Morganite Deck #760237 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lava Golem x3, Morgana the Witch of Eyes x3, Regenesis Archfiend x3. Created Oct 4, 2026 by YGO Mod.

Deck Morganite OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
31± 8/ 100
Power Score
Structural 43
Reliability 35
Going First 40
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Regenesis 2500-ATK/DEF monsters and Extra Deck beatsticks (Psychic End Punisher, Tri-Brigade Arms Bucephalus II, Super Starslayer TY-PHON) once a board is established; Morganite draw and disruption engine converting a grindy game into a Synchro/Link board
  • Turn 1 (going first): Open a 2500-ATK starter (Regenesis Sage, Regenesis Warrior, Regenesis Dragon, Regenesis Archfiend) or Morgana/Regenesis search, then Special Summon a second 2500 monster and extend into an Extra Deck summon
  • Turn 2 (going second): Use hand traps (Maxx C, Droll & Lock Bird, PSY-Framegear Gamma) and negation text to stop the opposing first turn, then rebuild through Regenesis searchers
  • Recovery: Pot of Desires, Time-Tearing Morganite and Garura draw power, plus Regenesis Birth and Regenesis Code to recycle Regenesis monsters from the GY
  • After siding: Not evaluable: the deck has zero Side Deck cards, so no post-side plan exists in the list

Why it scores here

This list is Illegal in OCG as built: it runs two Forbidden Triple Tactics Talent and one Forbidden Crystal Wing Synchro Dragon, so it receives a capped, theoretical, structural-only score rather than a normal contextual score. Structurally, the deck is a three-engine toolbox rather than a focused Morganite build: only 6 of 55 Main Deck copies are exact-name Morganite (8.6% purity), while Regenesis (13 copies) and 32 generic cards dilute the engine. Its opening-turn reliability is modest: every 3-copy starter has about a 25% chance of appearing in a going-first 5-card hand, and the single archetype-core Morganite card is present in only 9% of openings. The deck's strengths are interaction density (three hand traps and 13 negation-text cards) and the 2500-ATK Regenesis line that can turn a board into Extra Deck pressure. Popularity and usage statistics were not used as a score input, and card scores were not averaged into the deck result. No recorded boards exist, so conversion and floor/median are text-only inferences.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one 3-copy starter in a 5-card going-first hand) ≈ 0.25; only 6 of 55 cards are exact Morganite, so the engine is split across Regenesis and generic cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 32 generic copies and many conditional 2500-ATK starters suggest a moderate brick rate; no hand simulation exists (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; Regenesis and Morganite text supports a multi-step conversion with Extra Deck payoffs, but the conversion is unverified (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence is empty, so the median output cannot be measured and is scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 25 Single-engine conversion with few independent lines after an interruption; the hand-trap redundancy is the only real backup (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Desires, Time-Tearing Morganite and Garura provide draw and grind, but the Extra Deck-dependent recovery is slow (Inferred)
D7 End-Board & Interaction Quality 60 Three hand traps, 13 negation-text cards and 31 removal-text cards give broad interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 50 Two-card hand-trap access going second is about 0.30 for a 3-copy card; board-breaking relies on Regenesis 2500 monsters, which are not guaranteed (Inferred)
D9 Offensive Pressure & Closing Power 50 Extra Deck beatsticks (3500 ATK Psychic End Punisher and Tri-Brigade Bucephalus II) provide closing power when they land (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards across 27 distinct names, with 32 generic copies and 64 off-archetype copies; compactness is weak for a focused engine (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots across 13 distinct cards, with mixed Synchro/Link/Xyz/Fusion access and no single unified payoff (Verified composition)
D12 Side Deck Adaptability 15 Zero Side Deck cards, so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link, so format fit is provisional; the Forbidden cards are an immediate format-fit penalty (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Regenesis and Morganite sequencing with several conditional summons and many once-per-turn options is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary noted but not blended numerically. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10). Final formula: Illegal cap applied: 0.80*Structural(43) + 0.20*TournamentReliability(35) + ContextModifiers(-10) = 31; Meta provisional; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: three hand traps and 13 negation-text cards
  • Regenesis 2500-ATK line gives multiple independent starters
  • Extra Deck has real closing threats (3500 ATK Psychic End Punisher, Tri-Brigade Bucephalus II)

Weaknesses

  • Illegal as built: two Forbidden Triple Tactics Talent and one Forbidden Crystal Wing Synchro Dragon
  • Engine split across three archetypes; only 8.6% exact Morganite purity
  • No Side Deck, so no post-side plan
  • Low per-starter hit rate in an opening hand (about 25% for each 3-copy starter going first)

Critical choke points

  • Regenesis 2500-ATK requirement: the Regenesis line needs a 2500 monster already on the field
  • Morganite core is a single copy in the list, which breaks the archetype-core engine
Priority Remove Add Reason
1 Triple Tactics Talent x2 A legal OCG-playable card (e.g. a second copy of an existing hand trap or a Morganite staple) Forbidden in OCG; the deck cannot be legal as built
2 Crystal Wing Synchro Dragon x1 A legal Synchro Monster from the existing Synchro pool (e.g. Golden Cloud Beast - Malong, which is already 2 copies) Forbidden in OCG; a legal Synchro payoff removes the exposure
3 Off-archetype generic cards (e.g. Heat Wave, Dragon's Mind) Morganite support cards, to raise exact-name purity above 8.6% Consolidates the engine and raises starter density for the Morganite line
4 None A Side Deck of 3 to 8 cards Zero Side Deck cards leaves no post-side adaptability

Evidence & confidence

  • Verified: Deck is Illegal in OCG: Triple Tactics Talent x2 and Crystal Wing Synchro Dragon x1 are Forbidden; Main 55 cards, Extra 15, Side 0; size is within OCG rules; Exact-name Morganite purity is 8.6% (6 of 55 copies)
  • Inferred: Starter hit rate is about 0.25 for a going-first hand (hypergeometric estimate); Regenesis line gives independent closing routes; Hand-trap redundancy provides partial going-second protection
  • Provisional: Meta Power and format fit are unknown without a dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second results are not measured no Side Deck, so post-side strategy is not evaluable Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Morganite

Morganite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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