Morganite Deck Breakdown

Cards Usage Statistic

Main Deck

Morgana the Witch of Eyes
Morgana the Witch of Eyes
Morgana the Witch of Eyes
DARK 4
Morgana the Witch of Eyes
  • ATK:

  • 1500

  • DEF:

  • 2100


(This card is always treated as a "Morganite" card.) When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.

Card of Demise
Card of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

    Guilt-Gripping Morganite
    Guilt-Gripping Morganite
    Guilt-Gripping Morganite
    Spell Normal
    Guilt-Gripping Morganite

      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● You can Normal Summon Level 5 or higher monsters without Tributing. ● You do not pay LP to activate Spell/Trap Cards. You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.

      Succumbing-Song Morganite
      Succumbing-Song Morganite
      Succumbing-Song Morganite
      Spell Normal
      Succumbing-Song Morganite

        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

        Time-Tearing Morganite
        Time-Tearing Morganite
        Time-Tearing Morganite
        Spell Normal
        Time-Tearing Morganite

          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

          Extra Deck

          S:P Little Knight
          S:P Little Knight
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          Super Starslayer TY-PHON - Sky Crisis
          Super Starslayer TY-PHON - Sky Crisis
          Super Starslayer TY-PHON - Sky Crisis
          DARK
          Super Starslayer TY-PHON - Sky Crisis
          • ATK:

          • 2900

          • DEF:

          • 2900


          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

          Main: 55 Extra: 15

          3 cardArchlord Kristya
          3 cardArchlord Kristya
          Archlord Kristya
          LIGHT 8
          Archlord Kristya
          • ATK:

          • 2800

          • DEF:

          • 2300


          If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.


          3 cardInspector Boarder
          3 cardInspector Boarder
          Inspector Boarder
          LIGHT 4
          Inspector Boarder
          • ATK:

          • 2000

          • DEF:

          • 2000


          Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


          2 cardMajesty's Fiend 2 cardMajesty's Fiend
          Majesty's Fiend
          LIGHT 6
          Majesty's Fiend
          • ATK:

          • 2400

          • DEF:

          • 1000


          Cannot be Special Summoned. Neither player can activate monster effects.




          Tag(s):

          3 cardMorgana the Witch of Eyes 3 cardMorgana the Witch of Eyes
          Morgana the Witch of Eyes
          DARK 4
          Morgana the Witch of Eyes
          • ATK:

          • 1500

          • DEF:

          • 2100


          (This card is always treated as a "Morganite" card.) When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.


          3 cardThunder King Rai-Oh 3 cardThunder King Rai-Oh
          Thunder King Rai-Oh
          LIGHT 4
          Thunder King Rai-Oh
          • ATK:

          • 1900

          • DEF:

          • 800


          Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


          1 cardVanity's Fiend 1 cardVanity's Fiend
          Vanity's Fiend
          DARK 6
          Vanity's Fiend
          • ATK:

          • 2400

          • DEF:

          • 1200


          Cannot be Special Summoned. Neither player can Special Summon monsters.




          Tag(s):

          2 cardVanity's Ruler 2 cardVanity's Ruler
          Vanity's Ruler
          LIGHT 8
          Vanity's Ruler
          • ATK:

          • 2500

          • DEF:

          • 1600


          Cannot be Special Summoned. Your opponent cannot Special Summon monsters.


          3 cardCard of Demise
          3 cardCard of Demise
          Card of Demise
          Spell Normal
          Card of Demise

            Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


            2 cardClockwork Night 2 cardClockwork Night
            Clockwork Night
            Spell Continuous
            Clockwork Night

              All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


              2 cardCosmic Cyclone 2 cardCosmic Cyclone
              Cosmic Cyclone
              Spell Quick
              Cosmic Cyclone

                Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                3 cardGuilt-Gripping Morganite 3 cardGuilt-Gripping Morganite
                Guilt-Gripping Morganite
                Spell Normal
                Guilt-Gripping Morganite

                  For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● You can Normal Summon Level 5 or higher monsters without Tributing. ● You do not pay LP to activate Spell/Trap Cards. You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.


