Infernity Deck #751194 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Infernity Mirage x3, Infernity Necromancer x3, Forbidden Droplet x3 - Skill: Infernity Revival.
Created by: YGO Mod (20517634)
Created On: 09/13/2026
Infernity Revival
Main Deck (30)
- Infernity Archfiend x2
- Infernity Conjurer x1
- Infernity General x2
- Infernity Mirage x3
- Infernity Necromancer x3
- Infernity Patriarch x1
- Infernity Sage x2
- Infernity Wildcat x1
- Forbidden Droplet x3
- Hey, Trunade! x2
- Infernity Launcher x3
- This Creepy Little Punk x3
- Infernity Barrier x1
- Infernity Break x1
- Infernity Suppression x2
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 68 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Hand-zero Infernity swarm into 3 boss monsters and a negation-heavy board, closed out by the Extra Deck link and synchro threats (Inferred); Extra Deck follow-up after the board is established: Black Rose Dragon, Unchained Abomination, Underworld Goddess
- Turn 1 (going first): Empty the hand (Normal Summon or Special Summon Infernity starters from hand), then recur Infernity Necromancer and Infernity Mirage from the GY and extend with Infernity Launcher (Inferred from card text)
- Turn 2 (going second): Six-card hand must still reach a zero-hand state; play through Infernity Suppression / Infernity Barrier negations and rebuild from the GY (Inferred; no going-second combo lines recorded)
- Recovery: GY recursion: Infernity Mirage, Necromancer and Launcher re-summon Infernity monsters once the hand is empty again; avg GY 10.67 per recorded board (Observed)
- After siding: Not applicable: Duel Links has no side deck
Why it scores here
The deck reliably opens a functional plan because it runs 12 copies of four core starters (Necromancer, Mirage, Launcher, Punk), giving roughly 0.94 odds of at least one in a 5-card opening hand (Inferred hypergeometric). Its recorded boards reach 3 boss monsters and 4 end monsters with about 7 Extra Deck summons, so the ceiling is high, but the sample is only 3 recorded combos, which keeps the median estimate wide. Interaction density of about 5.7 per board, with negation and removal text in Suppression, Barrier, General and Conjurer, lets it survive a single disruption and rebuild from the GY. It scores below ceiling-level strength because the engine needs an empty hand, which conflicts with hand-based starters and makes going second and error tolerance weaker. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one of 12 core starters in a 5-card hand) ~ 0.94; engine needs a zero-card hand, which lowers live-turn reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Handless engine keeps hands functional, but Hey Trunade! and Forbidden Droplet are weak when the hand is empty; no hand traps to fix bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 80 | Best recorded line PowerIndex 100 with 3 boss monsters, 4 end monsters, 7 Extra Deck summons, net card advantage +7 (Observed, 3 combos) |
| D4 | Combo Floor & Median Output | 66 | Median PowerIndex 100 and board per starter median 7 across only 3 recorded lines with unknown gameplay; floor is not visible in the sample (Observed, thin) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters and GY recursion (Mirage, Necromancer, Launcher) recover from disruption; starter diversity reported 0, so redundancy is inferred from text (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | GY average 10.67, end hand 0, banished 0.33, netCardAdvantage +7 per recorded board; recursion from GY is strong (Observed) |
| D7 | End-Board & Interaction Quality | 70 | Average interaction density 5.67 and negation text hint 2.33; Suppression and Barrier are conditional on an empty hand (Observed struct / Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 55 | No going-second lines recorded (0 of 3); going-second plan depends on negations and GY rebuild, so the score is capped (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Infernity General at 2700 ATK, Unchained Abomination at 3000 ATK and Underworld Goddess at 3000 ATK provide closing threats; boss count 3 per best line (Verified stat / Observed) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 30 main cards across 15 distinct; exact archetype purity 59% with 16 off-archetype copies, including Droplet and Trunade as tech (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck is full at 9 cards, with flex link, synchro and fusion options; several are one-of and only partly used in recorded boards (Verified composition / Inferred) |
| D12 | Side Deck Adaptability | 40 | Duel Links has no side deck; scored as a neutral-low placeholder (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step zero-hand sequencing with many optional effects and state-dependent conditions; pilot error risk is high (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 65, Going First ≈ 68, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflict: zero-hand engine vs hand-based starters (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 65.09 -> 63.67 before modifiers, then -2 engine conflict -> 61.67 rounded to 62
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex 100, median 100, board-per-starter 6.7
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense, redundant starters with GY recursion
- High boss and Extra Deck count on recorded boards
- Strong negation text for a combo deck
Weaknesses
- Zero-hand requirement conflicts with hand-based starters
- Going-second line not recorded
- Thin combo sample (3 lines)
Critical choke points
- Empty-hand state: a hand that cannot be emptied stalls the engine (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Hey, Trunade! | 1 second copy of Infernity Patriarch | Trunade is weak when the hand is empty and the engine is hand-zero; Patriarch is an Infernity starter (Inferred) |
Evidence & confidence
- Verified: Legal in duel-links: Abyss Dweller 1/1 Limited, Hey Trunade! 2/2 Semi-Limited; Main 30 / Extra 9 / Side 0 within size rules; Composition, archetype purity 59%, copy histogram
- Observed: Best line PowerIndex 100, median 100, board per starter median 7 (3 combos); GY average 10.67, netCardAdvantage +7
- Inferred: Opening-hand starter odds ~0.94; Zero-hand plan and going-second plan from card text; Structural score and dimension scores
- Provisional: Meta Power null; D12 and D13 placeholders; Tournament reliability
- Data gaps: No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and OTK rates); those signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Only 3 recorded combos, all gameplay unknown; going-second combos count 0 usage statistics marks Chimera, Underworld Goddess, Unchained Abomination, Trishula, Masquerena, Proxy F Magician, Reprodocus and Abyss Dweller as in this deck:false, but the cards list runs them; the usage join is inconsistent, so usage-based comparisons were not used starter diversity reported 0, so redundancy is inferred from card text
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