Created by: YGO Mod (20517634)

Created On: 06/08/2023

Need 14 UR

UR Rarity
D/D/D Flame High King Genghis1 card
UR Rarity
D/D/D Wave Oblivion King Caesar Ragnarok1 card
UR Rarity
D/D/D Cursed King Siegfried1 card
UR Rarity
D/D/D Gust High King Alexander1 card
 Rarity
D/D/D Super Doom King Bright Armageddon1 card
UR Rarity
D/D/D Deviser King Deus Machinex1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Crossout Designator1 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Apex Predation1 card
UR Rarity
Draco-Utopian Aura1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Solemn Judgment1 card
UR Rarity
Solemn Strike1 card

Main: 65 Extra: 10 Side: 15

N Rarity
1 cardD/D Berfomet
N Rarity
1 cardD/D Berfomet
D/D Berfomet
DARK 4
D/D Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


N Rarity
1 cardD/D Lilith
N Rarity
1 cardD/D Lilith
D/D Lilith
DARK 4
D/D Lilith
  • ATK:

  • 100

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.


R Rarity
1 cardD/D Ark
R Rarity
1 cardD/D Ark
D/D Ark
DARK 41
D/D Ark
  • ATK:

  • 0

  • DEF:

  • 2000


[ Pendulum Effect ] You can target 1 Pendulum Summoned monster your opponent controls; destroy both that monster and this card. You can only use this effect of "D/D Ark" once per turn. [ Monster Effect ] If this card is destroyed by card effect: You can Special Summon 1 face-up "D/D" Pendulum Monster from your Extra Deck, except "D/D Ark", but its effects are negated. You can only use this effect of "D/D Ark" once per turn.


N Rarity
1 cardD/D Cerberus
N Rarity
1 cardD/D Cerberus
D/D Cerberus
DARK 46
D/D Cerberus
  • ATK:

  • 1800

  • DEF:

  • 600


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). [ Monster Effect ] When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.


SR Rarity
1 cardD/D Dog
SR Rarity
1 cardD/D Dog
D/D Dog
DARK 63
D/D Dog
  • ATK:

  • 2000

  • DEF:

  • 2000


[ Pendulum Effect ] You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn. [ Monster Effect ] Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.


R Rarity
1 cardD/D Evil
R Rarity
1 cardD/D Evil
D/D Evil
DARK 48
D/D Evil
  • ATK:

  • 2000

  • DEF:

  • 0


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, when your opponent Pendulum Summons a monster(s) (except during the Damage Step): You can activate this effect; this turn, that Pendulum Summoned monster cannot attack, also its effects are negated. [ Monster Effect ] Cannot attack unless you control another "D/D" monster. During your opponent's Main Phase (Quick Effect): You can target 1 face-up Pendulum Summoned monster your opponent controls; negate that face-up monster's effects until the end of this turn. You can only use this effect of "D/D Evil" once per turn.


SR Rarity
1 cardD/D Gryphon
SR Rarity
1 cardD/D Gryphon
D/D Gryphon
DARK 41
D/D Gryphon
  • ATK:

  • 1200

  • DEF:

  • 1200


[ Pendulum Effect ] You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn. [ Monster Effect ] If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.


R Rarity
1 cardD/D Proud Chevalier
R Rarity
1 cardD/D Proud Chevalier
D/D Proud Chevalier
DARK 56
D/D Proud Chevalier
  • ATK:

  • 2000

  • DEF:

  • 700


[ Pendulum Effect ] Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. [ Monster Effect ] When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.


R Rarity
1 cardD/D Savant Nikola
R Rarity
1 cardD/D Savant Nikola
D/D Savant Nikola
DARK 68
D/D Savant Nikola
  • ATK:

  • 2000

  • DEF:

  • 2000


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn.


R Rarity
1 cardD/D Savant Thomas
R Rarity
1 cardD/D Savant Thomas
D/D Savant Thomas
DARK 86
D/D Savant Thomas
  • ATK:

  • 1800

  • DEF:

  • 2600


[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.


SR Rarity
1 cardD/D/D Chaos King Apocalypse
SR Rarity
1 cardD/D/D Chaos King Apocalypse
D/D/D Chaos King Apocalypse
DARK 74
D/D/D Chaos King Apocalypse
  • ATK:

  • 2700

  • DEF:

  • 2000


[ Pendulum Effect ] You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. [ Monster Effect ] During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.


