Mikanko Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Ha-Re the Sword Mikanko
Ha-Re the Sword Mikanko
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

Hu-Li the Jewel Mikanko
Hu-Li the Jewel Mikanko
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Sanaki the Mikanko Devotee
Sanaki the Mikanko Devotee
Sanaki the Mikanko Devotee
EARTH 3
Sanaki the Mikanko Devotee
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Mikanko" card you control; return it to the hand. If either player equips an Equip Card(s) to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.

Ohime the Manifested Mikanko
Ohime the Manifested Mikanko
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Angelica's Angelic Ring
Angelica's Angelic Ring
Angelica's Angelic Ring
Spell Equip
Angelica's Angelic Ring

    Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Double-Edged Sword
      Double-Edged Sword
      Double-Edged Sword
      Spell Equip
      Double-Edged Sword

        You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Mikanko Dance - Mayowashidori
          Mikanko Dance - Mayowashidori
          Mikanko Dance - Mayowashidori
          Spell Equip
          Mikanko Dance - Mayowashidori

            The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

            Mikanko Divine Dance - Futahashira no Uzu no Miko
            Mikanko Divine Dance - Futahashira no Uzu no Miko
            Mikanko Divine Dance - Futahashira no Uzu no Miko
            Spell Normal
            Mikanko Divine Dance - Futahashira no Uzu no Miko

              You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters, also send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Divine Dance - Futahashira no Uzu no Miko", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Divine Dance - Futahashira no Uzu no Miko". You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Divine Dance - Futahashira no Uzu no Miko" effect per turn, and only once that turn.

              Mikanko Fire Dance
              Mikanko Fire Dance
              Mikanko Fire Dance
              Spell Equip
              Mikanko Fire Dance

                Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

                Mikanko Reflection Rondo
                Mikanko Reflection Rondo
                Mikanko Reflection Rondo
                Spell Equip
                Mikanko Reflection Rondo

                  Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.

                  Mikanko Water Arabesque
                  Mikanko Water Arabesque
                  Mikanko Water Arabesque
                  Spell Equip
                  Mikanko Water Arabesque

                    The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                    Preparation of Rites
                    Preparation of Rites
                    Preparation of Rites
                    Spell Normal
                    Preparation of Rites

                      Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                      The Great Mikanko Ceremony
                      The Great Mikanko Ceremony
                      The Great Mikanko Ceremony
                      Spell Quick
                      The Great Mikanko Ceremony

                        Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

                        Mikanko Rivalry
                        Mikanko Rivalry
                        Mikanko Rivalry
                        Trap Normal
                        Mikanko Rivalry

                          If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.

                          Mikanko Spiritwalk
                          Mikanko Spiritwalk
                          Mikanko Spiritwalk
                          Trap Normal
                          Mikanko Spiritwalk

                            Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

                            There Can Be Only One
                            There Can Be Only One
                            There Can Be Only One
                            Trap Continuous
                            There Can Be Only One

                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                              Extra Deck

                              Garura, Wings of Resonant Life
                              Garura, Wings of Resonant Life
                              Garura, Wings of Resonant Life
                              DARK 6
                              Garura, Wings of Resonant Life
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                              S:P Little Knight
                              S:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              Salamangreat Almiraj
                              Salamangreat Almiraj
                              Salamangreat Almiraj
                              FIRE
                              Salamangreat Almiraj
                              • ATK:

                              • 0

                              • LINK-1

                              Link Arrow:

                              Bottom-Right


                              1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                              Tag(s):

                              Super Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                              Uzuhime the Manifested Mikanko
                              Uzuhime the Manifested Mikanko
                              Uzuhime the Manifested Mikanko
                              LIGHT
                              Uzuhime the Manifested Mikanko
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              2 Level 3 "Mikanko" monsters If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks, at the end of the Damage Step: You can detach 1 material from this card; it can make another attack in a row.

                              Main: 54 Extra: 15

                              3 cardDoom-Z Five - Amalthe 3 cardDoom-Z Five - Amalthe
                              Doom-Z Five - Amalthe
                              DARK 4
                              Doom-Z Five - Amalthe
                              • ATK:

                              • 1600

                              • DEF:

                              • 1200


                              If this card is Normal or Special Summoned, or destroyed by card effect: You can add 1 "Doom-Z" monster from your Deck to your hand, except "Doom-Z Five - Amalthe". While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card, also all cards equipped to it, to that monster. You can only use each effect of "Doom-Z Five - Amalthe" once per turn.


