Infernity Deck #761169 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. The Phantom Knights of Doomed Soleret x3, The Phantom Knights of Torn Scales x3, Infernity Launcher x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (40)
- Heroic Challenger - Morning Star x1
- Infernity Archfiend x2
- Infernity Conjurer x1
- Infernity Necromancer x1
- Infernity Patriarch x1
- Infernoble Knight - Renaud x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Silent Boots x1
- The Phantom Knights of Torn Scales x3
- Ash Blossom & Joyous Spring x1
- Infernity Sage x1
- Infernity Wildcat x1
- Archfiend's Usurpation x2
- Crossout Designator x1
- Heroic Call x1
- Infernity Launcher x3
- Monster Reborn x1
- Premature Burial x1
- Prohibition x2
- Reinforcement of the Army x1
- Sales Ban x2
- This Creepy Little Punk x1
- World Legacy Succession x1
- Archfiend Playtime x1
- Dominus Impulse x2
- Infernity Barrier x2
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Thunder Dragon Colossus x1
- Cherubini, Ebon Angel of the Burning Abyss x1
- Firewall Dragon Singularity x1
- I:P Masquerena x1
- Isolde, Two Tales of the Noble Knights x1
- Knightmare Goblin x1
- S:P Little Knight x1
- Saryuja Skull Dread x1
- Spright Sprind x1
- Hundred Eyes Dragon x1
- Infernity Doom Archfiend x1
- Muddy Mudragon x1
- Ib the World Chalice Justiciar x1
- M-X-Saber Invoker x1
- Number 60: Dugares the Timeless x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Link and Synchro boards led by Infernity Doom Archfiend and Hundred Eyes Dragon (boss monsters), with Firewall Dragon Singularity and Thunder Dragon Colossus as extra-deck finishers; Hand-emptied Infernity recursion (Infernity Launcher, Infernity Sage, Infernity Necromancer) reviving Infernity monsters from the GY
- Turn 1 (going first): Empty the hand through Infernity Sage or Launcher, then Special Summon Infernity Archfiend or Necromancer from hand/GY to build a Link or Synchro board
- Turn 2 (going second): Hold Ash Blossom, Infernity Barrier and Dominus Impulse to stop the opponent's board, then pivot to Infernity recursion once the hand is empty
- Recovery: Recur Infernity monsters from the GY via Launcher, Necromancer and This Creepy Little Punk; Monster Reborn and Premature Burial as backup revivals
- After siding: Not evaluable: side count is 0, so there is no post-side plan in the list
Why it scores here
This list is Illegal: it runs Infernity Launcher at 3 copies against a limit of 1 and four Forbidden cards (Knightmare Goblin, Isolde, Number 60, Saryuja Skull Dread), so it gets a theoretical structural read capped at 30, not a normal final score. The engine is real but fragile: 10 archetype-core copies give about 78% to open at least one in a 5-card hand, but the hand-empty requirement of Launcher, Sage and Necromancer conflicts with holding hand traps, and only 21.8% of cards carry the exact Infernity name. Interaction is the strongest part of the system, with Ash Blossom, Infernity Barrier, Dominus Impulse and Doom Archfiend giving layered negation and removal, while the 15-card Extra Deck offers several boards but no recorded line proves a median output. There is no side deck and no tournament or matchup data, so the post-side and meta read are provisional. Popularity and card-level strength were not averaged into the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 10 archetype-core cards in opening 5) ≈ 0.78; hand-empty engine conflicts with hand-based starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Core-proxy brick rate ≈ 0.22 at 5 cards; many hand-dependent pieces and conflicting Normal Summons (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from card text for Launcher, Sage and Doom Archfiend recursion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence is empty, so the median is text-only; the 14/40 off-archetype copies lower the floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two Infernity Barrier and two Dominus Impulse plus one Ash Blossom give some redundancy; recursion helps after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through GY Infernity monsters (Launcher, Necromancer, Punk) regenerates resources; no measured netCardAdvantage (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 8 negation-text cards and 19 removal-text cards; Barrier, Impulse, Ash and Doom Archfiend cover layered interaction (Inferred, semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Ash Blossom, Dominus Impulse, Crossout Designator and Monster Reborn give going-second answers; no recorded going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATKs up to 3500 (Firewall Dragon Singularity) and 3000 (Hundred Eyes Dragon) on Link and Synchro boards (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Exact-name purity 21.8%; 28 distinct main cards with 43 off-archetype copies and only 40 main slots (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15/15 Extra slots used: 8 Link, 4 Synchro, 2 Xyz, 1 Fusion; several pieces lack an Infernity route (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 15 | Side count is 0, so there is no side plan; scored low by design (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or matchup data; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step hand-emptying sequencing with many decision points for the Infernity recursion lines (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (structural blend on the Midrange profile). Structural ≈ 51, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Illegal list: normal formula 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8, plus modifiers (-12) = 37.8, then capped at 30 as theoretical/structural-only; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: Ash Blossom, Infernity Barrier, Dominus Impulse and Doom Archfiend
- Recursion through GY Infernity monsters that regenerates resources after a hand-empty
- Strong Link and Synchro bosses (Firewall Dragon Singularity 3500 ATK, Hundred Eyes Dragon 3000 ATK)
Weaknesses
- Illegal: Launcher over the copy limit and four Forbidden cards
- Low exact-name purity (21.8%) and many off-archetype staples dilute the engine
- No side deck, so there is no post-side adaptation
- Hand-empty requirement conflicts with holding hand traps
Critical choke points
- Hand-empty requirement for Infernity Launcher, Sage and Necromancer
- Single-copy Forbidden and Limited Extra Deck links (Isolde, Saryuja) that cannot be run legally
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Infernity Launcher (2 of 3 copies) and the Forbidden cards Knightmare Goblin, Isolde, Number 60, Saryuja Skull Dread | Legal Infernity or Link replacements within the Limited and Forbidden lists | Brings the deck to Legal status; the score cannot be trusted until this is fixed |
| 2 | Off-archetype staples with no engine role | Side deck of 15 with hand traps and board breakers | A side deck is missing entirely, which caps going-second and post-side adaptation |
Evidence & confidence
- Verified: Legality: 40 main, 15 extra, 0 side; Launcher over limit; four Forbidden cards run; Exact-name purity 21.8%; Extra Deck breakdown 8 Link, 4 Synchro, 2 Xyz, 1 Fusion; Core probability: P(≥1 of 10 core in hand 5) = 0.7834
- Inferred: Engine accessibility, brick rate and recursion value from card text and hypergeometric draw odds; Interaction quality from negation and removal text tags
- Provisional: Meta and matchup fit (no dated sample or tournament link); Post-side plan (no side deck)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty (0 cards), so post-side performance cannot be assessed
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