N Rarity
1 cardD/D/D Doom King Armageddon
N Rarity
1 cardD/D/D Doom King Armageddon
D/D/D Doom King Armageddon
DARK 84
D/D/D Doom King Armageddon
  • ATK:

  • 3000

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


SR Rarity
1 cardD/D/D Oblivion King Abyss Ragnarok
SR Rarity
1 cardD/D/D Oblivion King Abyss Ragnarok
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


SR Rarity
1 cardD/D/D Rebel King Leonidas
SR Rarity
1 cardD/D/D Rebel King Leonidas
D/D/D Rebel King Leonidas
DARK 73
D/D/D Rebel King Leonidas
  • ATK:

  • 2600

  • DEF:

  • 1200


[ Pendulum Effect ] When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead. [ Monster Effect ] When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.


SR Rarity
1 cardD/D/D Supersight King Zero Maxwell
SR Rarity
1 cardD/D/D Supersight King Zero Maxwell
D/D/D Supersight King Zero Maxwell
DARK 74
D/D/D Supersight King Zero Maxwell
  • ATK:

  • 2800

  • DEF:

  • 2500


[ Pendulum Effect ] You can target 1 face-up monster on the field; its DEF becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn. [ Monster Effect ] Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card.


SR Rarity
1 cardD/D/D Vice King Requiem
SR Rarity
1 cardD/D/D Vice King Requiem
D/D/D Vice King Requiem
DARK 88
D/D/D Vice King Requiem
  • ATK:

  • 2800

  • DEF:

  • 2000


[ Pendulum Effect ] You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn. [ Monster Effect ] You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect. ● Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP. You can only use this effect of "D/D/D Vice King Requiem" once per turn.


R Rarity
1 cardD/D Orthros
R Rarity
1 cardD/D Orthros
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


R Rarity
3 cardD/D Lamia
R Rarity
3 cardD/D Lamia
D/D Lamia
DARK 1
D/D Lamia
  • ATK:

  • 100

  • DEF:

  • 1900


If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.


R Rarity
1 cardBook of Moon
R Rarity
1 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    R Rarity
    1 cardBrain Control
    R Rarity
    1 cardBrain Control
    Brain Control
    Spell Normal
    Brain Control

      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


      UR Rarity
      1 cardCalled by the Grave
      UR Rarity
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        SR Rarity
        1 cardCosmic Cyclone
        SR Rarity
        1 cardCosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          SR Rarity
          1 cardCross Breed
          SR Rarity
          1 cardCross Breed
          Cross Breed
          Spell Normal
          Cross Breed

            Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 "Cross Breed" per turn.


            UR Rarity
            1 cardCrossout Designator
            UR Rarity
            1 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              R Rarity
              1 cardDark Contract with Patent License
              R Rarity
              1 cardDark Contract with Patent License
              Dark Contract with Patent License
              Spell Field
              Dark Contract with Patent License

                If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn.


                N Rarity
                2 cardDark Contract with the Entities
                N Rarity
                2 cardDark Contract with the Entities
                Dark Contract with the Entities
                Spell Continuous
                Dark Contract with the Entities

                  When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; ● Fusion: Gain 1000 LP. ● Synchro: Your opponent cannot target that Special Summoned monster with card effects. ● Xyz: Banish 1 card from the field or the Graveyard. ● Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage.


                  SR Rarity
                  2 cardDark Contract with the Gate
                  SR Rarity
                  2 cardDark Contract with the Gate
                  Dark Contract with the Gate
                  Spell Continuous
                  Dark Contract with the Gate

                    During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


                    N Rarity
                    2 cardDark Contract with the Swamp King
                    N Rarity
                    2 cardDark Contract with the Swamp King
                    Dark Contract with the Swamp King
                    Spell Continuous
                    Dark Contract with the Swamp King

                      During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


                      R Rarity
                      1 cardFiend's Sanctuary
                      R Rarity
                      1 cardFiend's Sanctuary
                      Fiend's Sanctuary
                      Spell Normal
                      Fiend's Sanctuary

                        Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token.


