Snake-Eye Deck #743045 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3. Created Aug 22, 2026 by YGO Mod.

Deck Snake-Eye Master Duel

Created by: YGO Mod (20517634)

Created On: 08/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 1, 2026
58± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s). Restricted cards run: Bonfire (Limited), Called by the Grave (Limited), Cupsy☆Yummy (Limited), Herald of the Arc Light (Limited), Maxx "C" (Limited), Snake-Eye Ash (Limited), Snake-Eyes Poplar (Limited), WANTED: Seeker of Sinful Spoils (Limited), Droll & Lock Bird (Semi-Limited).

Identity & game plan

  • Win condition: Populate the board with Level 1 monsters to enable consistent Link/ Synchro/Fusion summons such as Linkuriboh, I:P Masquerena, and Dark Magician of Destruction for OTK pressure.; Use recursion and hand-trap disruption (Ash Blossom, Effect Veiler, Droll & Lock Bird) to maintain resource flow and enable repeated OTK attempts.
  • Turn 1 (going first): Play around turn 1-2 key searchers (Ash Blossom, Snake-Eyes Poplar, Bonfire) to find Level 1s, set up Shining Sarcophagus or early Link/ Synchro, and threaten a turn 3-4 OTK via Summon triggers and Extra Deck finishers.
  • Turn 2 (going second): Leverage 6-card hand to answer opponent’s setup with Effect Veiler, Droll & Lock Bird, or Called by the Grave; then use Snake-Eyes Ash/Cupsy☆Yummy to find resources and assemble board for turn 2-3 disruption or comeback OTK.
  • Recovery: Retune with Cupsy☆Yummy Way or Lollipo★Yummy Way to recycle key pieces, use Return/Synchro/Link support to rebuild board, and pivot to disruption via Effect Veiler/Droll & Lock Bird when behind.
  • After siding: Side into targeted hand traps and removal (e.g., additional copies of Effect Veiler, Droll & Lock Bird, or anti-backrow tools) and maintain Level 1 density to preserve OTK paths after disruption.

Why it scores here

The deck runs a clear Combo engine centered on Level 1 swarm and strong OTK tools (Dark Magician of Destruction, Snake-Eyes Flamberge Dragon), yielding a decent ceiling (D3 75) but inconsistent brick risk and over-dependence on key targets. Hand quality fluctuates (D2 50, D10 55) due to moderate clash with format constraints and a 40-card main deck that is not tightly tuned. Disruption and resilience are average (D5 55, D7 65) with good hand-trap presence but limited redundancy; resource flow is serviceable (D6 60) while post-side adaptability is weak (D12 40) due to illegal/overcapped cards and lack of flexible side options. Overall score is mid-tier (58) driven by strong combo ceiling offset by consistency and matchup uncertainty.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Core swarm present in 17/25 core cards and 68% presence rate (Inferred).
D2 Opening-Hand Quality & Brick Management — 11 hand traps and 14 searchers provide disruption but brick risk remains (Observed).
D3 Combo Conversion & Ceiling 75 Best line reaches high ATK via Dark Magician of Destruction and Flamberge Dragon (Inferred).
D4 Combo Floor & Median Output — Median output limited by draw variance and lack of stable recursion (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Effect Veiler, Ash Blossom, and Droll provide interruption resilience (Observed).
D6 Resource Economy, Recovery & Grind — Resource signature shows steady card draw through searchers and Yummy engines (Inferred).
D7 End-Board & Interaction Quality 65 Interaction density is moderate with multiple negate and removal options (Observed).
D8 Going-Second & Board-Breaking Power 60 Going-second plan supported by 6-card hand and hand-trap density (Inferred).
D9 Offensive Pressure & Closing Power 70 End-board pressure from 3000/2500 Dark Magician of Destruction and Flamberge Dragon (Observed).
D10 Main Deck Efficiency & Flexibility — 40-card main deck and 25 distinct cards reduce consistency and tuning efficiency (Inferred).
D11 Extra Deck Efficiency & Coverage — Extra deck provides Synchro/Fusion coverage but depends on specific materials (Inferred).
D12 Side Deck Adaptability 40 Side options constrained by format legality and limited flexible cards (Observed).
D13 Matchup Coverage & Format Fit 45 No dated metagame sample; archetype share noted but performance versus current meta is Provisional (Provisional).
D14 Pilotability & Error Tolerance 60 Combo steps are moderate with clear triggers but require precise sequencing (Inferred).

How the score was computed

Strategy profile: Balanced (primary Combo with Midrange/Control elements). Structural ≈ 60, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: format_legality_penalty (-6); archetype_clarity_bonus (3); extra_deck_flexibility_penalty (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong OTK toolkit with Dark Magician of Destruction and Flamberge Dragon
  • High archetype purity and Level 1 swarm density
  • Good hand-trap coverage for disruption

Weaknesses

  • Illegal card (over-limit Snake-Eyes Poplar) reduces consistency
  • Limited post-side adaptability
  • Medium brick risk and draw variance affecting floor

Critical choke points

  • Dependence on specific Level 1 targets for Synchro/Link setup
  • Limited redundancy in key disruption pieces
  • Extra Deck reliance on specific material availability
Priority Remove Add Reason
1 Snake-Eyes Poplar (second copy, to respect limit) Consider adding 1 more versatile searcher or hand trap for consistency Reduce over-limit violation and smooth out brick variance.
2 Add 1 flexible disruption option for post-side (e.g., additional Effect Veiler or anti-backrow) Improve D12 and resilience against meta shifts.

Evidence & confidence

  • Verified: legality status and restriction list; card text role hints from parsed excerpts; composition and probability data from evidence pack
  • Observed: combo data best line and board per starter fields (none present); usage statistics core card presence
  • Inferred: D1–D14 except where noted; brick and consistency estimates from archetype purity and searcher counts
  • Provisional: Meta Power and matchup conclusions due to absent dated metagame sample
  • Data gaps: no combos parsed — combo floor/ceiling inferred from text and archetype no tournament or win-rate telemetry in the export no post-side performance data — side adaptability inferred

More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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