Danger! Deck Breakdown

Cards Usage Statistic

Main Deck

Ceruli, Guru of Dark World
Ceruli, Guru of Dark World
Ceruli, Guru of Dark World
DARK 1
Ceruli, Guru of Dark World
  • ATK:

  • 100

  • DEF:

  • 300


If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card.

Danger! Bigfoot!
Danger! Bigfoot!
Danger! Bigfoot!
DARK 8
Danger! Bigfoot!
  • ATK:

  • 3000

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.

Danger! Mothman!
Danger! Mothman!
Danger! Mothman!
DARK 4
Danger! Mothman!
  • ATK:

  • 1800

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

Danger! Nessie!
Danger! Nessie!
Danger! Nessie!
DARK 7
Danger! Nessie!
  • ATK:

  • 1600

  • DEF:

  • 2800


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.

Danger!? Jackalope?
Danger!? Jackalope?
Danger!? Jackalope?
DARK 3
Danger!? Jackalope?
  • ATK:

  • 500

  • DEF:

  • 2000


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.

Genta, Gateman of Dark World
Genta, Gateman of Dark World
Genta, Gateman of Dark World
DARK 4
Genta, Gateman of Dark World
  • ATK:

  • 1000

  • DEF:

  • 1800


You can only Special Summon "Genta, Gateman of Dark World" once per turn. You can discard this card to the GY; add 1 "The Gates of Dark World" from your Deck to your hand. If this card is banished and you control a "Dark World" card: You can Special Summon this card.

Grapha, Dragon Lord of Dark World
Grapha, Dragon Lord of Dark World
Grapha, Dragon Lord of Dark World
DARK 8
Grapha, Dragon Lord of Dark World
  • ATK:

  • 2700

  • DEF:

  • 1800


You can Special Summon this card (from your Graveyard) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.

Reign-Beaux, Overking of Dark World
Reign-Beaux, Overking of Dark World
Reign-Beaux, Overking of Dark World
DARK 8
Reign-Beaux, Overking of Dark World
  • ATK:

  • 3000

  • DEF:

  • 1800


You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand, except "Reign-Beaux, Overking of Dark World", then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or GY to either field.

Sillva, Warlord of Dark World
Sillva, Warlord of Dark World
Sillva, Warlord of Dark World
DARK 5
Sillva, Warlord of Dark World
  • ATK:

  • 2300

  • DEF:

  • 1400


If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.

Snoww, Unlight of Dark World
Snoww, Unlight of Dark World
Snoww, Unlight of Dark World
DARK 4
Snoww, Unlight of Dark World
  • ATK:

  • 1700

  • DEF:

  • 0


If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Card Destruction
    Card Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

      Dark Corridor
      Dark Corridor
      Dark Corridor
      Spell Normal
      Dark Corridor

        Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn.

        Dark World Accession
        Dark World Accession
        Dark World Accession
        Spell Quick
        Dark World Accession

          During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY. If Fusion Summoning a "Dark World" monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can add this card to your hand, then discard 1 "Dark World" monster. You can only use each effect of "Dark World Accession" once per turn.

          Harpie's Feather Duster
          Harpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            The Gates of Dark World
            The Gates of Dark World
            The Gates of Dark World
            Spell Field
            The Gates of Dark World

              All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.

              Triple Tactics Talent
              Triple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                Tag(s):

                Extra Deck

                Grapha, Dragon Overlord of Dark World
                Grapha, Dragon Overlord of Dark World
                Grapha, Dragon Overlord of Dark World
                DARK 10
                Grapha, Dragon Overlord of Dark World
                • ATK:

                • 3200

                • DEF:

                • 2300


                "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.

                Muckraker From the Underworld
                Muckraker From the Underworld
                Muckraker From the Underworld
                DARK
                Muckraker From the Underworld
                • ATK:

                • 1000

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.

