Snake-Eye Deck #757241 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
40± 10/ 100
Power Score
Structural 57
Reliability 55
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Snake-Eye engine (Ash, Oak, Poplar, Flamberge Dragon) fields Level 1 FIRE beaters that Link/Synchro into Snake-Eyes and Yummy boards, closing with Snake-Eyes Flamberge Dragon (3000 ATK) and Diabellstar the Black Witch (2500 ATK); Azamina Ilia Silvia and Azamina Mu Rcielago Fusion boards with the Yummy Synchro/Link follow-up; Dark Magician of Destruction is not in this list
  • Turn 1 (going first): Normal Summon Snake-Eye Ash or Poplar, search a Level 1 FIRE, convert via Snake-Eye Oak or Original Sinful Spoils into a Flamberge or Diabellstar; hold Ash Blossom and Maxx C for the opponent's first activation
  • Turn 2 (going second): Use Ash Blossom, Maxx C and Droll & Lock Bird as the first answer to the opponent's search or summon, then rebuild the Snake-Eye board from the Graveyard and Deck
  • Recovery: Snake-Eye recursion from the Graveyard (Ash, Oak, Flamberge Dragon's Continuous Spell route) and Diabellstar draw/search effects rebuild the board after one interruption
  • After siding: Not applicable: Master Duel has no Side Deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The score reflects the deck as one connected Snake-Eye system: the 20-copy archetype core (P(at least one in a 5-card opening) ≈ 0.98) gives reliable T1 access, and the Snake-Eye recursion (Ash, Oak, Poplar, Flamberge Dragon) gives the list a credible rebuild path after one interruption. Interaction is moderate: six hand traps (Ash Blossom, Maxx C, Droll & Lock Bird) and four negation-text cards cover the going-second turn, though no Baronne or Herald-style floodgate-level board control is shown in the list. Closing power is real but narrow, carried by Flamberge Dragon and Diabellstar with Azamina Fusions as secondary boards. No combos were supplied, so combo ceiling and median are text-only inference and held near the middle. Popularity and the archetype usage statistics confirm the list is accessible and close to the standard core, but they did not add points. The Snake-Eyes Poplar copy limit violation makes the list Illegal, so the score is capped and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 archetype-core card in 5-card opening) ≈ 0.98 across 20 core copies; 1-copy Snake-Eye Ash and Oak give a two-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 60 18 of 27 distinct main-deck cards are singles, with 14 searcher-text cards and 6 hand traps giving functional hands; some conflicting Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling inferred from Flamberge Dragon and Diabellstar text (no observed best line) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median and floor inferred from the Snake-Eye and Yummy line count and starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom ×3, Maxx C, Droll & Lock Bird and Snake-Eye recursion give at least two independent answer lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Snake-Eye Oak, Ash and Flamberge Dragon return cards from GY and banish, with Diabellstar draw effects; no resource signature supplied (Inferred)
D7 End-Board & Interaction Quality 62 Four negation-text cards and six hand traps; no floodgate or board-breaking backrow evidence in the list (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Six hand traps plus Crossout Designator and Bonfire cover going-second answers; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 65 Flamberge Dragon (3000 ATK) and Diabellstar (2500 ATK) form the boss line; Azamina Fusions add piercing-style pressure (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 40 main cards with 27 distinct and 18 singles; 9 tech and 14 searchers show density cost, while the Snake-Eye core is compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15-card Extra Deck split 6 Link, 6 Synchro, 3 Fusion; Extra access depends on Link-1 and Level 2 Synchro conditions (Verified composition, Inferred access)
D12 Side Deck Adaptability 50 Master Duel has no Side Deck (Side Deck size 0); score is neutral and provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage supports real accessibility only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link/Synchro/Fusion sequences with several once-per-turn conditions and Yummy branching; high pilot skill required (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy-limit violation (-8); Banlist exposure (-4). Final formula: Illegal list: structural-only. Structural (Combo profile) 57 ≈ 0.80*57 + 0.20*55 = 56.6, then modifiers -12 and an Illegal cap to 40. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 20-copy archetype core gives about 98% opening access to at least one core card
  • Snake-Eye recursion (Ash, Oak, Flamberge Dragon) gives rebuild routes
  • Six hand traps and four negation-text cards cover the going-second turn
  • Flamberge Dragon and Diabellstar provide a credible closing board

Weaknesses

  • Snake-Eyes Poplar over the Limited copy limit makes the list illegal
  • Seven Limited cards in the list concentrate the core on restricted copies
  • No combo evidence, so ceiling and median are unverified
  • Low exact-name purity (10.9%) with Yummy, Mulcharmy and Sinful Spoils cards diluting the engine

Critical choke points

  • Snake-Eye Ash and Snake-Eye Oak as the level-1 FIRE bootstrap; disruption on Ash removes the main two-card start
  • Limited Snake-Eye Ash and Crossout Designator copies cannot be replaced once used in a deck with restricted-card limits
Priority Remove Add Reason
1 One Snake-Eyes Poplar (2 copies run, 1 legal) One second Snake-Eye Oak (Unlimited, legal copies 3, 1 run) Restores legality so the list can receive a normal Final score; Oak keeps the Level 1 FIRE bootstrap and Snake-Eye recursion

Evidence & confidence

  • Verified: Illegal status: Snake-Eyes Poplar at 2 copies against a legal limit of 1 (Master Duel BanMasterDuel); Main 40, Extra 15, Side 0 meet Master Duel size rules; Card stats and text from the evidence pack (ATK 3000 Flamberge Dragon, ATK 2500 Diabellstar); Archetype core 20 copies and usage stats (100% core inclusion for Snake-Eye Ash, Oak in 50%)
  • Observed: Archetype usage statistics show the list is a near-standard build (56.5% core present)
  • Inferred: Starter access and brick estimates (hypergeometric, Main Deck only); Hand-trap and negation coverage as going-second answers; Recursion routes and rebuild after one interruption; Closing power from Flamberge Dragon and Diabellstar
  • Provisional: Meta power (null) and the matchup row (no dated meta sample); Side-deck adaptability (no Side Deck in Master Duel)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck in Master Duel, so post-side performance cannot be evaluated

More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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