                        R Rarity
                        1 cardFires of Doomsday
                        R Rarity
                        1 cardFires of Doomsday
                        Fires of Doomsday
                        Spell Quick
                        Fires of Doomsday

                          Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                          UR Rarity
                          1 cardForbidden Droplet
                          UR Rarity
                          1 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            N Rarity
                            1 cardMirror of the Ice Barrier
                            N Rarity
                            1 cardMirror of the Ice Barrier
                            Mirror of the Ice Barrier
                            Spell Quick
                            Mirror of the Ice Barrier

                              During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.


                              SR Rarity
                              1 cardMonster Gate
                              SR Rarity
                              1 cardMonster Gate
                              Monster Gate
                              Spell Normal
                              Monster Gate

                                Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                SR Rarity
                                1 cardPot of Prosperity
                                SR Rarity
                                1 cardPot of Prosperity
                                Pot of Prosperity
                                Spell Normal
                                Pot of Prosperity

                                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                  Tag(s):

                                  R Rarity
                                  1 cardPot of Riches
                                  R Rarity
                                  1 cardPot of Riches
                                  Pot of Riches
                                  Spell Normal
                                  Pot of Riches

                                    Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.


                                    SR Rarity
                                    1 cardReasoning
                                    SR Rarity
                                    1 cardReasoning
                                    Reasoning
                                    Spell Normal
                                    Reasoning

                                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                      N Rarity
                                      1 cardStrike of the Monarchs
                                      N Rarity
                                      1 cardStrike of the Monarchs
                                      Strike of the Monarchs
                                      Spell Quick
                                      Strike of the Monarchs

                                        You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.


                                        N Rarity
                                        1 cardTribute Doll
                                        N Rarity
                                        1 cardTribute Doll
                                        Tribute Doll
                                        Spell Normal
                                        Tribute Doll

                                          Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn.


                                          UR Rarity
                                          1 cardApex Predation
                                          UR Rarity
                                          1 cardApex Predation
                                          Apex Predation
                                          Trap Normal
                                          Apex Predation

                                            If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn.


                                            N Rarity
                                            1 cardD/D Recruits
                                            N Rarity
                                            1 cardD/D Recruits
                                            D/D Recruits
                                            Trap Normal
                                            D/D Recruits

                                              If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn.


                                              N Rarity
                                              1 cardD/D Reroll
                                              N Rarity
                                              1 cardD/D Reroll
                                              D/D Reroll
                                              Trap Continuous
                                              D/D Reroll

                                                "Dark Contract" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck.


                                                N Rarity
                                                1 cardD/D/D Contract Change
                                                N Rarity
                                                1 cardD/D/D Contract Change
                                                D/D/D Contract Change
                                                Trap Normal
                                                D/D/D Contract Change

                                                  When an opponent's monster declares an attack: Activate 1 of these effects; ● Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK. ● Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.


                                                  N Rarity
                                                  1 cardD/D/D Headhunt
                                                  N Rarity
                                                  1 cardD/D/D Headhunt
                                                  D/D/D Headhunt
                                                  Trap Normal
                                                  D/D/D Headhunt

                                                    If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn.


                                                    N Rarity
                                                    1 cardD/D/D Human Resources
                                                    N Rarity
                                                    1 cardD/D/D Human Resources
                                                    D/D/D Human Resources
                                                    Trap Normal
                                                    D/D/D Human Resources

                                                      Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.


                                                      N Rarity
                                                      2 cardDark Contract with Errors
                                                      N Rarity
                                                      2 cardDark Contract with Errors
                                                      Dark Contract with Errors
                                                      Trap Continuous
                                                      Dark Contract with Errors

                                                        Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.


                                                        N Rarity
                                                        2 cardDark Contract with the Eternal Darkness
                                                        N Rarity
                                                        2 cardDark Contract with the Eternal Darkness
                                                        Dark Contract with the Eternal Darkness
                                                        Trap Continuous
                                                        Dark Contract with the Eternal Darkness

                                                          While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.


