Solemn Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Archnemeses Protos
UR Rarity
Archnemeses Protos
UR Rarity
Archnemeses Protos
DARK 11
Archnemeses Protos
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.

UR Rarity
Dinowrestler Pankratops
UR Rarity
Dinowrestler Pankratops
UR Rarity
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.

UR Rarity
Gizmek Orochi, the Serpentron Sky Slasher
UR Rarity
Gizmek Orochi, the Serpentron Sky Slasher
UR Rarity
Gizmek Orochi, the Serpentron Sky Slasher
DARK 8
Gizmek Orochi, the Serpentron Sky Slasher
  • ATK:

  • 2450

  • DEF:

  • 2450


If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.

UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

R Rarity
Kashtira Ogre
R Rarity
Kashtira Ogre
R Rarity
Kashtira Ogre
WATER 7
Kashtira Ogre
  • ATK:

  • 2800

  • DEF:

  • 1000


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.

UR Rarity
Kashtira Riseheart
UR Rarity
Kashtira Riseheart
UR Rarity
Kashtira Riseheart
FIRE 4
Kashtira Riseheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.

UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.

SR Rarity
Necroface
SR Rarity
Necroface
SR Rarity
Necroface
DARK 4
Necroface
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).

SR Rarity
Scareclaw Kashtira
SR Rarity
Scareclaw Kashtira
SR Rarity
Scareclaw Kashtira
EARTH 7
Scareclaw Kashtira
  • ATK:

  • 0

  • DEF:

  • 2600


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.

SR Rarity
Tearlaments Kashtira
SR Rarity
Tearlaments Kashtira
SR Rarity
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.

UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Card Destruction
    UR Rarity
    Card Destruction
    UR Rarity
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

      UR Rarity
      Chain Strike
      UR Rarity
      Chain Strike
      UR Rarity
      Chain Strike
      Spell Quick
      Chain Strike

        Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

        UR Rarity
        Chicken Game
        UR Rarity
        Chicken Game
        UR Rarity
        Chicken Game
        Spell Field
        Chicken Game

          The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

          R Rarity
          Dimensional Fissure
          R Rarity
          Dimensional Fissure
          R Rarity
          Dimensional Fissure
          Spell Continuous
          Dimensional Fissure

            Any monster sent to the Graveyard is banished instead.

            UR Rarity
            Gold Sarcophagus
            UR Rarity
            Gold Sarcophagus
            UR Rarity
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

              SR Rarity
              Kashtira Birth
              SR Rarity
              Kashtira Birth
              SR Rarity
              Kashtira Birth
              Spell Continuous
              Kashtira Birth

                You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.

                UR Rarity
                Kashtiratheosis
                UR Rarity
                Kashtiratheosis
                UR Rarity
                Kashtiratheosis
                Spell Normal
                Kashtiratheosis

                  Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.

                  N Rarity
                  Mirror of the Ice Barrier
                  N Rarity
                  Mirror of the Ice Barrier
                  N Rarity
                  Mirror of the Ice Barrier
                  Spell Quick
                  Mirror of the Ice Barrier

                    During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.

                    SR Rarity
                    Overlay Network
                    SR Rarity
                    Overlay Network
                    SR Rarity
                    Overlay Network
                    Spell Continuous
                    Overlay Network

                      You can activate 1 of these effects. ● Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but its effects are negated. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters. ● Target 1 Xyz Monster you control; add 1 card attached to it to the hand. You can only use this effect of "Overlay Network" once per turn.

                      SR Rarity
                      Pot of Desires
                      SR Rarity
                      Pot of Desires
                      SR Rarity
                      Pot of Desires
                      Spell Normal
                      Pot of Desires

                        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



                        Tag(s):

                        UR Rarity
                        Pressured Planet Wraitsoth
                        UR Rarity
                        Pressured Planet Wraitsoth
                        UR Rarity
                        Pressured Planet Wraitsoth
                        Spell Field
                        Pressured Planet Wraitsoth

                          When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.

                          SR Rarity
                          Pseudo Space
                          SR Rarity
                          Pseudo Space
                          SR Rarity
                          Pseudo Space
                          Spell Field
                          Pseudo Space

                            Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.