                  1 cardPot of Desires
                  1 cardPot of Desires
                  Pot of Desires
                  Spell Normal
                  Pot of Desires

                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                    Tag(s):

                    2 cardPot of Duality
                    2 cardPot of Duality
                    Pot of Duality
                    Spell Normal
                    Pot of Duality

                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                      Tag(s):

                      2 cardPot of Extravagance
                      2 cardPot of Extravagance
                      Pot of Extravagance
                      Spell Normal
                      Pot of Extravagance

                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                        Tag(s):

                        3 cardSuccumbing-Song Morganite 3 cardSuccumbing-Song Morganite
                        Succumbing-Song Morganite
                        Spell Normal
                        Succumbing-Song Morganite

                          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


                          2 cardSuper Polymerization
                          2 cardSuper Polymerization
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                            Tag(s):

                            1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                            Time-Tearing Morganite
                            Spell Normal
                            Time-Tearing Morganite

                              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                              1 cardAnti-Spell Fragrance
                              1 cardAnti-Spell Fragrance
                              Anti-Spell Fragrance
                              Trap Continuous
                              Anti-Spell Fragrance

                                Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                2 cardCompulsory Evacuation Device 2 cardCompulsory Evacuation Device
                                Compulsory Evacuation Device
                                Trap Normal
                                Compulsory Evacuation Device

                                  Target 1 monster on the field; return that target to the hand.


                                  2 cardDominus Impulse
                                  2 cardDominus Impulse
                                  Dominus Impulse
                                  Trap Normal
                                  Dominus Impulse

                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                    1 cardGozen Match
                                    1 cardGozen Match
                                    Gozen Match
                                    Trap Continuous
                                    Gozen Match

                                      Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                      2 cardSolemn Judgment
                                      2 cardSolemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        2 cardSolemn Strike 2 cardSolemn Strike
                                        Solemn Strike
                                        Trap Counter
                                        Solemn Strike

                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          2 cardSolemn Warning 2 cardSolemn Warning
                                          Solemn Warning
                                          Trap Counter
                                          Solemn Warning

                                            When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                            Tag(s):

                                            3 cardSongs of the Dominators 3 cardSongs of the Dominators
                                            Songs of the Dominators
                                            Trap Normal
                                            Songs of the Dominators

                                              If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                              2 cardWaking the Dragon 2 cardWaking the Dragon
                                              Waking the Dragon
                                              Trap Normal
                                              Waking the Dragon

                                                If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                                1 cardAlbion the Branded Dragon 1 cardAlbion the Branded Dragon
                                                Albion the Branded Dragon
                                                DARK 8
                                                Albion the Branded Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2000


                                                "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                1 cardEarth Golem @Ignister 1 cardEarth Golem @Ignister
                                                Earth Golem @Ignister
                                                EARTH 7
                                                Earth Golem @Ignister
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 2000


                                                1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                                1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                Garura, Wings of Resonant Life
                                                DARK 6
                                                Garura, Wings of Resonant Life
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 2400


                                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                1 cardLubellion the Searing Dragon 1 cardLubellion the Searing Dragon
                                                Lubellion the Searing Dragon
                                                LIGHT 8
                                                Lubellion the Searing Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 3000


                                                1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                                                1 cardMirrorjade the Iceblade Dragon 1 cardMirrorjade the Iceblade Dragon
                                                Mirrorjade the Iceblade Dragon
                                                DARK 8
                                                Mirrorjade the Iceblade Dragon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                                1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                Mudragon of the Swamp
                                                WATER 4
                                                Mudragon of the Swamp
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1600


                                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                1 cardMysterion the Dragon Crown 1 cardMysterion the Dragon Crown
                                                Mysterion the Dragon Crown
                                                LIGHT 8
                                                Mysterion the Dragon Crown
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 1500


                                                1 Spellcaster monster + 1 Dragon monster Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.


                                                1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                                Predaplant Dragostapelia
                                                DARK 8
                                                Predaplant Dragostapelia
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 1900


                                                1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                1 cardRed-Eyes Dark Dragoon
                                                1 cardRed-Eyes Dark Dragoon
                                                Red-Eyes Dark Dragoon
                                                DARK 8
                                                Red-Eyes Dark Dragoon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                                Starving Venom Fusion Dragon
                                                DARK 8
                                                Starving Venom Fusion Dragon
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2000


                                                2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                The Last Warrior from Another Planet
                                                EARTH 7
                                                The Last Warrior from Another Planet
                                                • ATK:

                                                • 2350

                                                • DEF:

                                                • 2300


                                                "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                1 cardTitaniklad the Ash Dragon 1 cardTitaniklad the Ash Dragon
                                                Titaniklad the Ash Dragon
                                                DARK 8
                                                Titaniklad the Ash Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2500


                                                "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                                1 cardGravity Controller 1 cardGravity Controller
                                                Gravity Controller
                                                DARK
                                                Gravity Controller
                                                • ATK:

                                                • 1000

                                                • LINK-1

                                                Link Arrow:

                                                Bottom-Left


                                                1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                                1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                LIGHT
                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3000


                                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                Tag(s):

                                                1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                Evilswarm Exciton Knight
                                                LIGHT
                                                Evilswarm Exciton Knight
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 0


                                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


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