Solemn Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

SR Rarity
Labrynth Labyrinth
SR Rarity
Labrynth Labyrinth
SR Rarity
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.

    SR Rarity
    Pot of Duality
    SR Rarity
    Pot of Duality
    SR Rarity
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



      Tag(s):

      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      Spell Quick
      Runick Destruction

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

        SR Rarity
        Runick Flashing Fire
        SR Rarity
        Runick Flashing Fire
        SR Rarity
        Runick Flashing Fire
        Spell Quick
        Runick Flashing Fire

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

          SR Rarity
          Runick Freezing Curses
          SR Rarity
          Runick Freezing Curses
          SR Rarity
          Runick Freezing Curses
          Spell Quick
          Runick Freezing Curses

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

            UR Rarity
            Big Welcome Labrynth
            UR Rarity
            Big Welcome Labrynth
            UR Rarity
            Big Welcome Labrynth
            Trap Normal
            Big Welcome Labrynth

              Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

              UR Rarity
              Destructive Daruma Karma Cannon
              UR Rarity
              Destructive Daruma Karma Cannon
              UR Rarity
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                SR Rarity
                Dimensional Barrier
                SR Rarity
                Dimensional Barrier
                SR Rarity
                Dimensional Barrier
                Trap Normal
                Dimensional Barrier

                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                  SR Rarity
                  Ice Dragon's Prison
                  SR Rarity
                  Ice Dragon's Prison
                  SR Rarity
                  Ice Dragon's Prison
                  Trap Normal
                  Ice Dragon's Prison

                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      SR Rarity
                      Rivalry of Warlords
                      SR Rarity
                      Rivalry of Warlords
                      SR Rarity
                      Rivalry of Warlords
                      Trap Continuous
                      Rivalry of Warlords

                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                         Rarity
                        Simultaneous Equation Cannons
                         Rarity
                        Simultaneous Equation Cannons
                         Rarity
                        Simultaneous Equation Cannons
                        Trap Normal
                        Simultaneous Equation Cannons

                          Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.

                          SR Rarity
                          Skill Drain
                          SR Rarity
                          Skill Drain
                          SR Rarity
                          Skill Drain
                          Trap Continuous
                          Skill Drain

                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                            UR Rarity
                            Solemn Judgment
                            UR Rarity
                            Solemn Judgment
                            UR Rarity
                            Solemn Judgment
                            Trap Counter
                            Solemn Judgment

                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                              Tag(s):

                              UR Rarity
                              Solemn Strike
                              UR Rarity
                              Solemn Strike
                              UR Rarity
                              Solemn Strike
                              Trap Counter
                              Solemn Strike

                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                Tag(s):

                                UR Rarity
                                There Can Be Only One
                                UR Rarity
                                There Can Be Only One
                                UR Rarity
                                There Can Be Only One
                                Trap Continuous
                                There Can Be Only One

                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                  SR Rarity
                                  Trap Trick
                                  SR Rarity
                                  Trap Trick
                                  SR Rarity
                                  Trap Trick
                                  Trap Normal
                                  Trap Trick

                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                    UR Rarity
                                    Welcome Labrynth
                                    UR Rarity
                                    Welcome Labrynth
                                    UR Rarity
                                    Welcome Labrynth
                                    Trap Normal
                                    Welcome Labrynth

                                      Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

                                      Extra Deck

                                      UR Rarity
                                      Elder Entity N'tss
                                      UR Rarity
                                      Elder Entity N'tss
                                      UR Rarity
                                      Elder Entity N'tss
                                      LIGHT 4
                                      Elder Entity N'tss
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1200


                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                                      SR Rarity
                                      Freki the Runick Fangs
                                      SR Rarity
                                      Freki the Runick Fangs
                                      SR Rarity
                                      Freki the Runick Fangs
                                      DARK 5
                                      Freki the Runick Fangs
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 0


                                      2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.

