Danger! Deck #732995 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Broww, Huntsman of Dark World x3, Genta, Gateman of Dark World x3, Snoww, Unlight of Dark World x3. Created Jul 14, 2026 by YGO Mod.

Deck Danger! OCG

Created by: YGO Mod (20517634)

Created On: 07/14/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 14, 2026
48± 5/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 75

Danger! Dark World (OCG) — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 75
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Control
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Board control via floodgates, traps, and removal then beatdown with big Fiends; OTK with Rank 8 XYZ or Fusion bosses
  • Turn 1 (going first): Set Skill Drain/Rivalry/Punishment, establish Dark World/Danger! discard loop for recursion
  • Turn 2 (going second): Clear opponent board with Raigeki/Dark Ruler/Lava Golem/Kaiju then summon beaters
  • Recovery: Grapha/Reign-Beaux revive from GY, Allure/Trade-In redraw
  • After siding: None (side deck empty)

Why it scores here

This 56-card OCG deck blends Dark World and Danger! discard engines with heavy backrow, floodgates, and board breakers, scored on system consistency rather than card averages. Opening hands frequently access discard outlets (P≈0.25 for 3-copy starters) but the oversized main deck lowers reliability versus a 40-card list. The ceiling includes field-clearing Fusion/XYZ bosses and negation traps, yet the median turn produces modest beaters plus a set trap because combo records are absent. Resilience comes from Graveyard recursion and redundant discard triggers, while going-second power is high via Raigeki, Dark Ruler No More, and Kaiju. No side deck and missing meta context prevent higher marks; archetype popularity did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 of 3-copy starter in 5)≈0.249 from 56-card hypergeometric; diluted by size (Inferred)
D2 Opening-Hand Quality & Brick Management 55 56-card list with 16 singles raises dead-card risk; discard mechanics mitigate but floodgates can brick (Inferred)
D3 Combo Conversion & Ceiling 70 Card text enables Clorless (destroy all) and Grapha Overlord redirect, high ceiling (Inferred)
D4 Combo Floor & Median Output 50 No combo logs; median expected small board of 1-2 discards + trap (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Grapha/Reign-Beaux GY revive and multiple discard starters give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 65 Broww/Allure/Gates draw loops and GY recursion support grind (Inferred)
D7 End-Board & Interaction Quality 70 Skill Drain, Rivalry, Punishment, Solemn, boss negations yield layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 80 Raigeki, Harpie's Duster, Dark Ruler, Lava Golem, Kaiju provide strong board-breaking (Verified text)
D9 Offensive Pressure & Closing Power 65 Rank 8 XYZ 3000+ ATK and Grapha 3200 enable closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Main deck 56 cards with many 1-of techs reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 12 XYZ/3 Fusion, some narrow rank-8s but decent coverage (Verified)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side adaptability in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Discard timing, trap sets, and XYZ materials create moderate pilot complexity (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 75, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: no Side Deck (-5); oversized_main (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.83 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant discard engines (Dark World + Danger!)
  • Strong going-second board breakers
  • Recursion from GY via Grapha/Reign-Beaux

Weaknesses

  • 56-card main reduces consistency
  • No side deck
  • Reliance on floodgates that can be dead

Critical choke points

  • Opening without discard outlet or trap
  • Skill Drain/Rivalry disrupted by removal
Priority Remove Add Reason
1 Eradicator Epidemic Virus S:P Little Knight Virus is dead weight without tribute; missing core extra deck staple improves consistency
2 Sales Ban Danger!? Tsuchinoko? Tsuchinoko is archetype core for more discard value

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts; Extra deck size 15; Side count 0
  • Inferred: Hypergeometric consistency from 56-card deck; Combo ceiling from card text; Interaction density from negation/removal tags
  • Provisional: Matchup format fit (no meta sample)
  • Data gaps: no combos supplied no tournament link no win-rate telemetry Meta Power provisional

More OCG Info

Danger!

Danger! Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top