                            SR Rarity
                            Runick Destruction
                            SR Rarity
                            Runick Destruction
                            SR Rarity
                            Runick Destruction
                            Spell Quick
                            Runick Destruction

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

                              SR Rarity
                              Runick Flashing Fire
                              SR Rarity
                              Runick Flashing Fire
                              SR Rarity
                              Runick Flashing Fire
                              Spell Quick
                              Runick Flashing Fire

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

                                UR Rarity
                                Runick Fountain
                                UR Rarity
                                Runick Fountain
                                UR Rarity
                                Runick Fountain
                                Spell Field
                                Runick Fountain

                                  You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

                                  SR Rarity
                                  Runick Freezing Curses
                                  SR Rarity
                                  Runick Freezing Curses
                                  SR Rarity
                                  Runick Freezing Curses
                                  Spell Quick
                                  Runick Freezing Curses

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                                    SR Rarity
                                    Runick Golden Droplet
                                    SR Rarity
                                    Runick Golden Droplet
                                    SR Rarity
                                    Runick Golden Droplet
                                    Spell Quick
                                    Runick Golden Droplet

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                                      R Rarity
                                      Runick Slumber
                                      R Rarity
                                      Runick Slumber
                                      R Rarity
                                      Runick Slumber
                                      Spell Quick
                                      Runick Slumber

                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                                        R Rarity
                                        Runick Smiting Storm
                                        R Rarity
                                        Runick Smiting Storm
                                        R Rarity
                                        Runick Smiting Storm
                                        Spell Quick
                                        Runick Smiting Storm

                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                                          UR Rarity
                                          Runick Tip
                                          UR Rarity
                                          Runick Tip
                                          UR Rarity
                                          Runick Tip
                                          Spell Quick
                                          Runick Tip

                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                                            R Rarity
                                            Sinful Spoils of Subversion - Snake-Eye
                                            R Rarity
                                            Sinful Spoils of Subversion - Snake-Eye
                                            R Rarity
                                            Sinful Spoils of Subversion - Snake-Eye
                                            Spell Normal
                                            Sinful Spoils of Subversion - Snake-Eye

                                              Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.

                                              N Rarity
                                              Centur-Ion Phalanx
                                              N Rarity
                                              Centur-Ion Phalanx
                                              N Rarity
                                              Centur-Ion Phalanx
                                              Trap Normal
                                              Centur-Ion Phalanx

                                                Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.

                                                SR Rarity
                                                D.D. Dynamite
                                                SR Rarity
                                                D.D. Dynamite
                                                SR Rarity
                                                D.D. Dynamite
                                                Trap Normal
                                                D.D. Dynamite

                                                  Inflict 300 damage to your opponent for each of their removed from play cards.

                                                  UR Rarity
                                                  Iron Thunder
                                                  UR Rarity
                                                  Iron Thunder
                                                  UR Rarity
                                                  Iron Thunder
                                                  Trap Counter
                                                  Iron Thunder

                                                    When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

                                                    SR Rarity
                                                    Kashtira Big Bang
                                                    SR Rarity
                                                    Kashtira Big Bang
                                                    SR Rarity
                                                    Kashtira Big Bang
                                                    Trap Normal
                                                    Kashtira Big Bang

                                                      If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.

                                                      N Rarity
                                                      Kashtira Preparations
                                                      N Rarity
                                                      Kashtira Preparations
                                                      N Rarity
                                                      Kashtira Preparations
                                                      Trap Continuous
                                                      Kashtira Preparations

                                                        During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn.

                                                        R Rarity
                                                        Phantom Knights' Fog Blade
                                                        R Rarity
                                                        Phantom Knights' Fog Blade
                                                        R Rarity
                                                        Phantom Knights' Fog Blade
                                                        Trap Continuous
                                                        Phantom Knights' Fog Blade

                                                          Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.