                                      UR Rarity
                                      Garura, Wings of Resonant Life
                                      UR Rarity
                                      Garura, Wings of Resonant Life
                                      UR Rarity
                                      Garura, Wings of Resonant Life
                                      DARK 6
                                      Garura, Wings of Resonant Life
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2400


                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                      UR Rarity
                                      Hugin the Runick Wings
                                      UR Rarity
                                      Hugin the Runick Wings
                                      UR Rarity
                                      Hugin the Runick Wings
                                      LIGHT 2
                                      Hugin the Runick Wings
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                       Rarity
                                      Infernoid Evil
                                       Rarity
                                      Infernoid Evil
                                       Rarity
                                      Infernoid Evil
                                      FIRE 1
                                      Infernoid Evil
                                      • ATK:

                                      • 1100

                                      • DEF:

                                      • 1100


                                      2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.

                                      SR Rarity
                                      King Dragun
                                      SR Rarity
                                      King Dragun
                                      SR Rarity
                                      King Dragun
                                      DARK 7
                                      King Dragun
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1100


                                      "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.

                                      UR Rarity
                                      Munin the Runick Wings
                                      UR Rarity
                                      Munin the Runick Wings
                                      UR Rarity
                                      Munin the Runick Wings
                                      LIGHT 3
                                      Munin the Runick Wings
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2000


                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

                                      SR Rarity
                                      D/D/D Marksman King Tell
                                      SR Rarity
                                      D/D/D Marksman King Tell
                                      SR Rarity
                                      D/D/D Marksman King Tell
                                      DARK
                                      D/D/D Marksman King Tell
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 2000


                                      2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.

                                      R Rarity
                                      D/D/D Wave High King Caesar
                                      R Rarity
                                      D/D/D Wave High King Caesar
                                      R Rarity
                                      D/D/D Wave High King Caesar
                                      WATER
                                      D/D/D Wave High King Caesar
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1800


                                      2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

                                      SR Rarity
                                      D/D/D Wave King Caesar
                                      SR Rarity
                                      D/D/D Wave King Caesar
                                      SR Rarity
                                      D/D/D Wave King Caesar
                                      WATER
                                      D/D/D Wave King Caesar
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1200


                                      2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.

                                      R Rarity
                                      Imperial Princess Quinquery
                                      R Rarity
                                      Imperial Princess Quinquery
                                      R Rarity
                                      Imperial Princess Quinquery
                                      DARK
                                      Imperial Princess Quinquery
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 2800


                                      2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.

                                      UR Rarity
                                      Jinzo - Layered
                                      UR Rarity
                                      Jinzo - Layered
                                      UR Rarity
                                      Jinzo - Layered
                                      DARK
                                      Jinzo - Layered
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1500


                                      2 Level 6 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.

                                      SR Rarity
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      SR Rarity
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      SR Rarity
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      EARTH
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                                      R Rarity
                                      Number 49: Fortune Tune
                                      R Rarity
                                      Number 49: Fortune Tune
                                      R Rarity
                                      Number 49: Fortune Tune
                                      LIGHT
                                      Number 49: Fortune Tune
                                      • ATK:

                                      • 400

                                      • DEF:

                                      • 900


                                      2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.

                                      SR Rarity
                                      The Phantom Knights of Break Sword
                                      SR Rarity
                                      The Phantom Knights of Break Sword
                                      SR Rarity
                                      The Phantom Knights of Break Sword
                                      DARK
                                      The Phantom Knights of Break Sword
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1000


