Regenesis Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Baku the Beast Ninja
SR Rarity
Baku the Beast Ninja
SR Rarity
Baku the Beast Ninja
WIND 3
Baku the Beast Ninja
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Golem that Guards the Millennium Treasures
SR Rarity
Golem that Guards the Millennium Treasures
SR Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

SR Rarity
Green Ninja
SR Rarity
Green Ninja
SR Rarity
Green Ninja
WIND 2
Green Ninja
  • ATK:

  • 600

  • DEF:

  • 600


If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.

R Rarity
Jioh the Gravity Ninja
R Rarity
Jioh the Gravity Ninja
R Rarity
Jioh the Gravity Ninja
EARTH 8
Jioh the Gravity Ninja
  • ATK:

  • 2300

  • DEF:

  • 2900


If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.

N Rarity
Kagero the Cannon Ninja
N Rarity
Kagero the Cannon Ninja
N Rarity
Kagero the Cannon Ninja
FIRE 4
Kagero the Cannon Ninja
  • ATK:

  • 1600

  • DEF:

  • 2000


If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mitsu the Insect Ninja
UR Rarity
Mitsu the Insect Ninja
UR Rarity
Mitsu the Insect Ninja
WATER 2
Mitsu the Insect Ninja
  • ATK:

  • 200

  • DEF:

  • 2100


If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.

SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
DARK 4
Ninja Grandmaster Hanzo
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".

UR Rarity
Regenesis Archfiend
UR Rarity
Regenesis Archfiend
UR Rarity
Regenesis Archfiend
EARTH 8
Regenesis Archfiend
  • ATK:

  • 2500

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

R Rarity
Regenesis Dragon
R Rarity
Regenesis Dragon
R Rarity
Regenesis Dragon
WIND 8
Regenesis Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

SR Rarity
Regenesis Sage
SR Rarity
Regenesis Sage
SR Rarity
Regenesis Sage
WATER 7
Regenesis Sage
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

R Rarity
Regenesis Warrior
R Rarity
Regenesis Warrior
R Rarity
Regenesis Warrior
FIRE 7
Regenesis Warrior
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

N Rarity
Retaliating "C"
N Rarity
Retaliating "C"
N Rarity
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".

UR Rarity
Sengenjin Wakes from a Millennium
UR Rarity
Sengenjin Wakes from a Millennium
UR Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

SR Rarity
Tobari the Sky Ninja
SR Rarity
Tobari the Sky Ninja
SR Rarity
Tobari the Sky Ninja
EARTH 1
Tobari the Sky Ninja
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

SR Rarity
Yellow Dragon Ninja
SR Rarity
Yellow Dragon Ninja
SR Rarity
Yellow Dragon Ninja
WIND 8
Yellow Dragon Ninja
  • ATK:

  • 3000

  • DEF:

  • 1500


Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them.

SR Rarity
Amorphage Goliath
SR Rarity
Amorphage Goliath
SR Rarity
Amorphage Goliath
EARTH 85
Amorphage Goliath
  • ATK:

  • 2750

  • DEF:

  • 0


[ Pendulum Effect ] While you control an "Amorphage" monster, any card sent to the GY is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [ Monster Effect ] Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      SR Rarity
      Hidden Village of Ninjitsu Arts
      SR Rarity
      Hidden Village of Ninjitsu Arts
      SR Rarity
      Hidden Village of Ninjitsu Arts
      Spell Field
      Hidden Village of Ninjitsu Arts

        If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.

        UR Rarity
        Lightning Storm
        UR Rarity
        Lightning Storm
        UR Rarity
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



          Tag(s):

          UR Rarity
          Ninjitsu Art Notebook of Mystery
          UR Rarity
          Ninjitsu Art Notebook of Mystery
          UR Rarity
          Ninjitsu Art Notebook of Mystery
          Spell Quick
          Ninjitsu Art Notebook of Mystery

            If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.

