Snake-Eye Deck #750633 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Ash Blossom & Joyous Spring x3. Created Sep 11, 2026 by YGO Mod.

Deck Snake-Eye Master Duel

Created by: YGO Mod (20517634)

Created On: 09/11/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
38± 10/ 100
Power Score
Structural 51
Reliability 47
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 47
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Level 8 boss monsters from the Fire King and Snake-Eye lines (Garunix Eternity, Snake-Eyes Flamberge Dragon, Snake-Eyes Doomed Dragon, Zombie Vampire) once the board is established; Link beatdown through Salamangreat, Promethean Princess and Decode Talker Heatsoul
  • Turn 1 (going first): Open a Level 1 FIRE starter (Snake-Eye Ash, Snake-Eyes Poplar, Snake-Eye Oak, Fire King Kirin/Ulcanix) to search or special-summon a second Level 1 and reach a Level 8 boss or Link-3 by the second turn (Inferred, no recorded boards)
  • Turn 2 (going second): Use the six-card hand with Ash Blossom, Infinite Impermanence and Dominus Impulse to interrupt the opponent's first board, then rebuild through Fire King or Snake-Eye recursion (Inferred)
  • Recovery: Recover through GY-based specials: Sacred Fire King Garunix, Legendary Fire King Ponix, Snake-Eye Oak and Fire King High Avatar Garunix from the GY (Inferred)
  • After siding: No side deck in Master Duel format; no post-side plan applies

Why it scores here

The list is Illegal in Master Duel because it runs three copies of Fire King High Avatar Kirin against a Semi-Limited limit of two, so the score is theoretical and structural only and is capped low. Structurally the deck can open a Level 1 starter in roughly 80% of five-card hands via the archetype-core group (Inferred), and its searchers (Snake-Eye Ash, Snake-Eyes Poplar, Snake-Eye Oak, Legendary Fire King Ponix) give it a reasonable first-turn route. Interaction is the strongest area: six hand traps and ten negation-text cards give it real going-second pressure, and the Level 8 bosses and Links give a credible end-board. The deck is held back by a split identity: only 7 of 60 cards are exact Snake-Eye names and 14 of the 23 archetype core cards are absent, so Fire King and Snake-Eye engines compete for the same hand. No recorded boards exist, so floor, median and ceiling are text-only inference, and no meta-share or win-rate data supports any popularity claim. The score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype-core card in 5-card hand) ~0.82 across 11 core copies, but two competing engines dilute the starter density (Inferred)
D2 Opening-Hand Quality & Brick Management 45 19 singletons and three competing engine lines (Fire King, Snake-Eye, Dominus/Mulcharmy) produce conflicting or dead hands (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling inferred from Level 8 bosses and Link-3 conversion text, not recorded lines (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence; median output inferred as below ceiling because starters split across engines (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three Fire King recursion routes and Snake-Eye Oak / Ponix GY specials give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery from GY specials exists, but Snake-Eye Ash and Poplar are one-copy Limited cards that cannot be replayed (Inferred)
D7 End-Board & Interaction Quality 60 6 hand traps, 10 negation-text and 18 removal-text cards indicate layered interaction; Dominus Impulse and Ash Blossom are three-copy staples (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap group p(>=1 in 6) ~0.65 and Level 8 boss removal text support challenging an established board (Inferred)
D9 Offensive Pressure & Closing Power 55 Level 8 boss ATKs of 2700-3000 (Garunix Eternity, Flamberge, Doomed Dragon) and Link beatdown give closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 40-card main with 27 distinct cards and 22 non-engine effect monsters/spells; several one-copy tech and off-archetype slots (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 12 Links, 2 Xyz, 1 Fusion and 1 Link-Xyz overlap spread the 15 Extra slots across several archetypes rather than one reusable core (Inferred)
D12 Side Deck Adaptability 40 Master Duel has no side deck (side_count 0); post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage only shows a niche/variant deck (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines, a complex Link and Level-8 summon network and many quick-effect decisions raise error risk (Inferred)

How the score was computed

Strategy profile: 0.85 Midrange / 0.15 Toolbox (Midrange weights used for structural score). Structural ≈ 51, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: engine conflicts (-6); banlist exposure / illegal copy count (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck capped low, theoretical only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Level 1 starter/searcher package with 12 searcher-text cards
  • Six hand traps plus ten negation-text cards for going-second interaction
  • Multiple Level 8 and Link-4 boss options with 2700-3000 ATK
  • Redundant GY recursion through Fire King and Snake-Eye specials

Weaknesses

  • Illegal in Master Duel: Fire King High Avatar Kirin run at 3 copies (limit 2)
  • Split engine: only 7 exact Snake-Eye names and 14 of 23 archetype core cards absent
  • 27 distinct main-deck cards with many one-copy tech slots reduces repeatability
  • No combo evidence, so the ceiling and median cannot be checked against real boards

Critical choke points

  • The 3-copy Kirin overage makes the list unplayable as submitted until one copy is removed
  • Opening a Level 1 FIRE starter in hand is the single point of failure for going-first lines
Priority Remove Add Reason
1 1x Fire King High Avatar Kirin Fire King Avatar Arvata or a second Snake-Eye Oak (legal copy-limit fix) Brings the deck within the Master Duel Semi-Limited limit; the list cannot be scored normally while illegal
2 One-copy off-archetype tech slots (e.g. Triple Tactics Talent, Kurikara Divincarnate) Additional core Snake-Eye or Fire King staples (e.g. Snake-Eye Oak, Fire King Island) Consolidates the engine and raises starter density
3 Mulcharmy Fuwalos / Mulcharmy Purulia (off-engine draw cards) A second Snake-Eyes Poplar or Divine Temple of the Snake-Eye Reduces engine conflicts between the Mulcharmy and Snake-Eye/Fire King lines

Evidence & confidence

  • Verified: Deck is 40 main / 15 extra, within Master Duel size rules (40-60 / 0-15); Fire King High Avatar Kirin run 3x vs legal 2x (Semi-Limited); Archetype purity 12.7% exact-name; 7 Snake-Eye exact-name copies; Archetype core group: 11 copies in deck, 39.1% core present (9 of 23); Hypergeometric probabilities from the resolved Main Deck list
  • Inferred: At-least-one-starter probability ~0.82 in going-first hand (Inferred from hypergeometric estimate); Going-second hand-trap group p(>=1 in 6) ~0.65 used for D8; Starter/engine split and resulting brick rate; Going-first and going-second plans and the recovery plan; D1-D14 dimension scores and the structural score
  • Provisional: Meta Power (no dated metagame sample supplied); Tournament reliability and matchup fit (no tournament link or win-rate telemetry)
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck is Illegal (Kirin copy overage), so the final score is a capped theoretical estimate Side deck does not exist in Master Duel format; D12 cannot be measured

More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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