Danger! Deck #732995 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Broww, Huntsman of Dark World x3, Genta, Gateman of Dark World x3, Snoww, Unlight of Dark World x3. Created Jul 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Main Deck (56)
- Broww, Huntsman of Dark World x3
- Danger! Bigfoot! x2
- Danger! Nessie! x1
- Danger! Thunderbird! x2
- Droll & Lock Bird x1
- Genta, Gateman of Dark World x3
- Grapha, Dragon Lord of Dark World x2
- Lava Golem x2
- Nibiru, the Primal Being x1
- Radian, the Multidimensional Kaiju x2
- Reign-Beaux, Overking of Dark World x2
- Reign-Beaux, Overlord of Dark World x1
- Snoww, Unlight of Dark World x3
- Tour Guide From the Underworld x2
- Ash Blossom & Joyous Spring x1
- Allure of Darkness x3
- Called by the Grave x1
- Change of Heart x1
- Crossout Designator x1
- Dark Ruler No More x2
- Dark World Accession x2
- Dark World Dealings x2
- Dark World Puppetry x1
- Harpie's Feather Duster x1
- Raigeki x2
- Sales Ban x1
- The Gates of Dark World x2
- Trade-In x2
- Dark World Punishment x2
- Eradicator Epidemic Virus x1
- Grinning Grave Virus x1
- Rivalry of Warlords x1
- Skill Drain x1
- Solemn Scolding x1
Extra Deck (15)
- Clorless, Chaos King of Dark World x1
- Grapha, Dragon Overlord of Dark World x2
- Dingirsu, the Orcust of the Evening Star x1
- Evilswarm Exciton Knight x1
- Full Armored Utopic Ray Lancer x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 92: Heart-eartH Dragon x1
- Number 97: Draglubion x1
- Number C107: Neo Galaxy-Eyes Tachyon Dragon x1
- Super Quantal Mech Beast Grampulse x1
- Xyz Armor Torpedo x1
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Danger! Dark World (OCG) — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 75 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Control
- Secondary strategies: Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Board control via floodgates, traps, and removal then beatdown with big Fiends; OTK with Rank 8 XYZ or Fusion bosses
- Turn 1 (going first): Set Skill Drain/Rivalry/Punishment, establish Dark World/Danger! discard loop for recursion
- Turn 2 (going second): Clear opponent board with Raigeki/Dark Ruler/Lava Golem/Kaiju then summon beaters
- Recovery: Grapha/Reign-Beaux revive from GY, Allure/Trade-In redraw
- After siding: None (side deck empty)
Why it scores here
This 56-card OCG deck blends Dark World and Danger! discard engines with heavy backrow, floodgates, and board breakers, scored on system consistency rather than card averages. Opening hands frequently access discard outlets (P≈0.25 for 3-copy starters) but the oversized main deck lowers reliability versus a 40-card list. The ceiling includes field-clearing Fusion/XYZ bosses and negation traps, yet the median turn produces modest beaters plus a set trap because combo records are absent. Resilience comes from Graveyard recursion and redundant discard triggers, while going-second power is high via Raigeki, Dark Ruler No More, and Kaiju. No side deck and missing meta context prevent higher marks; archetype popularity did not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(≥1 of 3-copy starter in 5)≈0.249 from 56-card hypergeometric; diluted by size (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 56-card list with 16 singles raises dead-card risk; discard mechanics mitigate but floodgates can brick (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Card text enables Clorless (destroy all) and Grapha Overlord redirect, high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo logs; median expected small board of 1-2 discards + trap (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Grapha/Reign-Beaux GY revive and multiple discard starters give route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Broww/Allure/Gates draw loops and GY recursion support grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Skill Drain, Rivalry, Punishment, Solemn, boss negations yield layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 80 | Raigeki, Harpie's Duster, Dark Ruler, Lava Golem, Kaiju provide strong board-breaking (Verified text) |
| D9 | Offensive Pressure & Closing Power | 65 | Rank 8 XYZ 3000+ ATK and Grapha 3200 enable closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main deck 56 cards with many 1-of techs reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots: 12 XYZ/3 Fusion, some narrow rank-8s but decent coverage (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post-side adaptability in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Discard timing, trap sets, and XYZ materials create moderate pilot complexity (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 75, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: no Side Deck (-5); oversized_main (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.83 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant discard engines (Dark World + Danger!)
- Strong going-second board breakers
- Recursion from GY via Grapha/Reign-Beaux
Weaknesses
- 56-card main reduces consistency
- No side deck
- Reliance on floodgates that can be dead
Critical choke points
- Opening without discard outlet or trap
- Skill Drain/Rivalry disrupted by removal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Eradicator Epidemic Virus | S:P Little Knight | Virus is dead weight without tribute; missing core extra deck staple improves consistency |
| 2 | Sales Ban | Danger!? Tsuchinoko? | Tsuchinoko is archetype core for more discard value |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts; Extra deck size 15; Side count 0
- Inferred: Hypergeometric consistency from 56-card deck; Combo ceiling from card text; Interaction density from negation/removal tags
- Provisional: Matchup format fit (no meta sample)
- Data gaps: no combos supplied no tournament link no win-rate telemetry Meta Power provisional
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