Sinful Spoils Deck #757331 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 28, 2026 by YGO Mod.

Deck Sinful Spoils TCG

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Snake-Eye FIRE boards (Snake-Eyes Flamberge Dragon, Snake-Eyes Doomed Dragon, Snake-Eyes Diabellstar) and Sinful Spoils / Azamina Fusion pressure, with Promethean Princess and Worldsea Dragon Zealantis as secondary link threats; Mulcharmy card-advantage pressure and Dark Magician of Destruction style Extra Deck follow-up
  • Turn 1 (going first): Open Snake-Eye Ash or Snake-Eyes Poplar and Snake-Eye Oak for a Level 1 FIRE search line, keep Ash Blossom, Droll & Lock Bird and Solemn cards up as interaction, then extend into a Diabellstar or Flamberge boss
  • Turn 2 (going second): Use Ash Blossom, D.D. Crow, Droll & Lock Bird, Solemn Accusation and Solemn Judgment to blank the opponent's first summon or search, then rebuild with Mulcharmy draw and Snake-Eye boss monsters
  • Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw when the field is empty, Deception of the Sinful Spoils and Pot of Sloth refill the hand, and Snake-Eye monsters in the GY can be recovered by Divine Temple or Dramatic Snake-Eye Chase
  • After siding: No side deck is registered (side count 0 against a legal range of 0-15), so there is no post-side plan; the deck cannot adjust after game one

Why it scores here

The deck reliably opens only a narrow starter line: three Snake-Eye Ash copies have about a 25 percent chance of appearing in a 5-card opening hand, and the 18-copy archetype core group is about 87 percent likely to show at least one card, which is not the same as a live starter. Its interaction layer is the strongest part of the list, with Ash Blossom, Droll & Lock Bird, D.D. Crow, three Solemn-type traps, Lightning Storm, Harpie's Feather Duster and Called by the Grave giving many ways to stop a first summon or search. The Snake-Eye and Diabellstar boards reach 2800 to 3000 ATK, but no recorded boards exist, so the ceiling is text-inferred only. The list runs only 7.1 percent exact-name Sinful Spoils cards and 10 Snake-Eye cards alongside Mulcharmy, Dark Magician and Charmer pieces, so the engine is split and popularity earned no points. The deck is marked Illegal for four over-limit cards, so its score is capped at 30 and the structural figure of about 54 is theoretical only; no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Snake-Eye Ash 3 copies give P(at least 1 in 5-card hand) = 0.25; archetype core group 18 copies P = 0.87; 2-card bootstrap is unproven (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 singleton and 16 tech/hand-trap-type cards create conflicting hands; Mulcharmy only draws on an empty field; brick rate estimated, not observed (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling inferred from Snake-Eyes Flamberge, Doomed Dragon and Diabellstar ATK and text (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown with zero recorded boards; splits across Snake-Eye, Mulcharmy and Charmer lines lower the expected floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Seven hand traps plus Snake-Eye recursion from GY and Divine Temple give several independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw, Pot of Sloth, Deception of the Sinful Spoils and D.D. Crow recursion sustain card flow (Inferred)
D7 End-Board & Interaction Quality 70 Ash x3, Droll, D.D. Crow, Solemn Accusation x2, Solemn Judgment, Lightning Storm, Harpie's Duster and Called by the Grave give high interaction density, with Ash and Droll counted once despite the illegal copy count (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 62 Lightning Storm and Harpie's Duster clear backrow, Called by the Grave and Snake-Eyes Flamberge handle the board, and Doomed Dragon adds 3000 ATK; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board ATK 2500 to 3000 across several link and fusion boss options; closing depends on a Snake-Eye line surviving (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 31 distinct cards with 7.1 percent exact archetype purity and 16 tech slots indicate low compactness (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots are full with 11 Link and 4 Fusion; several require specific materials, so flexibility is moderate (Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards against a legal range of 0 to 15; no post-side adaptability at all (Verified from legality size rules)
D13 Matchup Coverage & Format Fit 45 Archetype share and tournament record are absent; format fit cannot be assessed beyond banlist exposure (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Snake-Eye and Sinful Spoils sequencing with many decision points and optional effects, so error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4); weak post-side plan (-4); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52, plus context modifiers -11 = 41; Illegal status caps the reported score at 30 and labels the evaluation theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction layer: Ash Blossom, Droll & Lock Bird, D.D. Crow, Solemn traps and Lightning Storm stop summons, searches and backrow
  • High-ATK boss options at 2800 to 3000 ATK in Snake-Eye and Fusion/Link slots
  • Card-flow support from Mulcharmy, Deception of the Sinful Spoils and Pot of Sloth

Weaknesses

  • Illegal list: four cards exceed their copy limits
  • No side deck, so there is no post-side plan
  • Engine split across Snake-Eye, Sinful Spoils, Mulcharmy, Dark Magician and Charmer with 7.1 percent exact archetype purity
  • Starter density too low for reliable T1 access (about 25 percent for the 3-copy starter)

Critical choke points

  • Snake-Eye Ash is the main starter and is over the limit; removing the excess copies drops access further
  • Snake-Eyes Poplar and Snake-Eye Oak are the only other early FIRE starters
  • Divine Temple of the Snake-Eye and Dramatic Snake-Eye Chase are the only recovery routes for Snake-Eye bosses
Priority Remove Add Reason
1 Two copies of Snake-Eye Ash, one copy of Ash Blossom & Joyous Spring, one copy of Dominus Impulse, two copies of WANTED: Seeker of Sinful Spoils Legal-count replacements, or keep the cuts as an explicit legal build The list is Illegal; reducing to legal copy counts is required before any normal score can apply
2 Two or three off-archetype tech cards such as Triple Tactics Talent or Kurikara Divincarnate Side deck cards (up to 15) covering the expected matchup, with a clear sideboard plan A side deck is absent and the deck has no post-side adaptation
3 Off-engine Mulcharmy or Dark Magician cards that do not feed Snake-Eye or Sinful Spoils More Snake-Eye starters or Sinful Spoils support Raises starter density and exact archetype purity, which drives consistency

Evidence & confidence

  • Verified: Legality: Illegal, four over-limit cards, Main 55 and Extra 15 are within size rules, Side 0 is legal but empty; Banlist statuses and legal copy counts for the restricted cards; Exact archetype purity 7.1 percent and archetype spread counts; Card text for the 15 searchers, 13 negation cards and 17 removal effects
  • Inferred: Hypergeometric starter access of 0.25 for Snake-Eye Ash and 0.87 for the core group; Interaction density rated high from card text; Snake-Eye and Diabellstar ceiling from ATK and text, with no recorded boards
  • Provisional: Matchup fit and format fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchups, brick, starter or OTK rates no side deck: post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; identified only by archetype and Deck.Id

More TCG Info

Sinful Spoils

Sinful Spoils Breakdown

 
 

 

 

 

 

 

 
 

 

 
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