                S:P Little Knight
                S:P Little Knight
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                Saryuja Skull Dread
                Saryuja Skull Dread
                Saryuja Skull Dread
                EARTH
                Saryuja Skull Dread
                • ATK:

                • 2800

                • LINK-4

                Link Arrow:

                Top

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                Underworld Goddess of the Closed World
                Underworld Goddess of the Closed World
                Underworld Goddess of the Closed World
                LIGHT
                Underworld Goddess of the Closed World
                • ATK:

                • 3000

                • LINK-5

                Link Arrow:

                Top

                Top-Right

                Right

                Bottom

                Bottom-Right


                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                Chaos Angel
                Chaos Angel
                Chaos Angel
                DARK 10
                Chaos Angel
                • ATK:

                • 3500

                • DEF:

                • 2800


                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                Number 60: Dugares the Timeless
                Number 60: Dugares the Timeless
                Number 60: Dugares the Timeless
                FIRE
                Number 60: Dugares the Timeless
                • ATK:

                • 1200

                • DEF:

                • 1200


                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                Main: 59 Extra: 15

                1 cardArchfiend Heiress 1 cardArchfiend Heiress
                Archfiend Heiress
                DARK 3
                Archfiend Heiress
                • ATK:

                • 1000

                • DEF:

                • 0


                If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


                1 cardBystial Baldrake
                1 cardBystial Baldrake
                Bystial Baldrake
                DARK 6
                Bystial Baldrake
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                1 cardBystial Druiswurm
                1 cardBystial Druiswurm
                Bystial Druiswurm
                DARK 6
                Bystial Druiswurm
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                1 cardBystial Magnamhut
                1 cardBystial Magnamhut
                Bystial Magnamhut
                DARK 6
                Bystial Magnamhut
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                1 cardBystial Saronir 1 cardBystial Saronir
                Bystial Saronir
                DARK 6
                Bystial Saronir
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                1 cardDanger! Mothman! 1 cardDanger! Mothman!
                Danger! Mothman!
                DARK 4
                Danger! Mothman!
                • ATK:

                • 1800

                • DEF:

                • 400


                You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                2 cardDanger! Nessie! 2 cardDanger! Nessie!
                Danger! Nessie!
                DARK 7
                Danger! Nessie!
                • ATK:

                • 1600

                • DEF:

                • 2800


                You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


                2 cardDanger!? Jackalope? 2 cardDanger!? Jackalope?
                Danger!? Jackalope?
                DARK 3
                Danger!? Jackalope?
                • ATK:

                • 500

                • DEF:

                • 2000


                You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


                2 cardDanger!? Tsuchinoko? 2 cardDanger!? Tsuchinoko?
                Danger!? Tsuchinoko?
                DARK 3
                Danger!? Tsuchinoko?
                • ATK:

                • 1300

                • DEF:

                • 0


                You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


                1 cardDark Grepher
                1 cardDark Grepher
                Dark Grepher
                DARK 4
                Dark Grepher
                • ATK:

                • 1700

                • DEF:

                • 1600


                You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


                1 cardFabled Lurrie 1 cardFabled Lurrie
                Fabled Lurrie
                LIGHT 1
                Fabled Lurrie
                • ATK:

                • 200

                • DEF:

                • 400


                When this card is discarded to the Graveyard, Special Summon it.


                1 cardFiendish Rhino Warrior 1 cardFiendish Rhino Warrior
                Fiendish Rhino Warrior
                EARTH 3
                Fiendish Rhino Warrior
                • ATK:

                • 1400

                • DEF:

                • 900


                Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


                1 cardFiendsmith Engraver
                1 cardFiendsmith Engraver
                Fiendsmith Engraver
                LIGHT 6
                Fiendsmith Engraver
                • ATK:

                • 1800

                • DEF:

                • 2400


                You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                2 cardInfernity Archfiend 2 cardInfernity Archfiend
                Infernity Archfiend
                DARK 4
                Infernity Archfiend
                • ATK:

                • 1800

                • DEF:

                • 1200


                When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


                2 cardInfernity Necromancer 2 cardInfernity Necromancer
                Infernity Necromancer
                DARK 3
                Infernity Necromancer
                • ATK:

                • 0

                • DEF:

                • 2000


                When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


                1 cardInfernity Patriarch 1 cardInfernity Patriarch
                Infernity Patriarch
                DARK 4
                Infernity Patriarch
                • ATK:

                • 1000

                • DEF:

                • 2000


                If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
                Lacrima the Crimson Tears
                LIGHT 4
                Lacrima the Crimson Tears
                • ATK:

                • 1200

                • DEF:

                • 1200


                (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                Mulcharmy Fuwalos
                WIND 4
                Mulcharmy Fuwalos
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                1 cardNightmare Apprentice 1 cardNightmare Apprentice
                Nightmare Apprentice
                DARK 6
                Nightmare Apprentice
                • ATK:

                • 2000

                • DEF:

                • 1700


                You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.


                1 cardStygian Street Patrol 1 cardStygian Street Patrol
                Stygian Street Patrol
                DARK 4
                Stygian Street Patrol
                • ATK:

                • 1600

                • DEF:

                • 1200


                If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.


                1 cardTour Guide From the Underworld 1 cardTour Guide From the Underworld
                Tour Guide From the Underworld
                DARK 3
                Tour Guide From the Underworld
                • ATK:

                • 1000

                • DEF:

                • 600


                When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


                3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                1 cardAllure of Darkness
                1 cardAllure of Darkness
                Allure of Darkness
                Spell Normal
                Allure of Darkness

                  Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                  1 cardCard Destruction
                  1 cardCard Destruction
                  Card Destruction
                  Spell Normal
                  Card Destruction

                    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                    1 cardDark Ruler No More 1 cardDark Ruler No More
                    Dark Ruler No More
                    Spell Normal
                    Dark Ruler No More

                      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                      Tag(s):

                      1 cardFiendsmith's Tract
                      1 cardFiendsmith's Tract
                      Fiendsmith's Tract
                      Spell Normal
                      Fiendsmith's Tract

                        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                        1 cardFoolish Burial
                        1 cardFoolish Burial
                        Foolish Burial
                        Spell Normal
                        Foolish Burial

                          Send 1 monster from your Deck to the GY.




                          Tag(s):

                          3 cardForbidden Droplet 3 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            1 cardGordian Slicer 1 cardGordian Slicer
                            Gordian Slicer
                            Spell Normal
                            Gordian Slicer

                              This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                              1 cardHarpie's Feather Duster
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                1 cardInfernity Launcher
                                1 cardInfernity Launcher
                                Infernity Launcher
                                Spell Continuous
                                Infernity Launcher

                                  Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                                  1 cardInto the Void
                                  1 cardInto the Void
                                  Into the Void
                                  Spell Normal
                                  Into the Void

                                    If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                    1 cardRaigeki
                                    1 cardRaigeki
                                    Raigeki
                                    Spell Normal
                                    Raigeki

                                      Destroy all monsters your opponent controls.




                                      Tag(s):

                                      2 cardThis Creepy Little Punk 2 cardThis Creepy Little Punk
                                      This Creepy Little Punk
                                      Spell Normal
                                      This Creepy Little Punk

                                        (This card is always treated as an "Infernity" card.) Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn.


                                        1 cardTriple Tactics Talent
                                        1 cardTriple Tactics Talent
                                        Triple Tactics Talent
                                        Spell Normal
                                        Triple Tactics Talent

                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                          Tag(s):

                                          2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                          Triple Tactics Thrust
                                          Spell Normal
                                          Triple Tactics Thrust

                                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                            2 cardVoid Apocalypse 2 cardVoid Apocalypse
                                            Void Apocalypse
                                            Spell Continuous
                                            Void Apocalypse

                                              You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.


