Radiant Typhoon Deck #736673 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Lava Golem x3. Created Jul 30, 2026 by YGO Mod.

Deck Radiant Typhoon TCG

Created by: YGO Mod (20517634)

Created On: 07/30/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jul 30, 2026
34± 5/ 100
Power Score
Structural 36
Reliability 25
Going First 30
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 36
Going First 30
Going Second 40
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Attrition via Negation & Removal; Ritual/Fusion Bosses
  • Turn 1 (going first): Set backrow, drop hand traps, attempt to stabilize with Runick/Mulcharmy draw
  • Turn 2 (going second): Chain off opponent's play with Ash/Droll/Evenly Matched, then deploy removal
  • Recovery: Runick Fountain recursion into Quick-Play Spells for resource generation
  • After siding: Unable to adapt; side deck is empty.

Why it scores here

This deck operates as a highly fragmented multi-engine midrange list that prioritizes interaction over consistency. While it fields a robust suite of hand traps, negates, and removal spells, the 55-card main deck dilutes starter density and creates severe brick risk across its competing Runick, Ritual, and Branded sub-archetypes. The absence of recorded combo lines forces reliance on isolated card plays, capping both floor and ceiling output. A completely empty side deck further cripples Best of 3 viability, preventing post-match adaptation. Popularity or archetype tags do not elevate this list; the score reflects system-level inconsistency, high complexity, and lack of cohesive game plans.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 25 P(≥1 starter in 5) is diluted across 25 distinct cards in a 55-card main deck; high brick probability (Inferred)
D2 Opening-Hand Quality & Brick Management 20 Histogram shows heavy 1/2-copy techs and 3-copy generics creating conflicting opening hands (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards exist; ceiling relies on stacking individual negates/removal rather than extended lines (Inferred)
D4 Combo Floor & Median Output 25 Median output drops sharply when hand traps or searchers miss; relies on single-card activation (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple independent hand traps (Ash, Droll, Evenly Matched, Call by Grave) provide interruption routes despite engine fragmentation (Inferred)
D6 Resource Economy, Recovery & Grind 50 Runick Fountain + Quick-Play recursion offers grind potential, but repeated Battle Phase skips hinder tempo (Inferred)
D7 End-Board & Interaction Quality 70 High interaction density via Runick QPS, TY-PHON, Lava Golem, and hand traps provides layered disruption (Inferred)
D8 Going-Second & Board-Breaking Power 55 Solid going-second tools (removal, negates, board breakers) offset weak going-first starters (Inferred)
D9 Offensive Pressure & Closing Power 35 Boss monsters (BLS-SOLD, Black Chaos, TY-PHON) are powerful but difficult to consistently summon without missing core staples (Inferred)
D10 Main Deck Efficiency & Flexibility 25 55-card size with 25 distinct cards violates compactness principles; excessive non-core techs lower efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 40 15 Extra slots cover Fusion/Synchro/Link but lack focused access points due to missing key materials (Inferred)
D12 Side Deck Adaptability 5 Side deck count is zero; complete inability to adjust to metagame shifts or specific matchups (Inferred)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample available; fragmented build likely struggles against streamlined combo decks (Provisional)
D14 Pilotability & Error Tolerance 20 High decision complexity across multiple archetypes, numerous 1-ofs, and brick risk severely limit pilot error tolerance (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 36, Going First ≈ 30, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Zero Side Deck (-5); High Fragmentation (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy interaction suite (Ash, Droll, Evenly Matched, Call by Grave)
  • Strong removal and negation options (Runick QPS, TY-PHON, Lava Golem)
  • Decent resource recursion via Runick Fountain

Weaknesses

  • Severely bloated 55-card main deck with high brick rate
  • No cohesive combo lines or recorded boards
  • Zero side deck prevents post-match adaptation
  • Missing key core cards for Branded/Ritual sub-engines (Albion, Ecclesia, Linkuriboh)

Critical choke points

  • Opening hand must contain both a starter and a hand trap to avoid stalling
  • Reliance on multiple distinct rituals/fusions without reliable searchers
  • Skipping next Battle Phase repeatedly slows win condition
Priority Remove Add Reason
1 Multiple 1-of generic techs Core Runick searchers or Branded staples Condense deck to improve consistency and engine cohesion
2 Redundant Ritual monsters Side deck cards (e.g., Effect Veiler, Anti-Spell Fragrance) Enable Best Of 3 adaptation and reduce main deck bloat

Evidence & confidence

  • Verified: Legality status; Card counts and banlist restrictions; Main/Extra/Side slot totals
  • Inferred: Consistency estimates from hypergeometric probabilities; Combo floor/median/ceiling derived from card text roles; Matchup fit and meta alignment; Pilot error tolerance and brick risk calculations
  • Provisional: Meta Power score
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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