            R Rarity
            Ninjitsu Art Tool - Iron Digger
            R Rarity
            Ninjitsu Art Tool - Iron Digger
            R Rarity
            Ninjitsu Art Tool - Iron Digger
            Spell Equip
            Ninjitsu Art Tool - Iron Digger

              The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.

              UR Rarity
              Regenesis
              UR Rarity
              Regenesis
              UR Rarity
              Regenesis
              Spell Normal
              Regenesis

                Take 1 "Regenesis" monster from your Deck, and either add it to your hand or send it to the GY, or, if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 "Regenesis" monster in your GY; Special Summon it. You can only use each effect of "Regenesis" once per turn.

                SR Rarity
                Regenesis Code
                SR Rarity
                Regenesis Code
                SR Rarity
                Regenesis Code
                Spell Quick
                Regenesis Code

                  Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Regenesis" monsters; Special Summon it. You can only use each effect of "Regenesis Code" once per turn.

                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                    UR Rarity
                    Super Polymerization
                    UR Rarity
                    Super Polymerization
                    UR Rarity
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                      Tag(s):

                      SR Rarity
                      Wedju Temple
                      SR Rarity
                      Wedju Temple
                      SR Rarity
                      Wedju Temple
                      Spell Field
                      Wedju Temple

                        During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

                        SR Rarity
                        Evenly Matched
                        SR Rarity
                        Evenly Matched
                        SR Rarity
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                          SR Rarity
                          Ninjitsu Art of Dancing Leaves
                          SR Rarity
                          Ninjitsu Art of Dancing Leaves
                          SR Rarity
                          Ninjitsu Art of Dancing Leaves
                          Trap Continuous
                          Ninjitsu Art of Dancing Leaves

                            Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.

                            R Rarity
                            Ninjitsu Art of Duplication
                            R Rarity
                            Ninjitsu Art of Duplication
                            R Rarity
                            Ninjitsu Art of Duplication
                            Trap Continuous
                            Ninjitsu Art of Duplication

                              Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.

                              UR Rarity
                              Ninjitsu Art of Super-Transformation
                              UR Rarity
                              Ninjitsu Art of Super-Transformation
                              UR Rarity
                              Ninjitsu Art of Super-Transformation
                              Trap Continuous
                              Ninjitsu Art of Super-Transformation

                                Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.

                                SR Rarity
                                Regenesis Birth
                                SR Rarity
                                Regenesis Birth
                                SR Rarity
                                Regenesis Birth
                                Trap Continuous
                                Regenesis Birth

                                  You can send 1 "Regenesis" monster from your Deck to the GY, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. During your opponent's turn: You can send this card to the GY; Special Summon as many "Regenesis" monsters as possible with different names from your hand, GY, and/or banishment, but send them to the GY during the End Phase. You can only use 1 "Regenesis Birth" effect per turn, and only once that turn.

                                  Extra Deck

                                  UR Rarity
                                  Garura, Wings of Resonant Life
                                  UR Rarity
                                  Garura, Wings of Resonant Life
                                  UR Rarity
                                  Garura, Wings of Resonant Life
                                  DARK 6
                                  Garura, Wings of Resonant Life
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2400


                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                  UR Rarity
                                  Meizen the Battle Ninja
                                  UR Rarity
                                  Meizen the Battle Ninja
                                  UR Rarity
                                  Meizen the Battle Ninja
                                  DARK 6
                                  Meizen the Battle Ninja
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1500


                                  2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.

                                  SR Rarity
                                  Mudragon of the Swamp
                                  SR Rarity
                                  Mudragon of the Swamp
                                  SR Rarity
                                  Mudragon of the Swamp
                                  WATER 4
                                  Mudragon of the Swamp
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1600


                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                  SR Rarity
                                  Predaplant Dragostapelia
                                  SR Rarity
                                  Predaplant Dragostapelia
                                  SR Rarity
                                  Predaplant Dragostapelia
                                  DARK 8
                                  Predaplant Dragostapelia
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1900


                                  1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.

