Regenesis Deck #736191 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Regenesis Archfiend x3, Ash Blossom & Joyous Spring x3, Fydraulis Harmonia x3. Created Jul 25, 2026 by YGO Mod.

Deck Regenesis Master Duel

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
58± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (Confidence: Medium)

  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish 2500-ATK boss monsters with synergy effects (negation, removal, search), then grind through disruption with Extra Deck recursion.; Going-second: banish disruption with Dogmatika/Branded fusion effects, then counter-attack with removal and board-breaking synchros.
  • Turn 1 (going first): Open Regenesis/Nadir Servant/Regenesis Code to search and special summon 2500-ATK monsters; build a 2-3 interaction layer with Dogmatika synergy and hand traps.
  • Turn 2 (going second): Hold Ash Blossom and hand traps in hand; use Dogmatika Punishment and The Fallen & The Virtuous for removal; rebuild via Ecclesia synergy if first wave succeds.
  • Recovery: Regenesis spell recursion from GY + Mulcharmy Fuwalos draw mechanic in low-resource states; Extra Deck synchro access via Fydraulis Harmonia tuning.
  • After siding: No side deck supplied (Master Duel:0 side); go-second plan must carry post-side responsibility with existing techs.

Why it scores here

This Regenesis deck opens its core engine (Nadir Servant, Regenesis,genesis Code, Fydraulis Harmonia) with ~95% consistency and reliably establishes 2500-ATK boss monsters with negation or removal layered in. However, the deck runs only 36% of established core cards (missing Regenesis Birth, There Can Be Only One, key Extra Deck staples), resulting in a median combo output constrained by sub-optimal starters and limited independent lines after disruption. The Dogmatika/Branded splash provides removal and Ecclesia synergy for recovery, but the deck lacks true board-breaker redundancy going second, relying heavily on hand traps and single removal outlets. Grind resilience is modest; while Mulcharmy Fuwalos and recursion help in protracted games, the deck loses tempo quickly if early removal is negated. This is a functional mid-range deck with above-average opening consistency but below-average resilience and a fragile median floor—not a rogue build, but notably off-archetype-standard and exposed to common metagame interaction.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72
D2 Opening-Hand Quality & Brick Management 61
D3 Combo Conversion & Ceiling 68
D4 Combo Floor & Median Output 55
D5 Interruption Resilience & Route Redundancy 58
D6 Resource Economy, Recovery & Grind 62
D7 End-Board & Interaction Quality 64
D8 Going-Second & Board-Breaking Power 61
D9 Offensive Pressure & Closing Power 52
D10 Main Deck Efficiency & Flexibility 59
D11 Extra Deck Efficiency & Coverage 66
D12 Side Deck Adaptability 0
D13 Matchup Coverage & Format Fit 48
D14 Pilotability & Error Tolerance 57

How the score was computed

Modifiers: none.


More Master Duel Info

Regenesis

Regenesis Breakdown

 
 

 

 

 

 

 

 
 

 

 
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