                                                          UR Rarity
                                                          Solemn Judgment
                                                          UR Rarity
                                                          Solemn Judgment
                                                          UR Rarity
                                                          Solemn Judgment
                                                          Trap Counter
                                                          Solemn Judgment

                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                                            Tag(s):

                                                            UR Rarity
                                                            Solemn Strike
                                                            UR Rarity
                                                            Solemn Strike
                                                            UR Rarity
                                                            Solemn Strike
                                                            Trap Counter
                                                            Solemn Strike

                                                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                                              Tag(s):

                                                              Extra Deck

                                                              SR Rarity
                                                              Geri the Runick Fangs
                                                              SR Rarity
                                                              Geri the Runick Fangs
                                                              SR Rarity
                                                              Geri the Runick Fangs
                                                              DARK 4
                                                              Geri the Runick Fangs
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 1000


                                                              2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                                              UR Rarity
                                                              Hugin the Runick Wings
                                                              UR Rarity
                                                              Hugin the Runick Wings
                                                              UR Rarity
                                                              Hugin the Runick Wings
                                                              LIGHT 2
                                                              Hugin the Runick Wings
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                                              UR Rarity
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              UR Rarity
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              UR Rarity
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              LIGHT
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                                              Tag(s):

                                                              UR Rarity
                                                              Full Armored Dark Knight Lancer
                                                              UR Rarity
                                                              Full Armored Dark Knight Lancer
                                                              UR Rarity
                                                              Full Armored Dark Knight Lancer
                                                              WATER
                                                              Full Armored Dark Knight Lancer
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 1500


                                                              3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

                                                              UR Rarity
                                                              Kashtira Arise-Heart
                                                              UR Rarity
                                                              Kashtira Arise-Heart
                                                              UR Rarity
                                                              Kashtira Arise-Heart
                                                              DARK
                                                              Kashtira Arise-Heart
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.

                                                              SR Rarity
                                                              Kashtira Shangri-Ira
                                                              SR Rarity
                                                              Kashtira Shangri-Ira
                                                              SR Rarity
                                                              Kashtira Shangri-Ira
                                                              FIRE
                                                              Kashtira Shangri-Ira
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 3000


                                                              2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                                                              SR Rarity
                                                              Number 11: Big Eye
                                                              SR Rarity
                                                              Number 11: Big Eye
                                                              SR Rarity
                                                              Number 11: Big Eye
                                                              DARK
                                                              Number 11: Big Eye
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 2000


                                                              2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.

                                                              UR Rarity
                                                              Number 42: Galaxy Tomahawk
                                                              UR Rarity
                                                              Number 42: Galaxy Tomahawk
                                                              UR Rarity
                                                              Number 42: Galaxy Tomahawk
                                                              WIND
                                                              Number 42: Galaxy Tomahawk
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 3000


                                                              2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.

                                                              R Rarity
                                                              Number 76: Harmonizer Gradielle
                                                              R Rarity
                                                              Number 76: Harmonizer Gradielle
                                                              R Rarity
                                                              Number 76: Harmonizer Gradielle
                                                              LIGHT
                                                              Number 76: Harmonizer Gradielle
                                                              • ATK:

                                                              • 2700

                                                              • DEF:

                                                              • 2100


                                                              2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.

                                                              UR Rarity
                                                              Number F0: Utopic Draco Future
                                                              UR Rarity
                                                              Number F0: Utopic Draco Future
                                                              UR Rarity
                                                              Number F0: Utopic Draco Future
                                                              LIGHT
                                                              Number F0: Utopic Draco Future
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 2000


                                                              3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.

                                                              SR Rarity
                                                              Number F0: Utopic Future
                                                              SR Rarity
                                                              Number F0: Utopic Future
                                                              SR Rarity
                                                              Number F0: Utopic Future
                                                              LIGHT
                                                              Number F0: Utopic Future
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.

                                                              SR Rarity
                                                              Red-Eyes Flare Metal Dragon
                                                              SR Rarity
                                                              Red-Eyes Flare Metal Dragon
                                                              SR Rarity
                                                              Red-Eyes Flare Metal Dragon
                                                              DARK
                                                              Red-Eyes Flare Metal Dragon
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2400


                                                              2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.