                                  UR Rarity
                                  Snake-Eyes Doomed Dragon
                                  UR Rarity
                                  Snake-Eyes Doomed Dragon
                                  UR Rarity
                                  Snake-Eyes Doomed Dragon
                                  FIRE 8
                                  Snake-Eyes Doomed Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                                  UR Rarity
                                  Ultimate Great Insect
                                  UR Rarity
                                  Ultimate Great Insect
                                  UR Rarity
                                  Ultimate Great Insect
                                  EARTH 9
                                  Ultimate Great Insect
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2600


                                  1 Level 8 Insect monster + 1 Level 7 Insect monster You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.

                                  SR Rarity
                                  Yaguramaru the Armor Ninja
                                  SR Rarity
                                  Yaguramaru the Armor Ninja
                                  SR Rarity
                                  Yaguramaru the Armor Ninja
                                  DARK 5
                                  Yaguramaru the Armor Ninja
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2000


                                  2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.

                                  UR Rarity
                                  Borrelsword Dragon
                                  UR Rarity
                                  Borrelsword Dragon
                                  UR Rarity
                                  Borrelsword Dragon
                                  DARK
                                  Borrelsword Dragon
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Bottom-Left

                                  Bottom


                                  3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.

                                  R Rarity
                                  Cross-Sheep
                                  R Rarity
                                  Cross-Sheep
                                  R Rarity
                                  Cross-Sheep
                                  EARTH
                                  Cross-Sheep
                                  • ATK:

                                  • 700

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                                  UR Rarity
                                  Mekk-Knight Crusadia Avramax
                                  UR Rarity
                                  Mekk-Knight Crusadia Avramax
                                  UR Rarity
                                  Mekk-Knight Crusadia Avramax
                                  LIGHT
                                  Mekk-Knight Crusadia Avramax
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom-Left

                                  Bottom-Right


                                  2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

                                  UR Rarity
                                  Ninja Grandmaster Saizo
                                  UR Rarity
                                  Ninja Grandmaster Saizo
                                  UR Rarity
                                  Ninja Grandmaster Saizo
                                  LIGHT
                                  Ninja Grandmaster Saizo
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.

                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                  UR Rarity
                                  Super Starslayer TY-PHON - Sky Crisis
                                  UR Rarity
                                  Super Starslayer TY-PHON - Sky Crisis
                                  UR Rarity
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                  Need 36 UR

                                  UR Rarity
                                  Dinowrestler Pankratops1 card
                                  UR Rarity
                                  Maxx "C"2 card
                                  UR Rarity
                                  Mitsu the Insect Ninja2 card
                                  UR Rarity
                                  Regenesis Archfiend2 card
                                  UR Rarity
                                  Sengenjin Wakes from a Millennium2 card
                                  UR Rarity
                                  Garura, Wings of Resonant Life1 card
                                  UR Rarity
                                  Meizen the Battle Ninja3 card
                                  UR Rarity
                                  Snake-Eyes Doomed Dragon1 card
                                  UR Rarity
                                  Ultimate Great Insect1 card
                                  UR Rarity
                                  Borrelsword Dragon1 card
                                  UR Rarity
                                  Mekk-Knight Crusadia Avramax1 card
                                  UR Rarity
                                  Ninja Grandmaster Saizo1 card
                                  UR Rarity
                                  S:P Little Knight1 card
                                  UR Rarity
                                  Ash Blossom & Joyous Spring1 card
                                  UR Rarity
                                  Super Starslayer TY-PHON - Sky Crisis1 card
                                  UR Rarity
                                  Forbidden Droplet3 card
                                  UR Rarity
                                  Harpie's Feather Duster1 card
                                  UR Rarity
                                  Lightning Storm1 card
                                  UR Rarity
                                  Ninjitsu Art Notebook of Mystery2 card
                                  UR Rarity
                                  Regenesis3 card
                                  UR Rarity
                                  Reinforcement of the Army1 card
                                  UR Rarity
                                  Super Polymerization3 card
                                  UR Rarity
                                  Ninjitsu Art of Super-Transformation1 card

                                  Main: 58 Extra: 16

                                  SR Rarity
                                  1 cardBaku the Beast Ninja
                                  SR Rarity
                                  1 cardBaku the Beast Ninja
                                  Baku the Beast Ninja
                                  WIND 3
                                  Baku the Beast Ninja
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 600


                                  If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.


