Radiant Typhoon Deck #736673 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Lava Golem x3. Created Jul 30, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/30/2026
Main Deck (55)
- Black Chaos x3
- Celtic Mystic x1
- Droll & Lock Bird x2
- Griffoh x3
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Skull Archfiend of Chaos x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Chaos Magical Hats x1
- Light and Darkness Ritual x1
- Radiant Typhoon Vision x3
- Runick Destruction x3
- Runick Dispelling x2
- Runick Flashing Fire x3
- Runick Fountain x2
- Runick Freezing Curses x3
- Runick Slumber x3
- Runick Smiting Storm x1
- Runick Tip x3
- The Fallen & The Virtuous x2
- Evenly Matched x3
- Mind Shuffle x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 36 |
| Going First | 30 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 25 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Attrition via Negation & Removal; Ritual/Fusion Bosses
- Turn 1 (going first): Set backrow, drop hand traps, attempt to stabilize with Runick/Mulcharmy draw
- Turn 2 (going second): Chain off opponent's play with Ash/Droll/Evenly Matched, then deploy removal
- Recovery: Runick Fountain recursion into Quick-Play Spells for resource generation
- After siding: Unable to adapt; side deck is empty.
Why it scores here
This deck operates as a highly fragmented multi-engine midrange list that prioritizes interaction over consistency. While it fields a robust suite of hand traps, negates, and removal spells, the 55-card main deck dilutes starter density and creates severe brick risk across its competing Runick, Ritual, and Branded sub-archetypes. The absence of recorded combo lines forces reliance on isolated card plays, capping both floor and ceiling output. A completely empty side deck further cripples Best of 3 viability, preventing post-match adaptation. Popularity or archetype tags do not elevate this list; the score reflects system-level inconsistency, high complexity, and lack of cohesive game plans.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 25 | P(≥1 starter in 5) is diluted across 25 distinct cards in a 55-card main deck; high brick probability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 20 | Histogram shows heavy 1/2-copy techs and 3-copy generics creating conflicting opening hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parseable boards exist; ceiling relies on stacking individual negates/removal rather than extended lines (Inferred) |
| D4 | Combo Floor & Median Output | 25 | Median output drops sharply when hand traps or searchers miss; relies on single-card activation (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple independent hand traps (Ash, Droll, Evenly Matched, Call by Grave) provide interruption routes despite engine fragmentation (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Runick Fountain + Quick-Play recursion offers grind potential, but repeated Battle Phase skips hinder tempo (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | High interaction density via Runick QPS, TY-PHON, Lava Golem, and hand traps provides layered disruption (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Solid going-second tools (removal, negates, board breakers) offset weak going-first starters (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | Boss monsters (BLS-SOLD, Black Chaos, TY-PHON) are powerful but difficult to consistently summon without missing core staples (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 25 | 55-card size with 25 distinct cards violates compactness principles; excessive non-core techs lower efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra slots cover Fusion/Synchro/Link but lack focused access points due to missing key materials (Inferred) |
| D12 | Side Deck Adaptability | 5 | Side deck count is zero; complete inability to adjust to metagame shifts or specific matchups (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No dated metagame sample available; fragmented build likely struggles against streamlined combo decks (Provisional) |
| D14 | Pilotability & Error Tolerance | 20 | High decision complexity across multiple archetypes, numerous 1-ofs, and brick risk severely limit pilot error tolerance (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 36, Going First ≈ 30, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Zero Side Deck (-5); High Fragmentation (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Heavy interaction suite (Ash, Droll, Evenly Matched, Call by Grave)
- Strong removal and negation options (Runick QPS, TY-PHON, Lava Golem)
- Decent resource recursion via Runick Fountain
Weaknesses
- Severely bloated 55-card main deck with high brick rate
- No cohesive combo lines or recorded boards
- Zero side deck prevents post-match adaptation
- Missing key core cards for Branded/Ritual sub-engines (Albion, Ecclesia, Linkuriboh)
Critical choke points
- Opening hand must contain both a starter and a hand trap to avoid stalling
- Reliance on multiple distinct rituals/fusions without reliable searchers
- Skipping next Battle Phase repeatedly slows win condition
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Multiple 1-of generic techs | Core Runick searchers or Branded staples | Condense deck to improve consistency and engine cohesion |
| 2 | Redundant Ritual monsters | Side deck cards (e.g., Effect Veiler, Anti-Spell Fragrance) | Enable Best Of 3 adaptation and reduce main deck bloat |
Evidence & confidence
- Verified: Legality status; Card counts and banlist restrictions; Main/Extra/Side slot totals
- Inferred: Consistency estimates from hypergeometric probabilities; Combo floor/median/ceiling derived from card text roles; Matchup fit and meta alignment; Pilot error tolerance and brick risk calculations
- Provisional: Meta Power score
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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