Mikanko Deck #752547 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
32± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.6
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Mikanko equip-chain board presence converting into Ritual, Xyz, Synchro and Link bosses such as Black Chaos, Black Luster Soldier, Magician of Dark Chaos and Uzuhime (Inferred from card text; no recorded boards).; Kaiju summons (Thunder King, Jizukiru, Dogoran) and the Light and Darkness Ritual boss chain (Inferred from card text).
  • Turn 1 (going first): Open a Mikanko starter (Ohime, Hu-Li, Ha-Re, Water Arabesque, Shinbu) to equip-chain a Mikanko monster into a Ritual or Extra Deck boss, with hand traps held as backup (Inferred).
  • Turn 2 (going second): Hold Ash Blossom, Red Reboot, Maxx C, Droll and Lock Bird and Kuriboh to answer the opponent's first board, then land a Ritual or Extra boss (Inferred).
  • Recovery: Recursion through Mikanko Spiritwalk, Shinbu, The Great Mikanko Ceremony and Light and Darkness Ritual graveyard effects (Inferred).
  • After siding: No side deck is supplied (side_count 0), so no post-side plan can be assessed.

Why it scores here

This is an illegal list, so the 32 is a capped, structural-only read and not a normal Final Contextual score. The deck reliably opens a Mikanko starter (archetype core P(>=1 in a 5-card hand) about 0.94) and has dense interaction from five hand traps, Mind Mirror Force and removal text. Its engine is diluted, however: exact-archetype purity is only 31.4%, with 48 off-archetype copies across 70 slots. Its closing power rests on Ritual and Extra Deck bosses whose lines are inferred from card text, since no recorded boards exist. The list has no side deck, no tournament link and no dated meta sample, so going-second and matchup scores are provisional. Usage statistics confirm the list is real, but they earned no points, and individual card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Mikanko core card in 5) about 0.94 across 23 copies; each 3-copy starter about 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Full-brick proxy about 0.06; 14 zero-level spells and a 5-card Light and Darkness Ritual splash raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from Black Chaos, Magician of Dark Chaos, Black Luster Soldier and Divine Arsenal text (Inferred)
D4 Combo Floor & Median Output 40 No recorded median power index; the floor is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three Kuriboh, five hand traps and several Mikanko equip-recursion routes give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion via Shinbu, Spiritwalk, Ceremony and Light and Darkness Ritual graveyard effects; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 Five hand traps plus Mind Mirror Force and 21 removal-text cards give dense interaction (Inferred from semantic text)
D8 Going-Second & Board-Breaking Power 60 P(>=1 of 5 hand traps in a 6-card going-second hand) about 0.45; Kaiju and Ritual bosses provide board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss stats: Magician of Dark Chaos 2800 ATK, Black Luster Soldier 3000, Thunder King 3300, Jizukiru 3300 (Verified)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards, 39 distinct; 31.4% exact-archetype purity dilutes engine density (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots with 5 Xyz, 5 Link and 5 Synchro, but one Forbidden card occupies a slot (Verified)
D12 Side Deck Adaptability 5 No side deck (0 cards), so no post-side plan can be assessed (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Mikanko equip chains and Ritual tribute mechanics raise error load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48.6, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); empty_side_deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-15) = 31.9, rounded to 32; Meta provisional. Illegal list, so the score is capped and theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: Mind Mirror Force, Red Reboot, Ash Blossom, Maxx C, Droll and Lock Bird and Kuriboh (Verified card text; consistency Inferred)
  • Archetype core is consistent: 23 Mikanko-named copies with P(>=1 in a 5-card hand) about 0.94 (Inferred)
  • Xyz, Synchro and Link Extra Deck options give some route redundancy (Inferred)

Weaknesses

  • Exact-archetype purity is only 31.4%: 48 of 70 cards are off-archetype, diluting the engine
  • Illegal: Baronne de Fleur (Forbidden) occupies an Extra Deck slot
  • No side deck and therefore no post-side adaptability
  • No recorded combos, so floor and ceiling are text-only estimates

Critical choke points

  • Ritual boss chain depends on Light and Darkness Ritual and Mikanko Kagura access from hand, deck or graveyard (Inferred)
  • The illegal Forbidden card must be removed before the list can receive a normal score
Priority Remove Add Reason
1 Baronne de Fleur a legal Extra Deck monster that fits the Mikanko route The list is illegal; it must be repaired before a normal score applies.
2 one or two off-archetype staples a 15-card side deck Adds post-side adaptability; D12 is 5 with no side deck.

Evidence & confidence

  • Verified: Legality: Baronne de Fleur is Forbidden with 1 copy run, so the deck is Illegal; Main 55 and Extra 15 are within OCG size rules; Side 0; Archetype core: 23 Mikanko-named copies; exact-name purity 31.4%; Usage: 15 of 19 core cards present (78.9%)
  • Inferred: Hypergeometric P(>=1 archetype core card in a 5-card hand) = 0.94; Interaction density from text: 5 hand traps, 12 negation texts; Consistency and brick estimates; Scores for D1-D11 and D14 from card text
  • Provisional: Meta Power (no dated sample); D13 matchup and format fit; D12 side-deck adaptability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN; going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Illegal list (Forbidden card): score capped No side deck supplied

More OCG Info

Mikanko

Mikanko Breakdown

 
 

 

 

 

 

 

 
 

 

 
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