                                                              UR Rarity
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              UR Rarity
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              UR Rarity
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              DARK
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              • ATK:

                                                              • 2900

                                                              • DEF:

                                                              • 2900


                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                              Need 32 UR

                                                              UR Rarity
                                                              Archnemeses Protos1 card
                                                              UR Rarity
                                                              Dinowrestler Pankratops1 card
                                                              UR Rarity
                                                              Gizmek Orochi, the Serpentron Sky Slasher2 card
                                                              UR Rarity
                                                              Kashtira Fenrir1 card
                                                              UR Rarity
                                                              Kashtira Riseheart2 card
                                                              UR Rarity
                                                              Kashtira Unicorn2 card
                                                              UR Rarity
                                                              Hugin the Runick Wings1 card
                                                              UR Rarity
                                                              Ghost Belle & Haunted Mansion1 card
                                                              UR Rarity
                                                              Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                                              UR Rarity
                                                              Full Armored Dark Knight Lancer1 card
                                                              UR Rarity
                                                              Kashtira Arise-Heart1 card
                                                              UR Rarity
                                                              Number 42: Galaxy Tomahawk1 card
                                                              UR Rarity
                                                              Number F0: Utopic Draco Future1 card
                                                              UR Rarity
                                                              Super Starslayer TY-PHON - Sky Crisis1 card
                                                              UR Rarity
                                                              Called by the Grave1 card
                                                              UR Rarity
                                                              Card Destruction1 card
                                                              UR Rarity
                                                              Chain Strike1 card
                                                              UR Rarity
                                                              Chicken Game1 card
                                                              UR Rarity
                                                              Gold Sarcophagus2 card
                                                              UR Rarity
                                                              Kashtiratheosis2 card
                                                              UR Rarity
                                                              Pressured Planet Wraitsoth1 card
                                                              UR Rarity
                                                              Runick Fountain1 card
                                                              UR Rarity
                                                              Runick Tip2 card
                                                              UR Rarity
                                                              Iron Thunder1 card
                                                              UR Rarity
                                                              Solemn Judgment1 card
                                                              UR Rarity
                                                              Solemn Strike1 card

                                                              Main: 60 Extra: 15

                                                              UR Rarity
                                                              1 cardArchnemeses Protos
                                                              UR Rarity
                                                              1 cardArchnemeses Protos
                                                              Archnemeses Protos
                                                              DARK 11
                                                              Archnemeses Protos
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 3000


                                                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.


                                                              UR Rarity
                                                              1 cardDinowrestler Pankratops
                                                              UR Rarity
                                                              1 cardDinowrestler Pankratops
                                                              Dinowrestler Pankratops
                                                              EARTH 7
                                                              Dinowrestler Pankratops
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 0


                                                              If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                                              UR Rarity
                                                              2 cardGizmek Orochi, the Serpentron Sky Slasher
                                                              UR Rarity
                                                              2 cardGizmek Orochi, the Serpentron Sky Slasher
                                                              Gizmek Orochi, the Serpentron Sky Slasher
                                                              DARK 8
                                                              Gizmek Orochi, the Serpentron Sky Slasher
                                                              • ATK:

                                                              • 2450

                                                              • DEF:

                                                              • 2450


                                                              If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


                                                              UR Rarity
                                                              1 cardKashtira Fenrir
                                                              UR Rarity
                                                              1 cardKashtira Fenrir
                                                              Kashtira Fenrir
                                                              EARTH 7
                                                              Kashtira Fenrir
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 2400


                                                              If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                                              R Rarity
                                                              3 cardKashtira Ogre
                                                              R Rarity
                                                              3 cardKashtira Ogre
                                                              Kashtira Ogre
                                                              WATER 7
                                                              Kashtira Ogre
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 1000


                                                              If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


                                                              UR Rarity
                                                              2 cardKashtira Riseheart
                                                              UR Rarity
                                                              2 cardKashtira Riseheart
                                                              Kashtira Riseheart
                                                              FIRE 4
                                                              Kashtira Riseheart
                                                              • ATK:

                                                              • 1500

                                                              • DEF:

                                                              • 2100


                                                              If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


                                                              UR Rarity
                                                              2 cardKashtira Unicorn
                                                              UR Rarity
                                                              2 cardKashtira Unicorn
                                                              Kashtira Unicorn
                                                              WIND 7
                                                              Kashtira Unicorn
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2100


                                                              If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                                                              SR Rarity
                                                              2 cardNecroface
                                                              SR Rarity
                                                              2 cardNecroface
                                                              Necroface
                                                              DARK 4
                                                              Necroface
                                                              • ATK:

                                                              • 1200

                                                              • DEF:

                                                              • 1800


                                                              If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).


