Jurrac Deck #736347 — Yu-Gi-Oh! TCG
44 Main, 18 Extra, incl. Horned Brute Carnovorus x4, Jurrac Stego x3, Maxx 'C' x3. Created Jul 27, 2026 by Mochi.
Created by: Mochi (15346072)
Created On: 07/27/2026
Main Deck (44)
- Animadorned Archosaur x1
- Babycerasaurus x2
- Dinowrestler Pankratops x1
- Droll & Lock Bird x2
- Jurrac Stego x3
- Maxx "C" x3
- Miscellaneousaurus x1
- Petiteranodon x1
- Souleating Oviraptor x3
- Ultimate Conductor Tyranno x2
- Ash Blossom & Joyous Spring x3
- Jurrac Aeolo x2
- Jurrac Megalo x3
- Xeno Meteorus x2
- Called by the Grave x1
- Double Evolution Pill x1
- Fossil Dig x3
- Ground Xeno x2
- Jurrac Volcano x2
- Pot of Prosperity x1
- Triple Tactics Talent x1
- Infinite Impermanence x3
- Jurrac Impact x1
Extra Deck (18)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.4 |
| Going First | 55 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 44 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Special Summon multiple high‑ATK Jurrac monsters and use Jurrac Meteor to clear the board, then finish with Ultimate Conductor Tyranno or a boosted Jurrac monster.; Control opponent's plays with a suite of hand traps and negations while recycling resources.
- Turn 1 (going first): Open with Fossil Dig to fetch a Jurrac tuner, set Infinite Impermanence, and aim to summon Jurrac Stego or Jurrac Megalo on Turn 1.
- Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom, Droll & Lock Bird) to disrupt opponent, then summon Jurrac Meteor on Turn 2 for a board‑wipe and follow up with a powerful Jurrac monster.
- Recovery: Draw engines (Pot of Prosperity, Triple Tactics Talent) and recursion (Jurrac Aeolo, Miscellaneousaurus) rebuild the board after disruption.
- After siding: No side deck; rely on flexible main‑deck options and extra‑deck versatility.
Why it scores here
The deck reliably opens with a Jurrac tuner and hand‑trap suite, allowing a Turn 1 special summon and protection. Its engine can convert into a massive board via Jurrac Meteor or multiple Jurrac monsters, and abundant negation cards give it resilience to disruption. However, the list is oversized, contains illegal copies, and lacks a side deck, which lowers efficiency, adaptability, and overall reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | Core Jurrac group (16 copies) opens in 90.9% of hands (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | 44‑card main deck with many off‑archetype cards yields moderate brick risk (Inferred). |
| D3 | Combo Conversion & Ceiling | 70 | Potential board‑wipe with Jurrac Meteor and high‑ATK monsters suggests strong ceiling (Inferred). |
| D4 | Combo Floor & Median Output | 45 | Absence of recorded combos forces a lower median expectation (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 70 | 11 hand‑trap cards and multiple negation effects provide interruption resilience (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw engines (Pot of Prosperity, Triple Tactics Talent) give modest resource recovery (Inferred). |
| D7 | End-Board & Interaction Quality | 65 | Interaction density from Infinite Impermanence, Called by the Grave, Jurrac Astero, etc., is solid (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap density for going‑second is 84.3% (Inferred) and Jurrac Meteor offers board‑breaking power (Inferred). |
| D9 | Offensive Pressure & Closing Power | 65 | End‑board includes 3500‑ATK Ultimate Conductor Tyranno and other strong monsters (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main deck size exceeds limits and archetype purity is only 29%, reducing efficiency (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra deck holds 18 cards (2 over limit) with many synchro/link options but limited slots (Inferred). |
| D12 | Side Deck Adaptability | 20 | No side deck present, eliminating post‑side adaptability (Inferred). |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; illegal status prevents reliable matchup assessment (Provisional). |
| D14 | Pilotability & Error Tolerance | 35 | Complex combo lines and illegal copies increase error tolerance concerns (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 60.4, Going First ≈ 55, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Extra deck size over limit (-2); Forbidden Maxx "C" copies (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High opening‑hand consistency for core Jurrac engine
- Robust hand‑trap suite for disruption
- Powerful board‑wipe option with Jurrac Meteor
Weaknesses
- Illegal copies (Maxx C, Horned Brute Carnovorus) and extra‑deck over‑size
- Low archetype purity and many off‑archetype cards
- No side deck for matchup adaptation
Critical choke points
- Reliance on Jurrac Stego / Megalo as primary starters
- Illegal Maxx C copies could be banned in tournament play
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (3 copies) | Legal hand‑trap alternative (e.g., Effect Veiler) | Eliminate forbidden card to make deck legal |
| 2 | Horned Brute Carnovorus (4 copies) | One additional Jurrac core monster or utility synchro | Stay within copy limits and improve archetype purity |
| 3 | Extra deck slots exceeding 15 | Focus extra deck on essential Jurrac synchros (Meteor, Astero) and limit to 15 | Comply with format size rules |
Evidence & confidence
- Verified: legality status and copy limits; card text excerpts for each card; probabilities tables
- Inferred: engine accessibility from core group probability; brick estimate from copy histogram; combo ceiling from Jurrac Meteor effect; hand‑trap density and resilience; resource recovery from draw cards; interaction quality from negation cards; going‑second hand‑trap probability; off‑archetype purity impact; extra‑deck over‑size penalty; pilotability complexity
- Provisional: matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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