                              3 cardDoom-Z Seven - Elara 3 cardDoom-Z Seven - Elara
                              Doom-Z Seven - Elara
                              DARK 4
                              Doom-Z Seven - Elara
                              • ATK:

                              • 1400

                              • DEF:

                              • 1200


                              If this card is Normal or Special Summoned, or destroyed by card effect: You can Set 1 "Doom-Z" Spell/Trap from your Deck. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card, also all cards equipped to it, to that monster. You can only use each effect of "Doom-Z Seven - Elara" once per turn.


                              2 cardDoom-Z Zero - Drastia 2 cardDoom-Z Zero - Drastia
                              Doom-Z Zero - Drastia
                              DARK 8
                              Doom-Z Zero - Drastia
                              • ATK:

                              • 2400

                              • DEF:

                              • 1500


                              You can target 1 "Doom-Z" card you control; destroy it, and if you do, Special Summon this card from your hand, then you can equip 1 Equip Spell from your Deck to it. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card, also all cards equipped to it, to that monster. You can only use each effect of "Doom-Z Zero - Drastia" once per turn.


                              3 cardHa-Re the Sword Mikanko 3 cardHa-Re the Sword Mikanko
                              Ha-Re the Sword Mikanko
                              FIRE 3
                              Ha-Re the Sword Mikanko
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                              1 cardHu-Li the Jewel Mikanko 1 cardHu-Li the Jewel Mikanko
                              Hu-Li the Jewel Mikanko
                              WIND 3
                              Hu-Li the Jewel Mikanko
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                              3 cardMedius the Pure 3 cardMedius the Pure
                              Medius the Pure
                              DARK 4
                              Medius the Pure
                              • ATK:

                              • 1800

                              • DEF:

                              • 1800


                              If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


                              2 cardPower Patron Machine Doom-Z 2 cardPower Patron Machine Doom-Z
                              Power Patron Machine Doom-Z
                              WIND 1
                              Power Patron Machine Doom-Z
                              • ATK:

                              • 300

                              • DEF:

                              • 200


                              You cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only use each of the following effects of "Power Patron Machine Doom-Z" once per turn. You can target 1 other Effect Monster you control; Special Summon from your Extra Deck, 1 "Doom-Z" Xyz Monster or "Jupiter the Power Patron of Destruction" with a Rank equal to the Level of that monster you control, by using it as material (this is treated as an Xyz Summon), and if you do, equip this card you control to it. If this card is destroyed: You can add 1 "Doom-Z" card from your Deck to your hand.


                              2 cardOhime the Manifested Mikanko 2 cardOhime the Manifested Mikanko
                              Ohime the Manifested Mikanko
                              LIGHT 6
                              Ohime the Manifested Mikanko
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                              1 cardAngelica's Angelic Ring 1 cardAngelica's Angelic Ring
                              Angelica's Angelic Ring
                              Spell Equip
                              Angelica's Angelic Ring

                                Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                                1 cardArchfiend's Staff of Despair 1 cardArchfiend's Staff of Despair
                                Archfiend's Staff of Despair
                                Spell Equip
                                Archfiend's Staff of Despair

                                  Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.


                                  1 cardD.D.R. - Different Dimension Reincarnation 1 cardD.D.R. - Different Dimension Reincarnation
                                  D.D.R. - Different Dimension Reincarnation
                                  Spell Equip
                                  D.D.R. - Different Dimension Reincarnation

                                    Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


                                    2 cardDoom-Z Command "D.O.O.M.D.U.R.G." 2 cardDoom-Z Command "D.O.O.M.D.U.R.G."
                                    Doom-Z Command "D.O.O.M.D.U.R.G."
                                    Spell Equip
                                    Doom-Z Command "D.O.O.M.D.U.R.G."

                                      Once per turn, during the Standby Phase: Inflict 500 damage to the equipped monster's controller. A "Doom-Z" monster equipped with this card, or a WIND Machine Xyz Monster that has it as material, gains these effects. ● Your opponent cannot target this card with card effects. ● Once per turn (Quick Effect): You can destroy 1 other face-up card you control, also, until the end of this turn, this card gains ATK equal to its own Level/Rank x 100, it can attack directly, also if it battles, destroy it at the end of the Damage Step.


                                      2 cardDoom-Z Raider 2 cardDoom-Z Raider
                                      Doom-Z Raider
                                      Spell Continuous
                                      Doom-Z Raider

                                        During your Main Phase: You can destroy 1 other "Doom-Z" card in your hand or face-up field, then add to your hand, or Special Summon, 1 "Doom-Z" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is destroyed by card effect: You can target 1 face-up monster on the field; destroy it. You can only use 1 "Doom-Z Raider" effect per turn, and only once that turn.