                                                              SR Rarity
                                                              3 cardScareclaw Kashtira
                                                              SR Rarity
                                                              3 cardScareclaw Kashtira
                                                              Scareclaw Kashtira
                                                              EARTH 7
                                                              Scareclaw Kashtira
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 2600


                                                              During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.


                                                              SR Rarity
                                                              1 cardTearlaments Kashtira
                                                              SR Rarity
                                                              1 cardTearlaments Kashtira
                                                              Tearlaments Kashtira
                                                              WATER 7
                                                              Tearlaments Kashtira
                                                              • ATK:

                                                              • 2300

                                                              • DEF:

                                                              • 1200


                                                              During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


                                                              UR Rarity
                                                              1 cardGhost Belle & Haunted Mansion
                                                              UR Rarity
                                                              1 cardGhost Belle & Haunted Mansion
                                                              Ghost Belle & Haunted Mansion
                                                              EARTH 3
                                                              Ghost Belle & Haunted Mansion
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 1800


                                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                                              UR Rarity
                                                              1 cardCalled by the Grave
                                                              UR Rarity
                                                              1 cardCalled by the Grave
                                                              Called by the Grave
                                                              Spell Quick
                                                              Called by the Grave

                                                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                Tag(s):

                                                                UR Rarity
                                                                1 cardCard Destruction
                                                                UR Rarity
                                                                1 cardCard Destruction
                                                                Card Destruction
                                                                Spell Normal
                                                                Card Destruction

                                                                  Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                                                  UR Rarity
                                                                  1 cardChain Strike
                                                                  UR Rarity
                                                                  1 cardChain Strike
                                                                  Chain Strike
                                                                  Spell Quick
                                                                  Chain Strike

                                                                    Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


                                                                    UR Rarity
                                                                    1 cardChicken Game
                                                                    UR Rarity
                                                                    1 cardChicken Game
                                                                    Chicken Game
                                                                    Spell Field
                                                                    Chicken Game

                                                                      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                                                                      R Rarity
                                                                      1 cardDimensional Fissure
                                                                      R Rarity
                                                                      1 cardDimensional Fissure
                                                                      Dimensional Fissure
                                                                      Spell Continuous
                                                                      Dimensional Fissure

                                                                        Any monster sent to the Graveyard is banished instead.


                                                                        UR Rarity
                                                                        2 cardGold Sarcophagus
                                                                        UR Rarity
                                                                        2 cardGold Sarcophagus
                                                                        Gold Sarcophagus
                                                                        Spell Normal
                                                                        Gold Sarcophagus

                                                                          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                                                          SR Rarity
                                                                          2 cardKashtira Birth
                                                                          SR Rarity
                                                                          2 cardKashtira Birth
                                                                          Kashtira Birth
                                                                          Spell Continuous
                                                                          Kashtira Birth

                                                                            You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                                                                            UR Rarity
                                                                            2 cardKashtiratheosis
                                                                            UR Rarity
                                                                            2 cardKashtiratheosis
                                                                            Kashtiratheosis
                                                                            Spell Normal
                                                                            Kashtiratheosis

                                                                              Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                                                                              N Rarity
                                                                              1 cardMirror of the Ice Barrier
                                                                              N Rarity
                                                                              1 cardMirror of the Ice Barrier
                                                                              Mirror of the Ice Barrier
                                                                              Spell Quick
                                                                              Mirror of the Ice Barrier

                                                                                During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.


                                                                                SR Rarity
                                                                                1 cardOverlay Network
                                                                                SR Rarity
                                                                                1 cardOverlay Network
                                                                                Overlay Network
                                                                                Spell Continuous
                                                                                Overlay Network

                                                                                  You can activate 1 of these effects. ● Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but its effects are negated. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters. ● Target 1 Xyz Monster you control; add 1 card attached to it to the hand. You can only use this effect of "Overlay Network" once per turn.


