Infernoid Deck #759883 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Infernoid Devyaty x3, Infernoid Onuncu x3, Infernoid Patrulea x3. Created Oct 4, 2026 by YGO Mod.

Deck Infernoid OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
28± 10/ 100
Power Score
Structural 56
Reliability 40
Going First 55
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion or Link Summon an Infernoid boss (Infernoid Tierra, Infernoid Evil, Infernoid Flood) and attack with 2400 to 3400 ATK Infernoids; Void Breach ATK gain from banished Infernoids plus Attondel and Sjette attacks
  • Turn 1 (going first): Use the Infernoid hand-banish Special Summon chain (Patrulea, Antra, Pirmais, Harmadik, Decatron) to reach the 8-level limit, then go to a Fusion or Link boss; Monster Gate and Reasoning are the excavate-based extenders
  • Turn 2 (going second): Hand-banish Special Summon into a board with an Infernoid starter; Onuncu and Devyaty destroy backrow, Infernoid Flood negates a summon
  • Recovery: Void Reignition and Void Imagination reset the hand and recast Infernoid Fusion or Special Summon routes from the GY and banish zone
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan to score

Why it scores here

The deck's structural read is built from the 18-copy Infernoid core, which gives about an 84 percent chance of at least one core card in a five-card opening hand (Inferred hypergeometric estimate), and from a Fusion and Link boss package that can reach 2400 to 3400 ATK. Dimension scores were assigned to the system: the engine's starter density, boss closing power and interaction breadth were weighed together, not averaged from card scores. Popularity did not earn points, since the archetype usage data only confirms the list is a real, accessible build. Because the list is Illegal (over copy limits on Monster Gate and Reasoning, and two Forbidden cards run), it does not receive a normal Final Contextual score; the structural estimate of about 56 is capped to 28 and labelled theoretical only. No combos, guides, tournament link or side deck were supplied, so floor, median and matchup scores are Inferred or Provisional and the confidence is Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of 18 Infernoid core copies in a 5-card opening hand) ≈ 0.84 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 No hand traps and 9 searcher-text cards help, but 34 level-0 spells and redundant excavate spells raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from Infernoid Tierra and Evil fusion text plus Void Breach ATK scaling (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied, so median output is unmeasured and only text-inferred (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ten Infernoid hand-banish starters and GY recursion give several independent restart routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Void Reignition and Void Imagination recycle the hand, but Left Arm Offering banishes the whole hand (Inferred)
D7 End-Board & Interaction Quality 50 Infernoid Flood negate and Void Feast/Elemental Burst/Ultimate Slayer give layered interaction with no hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 50 Onuncu and Devyaty destroy backrow and Flood negates summons, but there is no floodgate or hand-trap going-second line (Inferred)
D9 Offensive Pressure & Closing Power 68 Infernoid Tierra 3400 ATK, Attondel 2800 and Sjette 2400 give a strong end-board closer (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 60 main with 29 distinct cards and 48 percent exact archetype purity, with 30 generic copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots: 7 Fusion, 5 Link, 2 Synchro, 1 Xyz, with Fusion-heavy dependence (Verified composition)
D12 Side Deck Adaptability 15 The deck runs no Side Deck (0 cards), so post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data; matchup fit is Provisional until a dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Link and banish-cost chains with no combo examples to validate execution (Inferred)

How the score was computed

Strategy profile: Combo primary with Midrange secondary; structural only because the deck is Illegal. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8). Final formula: Illegal cap: uncapped 0.80*56 + 0.20*40 - 8 ≈ 45, capped to 28; theoretical/structural-only, no normal Final score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 18-copy Infernoid core gives high starter access (Inferred)
  • Boss package reaches 2400 to 3400 ATK with multiple Fusion routes (Verified stats)
  • Interaction spread from Infernoid Flood, Void Feast, Elemental Burst and Ultimate Slayer (Inferred)

Weaknesses

  • Illegal list: over-limit Monster Gate and Reasoning plus two Forbidden cards (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • Generic and off-archetype copies (52 percent) dilute engine coherence (Verified)

Critical choke points

  • Infernoid hand-banish cost: the hand and GY must hold enough Infernoid monsters to start the chain (Inferred)
  • Fusion boss access depends on Dark Fusion and Void Imagination resources in hand (Inferred)
Priority Remove Add Reason
1 1 Triple Tactics Talent and 1 Reprodocus Legal Infernoid or generic replacements (not Forbidden) Removes both Forbidden cards so the list becomes legal (Verified)
2 2 Monster Gate and 2 Reasoning Legal 1-copy alternatives or Infernoid-core copies Brings both Limited cards to a single legal copy (Verified)
3 Empty side (0 cards) A 15-card Side Deck Creates a post-side plan so D12 and the Going-Second plan can be scored (Inferred)

Evidence & confidence

  • Verified: Four copy-limit violations: Monster Gate and Reasoning at 3 copies (limit 1), Triple Tactics Talent and Reprodocus at forbidden status; Main 60, Extra 15, Side 0; main and extra sizes within the OCG rule; Composition counts (purity 48 percent, 7 Fusion, 5 Link, 2 Synchro, 1 Xyz)
  • Inferred: Starter access ≈ 0.84 from the archetype-core hypergeometric estimate; Interaction and resilience reads from card text; Ceiling read from Fusion boss text; no recorded boards
  • Provisional: Matchup and format fit (no tournament link or dated meta sample); Going-second split (no combo or win-rate telemetry)
  • Data gaps: Deck is Illegal: 4 copy-limit violations, so no normal Final score No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side adaptability cannot be assessed

More OCG Info

Infernoid

Infernoid Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top