                                        1 cardDouble-Edged Sword 1 cardDouble-Edged Sword
                                        Double-Edged Sword
                                        Spell Equip
                                        Double-Edged Sword

                                          You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


                                          1 cardDragon Nails 1 cardDragon Nails
                                          Dragon Nails
                                          Spell Equip
                                          Dragon Nails

                                            Equip only to a DARK monster. It gains 600 ATK, also it cannot be destroyed by your opponent's card effects. If this card is sent to the GY because the equipped monster was destroyed by battle and sent to the GY: You can Special Summon that monster, and if you do, equip this card to it, but banish this card when it leaves the field. You can only use this effect of "Dragon Nails" once per turn.


                                            1 cardGravity Blaster 1 cardGravity Blaster
                                            Gravity Blaster
                                            Spell Equip
                                            Gravity Blaster

                                              Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only.


                                              3 cardLimiter Removal 3 cardLimiter Removal
                                              Limiter Removal
                                              Spell Quick
                                              Limiter Removal

                                                Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                                                2 cardMage Power
                                                2 cardMage Power
                                                Mage Power
                                                Spell Equip
                                                Mage Power

                                                  The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


                                                  2 cardMegamorph 2 cardMegamorph
                                                  Megamorph
                                                  Spell Equip
                                                  Megamorph

                                                    While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                                                    1 cardMetalsilver Armor
                                                    1 cardMetalsilver Armor
                                                    Metalsilver Armor
                                                    Spell Equip
                                                    Metalsilver Armor

                                                      As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.


                                                      2 cardMikanko Dance - Mayowashidori 2 cardMikanko Dance - Mayowashidori
                                                      Mikanko Dance - Mayowashidori
                                                      Spell Equip
                                                      Mikanko Dance - Mayowashidori

                                                        The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                                        1 cardMikanko Fire Dance 1 cardMikanko Fire Dance
                                                        Mikanko Fire Dance
                                                        Spell Equip
                                                        Mikanko Fire Dance

                                                          Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                                          3 cardMikanko Water Arabesque 3 cardMikanko Water Arabesque
                                                          Mikanko Water Arabesque
                                                          Spell Equip
                                                          Mikanko Water Arabesque

                                                            The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                                            3 cardPreparation of Rites 3 cardPreparation of Rites
                                                            Preparation of Rites
                                                            Spell Normal
                                                            Preparation of Rites

                                                              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                              2 cardThe Great Mikanko Ceremony 2 cardThe Great Mikanko Ceremony
                                                              The Great Mikanko Ceremony
                                                              Spell Quick
                                                              The Great Mikanko Ceremony

                                                                Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                                2 cardTheorealize 2 cardTheorealize
                                                                Theorealize
                                                                Spell Normal
                                                                Theorealize

                                                                  Send 1 "Medius the Pure" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of "Theorealize" once per turn.


                                                                  2 cardTheorealize Overdrive 2 cardTheorealize Overdrive
                                                                  Theorealize Overdrive
                                                                  Spell Quick
                                                                  Theorealize Overdrive

                                                                    Target 1 "Medius the Pure" in your GY or banishment; Special Summon it. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster you control and declare a Level from 1 to 10; its Level becomes the declared Level until the end of this turn. You can only use each effect of "Theorealize Overdrive" once per turn.


                                                                    1 cardTragic Twin Threads 1 cardTragic Twin Threads
                                                                    Tragic Twin Threads
                                                                    Spell Equip
                                                                    Tragic Twin Threads

                                                                      Equip only to a monster you control that was Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) from the Extra Deck with higher ATK than the equipped monster: You can target 1 of them; destroy it, also the equipped monster, and if you do, take damage equal to the total original ATK of the destroyed monsters, then inflict damage to your opponent equal to the damage you took.


                                                                      1 cardDoom-Z Destruction 1 cardDoom-Z Destruction
                                                                      Doom-Z Destruction
                                                                      Trap Normal
                                                                      Doom-Z Destruction

                                                                        Target 1 "Doom-Z" Xyz Monster you control; equip this card to it as an Equip Card with this effect. ● Your opponent cannot add cards from the Deck to the hand, except by drawing them. If this card is destroyed by card effect: You can target 1 face-up monster on the field; equip 1 "Doom-Z" monster from your Deck to it. You can only use each effect of "Doom-Z Destruction" once per turn.