                                                          N Rarity
                                                          1 cardDark Contract with the Witch
                                                          N Rarity
                                                          1 cardDark Contract with the Witch
                                                          Dark Contract with the Witch
                                                          Trap Continuous
                                                          Dark Contract with the Witch

                                                            You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


                                                            SR Rarity
                                                            1 cardDebunk
                                                            SR Rarity
                                                            1 cardDebunk
                                                            Debunk
                                                            Trap Counter
                                                            Debunk

                                                              When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                                              UR Rarity
                                                              1 cardDraco-Utopian Aura
                                                              UR Rarity
                                                              1 cardDraco-Utopian Aura
                                                              Draco-Utopian Aura
                                                              Trap Counter
                                                              Draco-Utopian Aura

                                                                When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                                                                SR Rarity
                                                                1 cardDrastic Drop Off
                                                                SR Rarity
                                                                1 cardDrastic Drop Off
                                                                Drastic Drop Off
                                                                Trap Counter
                                                                Drastic Drop Off

                                                                  When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.


                                                                  R Rarity
                                                                  1 cardHeartless Drop Off
                                                                  R Rarity
                                                                  1 cardHeartless Drop Off
                                                                  Heartless Drop Off
                                                                  Trap Counter
                                                                  Heartless Drop Off

                                                                    When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any.


                                                                    UR Rarity
                                                                    1 cardInfinite Impermanence
                                                                    UR Rarity
                                                                    1 cardInfinite Impermanence
                                                                    Infinite Impermanence
                                                                    Trap Normal
                                                                    Infinite Impermanence

                                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                      N Rarity
                                                                      1 cardLimit Impulse
                                                                      N Rarity
                                                                      1 cardLimit Impulse
                                                                      Limit Impulse
                                                                      Trap Normal
                                                                      Limit Impulse

                                                                        Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon.


                                                                        UR Rarity
                                                                        1 cardSolemn Judgment
                                                                        UR Rarity
                                                                        1 cardSolemn Judgment
                                                                        Solemn Judgment
                                                                        Trap Counter
                                                                        Solemn Judgment

                                                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                          Tag(s):

                                                                          UR Rarity
                                                                          1 cardSolemn Strike
                                                                          UR Rarity
                                                                          1 cardSolemn Strike
                                                                          Solemn Strike
                                                                          Trap Counter
                                                                          Solemn Strike

                                                                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                            Tag(s):

                                                                            SR Rarity
                                                                            1 cardSolemn Warning
                                                                            SR Rarity
                                                                            1 cardSolemn Warning
                                                                            Solemn Warning
                                                                            Trap Counter
                                                                            Solemn Warning

                                                                              When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                              Tag(s):

                                                                              SR Rarity
                                                                              1 cardThe Golden Apples
                                                                              SR Rarity
                                                                              1 cardThe Golden Apples
                                                                              The Golden Apples
                                                                              Trap Normal
                                                                              The Golden Apples

                                                                                When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend/DARK/Level 1/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of LP you gained by this effect.


                                                                                R Rarity
                                                                                1 cardThe Huge Revolution is Over
                                                                                R Rarity
                                                                                1 cardThe Huge Revolution is Over
                                                                                The Huge Revolution is Over
                                                                                Trap Counter
                                                                                The Huge Revolution is Over

                                                                                  When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.


                                                                                  SR Rarity
                                                                                  1 cardD/D/D Dragonbane King Beowulf
                                                                                  SR Rarity
                                                                                  1 cardD/D/D Dragonbane King Beowulf
                                                                                  D/D/D Dragonbane King Beowulf
                                                                                  DARK 8
                                                                                  D/D/D Dragonbane King Beowulf
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.


                                                                                  UR Rarity
                                                                                  1 cardD/D/D Flame High King Genghis
                                                                                  UR Rarity
                                                                                  1 cardD/D/D Flame High King Genghis
                                                                                  D/D/D Flame High King Genghis
                                                                                  FIRE 8
                                                                                  D/D/D Flame High King Genghis
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • DEF:

                                                                                  • 2400


                                                                                  1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                                                                                  N Rarity
                                                                                  1 cardD/D/D Oracle King d'Arc
                                                                                  N Rarity
                                                                                  1 cardD/D/D Oracle King d'Arc
                                                                                  D/D/D Oracle King d'Arc
                                                                                  DARK 7
                                                                                  D/D/D Oracle King d'Arc
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.