                                                                                  SR Rarity
                                                                                  1 cardPot of Desires
                                                                                  SR Rarity
                                                                                  1 cardPot of Desires
                                                                                  Pot of Desires
                                                                                  Spell Normal
                                                                                  Pot of Desires

                                                                                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                                                    Tag(s):

                                                                                    UR Rarity
                                                                                    1 cardPressured Planet Wraitsoth
                                                                                    UR Rarity
                                                                                    1 cardPressured Planet Wraitsoth
                                                                                    Pressured Planet Wraitsoth
                                                                                    Spell Field
                                                                                    Pressured Planet Wraitsoth

                                                                                      When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                                                                                      SR Rarity
                                                                                      2 cardPseudo Space
                                                                                      SR Rarity
                                                                                      2 cardPseudo Space
                                                                                      Pseudo Space
                                                                                      Spell Field
                                                                                      Pseudo Space

                                                                                        Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.


                                                                                        SR Rarity
                                                                                        1 cardRunick Destruction
                                                                                        SR Rarity
                                                                                        1 cardRunick Destruction
                                                                                        Runick Destruction
                                                                                        Spell Quick
                                                                                        Runick Destruction

                                                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                                                          SR Rarity
                                                                                          3 cardRunick Flashing Fire
                                                                                          SR Rarity
                                                                                          3 cardRunick Flashing Fire
                                                                                          Runick Flashing Fire
                                                                                          Spell Quick
                                                                                          Runick Flashing Fire

                                                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                                                            UR Rarity
                                                                                            1 cardRunick Fountain
                                                                                            UR Rarity
                                                                                            1 cardRunick Fountain
                                                                                            Runick Fountain
                                                                                            Spell Field
                                                                                            Runick Fountain

                                                                                              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                                                              SR Rarity
                                                                                              2 cardRunick Freezing Curses
                                                                                              SR Rarity
                                                                                              2 cardRunick Freezing Curses
                                                                                              Runick Freezing Curses
                                                                                              Spell Quick
                                                                                              Runick Freezing Curses

                                                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                                                SR Rarity
                                                                                                3 cardRunick Golden Droplet
                                                                                                SR Rarity
                                                                                                3 cardRunick Golden Droplet
                                                                                                Runick Golden Droplet
                                                                                                Spell Quick
                                                                                                Runick Golden Droplet

                                                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                                                                  R Rarity
                                                                                                  1 cardRunick Slumber
                                                                                                  R Rarity
                                                                                                  1 cardRunick Slumber
                                                                                                  Runick Slumber
                                                                                                  Spell Quick
                                                                                                  Runick Slumber

                                                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                                                    R Rarity
                                                                                                    1 cardRunick Smiting Storm
                                                                                                    R Rarity
                                                                                                    1 cardRunick Smiting Storm
                                                                                                    Runick Smiting Storm
                                                                                                    Spell Quick
                                                                                                    Runick Smiting Storm

                                                                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                                                      UR Rarity
                                                                                                      2 cardRunick Tip
                                                                                                      UR Rarity
                                                                                                      2 cardRunick Tip
                                                                                                      Runick Tip
                                                                                                      Spell Quick
                                                                                                      Runick Tip

                                                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                                                        R Rarity
                                                                                                        1 cardSinful Spoils of Subversion - Snake-Eye
                                                                                                        R Rarity
                                                                                                        1 cardSinful Spoils of Subversion - Snake-Eye
                                                                                                        Sinful Spoils of Subversion - Snake-Eye
                                                                                                        Spell Normal
                                                                                                        Sinful Spoils of Subversion - Snake-Eye

                                                                                                          Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                                                                                                          N Rarity
                                                                                                          1 cardCentur-Ion Phalanx
                                                                                                          N Rarity
                                                                                                          1 cardCentur-Ion Phalanx
                                                                                                          Centur-Ion Phalanx
                                                                                                          Trap Normal
                                                                                                          Centur-Ion Phalanx

                                                                                                            Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.


                                                                                                            SR Rarity
                                                                                                            2 cardD.D. Dynamite
                                                                                                            SR Rarity
                                                                                                            2 cardD.D. Dynamite
                                                                                                            D.D. Dynamite
                                                                                                            Trap Normal
                                                                                                            D.D. Dynamite

                                                                                                              Inflict 300 damage to your opponent for each of their removed from play cards.


