Regenesis Deck #760646 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Regenesis Archfiend x3, Regenesis Sage x3. Created Oct 4, 2026 by YGO Mod.

Deck Regenesis OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 60
Reliability 50
Going First 57
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59.6
Going First 57
Going Second 61
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Summon a 2500 ATK/DEF Regenesis boss (Regenesis Dragon, Overlord, Lord) or a high-ATK Galaxy-Eyes / Cipher Xyz Monster from the Extra Deck once the field holds 2500-stat enablers; Blue-Eyes White Dragon, the White Phantom Beast destroys all opposing monsters, then attacks; Five-Headed Link Dragon as a late-game board wipe and attacker
  • Turn 1 (going first): Search Regenesis or Regenesis Code, set up one 2500-stat monster, hand-summon Regenesis Sage, Archfiend or Warrior, then extend into a 2500 boss while holding Ash Blossom, Droll and Maxx C against the opponent's first interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Ghost Belle, PSY-Framegear Gamma, Droll, Maxx C) to break the opponent's Summon or engine, then rebuild a 2500 board through Regenesis Birth or Regenesis Commands
  • Recovery: Regenesis Code and Regenesis Birth recur Regenesis monsters from the GY; the Extra Deck supplies Xyz and Link follow-ups once the board is rebuilt
  • After siding: No Side Deck is registered, so there is no post-side plan; a best-of-3 build would need one before it can be evaluated

Why it scores here

The deck's Regenesis core (Sage, Archfiend, Warrior, Dragon, Lord, Overlord) is reached through a dense 2500-stat enabler base (Chaos Hunter, Dark Magician, Blue-Eyes, Lava Golem, PSY-Frame Driver), and the hypergeometric estimate puts a 22-copy archetype core at about 93% to show at least one card in a 5-card opening hand, so the engine usually comes online. Interaction is the strongest system feature: about 18 negation-text cards, 8 hand traps and several board wipes give it layered answers and a credible going-second plan. Recovery through Regenesis Code and Regenesis Birth adds some resilience. Its weaknesses are a 22.9% exact-name archetype purity, many off-archetype staples that dilute the engine, no side deck, and no recorded boards, so the ceiling and median are text-only inferences. The deck is also Illegal in OCG because three Forbidden cards are run, which caps the score; popularity and archetype share did not earn points, and card scores were not averaged into the system score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least 1 of 3 Regenesis Sage in 5-card hand) = 0.25; 22-copy archetype core P(open >=1 in hand 5) = 0.93; enabler density supports T1-T2 access (Inferred)
D2 Opening-Hand Quality & Brick Management 50 21 singleton and 14 multi-copy slots with many conditional staples; hand-trap group P(>=1 in going-second hand 6) = 0.63; brick risk from off-engine cards (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards in combos_evidence; ceiling from text suggests mass 2500-stat summons and Blue-Eyes board wipe (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so no median or power distribution; floor is set near the structural average with low certainty (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Four independent starters (Sage, Archfiend, Warrior, Dragon) plus hand traps and Regenesis recursion give several lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Regenesis Code and Regenesis Birth recur monsters from the GY; Pot of Prosperity and Pot of Extravagance cost Extra Deck cards, which conflicts with the Extra-Deck engine (Inferred)
D7 End-Board & Interaction Quality 75 About 18 negation-text cards, 8 hand traps and multiple wipes (Raigeki, Heavy Storm, Harpie's Feather Duster) with Limited/Semi-Limited copy counts respected (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Raigeki, Blue-Eyes WP destroy-all and Regenesis Commands/Birth challenge a going-second board; no observed going-second split (Inferred)
D9 Offensive Pressure & Closing Power 70 Blue-Eyes 3000, Five-Headed Link 5000, Galaxy-Eyes X 4000 and Full Armor Photon 4000 provide closing stats; Regenesis bosses at 2500 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main with 35 distinct cards, 22.9% exact-name archetype purity and 18 tech slots; compactness is weak (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots across 9 Xyz and 6 Link; two are Forbidden (Number 42, Auroradon), and Galaxy/Cipher/Red-Eyes/Mecha lines compete with the 2500 engine (Verified, Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (side_count 0), so no post-side adaptability is possible (Verified; post-side performance absent)
D13 Matchup Coverage & Format Fit 50 No tournament_context and no dated meta sample; archetype usage shows a core 12-14 of 14 present (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step sequencing with many hand-summon and Extra Deck decision points and conflicting engines raises pilot demand (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59.6, Going First ≈ 57, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); engine_conflicts (-4); illegal_cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*59.6 + 0.20*50 - 12 = about 46, then illegal cap applied; reported 30 as theoretical/structural-only (Illegal deck, three Forbidden cards)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense 2500-stat enabler base lets Regenesis monsters hand-summon across several starters
  • Layered interaction: about 18 negation-text cards, 8 hand traps and multiple board wipes
  • Recursion through Regenesis Code and Regenesis Birth gives recovery after disruption
  • Extra Deck covers both Xyz and Link follow-ups for the closing board

Weaknesses

  • Illegal in OCG: three Forbidden cards are run (Triple Tactics Talent, Number 42, Auroradon)
  • Low archetype purity (22.9% exact name) with many off-archetype staples diluting the engine
  • No side deck, so there is no post-side plan for a best-of-3 event
  • No recorded boards; combo ceiling and median are text-only inferences

Critical choke points

  • A single 2500-stat monster on the field is required before most Regenesis hand-summons
  • Pot of Prosperity and Pot of Extravagance consume Extra Deck cards that the engine needs
Priority Remove Add Reason
1 Triple Tactics Talent, Number 42: Galaxy Tomahawk, Mecha Phantom Beast Auroradon Legal replacements from the same archetype or from the Regenesis core (for example another Regenesis Birth or a legal 2500 enabler) The deck is Illegal in OCG; removing the three Forbidden cards is required before it can receive a normal score
2 Off-engine staples that do not feed the 2500 line Side deck of up to 15 cards covering the format's main threats No side deck is registered, so post-side adaptability is 10; a 15-card side is needed to evaluate best-of-3 play

Evidence & confidence

  • Verified: Three Forbidden cards run; main 55 and extra 15 sizes; Limited and Semi-Limited copy counts respected; Card text and stats for Regenesis monsters, Blue-Eyes, Five-Headed Link and Galaxy-Eyes lines; Usage stats: archetype core 12 of 14 present per the export
  • Inferred: Hypergeometric opening-hand estimates (0.25 for a 3-copy starter, 0.93 for the 22-copy archetype core); Interaction quality read from negation and removal text; Going-first and going-second power estimates
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Data inconsistency: cards array lists S:P Little Knight and Super Starslayer TY-PHON (Extra, copies 1), but usage_statistics marks both in_this_deck=false; treated as present per the cards array No Side Deck is registered (side_count 0), so post-side evaluation is absent

More OCG Info

Regenesis

Regenesis Breakdown

 
 

 

 

 

 

 

 
 

 

 
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