Enneacraft Deck #756362 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (55)
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Winged Dragon of Ra - Sphere Mode x3
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x3
- Enato Enneacraft - "oknirIA" x1
- Enneacraft - Aiza.LEON x1
- Enneacraft - Archa.TAIL x2
- Enneacraft - Asta.PIXEA x2
- Enneacraft - Atil.SPIA x2
- Enneacraft - Atori.MAR x3
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x2
- Ash Blossom & Joyous Spring x2
- Dimensional Fissure x3
- Enneacraft Release x2
- Enneacraft Reset x3
- Enneacraft Reverth x2
- Enneapolis x1
- Pot of Sloth x1
- Super Polymerization x2
- Destructive Daruma Karma Cannon x2
- Evenly Matched x3
- Rivalry of Warlords x1
Extra Deck (15)
- Elder Entity Norden x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Amphibious Swarmship Amblowhale x1
- Black Luster Soldier - Soldier of Chaos x1
- Heavymetalfoes Electrumite x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- Salamangreat Almiraj x1
- Worldsea Dragon Zealantis x1
- Cooky★Yummy Way x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Lyrilusc - Assembled Nightingale x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 66 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum-zone Enneacraft monsters (Atori, Asta, Atil, Archa, 3000 ATK) plus Extra Deck boss monsters, with destroy effects that clear the board; Extra Deck bosses such as Divine Arsenal AA-ZEUS, Black Luster Soldier and Worldsea Dragon Zealantis once the board is open
- Turn 1 (going first): Pendulum-scale setup and an Enneacraft searcher (tromarIA, orgIA, alazoneIA, exapatisIA, oknirIA) to reach a 9-level Enneacraft Pendulum, while keeping Enneapolis and Enneacraft Reset up to negate
- Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Evenly Matched) to stop the opponent's first summon or draw, then rebuild through the Pendulum Zones and Enneacraft Release from the GY
- Recovery: Enneacraft Release and Enneacraft Reverth recursion from the GY, plus Pendulum searchers that cost 900 LP to add another Enneacraft card
- After siding: No side deck is registered in the export, so there is no post-side plan to evaluate
Why it scores here
The deck reliably opens a functional Pendulum plan: the 33 archetype-core copies give a 99% chance of at least one in an opening 5-card hand, and the 14 searcher-text cards give about 78%. Conversion relies on 3000-ATK Enneacraft Pendulums and Extra Deck bosses, and there are no recorded boards, so the ceiling and median are text-based and labelled Inferred. Survival is supported by seven hand-trap copies, Enneacraft Reset, and GY recursion through Release and Reverth, which keeps the engine going after disruption. The score comes from consistency, interaction, and resilience on the whole system, not from averaging card scores; the Enneacraft archetype is popular, but that popularity earned no points, and the lack of a side deck and of any meta sample capped the result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 76 | P(at least 1 archetype-core card in opening 5) = 0.99 across 33 copies; P(at least 1 searcher in 5) = 0.78 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Pendulum-heavy hands risk bricking without Pendulum zone access; 7 hand traps and 33 archetype copies cushion this (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No parseable boards; ceiling read from 3000-ATK Pendulum destroy effects plus Extra Deck bosses (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo evidence, so median output is unknown and kept near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 72 | 4 hand traps, Enneacraft Reset, and GY recursion through Release and Reverth give independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Pendulum searchers cost 900 LP, and Release and Reverth recur from GY, which offsets spend (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Atori, Asta, Atil and Archa destroy monsters below their ATK; Reset negates; plus Daruma, Rivalry and Fissure as floodgates (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 72 | Hand traps plus Daruma Karma Cannon and Rivalry of Warlords give board-breaking on the going-second turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Several 3000-ATK Pendulums plus 3000-ATK AA-ZEUS and 2500-ATK Zealantis close games (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 55 main cards over 26 distinct, with off-archetype Pot of Sloth and tech slots reducing density (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 distinct singleton Extra cards, none carrying the Enneacraft archetype in the export, so Enneacraft Release search targets are absent (Verified list, Inferred gap) |
| D12 | Side Deck Adaptability | 10 | Side deck count is 0; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context unavailable; no dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Pendulum scale management, E.C. counters, multi-effect chains, and Extra search all add decision points (Inferred) |
How the score was computed
Strategy profile: Combo primary with Stun secondary; the Combo weight profile is applied as the base. Structural ≈ 66, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no side deck (-2); Extra Deck lacks archetype cards (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 65.56 gives 52.45 + 11.00 = 63.45, then modifiers -3 = 60.45
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always reachable on the opening hand
- Seven hand traps plus Reset give going-second interaction
- GY recursion through Release and Reverth
- Pendulum bosses with built-in destroy effects
Weaknesses
- No side deck
- Extra Deck carries no archetype cards in the export
- Pot of Sloth is off-archetype
- Pendulum scale and zone management raises pilot error risk
- No combo or meta data to verify conversion
Critical choke points
- Pendulum zone access: the engine needs two Enneacraft Pendulums in scale
- Enneapolis, a single copy, is the field spell the archetype depends on
- The Limited and Semi-Limited hand traps are one-of or two-of, so losing them removes the answer to the opponent's first summon
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Pot of Sloth | a second Enneapolis | Usage shows Enneapolis at a typical 2 copies versus 1 in this list, and Pot of Sloth is off-archetype (Verified usage, Inferred fit) |
| 2 | none (no side deck registered) | a 15-card side deck for matchup-specific answers | Side count is 0, so the deck has no post-side plan in a best-of-3 format (Verified) |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0, legal in OCG with all Limited and Semi-Limited copies at their maximums; Archetype core group of 33 copies, probability 0.9924; Usage typical copies: Enneapolis 2, Enato 3, Enneacraft Reset 2
- Inferred: Engine accessibility from hypergeometric odds and searcher counts; Interaction density from card text; Ceiling and resilience read from text, not boards
- Provisional: Meta power and matchup fit, pending a dated metagame sample
- Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and pilot record are absent no win-rate telemetry for going-first, going-second, or matchups Meta Power is provisional unless a dated metagame sample is supplied no side deck, so post-side performance cannot be assessed
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