                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

                                      Need 35 UR

                                      UR Rarity
                                      Lady Labrynth of the Silver Castle2 card
                                      UR Rarity
                                      Lord of the Heavenly Prison3 card
                                      UR Rarity
                                      Lovely Labrynth of the Silver Castle1 card
                                      UR Rarity
                                      Elder Entity N'tss1 card
                                      UR Rarity
                                      Garura, Wings of Resonant Life1 card
                                      UR Rarity
                                      Hugin the Runick Wings1 card
                                       Rarity
                                      Infernoid Evil1 card
                                      UR Rarity
                                      Munin the Runick Wings1 card
                                      UR Rarity
                                      Jinzo - Layered2 card
                                      UR Rarity
                                      Number 30: Acid Golem of Destruction1 card
                                      UR Rarity
                                      Tiras, Keeper of Genesis1 card
                                      UR Rarity
                                      Big Welcome Labrynth3 card
                                      UR Rarity
                                      Destructive Daruma Karma Cannon3 card
                                       Rarity
                                      Dominus Impulse2 card
                                       Rarity
                                      Simultaneous Equation Cannons3 card
                                      UR Rarity
                                      Solemn Judgment1 card
                                      UR Rarity
                                      Solemn Strike3 card
                                      UR Rarity
                                      Terrors of the Overroot2 card
                                      UR Rarity
                                      There Can Be Only One1 card
                                      UR Rarity
                                      Welcome Labrynth2 card

                                      Main: 40 Extra: 15

                                      UR Rarity
                                      2 cardLady Labrynth of the Silver Castle
                                      UR Rarity
                                      2 cardLady Labrynth of the Silver Castle
                                      Lady Labrynth of the Silver Castle
                                      DARK 8
                                      Lady Labrynth of the Silver Castle
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2900


                                      While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                                      UR Rarity
                                      3 cardLord of the Heavenly Prison
                                      UR Rarity
                                      3 cardLord of the Heavenly Prison
                                      Lord of the Heavenly Prison
                                      DARK 10
                                      Lord of the Heavenly Prison
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                                      UR Rarity
                                      1 cardLovely Labrynth of the Silver Castle
                                      UR Rarity
                                      1 cardLovely Labrynth of the Silver Castle
                                      Lovely Labrynth of the Silver Castle
                                      DARK 8
                                      Lovely Labrynth of the Silver Castle
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 1900


                                      Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                                      SR Rarity
                                      1 cardLabrynth Labyrinth
                                      SR Rarity
                                      1 cardLabrynth Labyrinth
                                      Labrynth Labyrinth
                                      Spell Field
                                      Labrynth Labyrinth

                                        If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                                        SR Rarity
                                        1 cardPot of Duality
                                        SR Rarity
                                        1 cardPot of Duality
                                        Pot of Duality
                                        Spell Normal
                                        Pot of Duality

                                          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                          Tag(s):

                                          SR Rarity
                                          1 cardRunick Destruction
                                          SR Rarity
                                          1 cardRunick Destruction
                                          Runick Destruction
                                          Spell Quick
                                          Runick Destruction

                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                            SR Rarity
                                            1 cardRunick Flashing Fire
                                            SR Rarity
                                            1 cardRunick Flashing Fire
                                            Runick Flashing Fire
                                            Spell Quick
                                            Runick Flashing Fire

                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                              SR Rarity
                                              1 cardRunick Freezing Curses
                                              SR Rarity
                                              1 cardRunick Freezing Curses
                                              Runick Freezing Curses
                                              Spell Quick
                                              Runick Freezing Curses

                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                UR Rarity
                                                3 cardBig Welcome Labrynth
                                                UR Rarity
                                                3 cardBig Welcome Labrynth
                                                Big Welcome Labrynth
                                                Trap Normal
                                                Big Welcome Labrynth

                                                  Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                                  UR Rarity
                                                  3 cardDestructive Daruma Karma Cannon
                                                  UR Rarity
                                                  3 cardDestructive Daruma Karma Cannon
                                                  Destructive Daruma Karma Cannon
                                                  Trap Normal
                                                  Destructive Daruma Karma Cannon

                                                    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                    SR Rarity
                                                    2 cardDimensional Barrier
                                                    SR Rarity
                                                    2 cardDimensional Barrier
                                                    Dimensional Barrier
                                                    Trap Normal
                                                    Dimensional Barrier

                                                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                       Rarity
                                                      2 cardDominus Impulse
                                                       Rarity
                                                      2 cardDominus Impulse
                                                      Dominus Impulse
                                                      Trap Normal
                                                      Dominus Impulse

