Infernity Deck #761169 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. The Phantom Knights of Doomed Soleret x3, The Phantom Knights of Torn Scales x3, Infernity Launcher x3. Created Oct 4, 2026 by YGO Mod.

Deck Infernity OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 52
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 46
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Link and Synchro boards led by Infernity Doom Archfiend and Hundred Eyes Dragon (boss monsters), with Firewall Dragon Singularity and Thunder Dragon Colossus as extra-deck finishers; Hand-emptied Infernity recursion (Infernity Launcher, Infernity Sage, Infernity Necromancer) reviving Infernity monsters from the GY
  • Turn 1 (going first): Empty the hand through Infernity Sage or Launcher, then Special Summon Infernity Archfiend or Necromancer from hand/GY to build a Link or Synchro board
  • Turn 2 (going second): Hold Ash Blossom, Infernity Barrier and Dominus Impulse to stop the opponent's board, then pivot to Infernity recursion once the hand is empty
  • Recovery: Recur Infernity monsters from the GY via Launcher, Necromancer and This Creepy Little Punk; Monster Reborn and Premature Burial as backup revivals
  • After siding: Not evaluable: side count is 0, so there is no post-side plan in the list

Why it scores here

This list is Illegal: it runs Infernity Launcher at 3 copies against a limit of 1 and four Forbidden cards (Knightmare Goblin, Isolde, Number 60, Saryuja Skull Dread), so it gets a theoretical structural read capped at 30, not a normal final score. The engine is real but fragile: 10 archetype-core copies give about 78% to open at least one in a 5-card hand, but the hand-empty requirement of Launcher, Sage and Necromancer conflicts with holding hand traps, and only 21.8% of cards carry the exact Infernity name. Interaction is the strongest part of the system, with Ash Blossom, Infernity Barrier, Dominus Impulse and Doom Archfiend giving layered negation and removal, while the 15-card Extra Deck offers several boards but no recorded line proves a median output. There is no side deck and no tournament or matchup data, so the post-side and meta read are provisional. Popularity and card-level strength were not averaged into the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 10 archetype-core cards in opening 5) ≈ 0.78; hand-empty engine conflicts with hand-based starters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Core-proxy brick rate ≈ 0.22 at 5 cards; many hand-dependent pieces and conflicting Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from card text for Launcher, Sage and Doom Archfiend recursion (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence is empty, so the median is text-only; the 14/40 off-archetype copies lower the floor (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two Infernity Barrier and two Dominus Impulse plus one Ash Blossom give some redundancy; recursion helps after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through GY Infernity monsters (Launcher, Necromancer, Punk) regenerates resources; no measured netCardAdvantage (Inferred)
D7 End-Board & Interaction Quality 62 8 negation-text cards and 19 removal-text cards; Barrier, Impulse, Ash and Doom Archfiend cover layered interaction (Inferred, semantic read)
D8 Going-Second & Board-Breaking Power 55 Ash Blossom, Dominus Impulse, Crossout Designator and Monster Reborn give going-second answers; no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATKs up to 3500 (Firewall Dragon Singularity) and 3000 (Hundred Eyes Dragon) on Link and Synchro boards (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 Exact-name purity 21.8%; 28 distinct main cards with 43 off-archetype copies and only 40 main slots (Verified)
D11 Extra Deck Efficiency & Coverage 52 15/15 Extra slots used: 8 Link, 4 Synchro, 2 Xyz, 1 Fusion; several pieces lack an Infernity route (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 Side count is 0, so there is no side plan; scored low by design (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or matchup data; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step hand-emptying sequencing with many decision points for the Infernity recursion lines (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (structural blend on the Midrange profile). Structural ≈ 51, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Illegal list: normal formula 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8, plus modifiers (-12) = 37.8, then capped at 30 as theoretical/structural-only; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: Ash Blossom, Infernity Barrier, Dominus Impulse and Doom Archfiend
  • Recursion through GY Infernity monsters that regenerates resources after a hand-empty
  • Strong Link and Synchro bosses (Firewall Dragon Singularity 3500 ATK, Hundred Eyes Dragon 3000 ATK)

Weaknesses

  • Illegal: Launcher over the copy limit and four Forbidden cards
  • Low exact-name purity (21.8%) and many off-archetype staples dilute the engine
  • No side deck, so there is no post-side adaptation
  • Hand-empty requirement conflicts with holding hand traps

Critical choke points

  • Hand-empty requirement for Infernity Launcher, Sage and Necromancer
  • Single-copy Forbidden and Limited Extra Deck links (Isolde, Saryuja) that cannot be run legally
Priority Remove Add Reason
1 Infernity Launcher (2 of 3 copies) and the Forbidden cards Knightmare Goblin, Isolde, Number 60, Saryuja Skull Dread Legal Infernity or Link replacements within the Limited and Forbidden lists Brings the deck to Legal status; the score cannot be trusted until this is fixed
2 Off-archetype staples with no engine role Side deck of 15 with hand traps and board breakers A side deck is missing entirely, which caps going-second and post-side adaptation

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side; Launcher over limit; four Forbidden cards run; Exact-name purity 21.8%; Extra Deck breakdown 8 Link, 4 Synchro, 2 Xyz, 1 Fusion; Core probability: P(≥1 of 10 core in hand 5) = 0.7834
  • Inferred: Engine accessibility, brick rate and recursion value from card text and hypergeometric draw odds; Interaction quality from negation and removal text tags
  • Provisional: Meta and matchup fit (no dated sample or tournament link); Post-side plan (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty (0 cards), so post-side performance cannot be assessed

More OCG Info

Infernity

Infernity Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top