                                                                        1 cardS:P Little Knight
                                                                        1 cardS:P Little Knight
                                                                        S:P Little Knight
                                                                        DARK
                                                                        S:P Little Knight
                                                                        • ATK:

                                                                        • 1600

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Left

                                                                        Right


                                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                        1 cardCerzebuth, Laimargia of the Ebon Irons 1 cardCerzebuth, Laimargia of the Ebon Irons
                                                                        Cerzebuth, Laimargia of the Ebon Irons
                                                                        DARK
                                                                        Cerzebuth, Laimargia of the Ebon Irons
                                                                        • ATK:

                                                                        • 700

                                                                        • DEF:

                                                                        • 2500


                                                                        2+ Level 7 monsters Gains 700 ATK for each material attached to it. Once per Chain, when a Normal or Quick-Play Spell Card is activated (Quick Effect): You can attach that card on the field to this face-up card, and if you do, this card is unaffected by that activated effect. During the End Phase: You can Set 1 Spell attached to this card. You can only use this effect of "Cerzebuth, Laimargia of the Ebon Irons" once per turn.


                                                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                                        LIGHT
                                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 3000


                                                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                        Tag(s):

                                                                        2 cardDoom-Z Break Diactorus 2 cardDoom-Z Break Diactorus
                                                                        Doom-Z Break Diactorus
                                                                        WIND
                                                                        Doom-Z Break Diactorus
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 0


                                                                        2 Level 4 monsters If this card is Special Summoned: You can destroy 1 "Doom-Z" card in your hand or face-up field, then you can destroy 1 monster on the field. If this card is destroyed by battle or card effect while it has a "Doom-Z" monster or "Medius the Pure" as material: You can add to your hand, or send to the GY, 1 Equip Spell from your Deck. You can only use each effect of "Doom-Z Break Diactorus" once per turn.


                                                                        3 cardDoom-Z End - Drastrius 3 cardDoom-Z End - Drastrius
                                                                        Doom-Z End - Drastrius
                                                                        WIND
                                                                        Doom-Z End - Drastrius
                                                                        • ATK:

                                                                        • 2700

                                                                        • DEF:

                                                                        • 1500


                                                                        3 Level 8 monsters The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Doom-Z End - Drastrius" once per turn. If this card is Xyz Summoned: You can equip 1 other face-up monster on the field to it. When your opponent activates a monster effect on the field or in the GY (Quick Effect): You can detach 1 material from this card; negate that effect, then you can equip 1 face-up monster your opponent controls to this card.


                                                                        1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                                                        Gagaga Cowboy
                                                                        EARTH
                                                                        Gagaga Cowboy
                                                                        • ATK:

                                                                        • 1500

                                                                        • DEF:

                                                                        • 2400


                                                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                                        2 cardJupiter the Power Patron of Destruction 2 cardJupiter the Power Patron of Destruction
                                                                        Jupiter the Power Patron of Destruction
                                                                        WIND
                                                                        Jupiter the Power Patron of Destruction
                                                                        • ATK:

                                                                        • 3500

                                                                        • DEF:

                                                                        • 2500


                                                                        3 Level 10 monsters Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using a monster you control equipped with 3 or more Equip Cards (transfer its materials to this card). If this card is Xyz Summoned: You can equip any number of appropriate Equip Spells from your GY to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "Doom-Z" monster from your GY, then you can destroy 1 card on the field.


                                                                        1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                                                                        Number 90: Galaxy-Eyes Photon Lord
                                                                        LIGHT
                                                                        Number 90: Galaxy-Eyes Photon Lord
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 3000


                                                                        2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                                                                        1 cardPhantom Fortress Enterblathnir 1 cardPhantom Fortress Enterblathnir
                                                                        Phantom Fortress Enterblathnir
                                                                        WIND
                                                                        Phantom Fortress Enterblathnir
                                                                        • ATK:

                                                                        • 2900

                                                                        • DEF:

                                                                        • 2500


                                                                        2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.


                                                                        1 cardSkypalace Gangaridai 1 cardSkypalace Gangaridai
                                                                        Skypalace Gangaridai
                                                                        WIND
                                                                        Skypalace Gangaridai
                                                                        • ATK:

                                                                        • 3400

                                                                        • DEF:

                                                                        • 3000


                                                                        2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                        DARK
                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                        • ATK:

                                                                        • 2900

                                                                        • DEF:

                                                                        • 2900


                                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                        ocg
                                                                        Mikanko
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