T.G. Deck #752805 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Miscellaneousaurus x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 20, 2026 by YGO Mod.

Deck T.G. OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
32± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from T.G. Blade Blaster and T.G. Glaive Blaster, supported by Stardust Dragon and Chaos Angel (Inferred from card text and Extra Deck composition); Stardust Dragon and Chaos Angel boards via Synchro Summons (Inferred)
  • Turn 1 (going first): Open on a T.G. starter or Ash Blossom-protected Tuner, then Synchro into a T.G. boss. Only about 27% of going-first hands contain any given 3-copy card (Inferred)
  • Turn 2 (going second): Hold hand traps (14 in the Main Deck, about 86% chance of at least one in a 6-card hand) to negate the opponent's first summon or effect, then Synchro through the gap (Inferred)
  • Recovery: T.G. Rocket Salamander, T.G. Booster Raptor and T.G. Warwolf recursion from the GY, plus Mulcharmy draw effects (Inferred from card text; no sequencing evidence supplied)
  • After siding: Not evaluable: the deck runs 0 Side Deck cards

Why it scores here

This list is Illegal in OCG: it runs three Miscellaneousaurus against a limit of one, three Forbidden cards (Original Sinful Spoils - Snake-Eye, Crystal Wing Synchro Dragon, Baronne de Fleur), and 18 Extra Deck cards against a maximum of 15, so it is scored as a theoretical, structural-only read and capped low. Its interaction is the strongest part of the system: about 15 negation texts and 14 hand traps give a reasonable going-second answer density, but several of those cards are Limited and the list would need to change to play them legally. Starter access is the weak point: a 3-copy card appears in only about 27% of going-first opening hands, and the T.G. core is only 23% exact-name pure, so many hands will be functional-looking but disconnected. Popularity and the archetype usage statistics confirm that a T.G. shell is real and accessible, and they earned no points by themselves. Scores were built from the 14 dimensions and Midrange weights, not from averaging the individual card scores, and the lack of recorded boards, a side deck, and any tournament data keeps the confidence low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 3-copy card in 5-card opening hand) = 0.27; archetype core group P(>=1 in hand) = 0.58 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 14 hand traps and 18 tech cards in the Main Deck create dead draws on many hands; 19 singleton cards with low archetype purity (Inferred)
D3 Combo Conversion & Ceiling 40 combos_evidence is empty, so ceiling is a text-only read of T.G. Synchro payoffs (Inferred)
D4 Combo Floor & Median Output 40 No parseable boards, so floor and median output cannot be measured; the estimate is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple negation effects and several recursion texts give some route redundancy after disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 50 T.G. GY recursion and Mulcharmy draw effects provide some regrowth and card flow (Inferred from card text)
D7 End-Board & Interaction Quality 60 About 15 negation texts and 14 hand traps, several Limited or Semi-Limited, give dense interaction (Inferred from card text and role flags)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is about 86% (Inferred); Lightning Storm and Heavy Storm add board-breaking reach (Verified card text)
D9 Offensive Pressure & Closing Power 60 Stardust Dragon, Chaos Angel and T.G. Glaive Blaster provide high ATK endboard options (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 52 Main Deck cards with 31 distinct cards and exact archetype purity 22.9% indicate low coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is 18 cards, 3 over the limit, with mixed Synchro, Fusion and Forbidden inclusions (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty, so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; archetype usage only confirms accessibility (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro chains and hand-trap timing require many decision points (Inferred from card text)

How the score was computed

Strategy profile: Midrange primary; Stun is a context label only and no weights were blended. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); Extra Deck overflow (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal cap applied, theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage for going second (Inferred)
  • High ATK Synchro endboards (Stardust Dragon, Chaos Angel, T.G. Glaive Blaster) (Verified stats)
  • Real and accessible archetype shell with a 58% core presence (Verified usage stat)

Weaknesses

  • Illegal in OCG: copy-limit, Forbidden and Extra Deck size violations (Verified)
  • Low archetype purity and 19 singleton cards reduce engine coherence (Verified composition)
  • No Side Deck, so no post-side adaptation (Verified)
  • Starter odds are low for any single 3-copy card (Inferred)

Critical choke points

  • Any Synchro Summon depends on a Tuner plus non-Tuner in hand, and the list has many single-copy Tuners (Inferred)
  • Extra Deck overflow means at least three Extra Deck cards must be removed before the list is legal (Verified)
Priority Remove Add Reason
1 Original Sinful Spoils - Snake-Eye, Crystal Wing Synchro Dragon, Baronne de Fleur Legal Synchro or hand-trap replacements from the T.G. or Stardust core Forbidden cards must leave the list before any power read is meaningful
2 Two Miscellaneousaurus copies and at least three Extra Deck cards One Miscellaneousaurus and legal Extra Deck fillers within the 15-card limit Clears the copy-limit and Extra Deck violations
3 Off-archetype singleton tech cards Additional T.G. monsters or a 15-card Side Deck Raises archetype purity and gives the deck a post-side plan

Evidence & confidence

  • Verified: Illegal status: Forbidden copies, Limited overage and Extra Deck 18 > 15; Archetype exact-name purity 22.9%; Side Deck count is 0
  • Inferred: Starter access probabilities (0.27 going first, 0.86 hand-trap coverage going second); Strategy classification as Midrange with Stun/Toolbox secondary reads; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second and matchup results unknown Meta Power is provisional without a dated metagame sample No Side Deck; post-side performance cannot be assessed No guides attached for the T.G. archetype

More OCG Info

T.G.

T.G. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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