Infernity Deck #750808 — Yu-Gi-Oh! Duel Links

26 Main, 9 Extra, incl. Infernity Necromancer x3, Forbidden Droplet x3, Infernity Launcher x3 - Skill: Infernity Revival. Created Sep 11, 2026 by YGO Mod.

Deck Infernity Duel Links

Created by: YGO Mod (20517634)

Created On: 09/11/2026

Infernity Revival
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
56± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 66
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 66
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: duel-links

Legality

Main 26 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Infernity swarm and Extra Deck boss monsters (Trishula, Black Rose Dragon, Unchained Abomination, Underworld Goddess); exact lines are not evidenced because no boards were supplied; Negate-based board control with Infernity Barrier, Infernity Suppression, Forbidden Droplet and Infernity General
  • Turn 1 (going first): Empty the hand (Forbidden Droplet or Infernity Sage) so hand-zero effects of Necromancer, Launcher, General and Conjurer become live; the exact sequence is Inferred from card text only
  • Turn 2 (going second): Six-card hand with a Necromancer or Launcher, then Droplet and trap negates to slow the opponent's board; unmeasured
  • Recovery: Graveyard revival through Launcher, Creepy Little Punk, General, Conjurer and Patriarch, with Archfiend searching the Deck (Inferred from text)
  • After siding: Not applicable: no side deck is run in this Duel Links list

Why it scores here

The deck reliably opens its engine: six copies of Infernity Necromancer and Infernity Launcher give roughly a 76% chance of at least one in the opening five cards and roughly 83% in the six-card going-second hand, which is Inferred from the hypergeometric estimate. Its plan depends on an empty hand, so opening hands must be dumped before most effects work, and this is the main reason the score stays in the mid-50s rather than higher. Recursion from the Graveyard and a dense set of negates and removal in the text give it a reasonable interruption and endboard profile, and the Extra Deck supplies several boss monsters with 2400 to 3000 ATK. No combo boards, tournament results or meta share were supplied, so the combo floor and matchup scores are neutral placeholders, and popularity in the archetype statistics confirms the list is real but earns no points. The score was built from the system's consistency, recovery and interaction, not by averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 6 Necromancer/Launcher starters in a 5-card hand) ≈ 0.76 and in a 6-card hand ≈ 0.83; 3-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Many effects need an empty hand, so a full hand is partly dead; no brick rate was supplied, so the score is near neutral (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable combo boards; the ceiling is read from card text and guide claims only, which lowers confidence (Inferred, Provisional)
D4 Combo Floor & Median Output 48 No combos supplied, so median output is unmeasured and set near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Several Graveyard revivals (Launcher, Creepy Little Punk, Conjurer, General, Patriarch) give alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Graveyard recursion and Archfiend's search recover resources, while Sage discards the whole hand as a cost (Inferred)
D7 End-Board & Interaction Quality 72 Six negation-text and six removal-text hits, including Droplet, Barrier, Suppression, General and Break (Inferred from text)
D8 Going-Second & Board-Breaking Power 50 Going-second starter odds are higher, but there is no going-second win data and Droplet is the main answer (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck bosses with 2400 to 3000 ATK, including Infernity General at 2700 (Verified stat)
D10 Main Deck Efficiency & Flexibility 66 26 main-deck cards with 15 distinct, 19 Infernity-named and 7 tech or generic copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 9 Extra Deck cards, none Infernity-named: 5 generic links plus 4 archetype-adjacent cards, so the slots are weakly coupled to the engine (Verified composition)
D12 Side Deck Adaptability 50 No side deck is run; Duel Links does not use sideboarding in this list, so the score is neutral (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta share was supplied, so the score is neutral (Provisional)
D14 Pilotability & Error Tolerance 42 Hand-zero sequencing and many conditional effects raise the step count and decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Hand-zero choke point (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 60.35 gives 59.3, then -3 hand-zero choke modifier gives 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six 3-copy and 2-copy starters give high starter access (Verified composition, Inferred odds)
  • Graveyard revivals give several alternate lines after disruption (Inferred)
  • Dense negate and removal text across main deck traps and monsters (Inferred from text)
  • Extra Deck boss monsters reach 2400 to 3000 ATK (Verified stat)

Weaknesses

  • Hand-zero requirement makes many cards dead in a full hand (Inferred)
  • No combo boards, so floor, median and ceiling are unmeasured (Provisional)
  • Extra Deck is mostly generic links and not coupled to the Infernity engine (Verified composition)
  • Pilot-error exposure is high because sequencing depends on hand state (Inferred)

Critical choke points

  • Empty-hand state: Necromancer, Launcher, General and Conjurer effects fail if the hand is not cleared
  • Only three Forbidden Droplet copies and two Infernity Sage copies as the hand-clearing tools (Verified composition)
Priority Remove Add Reason
1 Supply combo boards and a dated tournament or meta link before tuning. The score is Medium confidence and the combo and matchup dimensions are placeholders without them.

Evidence & confidence

  • Verified: Legal list: 26 main, 9 extra, 0 side; Abyss Dweller 1 of 1 Limited and Hey Trunade 2 of 2 Semi-Limited; Card text for all 26 main and 9 extra cards; Archetype purity: 19 Infernity-named copies, 16 off-archetype; Usage stat: Hey Trunade and Infernity core cards at 100% inclusion
  • Inferred: Opening-hand starter odds (≈0.76 going first, ≈0.83 going second); Hand-zero dependence and dump requirement from card text; Interaction density from negation and removal text; Recovery through Graveyard revivals
  • Provisional: Guide claims that the deck is strong on turn 1 and fragile on turn 2 (not measured); Meta power and tournament reliability with no dated sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics.missing_core lists 9 Extra Deck cards that this deck does run in the Extra zone; this looks like a main-deck-only comparison artifact and was not counted as missing

More Duel Links Info

Infernity

Infernity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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