                                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                        SR Rarity
                                                        2 cardIce Dragon's Prison
                                                        SR Rarity
                                                        2 cardIce Dragon's Prison
                                                        Ice Dragon's Prison
                                                        Trap Normal
                                                        Ice Dragon's Prison

                                                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                          SR Rarity
                                                          1 cardRivalry of Warlords
                                                          SR Rarity
                                                          1 cardRivalry of Warlords
                                                          Rivalry of Warlords
                                                          Trap Continuous
                                                          Rivalry of Warlords

                                                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                             Rarity
                                                            3 cardSimultaneous Equation Cannons
                                                             Rarity
                                                            3 cardSimultaneous Equation Cannons
                                                            Simultaneous Equation Cannons
                                                            Trap Normal
                                                            Simultaneous Equation Cannons

                                                              Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                                                              SR Rarity
                                                              1 cardSkill Drain
                                                              SR Rarity
                                                              1 cardSkill Drain
                                                              Skill Drain
                                                              Trap Continuous
                                                              Skill Drain

                                                                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                UR Rarity
                                                                1 cardSolemn Judgment
                                                                UR Rarity
                                                                1 cardSolemn Judgment
                                                                Solemn Judgment
                                                                Trap Counter
                                                                Solemn Judgment

                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                  Tag(s):

                                                                  UR Rarity
                                                                  3 cardSolemn Strike
                                                                  UR Rarity
                                                                  3 cardSolemn Strike
                                                                  Solemn Strike
                                                                  Trap Counter
                                                                  Solemn Strike

                                                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    2 cardTerrors of the Overroot
                                                                    UR Rarity
                                                                    2 cardTerrors of the Overroot
                                                                    Terrors of the Overroot
                                                                    Trap Normal
                                                                    Terrors of the Overroot

                                                                      Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                                                                      UR Rarity
                                                                      1 cardThere Can Be Only One
                                                                      UR Rarity
                                                                      1 cardThere Can Be Only One
                                                                      There Can Be Only One
                                                                      Trap Continuous
                                                                      There Can Be Only One

                                                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                        SR Rarity
                                                                        3 cardTrap Trick
                                                                        SR Rarity
                                                                        3 cardTrap Trick
                                                                        Trap Trick
                                                                        Trap Normal
                                                                        Trap Trick

                                                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                          UR Rarity
                                                                          2 cardWelcome Labrynth
                                                                          UR Rarity
                                                                          2 cardWelcome Labrynth
                                                                          Welcome Labrynth
                                                                          Trap Normal
                                                                          Welcome Labrynth

                                                                            Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                                                            UR Rarity
                                                                            1 cardElder Entity N'tss
                                                                            UR Rarity
                                                                            1 cardElder Entity N'tss
                                                                            Elder Entity N'tss
                                                                            LIGHT 4
                                                                            Elder Entity N'tss
                                                                            • ATK:

                                                                            • 2500

                                                                            • DEF:

                                                                            • 1200


                                                                            1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                            SR Rarity
                                                                            1 cardFreki the Runick Fangs
                                                                            SR Rarity
                                                                            1 cardFreki the Runick Fangs
                                                                            Freki the Runick Fangs
                                                                            DARK 5
                                                                            Freki the Runick Fangs
                                                                            • ATK:

                                                                            • 2000

                                                                            • DEF:

                                                                            • 0


                                                                            2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                            UR Rarity
                                                                            1 cardGarura, Wings of Resonant Life
                                                                            UR Rarity
                                                                            1 cardGarura, Wings of Resonant Life
                                                                            Garura, Wings of Resonant Life
                                                                            DARK 6
                                                                            Garura, Wings of Resonant Life
                                                                            • ATK:

                                                                            • 1500

                                                                            • DEF:

                                                                            • 2400


                                                                            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                            UR Rarity
                                                                            1 cardHugin the Runick Wings
                                                                            UR Rarity
                                                                            1 cardHugin the Runick Wings
                                                                            Hugin the Runick Wings
                                                                            LIGHT 2
                                                                            Hugin the Runick Wings
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 0


                                                                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                             Rarity
                                                                            1 cardInfernoid Evil
                                                                             Rarity
                                                                            1 cardInfernoid Evil
                                                                            Infernoid Evil
                                                                            FIRE 1
                                                                            Infernoid Evil
                                                                            • ATK:

                                                                            • 1100

                                                                            • DEF:

                                                                            • 1100


                                                                            2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.


