkuriboh x1
- Relinquished Anima x1
- S:P Little Knight x1
- Sorcerer of Sebek x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Psychic End Punisher x1
- Wind Pegasus @Ignister x1
- Cooky★Yummy Way x1
- Golden Cloud Beast - Malong x1
- K9-X "Werewolf" x1
- Mereologic Aggregator x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 68 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Control
- Secondary strategies: Stun
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Burn finish via Enneapolis E.C. Counter damage (900 per counter) and 3000-ATK Enneacraft Pendulum monsters that destroy lower-ATK opposing monsters; Lock the opponent out with negations and Enneacraft Reset / Enneapolis effects, then attack with the Enneacraft Extra-Deck and Pendulum boards
- Turn 1 (going first): Set Pendulum scales with Enneacraft Release or Ekto/Enato/Proto/Deftero/Trito searches, hold Infinite Impermanence and Ash Blossom up, and keep Enneapolis-based negation available for the opponent's first board
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Maxx "C") to answer the opponent's first summon, then rebuild the Pendulum zones from the deck with the searchers
- Recovery: Enneacraft Reset and Enneacraft Release recur from the GY and banish, and Enneapolis resets the field-level negation, so the deck can rebuild after its hand traps are spent
- After siding: No side deck is run (0 side cards, which is legal in Master Duel); there is no post-side plan to evaluate.
Why it scores here
The deck reliably opens an Enneacraft board: the archetype core is 31 copies, and the hypergeometric estimate of at least one archetype card in a five-card opening hand is about 0.998, so its engine is almost always live (Inferred). Its interaction is the strongest part of the system: 19 negation-text cards and 29 removal-text cards, layered with 8 hand traps, give a high end-board quality score that holds across turns. Going second, the six-card hand has about a 71% chance of containing a hand trap, which supports the going-second score. The deck has no parseable recorded boards, so its combo ceiling and median output are text-based inference only and score in the middle; its offensive closing power is moderate, leaning on Enneapolis burn and 3000-ATK Pendulum monsters rather than on a demonstrated combo. Popularity and archetype usage were not counted as power, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one archetype card in a 5-card opening hand) ≈ 0.998 across 31 copies; two-card Pendulum bootstrap is plausible but not measured (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Searchers (16 text hits) and Enneacraft Release reduce dead hands; hand-trap density is 8 cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; ceiling is inferred from text (Enneapolis burn, 3000-ATK Pendulum removal) and the guide's lock/burn description (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards to give a median; the guide describes a control deck that wins slowly rather than with a fast combo (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Five hand traps across two cards plus recursive Reset/Release lines give several independent answers to a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Recovery through Enneacraft Reset and Release from GY/banish, plus 16 searcher-text cards (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Negation text (19) and removal text (29) across Pendulum effects, Reset and hand traps; the layered negations are the deck's main strength (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap hit rate ≈ 0.71 and Pendulum removal on the board; no going-second split was recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | 3000-ATK Pendulum monsters and Enneapolis 900-damage counters give closing power, but no end-board or damage telemetry exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 45 Main cards, 20 distinct; 29 of 60 copies sit outside the exact archetype name, with 17 generic cards (Observed structural) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 distinct Extra cards, each a single copy, spread across Synchro, Link, Xyz and Fusion; several do not connect to the Pendulum plan (Inferred) |
| D12 | Side Deck Adaptability | 35 | No Side Deck is run; Master Duel side use is not in evidence, so this is a provisional score (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Pendulum scale sequencing, face-down-only Special Summon constraints and multiple negation timings make the deck decision-heavy (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 64, Going First ≈ 68, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Banlist exposure (-1); Off-archetype dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 64.2, TR 62, modifiers -2 → 62
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always opened (≈0.998 in a 5-card hand)
- Layered interaction: 8 hand traps plus Pendulum and Reset negations
- Recovery from GY and banish via Enneacraft Reset and Release
- Compact 20-distinct-card Main Deck with high copy counts on the core
Weaknesses
- No recorded boards, so the combo ceiling and median are unmeasured
- 29 of 60 copies are off-archetype, diluting engine coherence
- Offense depends on Pendulum and Enneapolis burn, which is slow
- Extra Deck has 15 singletons with several off-plan picks
Critical choke points
- Pendulum zone setup: a broken scale line leaves the Pendulum engine offline
- Heavy reliance on hand traps for going-second answers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (1) | A Pendulum-engine or Enneacraft-specific slot | Maxx "C" is a generic draw card that does not advance the Enneacraft plan (Inferred) |
Evidence & confidence
- Verified: Legality: 45 Main, 15 Extra, 0 Side within Master Duel size rules; Restricted cards within legal copies: Maxx "C" 1/1, Droll & Lock Bird 1/2, The Fallen & The Virtuous 2/2; Archetype core copies: 31 exact Enneacraft names
- Observed: Usage statistics: Enneacraft core cards at 100% inclusion; 13 of 25 core cards present
- Inferred: Archetype engine consistency ≈ 0.998 in a 5-card opening hand (hypergeometric); Hand-trap going-second at-least-one ≈ 0.71; Control with Stun secondary read from negation and removal text; Burn-and-lock win plan from the guide and card text
- Provisional: Meta Power (no dated sample); Matchup/format fit (D13); Side-deck adaptability (D12, no side cards)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck present; side adaptability cannot be evaluated
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