Regenesis Deck #760273 — Yu-Gi-Oh! OCG
45 Main, 18 Extra, incl. Metalflame Swordsman x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (45)
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Metal Illusionist x2
- Metalflame Swordsman x3
- Metalzoa X x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Metal Claws Dragon x1
- Regenesis Archfiend x3
- Regenesis Dragon x1
- Regenesis Lord x1
- Regenesis Sage x1
- Regenesis Warrior x1
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x2
- Crossout Designator x1
- Fiendsmith's Tract x1
- Fusion Tag x1
- Incoming Machine! x1
- Regenesis x3
- Regenesis Code x1
- Fiendsmith in Paradise x1
- Fiendsmith Kyrie x1
- Infinite Impermanence x2
- Max Metalmorph x2
- Regenesis Birth x1
Extra Deck (18)
- Azamina x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 100: Numeron Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 97: Draglubion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 45 / Extra 18 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Special Summon 2500-ATK/DEF Regenesis monsters (Archfiend, Sage, Lord, Dragon, Warrior) and convert them into Fiendsmith or Red-Eyes Extra Deck threats; Fiendsmith Fusion/Link pressure via Lacrima, Rextremende and Desirae once Fiendsmith pieces are in the GY
- Turn 1 (going first): Regenesis Archfiend or Regenesis Sage on T1 (or a Regenesis search via The Great Gallant Bandit or Metalflame Swordsman), then use a 2500 monster to Special Summon a second 2500 monster and go to the Extra Deck
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Maxx "C" to disrupt the opponent's first summon, then rebuild through Regenesis recursion from the GY
- Recovery: Regenesis Birth and Regenesis Code recur Regenesis monsters from the GY; Mulcharmy Fuwalos and Purulia draw when the opponent Special Summons
- After siding: Not evaluable: the deck has no Side Deck (side_count 0)
Why it scores here
The deck reliably opens its engine only partially: P(at least one Regenesis Archfiend in a 5-card opening hand) is about 0.30, and the 2500-ATK/DEF enabler chain needs a second 2500 monster that is present in most lists but not guaranteed. Conversion is plausible once the chain is live (2500-ATK bodies, Azamina at 4000, Red-Eyes Fullmetal at 3400), but no recorded boards exist, so the ceiling and median are text-only inferences. Interaction is a real strength: Ash Blossom, Infinite Impermanence, Maxx "C" and Crossout Designator cover the going-second turn. The score is held down by a fragmented core (only 9 of 45 main-deck copies are named Regenesis, with Fiendsmith, Mulcharmy, Metalmorph and Red-Eyes splash), an Extra Deck of 18 cards that breaks the OCG limit of 15, and the absence of any side deck or tournament record. Popularity did not earn points, and the score was derived from the system rather than from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one Regenesis Archfiend in 5 cards) ≈ 0.30; archetype-core group opens at least one copy ≈ 0.93; enabler chain depends on a second 2500 monster (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Fragmented mix of off-archetype copies (54 of 63 Main Deck copies not named Regenesis) plus several conditional cards suggests moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards, so ceiling is a text-only read of Regenesis recursion into 2500 bodies and Fiendsmith Fusions (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; median output cannot be measured and is held near the structural floor (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Five hand traps and several recursion routes give partial redundancy, but the engine has a single 2500-chain dependency (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Regenesis Birth, Regenesis Code and Mulcharmy draw effects recur resources from the GY (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 64 | Ten negation-text and fifteen removal-text cards, with Fiendsmith and Red-Eyes interaction on the field (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second interaction is strong (Ash Blossom, Impermanence, Maxx "C"); no going-second board data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | End-board candidates include Azamina (4000 ATK), Red-Eyes Fullmetal (3400 ATK) and Draglubion/Hope Harbinger (3000 ATK) (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 45 Main Deck cards across 29 distinct names with only 14.3% exact-archetype purity; coherence is low (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck of 18 cards exceeds the 15-card OCG limit; several slots (e.g. Number 100, Snake-Eyes Doomed Dragon, Relinquished Anima) are weakly supported by the engine (Verified legality, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered (side_count 0), so post-side adaptability cannot be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Several multi-step Special Summon chains with 2500-ATK requirements and branching Fiendsmith/Regenesis choices raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Engine conflicts (-4); Banlist exposure (-2). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*40 - 6 = 42, then capped at 30 because the deck is Illegal (Extra Deck 18 > 15) and is therefore scored as structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Good hand-trap and negation density for the going-second turn (Ash Blossom, Impermanence, Maxx "C", Crossout Designator)
- Multiple 2500-ATK monsters provide redundant enablers for the Regenesis chain
- Recursion through Regenesis Birth, Regenesis Code and Mulcharmy keeps resources flowing after interaction
Weaknesses
- Illegal Extra Deck size (18 vs OCG maximum 15)
- Low pure-archetype purity (14.3%) fragments the engine
- No recorded boards, so combo conversion and median output are unmeasured
- No Side Deck
Critical choke points
- A live 2500-ATK monster on the field is required before most Regenesis Special Summons
- Two Ash Blossom / Impermanence interactions can strand the hand on the going-second turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Relinquished Anima, Number 100: Numeron Dragon, I:P Masquerena | None (remove three Extra Deck cards to reach the 15-card OCG maximum) | Restores legality; all three have weak support in this engine and two rely on Number or Link material not present in quantity |
| 2 | Snake-Eyes Doomed Dragon | A Regenesis-named Extra Deck or Main Deck enabler | Reduces off-archetype copies and improves engine coherence |
| 3 | Off-archetype Main Deck tech cards | A Side Deck of 10 to 15 cards | Provides post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Main Deck 45 and Extra Deck 18 counts; Extra Deck exceeds OCG maximum of 15; All Limited and Semi-Limited copy counts are within legal limits; Card stats and text for every listed card; Archetype purity 14.3% and 54 off-archetype copies; Core usage: 11 of 14 core cards present (78.6%)
- Inferred: P(>=1 Regenesis Archfiend in 5 cards) ≈ 0.30 and archetype-core opening ≈ 0.93; Consistency, brick and recursion reads from card text; Interaction quality read from negation and removal text; Going-second plan value
- Provisional: Meta Power (null) and matchup fit; Tournament reliability
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second and matchup rates are unknown No Side Deck registered Usage statistics list S:P Little Knight as not in this deck, but the card list includes it once in the Extra Deck; the discrepancy is unresolved Meta Power is Provisional unless a dated metagame sample is supplied
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