                                                                                  UR Rarity
                                                                                  1 cardD/D/D Wave Oblivion King Caesar Ragnarok
                                                                                  UR Rarity
                                                                                  1 cardD/D/D Wave Oblivion King Caesar Ragnarok
                                                                                  D/D/D Wave Oblivion King Caesar Ragnarok
                                                                                  DARK 10
                                                                                  D/D/D Wave Oblivion King Caesar Ragnarok
                                                                                  • ATK:

                                                                                  • 3200

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.


                                                                                  R Rarity
                                                                                  1 cardD/D/D Super Doom King Purple Armageddon
                                                                                  R Rarity
                                                                                  1 cardD/D/D Super Doom King Purple Armageddon
                                                                                  D/D/D Super Doom King Purple Armageddon
                                                                                  DARK 101
                                                                                  D/D/D Super Doom King Purple Armageddon
                                                                                  • ATK:

                                                                                  • 3500

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  [ Pendulum Effect ] Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] 2 "D/D/D" monsters You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                                                  UR Rarity
                                                                                  1 cardD/D/D Cursed King Siegfried
                                                                                  UR Rarity
                                                                                  1 cardD/D/D Cursed King Siegfried
                                                                                  D/D/D Cursed King Siegfried
                                                                                  DARK 8
                                                                                  D/D/D Cursed King Siegfried
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • DEF:

                                                                                  • 2200


                                                                                  1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.


                                                                                  UR Rarity
                                                                                  1 cardD/D/D Gust High King Alexander
                                                                                  UR Rarity
                                                                                  1 cardD/D/D Gust High King Alexander
                                                                                  D/D/D Gust High King Alexander
                                                                                  WIND 10
                                                                                  D/D/D Gust High King Alexander
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  1 Tuner + 1+ non-Tuner monsters If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.


                                                                                  R Rarity
                                                                                  1 cardD/D/D Gust King Alexander
                                                                                  R Rarity
                                                                                  1 cardD/D/D Gust King Alexander
                                                                                  D/D/D Gust King Alexander
                                                                                  WIND 7
                                                                                  D/D/D Gust King Alexander
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  1 "D/D" Tuner + 1 or more non-Tuner monsters If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.


                                                                                   Rarity
                                                                                  1 cardD/D/D Super Doom King Bright Armageddon
                                                                                   Rarity
                                                                                  1 cardD/D/D Super Doom King Bright Armageddon
                                                                                  D/D/D Super Doom King Bright Armageddon
                                                                                  DARK 101
                                                                                  D/D/D Super Doom King Bright Armageddon
                                                                                  • ATK:

                                                                                  • 3500

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  [ Pendulum Effect ] Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed. [ Monster Effect ] 1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                                                  UR Rarity
                                                                                  1 cardD/D/D Deviser King Deus Machinex
                                                                                  UR Rarity
                                                                                  1 cardD/D/D Deviser King Deus Machinex
                                                                                  D/D/D Deviser King Deus Machinex
                                                                                  DARK10
                                                                                  D/D/D Deviser King Deus Machinex
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  [ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.


                                                                                  N Rarity
                                                                                  1 cardD/D Pandora
                                                                                  N Rarity
                                                                                  1 cardD/D Pandora
                                                                                  D/D Pandora
                                                                                  DARK 5
                                                                                  D/D Pandora
                                                                                  • ATK:

                                                                                  • 1700

                                                                                  • DEF:

                                                                                  • 2100


                                                                                  When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.


                                                                                  N Rarity
                                                                                  1 cardD/D Vice Typhon
                                                                                  N Rarity
                                                                                  1 cardD/D Vice Typhon
                                                                                  D/D Vice Typhon
                                                                                  DARK 7
                                                                                  D/D Vice Typhon
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • DEF:

                                                                                  • 2800


                                                                                  When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.


                                                                                  SR Rarity
                                                                                  1 cardD/D/D Abyss King Gilgamesh
                                                                                  SR Rarity
                                                                                  1 cardD/D/D Abyss King Gilgamesh
                                                                                  D/D/D Abyss King Gilgamesh
                                                                                  DARK
                                                                                  D/D/D Abyss King Gilgamesh
                                                                                  • ATK:

                                                                                  • 1800

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 "D/D" monsters If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.