                                                                                                              UR Rarity
                                                                                                              1 cardIron Thunder
                                                                                                              UR Rarity
                                                                                                              1 cardIron Thunder
                                                                                                              Iron Thunder
                                                                                                              Trap Counter
                                                                                                              Iron Thunder

                                                                                                                When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                                                                                                SR Rarity
                                                                                                                1 cardKashtira Big Bang
                                                                                                                SR Rarity
                                                                                                                1 cardKashtira Big Bang
                                                                                                                Kashtira Big Bang
                                                                                                                Trap Normal
                                                                                                                Kashtira Big Bang

                                                                                                                  If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.


                                                                                                                  N Rarity
                                                                                                                  1 cardKashtira Preparations
                                                                                                                  N Rarity
                                                                                                                  1 cardKashtira Preparations
                                                                                                                  Kashtira Preparations
                                                                                                                  Trap Continuous
                                                                                                                  Kashtira Preparations

                                                                                                                    During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn.


                                                                                                                    R Rarity
                                                                                                                    1 cardPhantom Knights' Fog Blade
                                                                                                                    R Rarity
                                                                                                                    1 cardPhantom Knights' Fog Blade
                                                                                                                    Phantom Knights' Fog Blade
                                                                                                                    Trap Continuous
                                                                                                                    Phantom Knights' Fog Blade

                                                                                                                      Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.


                                                                                                                      UR Rarity
                                                                                                                      1 cardSolemn Judgment
                                                                                                                      UR Rarity
                                                                                                                      1 cardSolemn Judgment
                                                                                                                      Solemn Judgment
                                                                                                                      Trap Counter
                                                                                                                      Solemn Judgment

                                                                                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                                        Tag(s):

                                                                                                                        UR Rarity
                                                                                                                        1 cardSolemn Strike
                                                                                                                        UR Rarity
                                                                                                                        1 cardSolemn Strike
                                                                                                                        Solemn Strike
                                                                                                                        Trap Counter
                                                                                                                        Solemn Strike

                                                                                                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                                          Tag(s):

                                                                                                                          SR Rarity
                                                                                                                          1 cardGeri the Runick Fangs
                                                                                                                          SR Rarity
                                                                                                                          1 cardGeri the Runick Fangs
                                                                                                                          Geri the Runick Fangs
                                                                                                                          DARK 4
                                                                                                                          Geri the Runick Fangs
                                                                                                                          • ATK:

                                                                                                                          • 0

                                                                                                                          • DEF:

                                                                                                                          • 1000


                                                                                                                          2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                                                          UR Rarity
                                                                                                                          1 cardHugin the Runick Wings
                                                                                                                          UR Rarity
                                                                                                                          1 cardHugin the Runick Wings
                                                                                                                          Hugin the Runick Wings
                                                                                                                          LIGHT 2
                                                                                                                          Hugin the Runick Wings
                                                                                                                          • ATK:

                                                                                                                          • 0

                                                                                                                          • DEF:

                                                                                                                          • 0


                                                                                                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                                                          UR Rarity
                                                                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                          UR Rarity
                                                                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                          LIGHT
                                                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                          • ATK:

                                                                                                                          • 3000

                                                                                                                          • DEF:

                                                                                                                          • 3000


                                                                                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                                                          Tag(s):

                                                                                                                          UR Rarity
                                                                                                                          1 cardFull Armored Dark Knight Lancer
                                                                                                                          UR Rarity
                                                                                                                          1 cardFull Armored Dark Knight Lancer
                                                                                                                          Full Armored Dark Knight Lancer
                                                                                                                          WATER
                                                                                                                          Full Armored Dark Knight Lancer
                                                                                                                          • ATK:

                                                                                                                          • 2800

                                                                                                                          • DEF:

                                                                                                                          • 1500


                                                                                                                          3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                                                                                                          UR Rarity
                                                                                                                          1 cardKashtira Arise-Heart
                                                                                                                          UR Rarity
                                                                                                                          1 cardKashtira Arise-Heart
                                                                                                                          Kashtira Arise-Heart
                                                                                                                          DARK
                                                                                                                          Kashtira Arise-Heart
                                                                                                                          • ATK:

