Regenesis Deck #755307 — Yu-Gi-Oh! OCG
45 Main, 18 Extra, incl. Metalflame Swordsman x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (45)
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Metal Illusionist x2
- Metalflame Swordsman x3
- Metalzoa X x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Metal Claws Dragon x1
- Regenesis Archfiend x3
- Regenesis Dragon x1
- Regenesis Lord x1
- Regenesis Sage x1
- Regenesis Warrior x1
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x2
- Crossout Designator x1
- Fiendsmith's Tract x1
- Fusion Tag x1
- Incoming Machine! x1
- Regenesis x3
- Regenesis Code x1
- Fiendsmith in Paradise x1
- Fiendsmith Kyrie x1
- Infinite Impermanence x2
- Max Metalmorph x2
- Regenesis Birth x1
Extra Deck (18)
- Azamina x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 100: Numeron Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 97: Draglubion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 45 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Regenesis 2500-stat boards (Regenesis Archfiend, Regenesis Lord, Regenesis Dragon, Regenesis Warrior) converting into high-ATK closers such as Azamina, Red-Eyes Black Fullmetal Dragon, Metalzoa X and Fiendsmith's Rextremende (Inferred, text-only); Fiendsmith Lacrima/Rextremende ATK pressure and Number/Orcust extra-deck threats, all with thin support (Inferred)
- Turn 1 (going first): Regenesis Archfiend or Regenesis Sage from hand via a 2500-stat partner, then Regenesis search and Metalmorph/Mulcharmy draw engines (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom x2, Maxx C, Infinite Impermanence x2) to break the opponent's first line, then Regenesis Sage/Dragon negation and removal (Inferred)
- Recovery: Regenesis and Fiendsmith GY-revival effects plus Mulcharmy draw-on-summon to rebuild hand after a board wipe (Inferred)
- After siding: None: the deck runs no Side Deck, so there is no post-side plan (verified by legality export)
Why it scores here
The deck reliably opens a Regenesis starter: the core group has a ~93% chance of at least one piece in a 5-card opening hand, and 16 searcher-text cards add redundancy (Inferred, hypergeometric). Its interaction layer (five hand traps, ten negation-text cards, and fifteen removal-text cards) gives it real resilience to a first disruption, and its 2500-stat boards and 3000+ ATK closers give it solid closing power. Those strengths are offset by a 14% exact-archetype purity: Fiendsmith, Mulcharmy, Metalmorph and Red-Eyes lines compete for the same slots, and the 18-card Extra Deck is over the 15-card OCG limit. No recorded boards exist, so the ceiling and median are text-only inference. The score comes from consistency, interaction and closing power on the system, not from Regenesis being a popular archetype or from averaging card scores. Because the list is illegal on size, the final score is capped low and the evaluation is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core Regenesis piece in a 5-card opening hand) ~0.93 and P(searcher text) ~0.90, but the engine splits across several sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Several engine cards need a specific partner (2500-stat monster, Metalmorph monster, LIGHT Fiend), so dead hands are likely with 19 singleton slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | No recorded boards; text shows strong multi-step routes from Regenesis Archfiend and Fiendsmith Lacrima into high-ATK boards, with a moderate ceiling (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 52 | With no combo sample, the typical output is estimated well below the ceiling because of the split engines (Inferred, text-only) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Five hand traps, two negation Monsters (Regenesis Sage and Dragon), and multiple independent starter lines give good redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Regenesis and Fiendsmith recursion from GY plus Mulcharmy draw effects restore card economy well (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ten negation-text and fifteen removal-text cards, with Hope Harbinger and Desirae negating across the field, give layered end-board interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Five hand traps (about 0.53 chance of at least one in a 6-card going-second hand) plus Regenesis Lord and Max Metalmorph give a reasonable answer to an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Closers at 3000 to 4000 ATK (Azamina, Red-Eyes Black Fullmetal Dragon, Metalzoa X) with direct and piercing text give strong closing power (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 48 | Main Deck is 45 cards, but only 14.3% are exact-archetype copies, and 29 distinct cards dilute the core engine (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 40 | The 18-card Extra Deck is over the 15-card limit, and several extra-deck cards (Azamina, Orcust, Numeron, Snake-Eyes) have no visible support line (Verified size, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is present, so there is no post-side adaptability at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament data or dated metagame sample; archetype is niche to Regenesis and its usage statistics are the only signal (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multiple engines, Metalmorph chains and Fiendsmith equip lines require many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange (D13 dropped and renormalized over the remaining 95 weight points for the meta-neutral structural score). Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-3); Engine conflicts (-4); Engine compactness (-3). Final formula: Illegal (Extra Deck 18 > 15): theoretical cap applied. Uncapped = 0.80*60 + 0.20*45 + modifiers(-10) = 47; capped at 35. Meta provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Regenesis and searcher density (16 searcher-text cards) gives a high chance of a live starter
- Five hand traps plus negation monsters give good first-disruption resilience
- High-ATK closers (Azamina, Red-Eyes Black Fullmetal, Metalzoa X) and 2500-stat boards give strong closing power
Weaknesses
- Illegal Extra Deck size (18 > 15) with no size correction
- No Side Deck, so no best-of-3 adaptability
- Engines split across Regenesis, Fiendsmith, Mulcharmy, Metalmorph and extra-deck lines; only 14% exact-archetype purity
- Heavy reliance on Limited cards (Fiendsmith Engraver, Lacrima, Maxx C, Crossout Designator) that can be cut by a list change
Critical choke points
- Regenesis Archfiend and Regenesis Lord require a 2500-stat partner on the field; without one the engine stalls
- Fiendsmith lines depend on LIGHT Fiend monsters and specific equips in hand
- Metalmorph lines depend on Max Metalmorph being in hand or GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Two or three Extra Deck cards with no visible support line (for example Dingirsu, Snake-Eyes Doomed Dragon, Relinquished Anima) | Nothing; reduce the Extra Deck to 15 or fewer | Clears the illegal Extra Deck size; the list cannot be scored normally until it is legal |
| 2 | One sub-engine (Fiendsmith or Metalmorph/Red-Eyes) from the Main Deck | Core Regenesis or Mulcharmy consistency cards | Lowers engine conflicts and raises archetype purity above 14% |
| 3 | A few off-archetype tech cards | A 15-card Side Deck of hand traps and negations for the post-side plan | Adds a best-of-3 plan; the deck currently has none |
Evidence & confidence
- Verified: Main Deck 45 cards; Extra Deck 18 cards; legality status Illegal (size); Limited and Semi-Limited copy counts are within legal limits; No Side Deck present; Exact-archetype purity 14.3%; archetype core usage shows 11 of 14 core cards present
- Inferred: Starter access ~0.90 to 0.93 on a 5-card hand (hypergeometric); Interaction density and resilience estimates from card text; Going-first and going-second estimates from hand-trap and starter probabilities; Engine-conflict and choke-point reads from card text and composition
- Provisional: Meta Power is null; no dated metagame sample exists; Matchup fit (D13) is provisional; tournament_context unavailable
- Data gaps: Extra Deck is over the OCG size limit (18 > 15); the score is theoretical No recorded combos; combo ceiling, median and power indices are text-only No tournament link; archetype meta-share and per-pilot match record absent No Side Deck; post-side performance unobservable No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional without a dated metagame sample Deck title is null
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