                                                                                  R Rarity
                                                                                  1 cardD/D Proud Ogre
                                                                                  R Rarity
                                                                                  1 cardD/D Proud Ogre
                                                                                  D/D Proud Ogre
                                                                                  DARK 68
                                                                                  D/D Proud Ogre
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • DEF:

                                                                                  • 1500


                                                                                  [ Pendulum Effect ] Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. [ Monster Effect ] When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


                                                                                  N Rarity
                                                                                  1 cardD/D Ghost
                                                                                  N Rarity
                                                                                  1 cardD/D Ghost
                                                                                  D/D Ghost
                                                                                  DARK 2
                                                                                  D/D Ghost
                                                                                  • ATK:

                                                                                  • 600

                                                                                  • DEF:

                                                                                  • 300


                                                                                  If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.


                                                                                  N Rarity
                                                                                  1 cardD/D Nighthowl
                                                                                  N Rarity
                                                                                  1 cardD/D Nighthowl
                                                                                  D/D Nighthowl
                                                                                  DARK 3
                                                                                  D/D Nighthowl
                                                                                  • ATK:

                                                                                  • 300

                                                                                  • DEF:

                                                                                  • 600


                                                                                  When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.


                                                                                  SR Rarity
                                                                                  1 cardD/D/D Marksman King Tell
                                                                                  SR Rarity
                                                                                  1 cardD/D/D Marksman King Tell
                                                                                  D/D/D Marksman King Tell
                                                                                  DARK
                                                                                  D/D/D Marksman King Tell
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.


                                                                                  R Rarity
                                                                                  1 cardD/D/D Wave High King Caesar
                                                                                  R Rarity
                                                                                  1 cardD/D/D Wave High King Caesar
                                                                                  D/D/D Wave High King Caesar
                                                                                  WATER
                                                                                  D/D/D Wave High King Caesar
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • DEF:

                                                                                  • 1800


                                                                                  2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                                                                  SR Rarity
                                                                                  1 cardD/D/D Wave King Caesar
                                                                                  SR Rarity
                                                                                  1 cardD/D/D Wave King Caesar
                                                                                  D/D/D Wave King Caesar
                                                                                  WATER
                                                                                  D/D/D Wave King Caesar
                                                                                  • ATK:

                                                                                  • 2400

                                                                                  • DEF:

                                                                                  • 1200


                                                                                  2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.


                                                                                  R Rarity
                                                                                  1 cardD/D/D Super Doom King Dark Armageddon
                                                                                  R Rarity
                                                                                  1 cardD/D/D Super Doom King Dark Armageddon
                                                                                  D/D/D Super Doom King Dark Armageddon
                                                                                  DARK1
                                                                                  D/D/D Super Doom King Dark Armageddon
                                                                                  • ATK:

                                                                                  • 3500

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  [ Pendulum Effect ] Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". [ Monster Effect ] 2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                                                  N Rarity
                                                                                  1 cardDark Contract with the Yamimakai
                                                                                  N Rarity
                                                                                  1 cardDark Contract with the Yamimakai
                                                                                  Dark Contract with the Yamimakai
                                                                                  Spell Continuous
                                                                                  Dark Contract with the Yamimakai

                                                                                    Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ● During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ● During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone.


                                                                                    N Rarity
                                                                                    1 cardForbidden Dark Contract with the Swamp King
                                                                                    N Rarity
                                                                                    1 cardForbidden Dark Contract with the Swamp King
                                                                                    Forbidden Dark Contract with the Swamp King
                                                                                    Spell Continuous
                                                                                    Forbidden Dark Contract with the Swamp King

                                                                                      Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.


                                                                                      N Rarity
                                                                                      3 cardContract Laundering
                                                                                      N Rarity
                                                                                      3 cardContract Laundering
                                                                                      Contract Laundering
                                                                                      Trap Normal
                                                                                      Contract Laundering

                                                                                        Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.




                                                                                        More Master Duel Info

                                                                                        Solemn Breakdown

                                                                                         

                                                                                         

                                                                                         

                                                                                         

                                                                                         

                                                                                         

                                                                                         

                                                                                         

                                                                                         

                                                                                         

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