                                              1 cardZERO-MAX 1 cardZERO-MAX
                                              ZERO-MAX
                                              Spell Normal
                                              ZERO-MAX

                                                Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase during the same turn you activate this card.


                                                1 cardEvenly Matched 1 cardEvenly Matched
                                                Evenly Matched
                                                Trap Normal
                                                Evenly Matched

                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                  3 cardInfernity Barrier 3 cardInfernity Barrier
                                                  Infernity Barrier
                                                  Trap Counter
                                                  Infernity Barrier

                                                    When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                                                    3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      1 cardAerial Eater 1 cardAerial Eater
                                                      Aerial Eater
                                                      WIND 6
                                                      Aerial Eater
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 2600


                                                      2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.


                                                      1 cardA Bao A Qu, the Lightless Shadow 1 cardA Bao A Qu, the Lightless Shadow
                                                      A Bao A Qu, the Lightless Shadow
                                                      DARK
                                                      A Bao A Qu, the Lightless Shadow
                                                      • ATK:

                                                      • 2800

                                                      • LINK-4

                                                      Link Arrow:

                                                      Left

                                                      Right

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                                      1 cardCherubini, Ebon Angel of the Burning Abyss 1 cardCherubini, Ebon Angel of the Burning Abyss
                                                      Cherubini, Ebon Angel of the Burning Abyss
                                                      DARK
                                                      Cherubini, Ebon Angel of the Burning Abyss
                                                      • ATK:

                                                      • 500

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                                      1 cardCross-Sheep 1 cardCross-Sheep
                                                      Cross-Sheep
                                                      EARTH
                                                      Cross-Sheep
                                                      • ATK:

                                                      • 700

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                      1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                                                      Fiendsmith's Requiem
                                                      LIGHT
                                                      Fiendsmith's Requiem
                                                      • ATK:

                                                      • 600

                                                      • LINK-1

                                                      Link Arrow:

                                                      Bottom


                                                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                      1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                                      Fiendsmith's Sequence
                                                      LIGHT
                                                      Fiendsmith's Sequence
                                                      • ATK:

                                                      • 1200

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                      1 cardI:P Masquerena 1 cardI:P Masquerena
                                                      I:P Masquerena
                                                      DARK
                                                      I:P Masquerena
                                                      • ATK:

                                                      • 800

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                      1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                      Knightmare Phoenix
                                                      FIRE
                                                      Knightmare Phoenix
                                                      • ATK:

                                                      • 1900

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Right


                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                      1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                      Knightmare Unicorn
                                                      DARK
                                                      Knightmare Unicorn
                                                      • ATK:

                                                      • 2200

                                                      • LINK-3

                                                      Link Arrow:

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                      1 cardS:P Little Knight
                                                      1 cardS:P Little Knight
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                                                      Saryuja Skull Dread
                                                      EARTH
                                                      Saryuja Skull Dread
                                                      • ATK:

                                                      • 2800

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom

                                                      Bottom-Right


                                                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                      1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                                                      Worldsea Dragon Zealantis
                                                      WATER
                                                      Worldsea Dragon Zealantis
                                                      • ATK:

                                                      • 2500

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Left

                                                      Right

                                                      Bottom


                                                      1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                      1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                                      Leviair the Sea Dragon
                                                      WIND
                                                      Leviair the Sea Dragon
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 1600


                                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                                      1 cardMecha Phantom Beast Dracossack 1 cardMecha Phantom Beast Dracossack
                                                      Mecha Phantom Beast Dracossack
                                                      WIND
                                                      Mecha Phantom Beast Dracossack
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2200


                                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                                                      1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                                      Number 60: Dugares the Timeless
                                                      FIRE
                                                      Number 60: Dugares the Timeless
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 1200


                                                      2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                      ocg
                                                      Danger!
                                                      5







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