                                  UR Rarity
                                  1 cardDinowrestler Pankratops
                                  UR Rarity
                                  1 cardDinowrestler Pankratops
                                  Dinowrestler Pankratops
                                  EARTH 7
                                  Dinowrestler Pankratops
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 0


                                  If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                  SR Rarity
                                  2 cardDroll & Lock Bird
                                  SR Rarity
                                  2 cardDroll & Lock Bird
                                  Droll & Lock Bird
                                  WIND 1
                                  Droll & Lock Bird
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                  SR Rarity
                                  1 cardGolem that Guards the Millennium Treasures
                                  SR Rarity
                                  1 cardGolem that Guards the Millennium Treasures
                                  Golem that Guards the Millennium Treasures
                                  EARTH 6
                                  Golem that Guards the Millennium Treasures
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2200


                                  The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                                  SR Rarity
                                  1 cardGreen Ninja
                                  SR Rarity
                                  1 cardGreen Ninja
                                  Green Ninja
                                  WIND 2
                                  Green Ninja
                                  • ATK:

                                  • 600

                                  • DEF:

                                  • 600


                                  If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.


                                  R Rarity
                                  1 cardJioh the Gravity Ninja
                                  R Rarity
                                  1 cardJioh the Gravity Ninja
                                  Jioh the Gravity Ninja
                                  EARTH 8
                                  Jioh the Gravity Ninja
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2900


                                  If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.


                                  N Rarity
                                  1 cardKagero the Cannon Ninja
                                  N Rarity
                                  1 cardKagero the Cannon Ninja
                                  Kagero the Cannon Ninja
                                  FIRE 4
                                  Kagero the Cannon Ninja
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 2000


                                  If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.


                                  UR Rarity
                                  2 cardMaxx "C"
                                  UR Rarity
                                  2 cardMaxx "C"
                                  Maxx "C"
                                  EARTH 2
                                  Maxx "C"
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 200


                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                  UR Rarity
                                  2 cardMitsu the Insect Ninja
                                  UR Rarity
                                  2 cardMitsu the Insect Ninja
                                  Mitsu the Insect Ninja
                                  WATER 2
                                  Mitsu the Insect Ninja
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 2100


                                  If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.


                                  SR Rarity
                                  3 cardNinja Grandmaster Hanzo
                                  SR Rarity
                                  3 cardNinja Grandmaster Hanzo
                                  Ninja Grandmaster Hanzo
                                  DARK 4
                                  Ninja Grandmaster Hanzo
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1000


                                  When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


                                  UR Rarity
                                  2 cardRegenesis Archfiend
                                  UR Rarity
                                  2 cardRegenesis Archfiend
                                  Regenesis Archfiend
                                  EARTH 8
                                  Regenesis Archfiend
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


                                  R Rarity
                                  1 cardRegenesis Dragon
                                  R Rarity
                                  1 cardRegenesis Dragon
                                  Regenesis Dragon
                                  WIND 8
                                  Regenesis Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


                                  SR Rarity
                                  1 cardRegenesis Sage
                                  SR Rarity
                                  1 cardRegenesis Sage
                                  Regenesis Sage
                                  WATER 7
                                  Regenesis Sage
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


                                  R Rarity
                                  1 cardRegenesis Warrior
                                  R Rarity
                                  1 cardRegenesis Warrior
                                  Regenesis Warrior
                                  FIRE 7
                                  Regenesis Warrior
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


                                  N Rarity
                                  2 cardRetaliating "C"
                                  N Rarity
                                  2 cardRetaliating "C"
                                  Retaliating "C"
                                  EARTH 4
                                  Retaliating "C"
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1400


                                  During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                                  R Rarity
                                  1 cardScary Moth
                                  R Rarity
                                  1 cardScary Moth
                                  Scary Moth
                                  WIND 6
                                  Scary Moth
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 2300


                                  Each player can only Special Summon a monster(s) once per turn.


