Infernoid Deck #753225 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Infernoid Devyaty x3, Infernoid Sjette x3, Infernoid Decatron x3. Created Sep 20, 2026 by YGO Mod.

Deck Infernoid OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 50
Reliability 35
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.5
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Extra-Deck Fusion/Link
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Infernoid Extra Deck boards (Infernoid Tierra, Infernoid Flood, Infernoid Evil) backed by Infernoid Devyaty/Onuncu pressure; Azamina and Sinful Spoils fusion pressure, but the Forbidden copies make it non-functional as listed
  • Turn 1 (going first): Excavate with Monster Gate (illegal at 3 copies) or Reasoning into an Infernoid, then banish Infernoids from hand/GY to Special Summon Devyaty/Onuncu and build a fusion board
  • Turn 2 (going second): Void Breach/Void Imagination lines and Infernoid Tierra/Flood as interaction; no hand traps or side-deck reinforcement
  • Recovery: Void Reignition and Void Breach refill from hand/GY; Infernoid Evil recursion via banish effects
  • After siding: None: side deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck is an Infernoid build whose core is reasonably accessible: the archetype core group has P(at least one in a 5-card opening hand) of about 0.82, and the three-copy starters have about 0.23 per-card odds in hand, which is plausible for a summon-heavy engine but leaves real brick risk. Its Extra Deck (Tierra, Flood, Evil, Onuncu-linked boards) gives it a credible end-board and a strong interaction read from negation and removal text, which lifts the interaction and closing dimensions. However, the list is Illegal: three Forbidden cards and two over-limit Limited cards cannot be played as built, so the score is capped and reported as theoretical/structural only. No recorded combos, no tournament data, and no side deck mean the median output, going-second plan and adaptability are unmeasured and scored from text only. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of a 3-copy starter in 5 cards) = 0.233; archetype-core P(at least one Infernoid in hand5) = 0.824; engine needs 2-3 banished Infernoids (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 16x1, 4x2, 12x3; 13 searcher-text cards help, but many Spells are non-engine (Inferred)
D3 Combo Conversion & Ceiling 45 combos_evidence is empty (0 parseable boards); ceiling read from text only: Tierra/Flood/Evil boards (Inferred)
D4 Combo Floor & Median Output 40 No median_power_index available; floor is unmeasured and likely low given the Forbidden and over-limit cards (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Two or more independent starters via Devyaty, Onuncu, Piaty, Sjette; recursion from Void cards (Inferred)
D6 Resource Economy, Recovery & Grind 50 Resource signature not available; Void Reignition and Void Breach give some recovery (Inferred)
D7 End-Board & Interaction Quality 55 interaction role tags: 11 negation-text and 27 removal-text cards; Infernoid Flood negates summons (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second combo split unavailable; no hand traps or floodgates (role_tag_counts 0) (Inferred)
D9 Offensive Pressure & Closing Power 55 Attack profile led by Tierra 3400/3600 and Onuncu 3000/3000 is high on paper; direct closing is text-based (Inferred)
D10 Main Deck Efficiency & Flexibility 60 60 main cards with the 40-60 OCG size rule met; 32 distinct main cards and low garnet burden (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck of 15 is full: 6 Fusion and 9 Link; two Azamina/Reprodocus slots are illegal (Verified)
D12 Side Deck Adaptability 20 Side deck is empty (side_count 0), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample and no tournament link; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step summon chains with banish costs and many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 49.5, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural(49.5) + 0.20*TournamentReliability(35) + ContextModifiers(-12) = 34.6, rounded to 35; Meta provisional; theoretical/structural-only because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is accessible: P(at least one Infernoid in hand5) about 0.82
  • Strong Extra Deck end-boards (Infernoid Tierra, Infernoid Flood) with negation and removal text
  • Main Deck size (60) and distinct-card count (32) are compact and coherent for the Infernoid engine

Weaknesses

  • Illegal as listed: 3 Forbidden cards and 2 over-limit Limited cards
  • No side deck, so there is no post-side adaptation and no answer to a hostile matchup
  • Summon engine depends on banishing 2-3 Infernoids from hand/GY, which creates brick and conflict risk
  • No recorded combos, no tournament data, no win-rate telemetry, so the median and floor are unmeasured

Critical choke points

  • Infernoid summon requires 2-3 Infernoids in hand or GY; a hand without them has no starter
  • Monster Gate and Reasoning are both over the copy limit, so the excavate route is not legal as built
  • Extra Deck depends on fusion/link materials that the illegal Forbidden cards would otherwise replace
Priority Remove Add Reason
1 Azamina Ilia Silvia, Reprodocus, Original Sinful Spoils - Snake-Eye Legal replacements from the OCG pool (Extra Deck or Main slots) These three cards are Forbidden in OCG; the deck cannot be played legally while they remain
2 2 copies of Monster Gate and 2 copies of Reasoning Unlimited-status Infernoid support or other non-restricted staples Both are Limited (1 copy legal); running 3 of each is over the copy limit
3 None A side deck of up to 15 cards Side deck is empty; a side deck would supply the post-side plan and matchup coverage that the rubric currently scores as 20

Evidence & confidence

  • Verified: Legality: Illegal; 5 violations (2 over copy limit, 3 Forbidden); Main 60, Extra 15, Side 0; OCG size rule met for Main and Extra; Archetype purity 38.7% exact-name; Infernoid present in 29 copies; Usage stats: 10 of 15 core cards present (66.7%)
  • Observed: No observed combo boards (combos_evidence is empty)
  • Inferred: Opening-hand consistency from hypergeometric odds (0.23 per 3-copy starter; 0.82 archetype-core); Interaction density from text role tags (11 negation, 27 removal); Going-first and going-second power from text-only reasoning
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN for going-first/second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; archetype detection relies on the Infernoid archetype field Side deck is empty, so post-side behaviour cannot be evaluated

More OCG Info

Infernoid

Infernoid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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