                                                                            SR Rarity
                                                                            1 cardKing Dragun
                                                                            SR Rarity
                                                                            1 cardKing Dragun
                                                                            King Dragun
                                                                            DARK 7
                                                                            King Dragun
                                                                            • ATK:

                                                                            • 2400

                                                                            • DEF:

                                                                            • 1100


                                                                            "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                                            UR Rarity
                                                                            1 cardMunin the Runick Wings
                                                                            UR Rarity
                                                                            1 cardMunin the Runick Wings
                                                                            Munin the Runick Wings
                                                                            LIGHT 3
                                                                            Munin the Runick Wings
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 2000


                                                                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                                            SR Rarity
                                                                            1 cardD/D/D Wave King Caesar
                                                                            SR Rarity
                                                                            1 cardD/D/D Wave King Caesar
                                                                            D/D/D Wave King Caesar
                                                                            WATER
                                                                            D/D/D Wave King Caesar
                                                                            • ATK:

                                                                            • 2400

                                                                            • DEF:

                                                                            • 1200


                                                                            2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.


                                                                            R Rarity
                                                                            1 cardImperial Princess Quinquery
                                                                            R Rarity
                                                                            1 cardImperial Princess Quinquery
                                                                            Imperial Princess Quinquery
                                                                            DARK
                                                                            Imperial Princess Quinquery
                                                                            • ATK:

                                                                            • 1200

                                                                            • DEF:

                                                                            • 2800


                                                                            2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.


                                                                            UR Rarity
                                                                            2 cardJinzo - Layered
                                                                            UR Rarity
                                                                            2 cardJinzo - Layered
                                                                            Jinzo - Layered
                                                                            DARK
                                                                            Jinzo - Layered
                                                                            • ATK:

                                                                            • 2400

                                                                            • DEF:

                                                                            • 1500


                                                                            2 Level 6 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.


                                                                            UR Rarity
                                                                            1 cardNumber 30: Acid Golem of Destruction
                                                                            UR Rarity
                                                                            1 cardNumber 30: Acid Golem of Destruction
                                                                            Number 30: Acid Golem of Destruction
                                                                            WATER
                                                                            Number 30: Acid Golem of Destruction
                                                                            • ATK:

                                                                            • 3000

                                                                            • DEF:

                                                                            • 3000


                                                                            2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                                                            SR Rarity
                                                                            1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                            SR Rarity
                                                                            1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                            Number 41: Bagooska the Terribly Tired Tapir
                                                                            EARTH
                                                                            Number 41: Bagooska the Terribly Tired Tapir
                                                                            • ATK:

                                                                            • 2100

                                                                            • DEF:

                                                                            • 2000


                                                                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                            R Rarity
                                                                            1 cardNumber 49: Fortune Tune
                                                                            R Rarity
                                                                            1 cardNumber 49: Fortune Tune
                                                                            Number 49: Fortune Tune
                                                                            LIGHT
                                                                            Number 49: Fortune Tune
                                                                            • ATK:

                                                                            • 400

                                                                            • DEF:

                                                                            • 900


                                                                            2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                                                                            UR Rarity
                                                                            1 cardTiras, Keeper of Genesis
                                                                            UR Rarity
                                                                            1 cardTiras, Keeper of Genesis
                                                                            Tiras, Keeper of Genesis
                                                                            LIGHT
                                                                            Tiras, Keeper of Genesis
                                                                            • ATK:

                                                                            • 2600

                                                                            • DEF:

                                                                            • 1700


                                                                            2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.



                                                                            SOLEMN Decks in MASTER DUEL








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