                                  UR Rarity
                                  2 cardSengenjin Wakes from a Millennium
                                  UR Rarity
                                  2 cardSengenjin Wakes from a Millennium
                                  Sengenjin Wakes from a Millennium
                                  EARTH 8
                                  Sengenjin Wakes from a Millennium
                                  • ATK:

                                  • 2750

                                  • DEF:

                                  • 2500


                                  Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                                  SR Rarity
                                  2 cardTobari the Sky Ninja
                                  SR Rarity
                                  2 cardTobari the Sky Ninja
                                  Tobari the Sky Ninja
                                  EARTH 1
                                  Tobari the Sky Ninja
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.


                                  SR Rarity
                                  1 cardYellow Dragon Ninja
                                  SR Rarity
                                  1 cardYellow Dragon Ninja
                                  Yellow Dragon Ninja
                                  WIND 8
                                  Yellow Dragon Ninja
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 1500


                                  Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them.


                                  SR Rarity
                                  1 cardAmorphage Goliath
                                  SR Rarity
                                  1 cardAmorphage Goliath
                                  Amorphage Goliath
                                  EARTH 85
                                  Amorphage Goliath
                                  • ATK:

                                  • 2750

                                  • DEF:

                                  • 0


                                  [ Pendulum Effect ] While you control an "Amorphage" monster, any card sent to the GY is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. [ Monster Effect ] Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.


                                  UR Rarity
                                  1 cardAsh Blossom & Joyous Spring
                                  UR Rarity
                                  1 cardAsh Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  R Rarity
                                  1 cardArmor Ninjitsu Art of Alchemy
                                  R Rarity
                                  1 cardArmor Ninjitsu Art of Alchemy
                                  Armor Ninjitsu Art of Alchemy
                                  Spell Normal
                                  Armor Ninjitsu Art of Alchemy

                                    If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.


                                    UR Rarity
                                    3 cardForbidden Droplet
                                    UR Rarity
                                    3 cardForbidden Droplet
                                    Forbidden Droplet
                                    Spell Quick
                                    Forbidden Droplet

                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                      Tag(s):

                                      UR Rarity
                                      1 cardHarpie's Feather Duster
                                      UR Rarity
                                      1 cardHarpie's Feather Duster
                                      Harpie's Feather Duster
                                      Spell Normal
                                      Harpie's Feather Duster

                                        Destroy all Spell and Trap Cards your opponent controls.




                                        Tag(s):

                                        SR Rarity
                                        1 cardHidden Village of Ninjitsu Arts
                                        SR Rarity
                                        1 cardHidden Village of Ninjitsu Arts
                                        Hidden Village of Ninjitsu Arts
                                        Spell Field
                                        Hidden Village of Ninjitsu Arts

                                          If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.


                                          UR Rarity
                                          1 cardLightning Storm
                                          UR Rarity
                                          1 cardLightning Storm
                                          Lightning Storm
                                          Spell Normal
                                          Lightning Storm

                                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                            Tag(s):

                                            UR Rarity
                                            2 cardNinjitsu Art Notebook of Mystery
                                            UR Rarity
                                            2 cardNinjitsu Art Notebook of Mystery
                                            Ninjitsu Art Notebook of Mystery
                                            Spell Quick
                                            Ninjitsu Art Notebook of Mystery

                                              If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.


                                              R Rarity
                                              1 cardNinjitsu Art Tool - Iron Digger
                                              R Rarity
                                              1 cardNinjitsu Art Tool - Iron Digger
                                              Ninjitsu Art Tool - Iron Digger
                                              Spell Equip
                                              Ninjitsu Art Tool - Iron Digger

                                                The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.


