Enneacraft Deck #756362 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
60± 6/ 100
Power Score
Structural 66
Reliability 55
Going First 66
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-zone Enneacraft monsters (Atori, Asta, Atil, Archa, 3000 ATK) plus Extra Deck boss monsters, with destroy effects that clear the board; Extra Deck bosses such as Divine Arsenal AA-ZEUS, Black Luster Soldier and Worldsea Dragon Zealantis once the board is open
  • Turn 1 (going first): Pendulum-scale setup and an Enneacraft searcher (tromarIA, orgIA, alazoneIA, exapatisIA, oknirIA) to reach a 9-level Enneacraft Pendulum, while keeping Enneapolis and Enneacraft Reset up to negate
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Evenly Matched) to stop the opponent's first summon or draw, then rebuild through the Pendulum Zones and Enneacraft Release from the GY
  • Recovery: Enneacraft Release and Enneacraft Reverth recursion from the GY, plus Pendulum searchers that cost 900 LP to add another Enneacraft card
  • After siding: No side deck is registered in the export, so there is no post-side plan to evaluate

Why it scores here

The deck reliably opens a functional Pendulum plan: the 33 archetype-core copies give a 99% chance of at least one in an opening 5-card hand, and the 14 searcher-text cards give about 78%. Conversion relies on 3000-ATK Enneacraft Pendulums and Extra Deck bosses, and there are no recorded boards, so the ceiling and median are text-based and labelled Inferred. Survival is supported by seven hand-trap copies, Enneacraft Reset, and GY recursion through Release and Reverth, which keeps the engine going after disruption. The score comes from consistency, interaction, and resilience on the whole system, not from averaging card scores; the Enneacraft archetype is popular, but that popularity earned no points, and the lack of a side deck and of any meta sample capped the result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 76 P(at least 1 archetype-core card in opening 5) = 0.99 across 33 copies; P(at least 1 searcher in 5) = 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Pendulum-heavy hands risk bricking without Pendulum zone access; 7 hand traps and 33 archetype copies cushion this (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards; ceiling read from 3000-ATK Pendulum destroy effects plus Extra Deck bosses (Inferred)
D4 Combo Floor & Median Output 55 No combo evidence, so median output is unknown and kept near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 72 4 hand traps, Enneacraft Reset, and GY recursion through Release and Reverth give independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 70 Pendulum searchers cost 900 LP, and Release and Reverth recur from GY, which offsets spend (Inferred)
D7 End-Board & Interaction Quality 78 Atori, Asta, Atil and Archa destroy monsters below their ATK; Reset negates; plus Daruma, Rivalry and Fissure as floodgates (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 Hand traps plus Daruma Karma Cannon and Rivalry of Warlords give board-breaking on the going-second turn (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 3000-ATK Pendulums plus 3000-ATK AA-ZEUS and 2500-ATK Zealantis close games (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 55 main cards over 26 distinct, with off-archetype Pot of Sloth and tech slots reducing density (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 15 distinct singleton Extra cards, none carrying the Enneacraft archetype in the export, so Enneacraft Release search targets are absent (Verified list, Inferred gap)
D12 Side Deck Adaptability 10 Side deck count is 0; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 35 Pendulum scale management, E.C. counters, multi-effect chains, and Extra search all add decision points (Inferred)

How the score was computed

Strategy profile: Combo primary with Stun secondary; the Combo weight profile is applied as the base. Structural ≈ 66, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no side deck (-2); Extra Deck lacks archetype cards (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 65.56 gives 52.45 + 11.00 = 63.45, then modifiers -3 = 60.45

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always reachable on the opening hand
  • Seven hand traps plus Reset give going-second interaction
  • GY recursion through Release and Reverth
  • Pendulum bosses with built-in destroy effects

Weaknesses

  • No side deck
  • Extra Deck carries no archetype cards in the export
  • Pot of Sloth is off-archetype
  • Pendulum scale and zone management raises pilot error risk
  • No combo or meta data to verify conversion

Critical choke points

  • Pendulum zone access: the engine needs two Enneacraft Pendulums in scale
  • Enneapolis, a single copy, is the field spell the archetype depends on
  • The Limited and Semi-Limited hand traps are one-of or two-of, so losing them removes the answer to the opponent's first summon
Priority Remove Add Reason
1 Pot of Sloth a second Enneapolis Usage shows Enneapolis at a typical 2 copies versus 1 in this list, and Pot of Sloth is off-archetype (Verified usage, Inferred fit)
2 none (no side deck registered) a 15-card side deck for matchup-specific answers Side count is 0, so the deck has no post-side plan in a best-of-3 format (Verified)

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0, legal in OCG with all Limited and Semi-Limited copies at their maximums; Archetype core group of 33 copies, probability 0.9924; Usage typical copies: Enneapolis 2, Enato 3, Enneacraft Reset 2
  • Inferred: Engine accessibility from hypergeometric odds and searcher counts; Interaction density from card text; Ceiling and resilience read from text, not boards
  • Provisional: Meta power and matchup fit, pending a dated metagame sample
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and pilot record are absent no win-rate telemetry for going-first, going-second, or matchups Meta Power is provisional unless a dated metagame sample is supplied no side deck, so post-side performance cannot be assessed

More OCG Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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