Alien Deck #761210 — Yu-Gi-Oh! OCG

40 Main, 10 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 4, 2026 by YGO Mod.

Deck Alien OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
33± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 10 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual/Alien board pressure: Black Chaos, Magician of Dark Chaos - Black Chaos, Black Luster Soldier and Alien Overlord take over the board once a Ritual or Alien starter lands.; Dark Magician Destruction and Cosmic Slicer Zer'oll style Link/Fusion extension as a second threat, dependent on the legal Extra Deck slots.
  • Turn 1 (going first): Open on an Alien or Light and Darkness Ritual starter (Alien Ammonite, Mind Shuffle or Ragged Records of Rites) to search a second engine piece and set up a Ritual Summon.
  • Turn 2 (going second): Use Ash Blossom and Joyous Spring, Red Reboot or Maxx C to stop the opponent's first engine, then rebuild through the GY with Light and Darkness Ritual and Skull Archfiend of Chaos.
  • Recovery: Recover through the GY: Skull Archfiend of Chaos, Griffoh and Ragged Records of Rites return cards to the Deck and re-enable a Ritual or Alien line; Alien Stealthbuster and Alien Telepath handle interaction.
  • After siding: No Side Deck is registered (side_count 0), so no post-side plan can be scored; this is a structural gap.

Why it scores here

The deck is scored as a system, not by averaging its cards. Its reliable opening is limited: with 8 copies of the Alien/Ritual core, P(at least one core card in a 5-card opening hand) is about 0.69 (Inferred), so roughly a third of openings are non-functional. Its interaction suite (two Ash Blossom and Joyous Spring, Red Reboot, Maxx C, Crossout Designator, Planet Pollutant Virus) gives it real end-board and going-second strength. Conversion is capped by the split between Ritual, Alien, Theorealize and Power Patron sub-engines (exact archetype purity 20%), which reduces engine cohesion. Three Forbidden cards (Magicians' Souls, King of the Feral Imps x2, Red-Eyes Dark Dragoon) make the list illegal in the OCG format, so it receives a structural-only score and no popularity or meta credit was given.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core card in a 5-card hand) ~0.69 across 8 Alien/Ritual copies; engine split across sub-archetypes lowers consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Archetype core covers ~31% of going-first hands; 16 sub-archetype names and off-archetype singletons raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling inferred from Black Chaos, Magician of Dark Chaos and Black Luster Soldier ritual routes (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median is not measurable; the deck depends on a specific ritual starter (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Alien and Ritual lines have several searchers and recursion routes (13 searcher-text cards), but one choke point per line remains (Inferred)
D6 Resource Economy, Recovery & Grind 45 GY recursion via Skull Archfiend of Chaos, Griffoh and Ragged Records of Rites; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 60 Two Ash Blossom, Red Reboot, Maxx C, Crossout Designator and Planet Pollutant Virus give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage: P(at least one of 4 hand traps in 6 cards) ~0.49 (Inferred); Planet Pollutant Virus adds board breaking (Verified text)
D9 Offensive Pressure & Closing Power 55 Black Chaos 3000 ATK, Black Luster Soldier 3000 ATK and Magician of Dark Chaos 2800 ATK give closing power once a Ritual lands (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 40-card Main with 24 singletons and 40 off-exact-archetype copies; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck has 10 cards, but 3 of them are Forbidden (King of the Feral Imps x2, Red-Eyes Dark Dragoon), leaving 7 legal slots (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0); no post-side plan is possible (Verified legality)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; Forbidden cards also reduce format fit (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ritual, Link and Fusion lines with many decision points; moderate-to-high pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: Illegal: theoretical/structural-only cap. 0.80*Structural(46.3) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 33; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction suite: two Ash Blossom and Joyous Spring, Red Reboot, Maxx C, Crossout Designator and Planet Pollutant Virus
  • High-ceiling ritual boards (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) once a starter lands
  • 13 searcher-text cards supply redundancy across the Deck

Weaknesses

  • Three Forbidden cards make the list illegal in OCG
  • No Side Deck, so no post-side adaptability
  • Low archetype purity (20%) and several competing sub-engines reduce engine cohesion

Critical choke points

  • A single Ritual or Alien starter in the opening hand, with about a 31% chance of none in 5 cards
  • Ritual Summon requires specific Light and Darkness Ritual pieces that are not guaranteed by search
Priority Remove Add Reason
1 Magicians' Souls, King of the Feral Imps (x2), Red-Eyes Dark Dragoon Legal replacements that fit the Alien/Ritual engine, within the OCG copy limits The list is illegal; the Forbidden cards must leave before any normal score applies.
2 Off-archetype singletons with weak engine links A legal Side Deck (0 cards now) covering the matchups the Ash and Red Reboot interaction does not reach Side coverage is absent, and a Side Deck gives the deck a post-side plan.
3 Duplicate sub-engine pieces (Theorealize, Power Patron) More copies of the core Alien or Light and Darkness Ritual pieces Consolidating on one engine raises starter consistency and reduces brick risk.

Evidence & confidence

  • Verified: Legality: 3 Forbidden cards run; deck is Illegal; Main 40 and Extra 10 meet GameplayType size rules; Side 0; Card text and stats for every listed card; Hypergeometric starter probabilities
  • Inferred: Consistency estimates (D1, D2) from hypergeometric odds; Interaction quality (D7) from card text; Going-second strength (D8) from hand-trap odds; Pilot demand (D14) from combo step count
  • Provisional: Meta Power (no dated metagame sample); Format fit (D13) with no tournament link
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no Side Deck, so post-side performance cannot be scored no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Alien

Alien Breakdown

 
 

 

 

 

 

 

 
 

 

 
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