Mikanko Deck #752547 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (55)
- Black Chaos x1
- Detonating Kuriboh x1
- Dogoran, the Mad Flame Kaiju x1
- Droll & Lock Bird x1
- Griffoh x3
- Ha-Re the Sword Mikanko x1
- Hu-Li the Jewel Mikanko x2
- Jizukiru, the Star Destroying Kaiju x1
- Kuriboh - Multiply! x2
- Maxx "C" x1
- Mulcharmy Fuwalos x1
- Mulcharmy Purulia x1
- Ni-Ni the Mirror Mikanko x1
- Sanaki the Mikanko Devotee x1
- Skull Archfiend of Chaos x1
- Thunder King, the Lightningstrike Kaiju x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ohime the Manifested Mikanko x3
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x1
- Angelica's Angelic Ring x1
- Double-Edged Sword x1
- Forbidden Crown x2
- Interrupted Kaiju Slumber x2
- Light and Darkness Ritual x1
- Mikanko Dance - Mayowashidori x1
- Mikanko Fire Dance x1
- Mikanko Kagura x1
- Mikanko Shinbu - Noble Twins x3
- Mikanko Water Arabesque x3
- Ragged Records of Rites x1
- The Great Mikanko Ceremony x1
- Triple Tactics Thrust x2
- Mikanko Rivalry x1
- Mikanko Spiritwalk x1
- Mind Mirror Force x3
- Mind Shuffle x1
- Red Reboot x1
Extra Deck (15)
- Cyberse Contract Witch x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Baronne de Fleur x1
- Herald of the Arc Light x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Spark Dragon x1
- Golden Cloud Beast - Malong x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- The Phantom Knights of Break Sword x1
- Uzuhime the Manifested Mikanko x2
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.6 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Mikanko equip-chain board presence converting into Ritual, Xyz, Synchro and Link bosses such as Black Chaos, Black Luster Soldier, Magician of Dark Chaos and Uzuhime (Inferred from card text; no recorded boards).; Kaiju summons (Thunder King, Jizukiru, Dogoran) and the Light and Darkness Ritual boss chain (Inferred from card text).
- Turn 1 (going first): Open a Mikanko starter (Ohime, Hu-Li, Ha-Re, Water Arabesque, Shinbu) to equip-chain a Mikanko monster into a Ritual or Extra Deck boss, with hand traps held as backup (Inferred).
- Turn 2 (going second): Hold Ash Blossom, Red Reboot, Maxx C, Droll and Lock Bird and Kuriboh to answer the opponent's first board, then land a Ritual or Extra boss (Inferred).
- Recovery: Recursion through Mikanko Spiritwalk, Shinbu, The Great Mikanko Ceremony and Light and Darkness Ritual graveyard effects (Inferred).
- After siding: No side deck is supplied (side_count 0), so no post-side plan can be assessed.
Why it scores here
This is an illegal list, so the 32 is a capped, structural-only read and not a normal Final Contextual score. The deck reliably opens a Mikanko starter (archetype core P(>=1 in a 5-card hand) about 0.94) and has dense interaction from five hand traps, Mind Mirror Force and removal text. Its engine is diluted, however: exact-archetype purity is only 31.4%, with 48 off-archetype copies across 70 slots. Its closing power rests on Ritual and Extra Deck bosses whose lines are inferred from card text, since no recorded boards exist. The list has no side deck, no tournament link and no dated meta sample, so going-second and matchup scores are provisional. Usage statistics confirm the list is real, but they earned no points, and individual card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Mikanko core card in 5) about 0.94 across 23 copies; each 3-copy starter about 0.25 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Full-brick proxy about 0.06; 14 zero-level spells and a 5-card Light and Darkness Ritual splash raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling inferred from Black Chaos, Magician of Dark Chaos, Black Luster Soldier and Divine Arsenal text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded median power index; the floor is text-only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three Kuriboh, five hand traps and several Mikanko equip-recursion routes give partial redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion via Shinbu, Spiritwalk, Ceremony and Light and Darkness Ritual graveyard effects; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Five hand traps plus Mind Mirror Force and 21 removal-text cards give dense interaction (Inferred from semantic text) |
| D8 | Going-Second & Board-Breaking Power | 60 | P(>=1 of 5 hand traps in a 6-card going-second hand) about 0.45; Kaiju and Ritual bosses provide board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss stats: Magician of Dark Chaos 2800 ATK, Black Luster Soldier 3000, Thunder King 3300, Jizukiru 3300 (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main Deck cards, 39 distinct; 31.4% exact-archetype purity dilutes engine density (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck slots with 5 Xyz, 5 Link and 5 Synchro, but one Forbidden card occupies a slot (Verified) |
| D12 | Side Deck Adaptability | 5 | No side deck (0 cards), so no post-side plan can be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Mikanko equip chains and Ritual tribute mechanics raise error load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48.6, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); empty_side_deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-15) = 31.9, rounded to 32; Meta provisional. Illegal list, so the score is capped and theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction package: Mind Mirror Force, Red Reboot, Ash Blossom, Maxx C, Droll and Lock Bird and Kuriboh (Verified card text; consistency Inferred)
- Archetype core is consistent: 23 Mikanko-named copies with P(>=1 in a 5-card hand) about 0.94 (Inferred)
- Xyz, Synchro and Link Extra Deck options give some route redundancy (Inferred)
Weaknesses
- Exact-archetype purity is only 31.4%: 48 of 70 cards are off-archetype, diluting the engine
- Illegal: Baronne de Fleur (Forbidden) occupies an Extra Deck slot
- No side deck and therefore no post-side adaptability
- No recorded combos, so floor and ceiling are text-only estimates
Critical choke points
- Ritual boss chain depends on Light and Darkness Ritual and Mikanko Kagura access from hand, deck or graveyard (Inferred)
- The illegal Forbidden card must be removed before the list can receive a normal score
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Baronne de Fleur | a legal Extra Deck monster that fits the Mikanko route | The list is illegal; it must be repaired before a normal score applies. |
| 2 | one or two off-archetype staples | a 15-card side deck | Adds post-side adaptability; D12 is 5 with no side deck. |
Evidence & confidence
- Verified: Legality: Baronne de Fleur is Forbidden with 1 copy run, so the deck is Illegal; Main 55 and Extra 15 are within OCG size rules; Side 0; Archetype core: 23 Mikanko-named copies; exact-name purity 31.4%; Usage: 15 of 19 core cards present (78.9%)
- Inferred: Hypergeometric P(>=1 archetype core card in a 5-card hand) = 0.94; Interaction density from text: 5 hand traps, 12 negation texts; Consistency and brick estimates; Scores for D1-D11 and D14 from card text
- Provisional: Meta Power (no dated sample); D13 matchup and format fit; D12 side-deck adaptability
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN; going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Illegal list (Forbidden card): score capped No side deck supplied
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