                                                UR Rarity
                                                3 cardRegenesis
                                                UR Rarity
                                                3 cardRegenesis
                                                Regenesis
                                                Spell Normal
                                                Regenesis

                                                  Take 1 "Regenesis" monster from your Deck, and either add it to your hand or send it to the GY, or, if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 "Regenesis" monster in your GY; Special Summon it. You can only use each effect of "Regenesis" once per turn.


                                                  SR Rarity
                                                  2 cardRegenesis Code
                                                  SR Rarity
                                                  2 cardRegenesis Code
                                                  Regenesis Code
                                                  Spell Quick
                                                  Regenesis Code

                                                    Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Regenesis" monsters; Special Summon it. You can only use each effect of "Regenesis Code" once per turn.


                                                    UR Rarity
                                                    1 cardReinforcement of the Army
                                                    UR Rarity
                                                    1 cardReinforcement of the Army
                                                    Reinforcement of the Army
                                                    Spell Normal
                                                    Reinforcement of the Army

                                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                      UR Rarity
                                                      3 cardSuper Polymerization
                                                      UR Rarity
                                                      3 cardSuper Polymerization
                                                      Super Polymerization
                                                      Spell Quick
                                                      Super Polymerization

                                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                        Tag(s):

                                                        SR Rarity
                                                        1 cardWedju Temple
                                                        SR Rarity
                                                        1 cardWedju Temple
                                                        Wedju Temple
                                                        Spell Field
                                                        Wedju Temple

                                                          During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                                          SR Rarity
                                                          3 cardEvenly Matched
                                                          SR Rarity
                                                          3 cardEvenly Matched
                                                          Evenly Matched
                                                          Trap Normal
                                                          Evenly Matched

                                                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                            SR Rarity
                                                            1 cardNinjitsu Art of Dancing Leaves
                                                            SR Rarity
                                                            1 cardNinjitsu Art of Dancing Leaves
                                                            Ninjitsu Art of Dancing Leaves
                                                            Trap Continuous
                                                            Ninjitsu Art of Dancing Leaves

                                                              Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.


                                                              R Rarity
                                                              1 cardNinjitsu Art of Duplication
                                                              R Rarity
                                                              1 cardNinjitsu Art of Duplication
                                                              Ninjitsu Art of Duplication
                                                              Trap Continuous
                                                              Ninjitsu Art of Duplication

                                                                Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.


                                                                UR Rarity
                                                                1 cardNinjitsu Art of Super-Transformation
                                                                UR Rarity
                                                                1 cardNinjitsu Art of Super-Transformation
                                                                Ninjitsu Art of Super-Transformation
                                                                Trap Continuous
                                                                Ninjitsu Art of Super-Transformation

                                                                  Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.


                                                                  N Rarity
                                                                  1 cardNinjitsu Art of Transformation
                                                                  N Rarity
                                                                  1 cardNinjitsu Art of Transformation
                                                                  Ninjitsu Art of Transformation
                                                                  Trap Continuous
                                                                  Ninjitsu Art of Transformation

                                                                    Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.


                                                                    SR Rarity
                                                                    1 cardRegenesis Birth
                                                                    SR Rarity
                                                                    1 cardRegenesis Birth
                                                                    Regenesis Birth
                                                                    Trap Continuous
                                                                    Regenesis Birth

                                                                      You can send 1 "Regenesis" monster from your Deck to the GY, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. During your opponent's turn: You can send this card to the GY; Special Summon as many "Regenesis" monsters as possible with different names from your hand, GY, and/or banishment, but send them to the GY during the End Phase. You can only use 1 "Regenesis Birth" effect per turn, and only once that turn.


                                                                      UR Rarity
                                                                      1 cardGarura, Wings of Resonant Life
                                                                      UR Rarity
                                                                      1 cardGarura, Wings of Resonant Life
                                                                      Garura, Wings of Resonant Life
                                                                      DARK 6
                                                                      Garura, Wings of Resonant Life
                                                                      • ATK:

                                                                      • 1500

                                                                      • DEF:

                                                                      • 2400


                                                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                      UR Rarity
                                                                      3 cardMeizen the Battle Ninja
                                                                      UR Rarity
                                                                      3 cardMeizen the Battle Ninja
                                                                      Meizen the Battle Ninja
                                                                      DARK 6
                                                                      Meizen the Battle Ninja
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 1500


                                                                      2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.