                                                                                                                          • 3000

                                                                                                                          • DEF:

                                                                                                                          • 3000


                                                                                                                          3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                                                                                                                          SR Rarity
                                                                                                                          3 cardKashtira Shangri-Ira
                                                                                                                          SR Rarity
                                                                                                                          3 cardKashtira Shangri-Ira
                                                                                                                          Kashtira Shangri-Ira
                                                                                                                          FIRE
                                                                                                                          Kashtira Shangri-Ira
                                                                                                                          • ATK:

                                                                                                                          • 0

                                                                                                                          • DEF:

                                                                                                                          • 3000


                                                                                                                          2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                                                                                          SR Rarity
                                                                                                                          1 cardNumber 11: Big Eye
                                                                                                                          SR Rarity
                                                                                                                          1 cardNumber 11: Big Eye
                                                                                                                          Number 11: Big Eye
                                                                                                                          DARK
                                                                                                                          Number 11: Big Eye
                                                                                                                          • ATK:

                                                                                                                          • 2600

                                                                                                                          • DEF:

                                                                                                                          • 2000


                                                                                                                          2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                                                                                          UR Rarity
                                                                                                                          1 cardNumber 42: Galaxy Tomahawk
                                                                                                                          UR Rarity
                                                                                                                          1 cardNumber 42: Galaxy Tomahawk
                                                                                                                          Number 42: Galaxy Tomahawk
                                                                                                                          WIND
                                                                                                                          Number 42: Galaxy Tomahawk
                                                                                                                          • ATK:

                                                                                                                          • 0

                                                                                                                          • DEF:

                                                                                                                          • 3000


                                                                                                                          2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.


                                                                                                                          R Rarity
                                                                                                                          1 cardNumber 76: Harmonizer Gradielle
                                                                                                                          R Rarity
                                                                                                                          1 cardNumber 76: Harmonizer Gradielle
                                                                                                                          Number 76: Harmonizer Gradielle
                                                                                                                          LIGHT
                                                                                                                          Number 76: Harmonizer Gradielle
                                                                                                                          • ATK:

                                                                                                                          • 2700

                                                                                                                          • DEF:

                                                                                                                          • 2100


                                                                                                                          2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.


                                                                                                                          UR Rarity
                                                                                                                          1 cardNumber F0: Utopic Draco Future
                                                                                                                          UR Rarity
                                                                                                                          1 cardNumber F0: Utopic Draco Future
                                                                                                                          Number F0: Utopic Draco Future
                                                                                                                          LIGHT
                                                                                                                          Number F0: Utopic Draco Future
                                                                                                                          • ATK:

                                                                                                                          • 3000

                                                                                                                          • DEF:

                                                                                                                          • 2000


                                                                                                                          3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                                                                                                          SR Rarity
                                                                                                                          1 cardNumber F0: Utopic Future
                                                                                                                          SR Rarity
                                                                                                                          1 cardNumber F0: Utopic Future
                                                                                                                          Number F0: Utopic Future
                                                                                                                          LIGHT
                                                                                                                          Number F0: Utopic Future
                                                                                                                          • ATK:

                                                                                                                          • 0

                                                                                                                          • DEF:

                                                                                                                          • 0


                                                                                                                          2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                                                                                                          SR Rarity
                                                                                                                          1 cardRed-Eyes Flare Metal Dragon
                                                                                                                          SR Rarity
                                                                                                                          1 cardRed-Eyes Flare Metal Dragon
                                                                                                                          Red-Eyes Flare Metal Dragon
                                                                                                                          DARK
                                                                                                                          Red-Eyes Flare Metal Dragon
                                                                                                                          • ATK:

                                                                                                                          • 2800

                                                                                                                          • DEF:

                                                                                                                          • 2400


                                                                                                                          2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                                                                                                                          UR Rarity
                                                                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                                          UR Rarity
                                                                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                                                                          DARK
                                                                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                                                                          • ATK:

                                                                                                                          • 2900

                                                                                                                          • DEF:

                                                                                                                          • 2900


                                                                                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



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