Light and Darkness Ritual Deck #734549 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 07/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
62± 5/ 100
Power Score
Structural 63
Reliability 58
Going First 64
Going Second 67

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.1
Going First 64
Going Second 67
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual monsters (Magician of Dark Chaos, Black Luster Soldier) and Fiendsmith Fusion beatsticks; Control through hand traps and negation suite
  • Turn 1 (going first): Open with a hand trap or draw engine (e.g., Ash Blossom, Mulcharmy Fuwalos), add Light and Darkness Ritual, then Ritual Summon a 3000‑ATK monster and protect with Solemn cards
  • Turn 2 (going second): Use hand traps to disrupt, then activate Super Polymerization or Fiendsmith's Tract to bring out a powerful Fusion, followed by a Ritual monster for finish
  • Recovery: Recursion via Fiendsmith Engraver, Lacrima and draw engines restores resources after disruption
  • After siding: Without side cards the deck relies on core engine consistency and generic draw/negation loops to recover

Why it scores here

The deck reliably opens with a hand trap or draw engine in over 90 % of opening hands, allowing a Ritual or Fiendsmith Fusion to become live by turn 2. Its abundant negation suite (Solemn cards, Ash Blossom, Forbidden Droplet) and flexible Extra Deck give it strong interaction and multiple win paths. However the main‑deck is only 15 % core pure and lacks a side deck, which raises brick risk and limits post‑side adaptation. Overall the system is consistent and resilient but its large, mixed list makes it error‑prone for casual pilots.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one core starter in opening 5) = 0.9292, giving a high chance to go live by turn 2 (Inferred).
D2 Opening-Hand Quality & Brick Management 55 Large off‑archetype spread (15 % exact‑name purity) and many non‑engine cards raise brick risk despite decent hand‑trap count (Inferred).
D3 Combo Conversion & Ceiling 70 Potential to field a 3000‑ATK Ritual or Fiendsmith Fusion in one turn gives a strong ceiling despite no recorded boards (Inferred).
D4 Combo Floor & Median Output 55 Typical games will reach a 2–3 turn board with a Ritual monster and some support, reflecting a modest median output (Inferred).
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps, recursion via Fiendsmith Engraver and Lacrima, and several independent win conditions provide route redundancy (Inferred).
D6 Resource Economy, Recovery & Grind 75 Draw engines such such as Mulcharmy Fuwalos, Purulia and Pot of Sloth supply net card advantage over multiple turns (Inferred).
D7 End-Board & Interaction Quality 68 Interaction suite includes 3 × Solemn cards, Forbidden Droplet, Triple Tactics Talent and Ash Blossom, yielding layered end‑board control (Inferred).
D8 Going-Second & Board-Breaking Power 70 Hand‑trap density (3 copies) and board‑breakers like Super Polymerization give solid going‑second board‑breaking potential (Inferred).
D9 Offensive Pressure & Closing Power 65 Beatstick monsters like Black Chaos (3000 ATK) and Magician of Dark Chaos provide clear closing pressure (Inferred).
D10 Main Deck Efficiency & Flexibility 45 58‑card main deck with only 15 % core purity leads to lower efficiency and higher variance (Inferred).
D11 Extra Deck Efficiency & Coverage 65 15‑card Extra Deck packs diverse Fiendsmith, Fusion and Link options, covering many situations (Inferred).
D12 Side Deck Adaptability 30 Side deck is empty, so post‑side adaptability is virtually absent (Inferred).
D13 Matchup Coverage & Format Fit 50 No tournament or meta data; coverage against the current meta is uncertain (Provisional).
D14 Pilotability & Error Tolerance 45 Many conditional effects and multiple decision points make the deck error‑prone for casual pilots (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 63.1, Going First ≈ 64, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Low deck purity (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to draw a core starter (≈93%)
  • Robust interaction suite with multiple Solemn cards and hand traps
  • Flexible Extra Deck covering many situations
  • Strong draw engines for resource recovery

Weaknesses

  • Low exact‑archetype purity leads to possible brick
  • No side deck limits adaptability after a bad hand
  • Complex decision tree makes piloting error‑prone
  • Reliance on limited cards (Lacrima, Solemn Judgment) adds risk

Critical choke points

  • Obtaining Light and Darkness Ritual to summon the 3000‑ATK beatsticks
  • Access to Fiendsmith Lacrima (Limited) for key Fusion plays
  • Maintaining sufficient draw engine consistency early
Priority Remove Add Reason
1 Pot of Sloth Evenly Matched Remove a slow draw engine and add a versatile board‑breaker to improve side‑deck flexibility
2 Some generic spell/trap cards additional copies of Fiendsmith Engraver Increase starter consistency for the Fiendsmith engine

Evidence & confidence

  • Verified: Legality status and copy limits; Limited card restrictions (Called by the Grave, Lacrima, Solemn Judgment, Triple Tactics Talent); Probability tables for opening hand
  • Inferred: All dimension scores derived from card text, probabilities and deck composition; Consistency and brick estimates
  • Provisional: Matchup coverage and meta fit due to lack of tournament data
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates)

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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