Fiendsmith Deck #754403 — Yu-Gi-Oh! TCG

54 Main, 16 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Marshmao☆Yummy x3. Created Sep 23, 2026 by YGO Mod.

Deck Fiendsmith TCG

Created by: YGO Mod (20517634)

Created On: 09/23/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
20± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fiendsmith and Yummy Extra Deck Link/Fusion/Synchro boards, with Fiendsmith's Desirae and Fiendsmith's Lacrima as the main boss-level bodies (Inferred from card text; no recorded boards); Interaction-led attrition using the 19 hand-trap and 16 negation-text cards (Inferred)
  • Turn 1 (going first): Open a Yummy or Fiendsmith starter, search with Fiendsmith's Tract or Yummy searchers, and extend into a Link or Synchro monster (Inferred; no recorded lines)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Droll & Lock Bird) to stop the opponent's first summon, then rebuild with Fiendsmith or Yummy monsters (Inferred)
  • Recovery: Recover through Fiendsmith Engraver and Lacrima's GY effects, and Mulcharmy draw effects when the hand is empty (Inferred from text)
  • After siding: Not evaluable: the deck has no side deck (side count 0)

Why it scores here

The deck is Illegal: four cards exceed their copy limits (including a Forbidden Reprodocus) and the Extra Deck holds 16 cards against a 15-card cap, so it does not receive a normal contextual score and is capped at 20 as a theoretical, structural-only read. Its archetype purity is low (11.4% exact Fiendsmith names, with 18 Yummy and 6 Mulcharmy copies plus 27 generic cards), so the engine is split across several sub-archetypes rather than one coherent plan. The strongest part of the system is interaction: 19 hand traps and 16 negation-text cards give high going-second disruption, but no recorded boards exist, so combo ceiling and median output are text-only inference and score in the 35–40 range. Popularity and archetype usage stats confirm the list is a real, accessible build but did not add points, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 archetype-core card in opening 5) ≈ 0.76; the exact Fiendsmith engine is thin at 8 copies and P(≥1 3-copy starter) ≈ 0.26 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 19 hand traps and 10 searchers give many dead or conflicting hands, with 27 distinct main cards and split sub-archetypes (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is read from Fiendsmith Engraver, Lacrima and Desirae text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is not measurable; text suggests a mid-level floor (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps and negation text give several independent ways to answer one interruption, but the engine rebuild is narrow (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion exists via Engraver, Lacrima and Mulcharmy draws, but no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 60 16 negation and 18 removal-text cards with layered hand traps give broad interaction quality (Inferred from text)
D8 Going-Second & Board-Breaking Power 62 Going-second six-card hand gives P(≥1 hand trap) ≈ 0.94 and strong removal and negation coverage (Inferred)
D9 Offensive Pressure & Closing Power 50 Desirae (2800 ATK) and Lacrima (2400 ATK) provide closing bodies, but no boards show conversion (Inferred)
D10 Main Deck Efficiency & Flexibility 40 54 main cards across 27 distinct names with heavy off-archetype spread and 4 over-limit copies (Verified)
D11 Extra Deck Efficiency & Coverage 35 16 Extra Deck cards exceed the 15-card limit; 10 Link monsters and several flex Links reduce efficiency (Verified)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype sequencing and many hand-trap timings make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list (-15); Banlist exposure (-8). Final formula: Structural 45 with Toolbox weights; 0.80*45 + 0.20*35 = 43 before modifiers; Illegal cap applied via modifiers to 20 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 19 hand traps and 16 negation-text cards give strong going-second disruption
  • Layered interaction with Ash Blossom, Ghost Belle, Effect Veiler and Droll & Lock Bird
  • Fiendsmith Desirae and Lacrima give strong closing bodies

Weaknesses

  • Illegal list: copy-limit and Extra Deck size violations
  • Very low exact-archetype purity (11.4%) with a split Yummy/Mulcharmy/Fiendsmith engine
  • No recorded boards, so the combo ceiling and median are unknown
  • No side deck

Critical choke points

  • Fiendsmith Engraver and Lacrima as the sole engine enablers
  • Limited-status copies of Marshmao, Engraver and Tract constrain legal builds
Priority Remove Add Reason
1 Reprodocus and the excess copies of Marshmao☆Yummy, Ash Blossom and Fiendsmith Engraver Legal-copy replacements that keep the same roles The list must be legal before any contextual score is meaningful
2 One Extra Deck Link monster Remove to reach 15 Extra Deck cards Fixes the Extra Deck size violation
3 Off-archetype generic cards More Fiendsmith or Yummy engine pieces Raises purity and starter consistency

Evidence & confidence

  • Verified: Four copy-limit violations (Marshmao, Ash Blossom, Engraver, Reprodocus); Extra Deck of 16 exceeds the 15 cap; Exact-name archetype purity 11.4%; Main 54 / Extra 16 / Side 0 counts
  • Inferred: Starter consistency ≈ 0.76 for the archetype core; Going-second hand-trap coverage ≈ 0.94; Interaction-led plan and ceiling read from card text
  • Provisional: Meta and matchup fit (D13) without a dated sample
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and match record are absent No win-rate telemetry exists for this deck Meta power is provisional without a dated metagame sample

More TCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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