Snake-Eye Deck #750633 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Ash Blossom & Joyous Spring x3. Created Sep 11, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/11/2026
Main Deck (40)
- Diabellstar the Black Witch x1
- Fire King Avatar Arvata x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Kurikara Divincarnate x1
- Legendary Fire King Ponix x2
- Mulcharmy Fuwalos x1
- Mulcharmy Purulia x2
- Sacred Fire King Garunix x2
- Snake-Eye Ash x1
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Divine Temple of the Snake-Eye x1
- Fire King Island x1
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- One for One x1
- Original Sinful Spoils - Snake-Eye x1
- Triple Tactics Talent x1
- WANTED: Seeker of Sinful Spoils x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Snake-Eyes Doomed Dragon x1
- Amphibious Swarmship Amblowhale x1
- Decode Talker Heatsoul x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 47 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Level 8 boss monsters from the Fire King and Snake-Eye lines (Garunix Eternity, Snake-Eyes Flamberge Dragon, Snake-Eyes Doomed Dragon, Zombie Vampire) once the board is established; Link beatdown through Salamangreat, Promethean Princess and Decode Talker Heatsoul
- Turn 1 (going first): Open a Level 1 FIRE starter (Snake-Eye Ash, Snake-Eyes Poplar, Snake-Eye Oak, Fire King Kirin/Ulcanix) to search or special-summon a second Level 1 and reach a Level 8 boss or Link-3 by the second turn (Inferred, no recorded boards)
- Turn 2 (going second): Use the six-card hand with Ash Blossom, Infinite Impermanence and Dominus Impulse to interrupt the opponent's first board, then rebuild through Fire King or Snake-Eye recursion (Inferred)
- Recovery: Recover through GY-based specials: Sacred Fire King Garunix, Legendary Fire King Ponix, Snake-Eye Oak and Fire King High Avatar Garunix from the GY (Inferred)
- After siding: No side deck in Master Duel format; no post-side plan applies
Why it scores here
The list is Illegal in Master Duel because it runs three copies of Fire King High Avatar Kirin against a Semi-Limited limit of two, so the score is theoretical and structural only and is capped low. Structurally the deck can open a Level 1 starter in roughly 80% of five-card hands via the archetype-core group (Inferred), and its searchers (Snake-Eye Ash, Snake-Eyes Poplar, Snake-Eye Oak, Legendary Fire King Ponix) give it a reasonable first-turn route. Interaction is the strongest area: six hand traps and ten negation-text cards give it real going-second pressure, and the Level 8 bosses and Links give a credible end-board. The deck is held back by a split identity: only 7 of 60 cards are exact Snake-Eye names and 14 of the 23 archetype core cards are absent, so Fire King and Snake-Eye engines compete for the same hand. No recorded boards exist, so floor, median and ceiling are text-only inference, and no meta-share or win-rate data supports any popularity claim. The score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 archetype-core card in 5-card hand) ~0.82 across 11 core copies, but two competing engines dilute the starter density (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 19 singletons and three competing engine lines (Fire King, Snake-Eye, Dominus/Mulcharmy) produce conflicting or dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling inferred from Level 8 bosses and Link-3 conversion text, not recorded lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo evidence; median output inferred as below ceiling because starters split across engines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three Fire King recursion routes and Snake-Eye Oak / Ponix GY specials give partial redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recovery from GY specials exists, but Snake-Eye Ash and Poplar are one-copy Limited cards that cannot be replayed (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 6 hand traps, 10 negation-text and 18 removal-text cards indicate layered interaction; Dominus Impulse and Ash Blossom are three-copy staples (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap group p(>=1 in 6) ~0.65 and Level 8 boss removal text support challenging an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Level 8 boss ATKs of 2700-3000 (Garunix Eternity, Flamberge, Doomed Dragon) and Link beatdown give closing power (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40-card main with 27 distinct cards and 22 non-engine effect monsters/spells; several one-copy tech and off-archetype slots (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 12 Links, 2 Xyz, 1 Fusion and 1 Link-Xyz overlap spread the 15 Extra slots across several archetypes rather than one reusable core (Inferred) |
| D12 | Side Deck Adaptability | 40 | Master Duel has no side deck (side_count 0); post-side adaptability cannot be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage only shows a niche/variant deck (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple engines, a complex Link and Level-8 summon network and many quick-effect decisions raise error risk (Inferred) |
How the score was computed
Strategy profile: 0.85 Midrange / 0.15 Toolbox (Midrange weights used for structural score). Structural ≈ 51, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: engine conflicts (-6); banlist exposure / illegal copy count (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck capped low, theoretical only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Level 1 starter/searcher package with 12 searcher-text cards
- Six hand traps plus ten negation-text cards for going-second interaction
- Multiple Level 8 and Link-4 boss options with 2700-3000 ATK
- Redundant GY recursion through Fire King and Snake-Eye specials
Weaknesses
- Illegal in Master Duel: Fire King High Avatar Kirin run at 3 copies (limit 2)
- Split engine: only 7 exact Snake-Eye names and 14 of 23 archetype core cards absent
- 27 distinct main-deck cards with many one-copy tech slots reduces repeatability
- No combo evidence, so the ceiling and median cannot be checked against real boards
Critical choke points
- The 3-copy Kirin overage makes the list unplayable as submitted until one copy is removed
- Opening a Level 1 FIRE starter in hand is the single point of failure for going-first lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Fire King High Avatar Kirin | Fire King Avatar Arvata or a second Snake-Eye Oak (legal copy-limit fix) | Brings the deck within the Master Duel Semi-Limited limit; the list cannot be scored normally while illegal |
| 2 | One-copy off-archetype tech slots (e.g. Triple Tactics Talent, Kurikara Divincarnate) | Additional core Snake-Eye or Fire King staples (e.g. Snake-Eye Oak, Fire King Island) | Consolidates the engine and raises starter density |
| 3 | Mulcharmy Fuwalos / Mulcharmy Purulia (off-engine draw cards) | A second Snake-Eyes Poplar or Divine Temple of the Snake-Eye | Reduces engine conflicts between the Mulcharmy and Snake-Eye/Fire King lines |
Evidence & confidence
- Verified: Deck is 40 main / 15 extra, within Master Duel size rules (40-60 / 0-15); Fire King High Avatar Kirin run 3x vs legal 2x (Semi-Limited); Archetype purity 12.7% exact-name; 7 Snake-Eye exact-name copies; Archetype core group: 11 copies in deck, 39.1% core present (9 of 23); Hypergeometric probabilities from the resolved Main Deck list
- Inferred: At-least-one-starter probability ~0.82 in going-first hand (Inferred from hypergeometric estimate); Going-second hand-trap group p(>=1 in 6) ~0.65 used for D8; Starter/engine split and resulting brick rate; Going-first and going-second plans and the recovery plan; D1-D14 dimension scores and the structural score
- Provisional: Meta Power (no dated metagame sample supplied); Tournament reliability and matchup fit (no tournament link or win-rate telemetry)
- Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck is Illegal (Kirin copy overage), so the final score is a capped theoretical estimate Side deck does not exist in Master Duel format; D12 cannot be measured
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