                                                                      SR Rarity
                                                                      1 cardMudragon of the Swamp
                                                                      SR Rarity
                                                                      1 cardMudragon of the Swamp
                                                                      Mudragon of the Swamp
                                                                      WATER 4
                                                                      Mudragon of the Swamp
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 1600


                                                                      2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                      SR Rarity
                                                                      1 cardPredaplant Dragostapelia
                                                                      SR Rarity
                                                                      1 cardPredaplant Dragostapelia
                                                                      Predaplant Dragostapelia
                                                                      DARK 8
                                                                      Predaplant Dragostapelia
                                                                      • ATK:

                                                                      • 2700

                                                                      • DEF:

                                                                      • 1900


                                                                      1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                      UR Rarity
                                                                      1 cardSnake-Eyes Doomed Dragon
                                                                      UR Rarity
                                                                      1 cardSnake-Eyes Doomed Dragon
                                                                      Snake-Eyes Doomed Dragon
                                                                      FIRE 8
                                                                      Snake-Eyes Doomed Dragon
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                                                      UR Rarity
                                                                      1 cardUltimate Great Insect
                                                                      UR Rarity
                                                                      1 cardUltimate Great Insect
                                                                      Ultimate Great Insect
                                                                      EARTH 9
                                                                      Ultimate Great Insect
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2600


                                                                      1 Level 8 Insect monster + 1 Level 7 Insect monster You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.


                                                                      SR Rarity
                                                                      2 cardYaguramaru the Armor Ninja
                                                                      SR Rarity
                                                                      2 cardYaguramaru the Armor Ninja
                                                                      Yaguramaru the Armor Ninja
                                                                      DARK 5
                                                                      Yaguramaru the Armor Ninja
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 2000


                                                                      2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.


                                                                      UR Rarity
                                                                      1 cardBorrelsword Dragon
                                                                      UR Rarity
                                                                      1 cardBorrelsword Dragon
                                                                      Borrelsword Dragon
                                                                      DARK
                                                                      Borrelsword Dragon
                                                                      • ATK:

                                                                      • 3000

                                                                      • LINK-4

                                                                      Link Arrow:

                                                                      Top

                                                                      Left

                                                                      Bottom-Left

                                                                      Bottom


                                                                      3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                                                      R Rarity
                                                                      1 cardCross-Sheep
                                                                      R Rarity
                                                                      1 cardCross-Sheep
                                                                      Cross-Sheep
                                                                      EARTH
                                                                      Cross-Sheep
                                                                      • ATK:

                                                                      • 700

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                      UR Rarity
                                                                      1 cardMekk-Knight Crusadia Avramax
                                                                      UR Rarity
                                                                      1 cardMekk-Knight Crusadia Avramax
                                                                      Mekk-Knight Crusadia Avramax
                                                                      LIGHT
                                                                      Mekk-Knight Crusadia Avramax
                                                                      • ATK:

                                                                      • 3000

                                                                      • LINK-4

                                                                      Link Arrow:

                                                                      Left

                                                                      Right

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                                      UR Rarity
                                                                      1 cardNinja Grandmaster Saizo
                                                                      UR Rarity
                                                                      1 cardNinja Grandmaster Saizo
                                                                      Ninja Grandmaster Saizo
                                                                      LIGHT
                                                                      Ninja Grandmaster Saizo
                                                                      • ATK:

                                                                      • 2000

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.


                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      S:P Little Knight
                                                                      DARK
                                                                      S:P Little Knight
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Right


                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                      UR Rarity
                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      UR Rarity
                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      DARK
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      • ATK:

                                                                      • 2900

                                                                      • DEF:

                                                                      • 2900


                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                      master-duel
                                                                      Regenesis
                                                                      5

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