Jurrac Deck #736347 — Yu-Gi-Oh! TCG

44 Main, 18 Extra, incl. Horned Brute Carnovorus x4, Jurrac Stego x3, Maxx 'C' x3. Created Jul 27, 2026 by Mochi.

Deck Jurrac TCG

Created by: Mochi (15346072)

Created On: 07/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 30, 2026
57± 10/ 100
Power Score
Structural 60
Reliability 45
Going First 55
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.4
Going First 55
Going Second 65
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 44 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Special Summon multiple high‑ATK Jurrac monsters and use Jurrac Meteor to clear the board, then finish with Ultimate Conductor Tyranno or a boosted Jurrac monster.; Control opponent's plays with a suite of hand traps and negations while recycling resources.
  • Turn 1 (going first): Open with Fossil Dig to fetch a Jurrac tuner, set Infinite Impermanence, and aim to summon Jurrac Stego or Jurrac Megalo on Turn 1.
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom, Droll & Lock Bird) to disrupt opponent, then summon Jurrac Meteor on Turn 2 for a board‑wipe and follow up with a powerful Jurrac monster.
  • Recovery: Draw engines (Pot of Prosperity, Triple Tactics Talent) and recursion (Jurrac Aeolo, Miscellaneousaurus) rebuild the board after disruption.
  • After siding: No side deck; rely on flexible main‑deck options and extra‑deck versatility.

Why it scores here

The deck reliably opens with a Jurrac tuner and hand‑trap suite, allowing a Turn 1 special summon and protection. Its engine can convert into a massive board via Jurrac Meteor or multiple Jurrac monsters, and abundant negation cards give it resilience to disruption. However, the list is oversized, contains illegal copies, and lacks a side deck, which lowers efficiency, adaptability, and overall reliability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 Core Jurrac group (16 copies) opens in 90.9% of hands (Inferred).
D2 Opening-Hand Quality & Brick Management 55 44‑card main deck with many off‑archetype cards yields moderate brick risk (Inferred).
D3 Combo Conversion & Ceiling 70 Potential board‑wipe with Jurrac Meteor and high‑ATK monsters suggests strong ceiling (Inferred).
D4 Combo Floor & Median Output 45 Absence of recorded combos forces a lower median expectation (Inferred).
D5 Interruption Resilience & Route Redundancy 70 11 hand‑trap cards and multiple negation effects provide interruption resilience (Inferred).
D6 Resource Economy, Recovery & Grind 55 Draw engines (Pot of Prosperity, Triple Tactics Talent) give modest resource recovery (Inferred).
D7 End-Board & Interaction Quality 65 Interaction density from Infinite Impermanence, Called by the Grave, Jurrac Astero, etc., is solid (Inferred).
D8 Going-Second & Board-Breaking Power 70 Hand‑trap density for going‑second is 84.3% (Inferred) and Jurrac Meteor offers board‑breaking power (Inferred).
D9 Offensive Pressure & Closing Power 65 End‑board includes 3500‑ATK Ultimate Conductor Tyranno and other strong monsters (Inferred).
D10 Main Deck Efficiency & Flexibility 40 Main deck size exceeds limits and archetype purity is only 29%, reducing efficiency (Inferred).
D11 Extra Deck Efficiency & Coverage 45 Extra deck holds 18 cards (2 over limit) with many synchro/link options but limited slots (Inferred).
D12 Side Deck Adaptability 20 No side deck present, eliminating post‑side adaptability (Inferred).
D13 Matchup Coverage & Format Fit 30 No tournament data; illegal status prevents reliable matchup assessment (Provisional).
D14 Pilotability & Error Tolerance 35 Complex combo lines and illegal copies increase error tolerance concerns (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 60.4, Going First ≈ 55, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Extra deck size over limit (-2); Forbidden Maxx "C" copies (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High opening‑hand consistency for core Jurrac engine
  • Robust hand‑trap suite for disruption
  • Powerful board‑wipe option with Jurrac Meteor

Weaknesses

  • Illegal copies (Maxx C, Horned Brute Carnovorus) and extra‑deck over‑size
  • Low archetype purity and many off‑archetype cards
  • No side deck for matchup adaptation

Critical choke points

  • Reliance on Jurrac Stego / Megalo as primary starters
  • Illegal Maxx C copies could be banned in tournament play
Priority Remove Add Reason
1 Maxx "C" (3 copies) Legal hand‑trap alternative (e.g., Effect Veiler) Eliminate forbidden card to make deck legal
2 Horned Brute Carnovorus (4 copies) One additional Jurrac core monster or utility synchro Stay within copy limits and improve archetype purity
3 Extra deck slots exceeding 15 Focus extra deck on essential Jurrac synchros (Meteor, Astero) and limit to 15 Comply with format size rules

Evidence & confidence

  • Verified: legality status and copy limits; card text excerpts for each card; probabilities tables
  • Inferred: engine accessibility from core group probability; brick estimate from copy histogram; combo ceiling from Jurrac Meteor effect; hand‑trap density and resilience; resource recovery from draw cards; interaction quality from negation cards; going‑second hand‑trap probability; off‑archetype purity impact; extra‑deck over‑size penalty; pilotability complexity
  • Provisional: matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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