Traptrix Deck #756107 — Yu-Gi-Oh! OCG

48 Main, 15 Extra, incl. Traptrix Myrmeleo x3, Gravedigger's Trap Hole x3, Network Trap Hole x3. Created Sep 26, 2026 by YGO Mod.

Deck Traptrix OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 22, 2026
53± 6/ 100
Power Score
Structural 59
Reliability 52
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 48 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Traptrix and Ryzeal Xyz/Link boards (Pinguicula, Duo Drive, Detonator, Allomerus) built after Hole traps and hand traps clear the opponent's interaction and summons.; Traptrix Link/Xyz pressure from Traptrix Atypus, Cularia, Rafflesia and Sera, with Ryzeal Detonator as a removal-backed finisher.
  • Turn 1 (going first): Open a Traptrix or Ryzeal starter, Normal Summon Myrmeleo or Holeutea, then Link or Xyz into Pinguicula or Allomerus while holding Hole traps for the opponent's first summons.
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Ghost Ogre and Ghost Belle to answer the opponent's first board, then use Hole traps and Ryzeal Plasma Hole to clear the set-up.
  • Recovery: Recover Hole Normal Traps and Traptrix monsters from the GY with Holeutea, Dionaea, Pudica and Traptantalizing Tune, and rebuild Traptrix Link monsters.
  • After siding: No sideboard is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-3.

Why it scores here

The deck reliably opens a Traptrix or Ryzeal starter about 70% of the time through its 10-copy archetype core (hypergeometric, going first), but any single named starter such as Myrmeleo is only about 29% per opening hand. Its strongest system feature is interaction density: 14 negation-type and 29 removal-type text hits, a full Hole trap suite, and six hand traps that cover both the opening and the set board. Its Link and Xyz routes give a high ceiling at 2500 to 3000 ATK, but no recorded boards exist, so the median and floor are text-only inference. The score comes from consistency, interaction and resilience at the system level, not from Traptrix being a popular archetype; the 0 side deck count and the absence of tournament or meta data hold it back. The card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 Traptrix core card in 5-card opening hand) ~0.71 across 10 copies; any single 3-copy starter ~0.29 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 22 traps and 26 singletons with several conflicting Normal Summon and Hole-trap dead cards; 6 hand traps reduce dead hands (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from Link/Xyz text such as Atypus, Pinguicula and Duo Drive (Inferred)
D4 Combo Floor & Median Output 45 combo data has 0 scored boards, so median output is unknown; estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple Normal Summon starters (Holeutea, Myrmeleo, Dionaea, Pudica) and 6 hand traps give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion via Traptantalizing Tune, Ryzeal Cross and Pudica search, plus GY revival from Holeutea and Dionaea (Inferred)
D7 End-Board & Interaction Quality 80 14 negation and 29 removal text hits, full Hole suite, and Ryzeal Detonator with an on-activation destroy (Inferred from text)
D8 Going-Second & Board-Breaking Power 72 Ash Blossom, Maxx C, Ghost Ogre and Ghost Belle answer going-second set-ups; Hole traps cover the first summon (Inferred)
D9 Offensive Pressure & Closing Power 68 Ryzeal Detonator 3000, Nibiru 3000, Duo Drive 2500, Pinguicula 2500 give a high closing ceiling (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 55 48 main cards with 22 traps and a 26-singleton spread; compact but trap-heavy with off-archetype Hole and Ryzeal copies (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots with 10 Xyz and 5 Link; several off-theme Xyz (Mereologic, TY-PHON, Eclipse Twins) dilute the Extra Deck (Inferred)
D12 Side Deck Adaptability 20 No side deck registered (Side Deck size 0), so there is no post-side adaptation; no performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share is unavailable (no tournament link); matchup fit has no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 55 Chained Ryzeal and Hole-trap timing with many optional triggers is a moderately high decision load (Inferred)

How the score was computed

Strategy profile: Control primary, 0 secondary profile applied. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: no Side Deck (-3); unrecoverable_choke_point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-5) = 0.80*59.3 + 0.20*52 - 5 = 52.8, rounded to 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ 0.29 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: full Hole trap suite plus six hand traps
  • Link and Xyz closing power at 2500 to 3000 ATK
  • Redundant starters across Normal Summon and hand-trap routes

Weaknesses

  • No side deck, so no adaptation across games
  • Several single-copy Limited cards (Ryzeal Detonator, Ext Ryzeal, Maxx C) raise restriction risk
  • Trap-heavy list with dead-card risk when no Holes are active

Critical choke points

  • Traptrix Myrmeleo and Holeutea (3 copies each) are the main Normal Summon starters; a hand without them loses the Traptrix line
  • Ryzeal Plasma Hole and Ryzeal Detonator are single copies that carry the Ryzeal Xyz plan
Priority Remove Add Reason
1 1 Floodgate Trap Hole 1 Infinite Impermanence (80% archetype inclusion, not in this deck) Adds a flexible card-level answer; the archetype usage data supports it, but the card's legality and fit are unverified against this list
2 1 Mereologic Aggregator 1 Droll & Lock Bird (50% archetype inclusion, not in this deck) Reduces off-theme Extra Deck use; Droll adds a floodgate-style answer that the usage data supports
3 none Register a 15-card side deck Without a side deck the deck cannot adapt in best-of-3 play; this is the largest single structural gap

Evidence & confidence

  • Verified: Legal in OCG: 48 Main, 15 Extra, 0 Side within size rules; Limited copy counts (1 each) and Semi-Limited Ash Blossom (2) are respected; Archetype usage stats: Infinite Impermanence 80%, Droll & Lock Bird 50%
  • Inferred: P(>=1 Traptrix core card in opening hand) ~0.71; Interaction density from text hints (14 negation, 29 removal); Going-second strength from hand traps and Hole traps
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup rates are unknown Meta Power is provisional without a dated metagame sample no side deck registered

More OCG Info

Traptrix

Traptrix Breakdown

 
 

 

 

 

 

 

 
 

 

 
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