Danger! Deck Breakdown

Cards Usage Statistic

Main Deck

Ceruli, Guru of Dark World
Ceruli, Guru of Dark World
Ceruli, Guru of Dark World
DARK 1
Ceruli, Guru of Dark World
  • ATK:

  • 100

  • DEF:

  • 300


If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card.

Danger! Mothman!
Danger! Mothman!
Danger! Mothman!
DARK 4
Danger! Mothman!
  • ATK:

  • 1800

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

Danger! Nessie!
Danger! Nessie!
Danger! Nessie!
DARK 7
Danger! Nessie!
  • ATK:

  • 1600

  • DEF:

  • 2800


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.

Genta, Gateman of Dark World
Genta, Gateman of Dark World
Genta, Gateman of Dark World
DARK 4
Genta, Gateman of Dark World
  • ATK:

  • 1000

  • DEF:

  • 1800


You can only Special Summon "Genta, Gateman of Dark World" once per turn. You can discard this card to the GY; add 1 "The Gates of Dark World" from your Deck to your hand. If this card is banished and you control a "Dark World" card: You can Special Summon this card.

Grapha, Dragon Lord of Dark World
Grapha, Dragon Lord of Dark World
Grapha, Dragon Lord of Dark World
DARK 8
Grapha, Dragon Lord of Dark World
  • ATK:

  • 2700

  • DEF:

  • 1800


You can Special Summon this card (from your Graveyard) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.

Reign-Beaux, Overking of Dark World
Reign-Beaux, Overking of Dark World
Reign-Beaux, Overking of Dark World
DARK 8
Reign-Beaux, Overking of Dark World
  • ATK:

  • 3000

  • DEF:

  • 1800


You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand, except "Reign-Beaux, Overking of Dark World", then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or GY to either field.

Sillva, Warlord of Dark World
Sillva, Warlord of Dark World
Sillva, Warlord of Dark World
DARK 5
Sillva, Warlord of Dark World
  • ATK:

  • 2300

  • DEF:

  • 1400


If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.

Snoww, Unlight of Dark World
Snoww, Unlight of Dark World
Snoww, Unlight of Dark World
DARK 4
Snoww, Unlight of Dark World
  • ATK:

  • 1700

  • DEF:

  • 0


If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.

Card Destruction
Card Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    Dark Corridor
    Dark Corridor
    Dark Corridor
    Spell Normal
    Dark Corridor

      Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn.

      Dark World Accession
      Dark World Accession
      Dark World Accession
      Spell Quick
      Dark World Accession

        During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY. If Fusion Summoning a "Dark World" monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can add this card to your hand, then discard 1 "Dark World" monster. You can only use each effect of "Dark World Accession" once per turn.

        The Gates of Dark World
        The Gates of Dark World
        The Gates of Dark World
        Spell Field
        The Gates of Dark World

          All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.

          Triple Tactics Talent
          Triple Tactics Talent
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



            Tag(s):

            Skill Drain
            Skill Drain
            Skill Drain
            Trap Continuous
            Skill Drain

              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

              Extra Deck

              Clorless, Chaos King of Dark World
              Clorless, Chaos King of Dark World
              Clorless, Chaos King of Dark World
              DARK 12
              Clorless, Chaos King of Dark World
              • ATK:

              • -1

              • DEF:

              • -1


              "Reign-Beaux, Overlord of Dark World" + 2+ Fiend monsters If this card is Fusion Summoned: You can destroy all cards your opponent controls. This card's original ATK/DEF each become the number of materials used for its Summon x 1000. Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, also your opponent cannot target that face-up card with card effects for the rest of this turn.

              Grapha, Dragon Overlord of Dark World
              Grapha, Dragon Overlord of Dark World
              Grapha, Dragon Overlord of Dark World
              DARK 10
              Grapha, Dragon Overlord of Dark World
              • ATK:

              • 3200

              • DEF:

              • 2300


              "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.

              Akashic Magician
              Akashic Magician
              Akashic Magician
              DARK
              Akashic Magician
              • ATK:

              • 1700

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 monsters with the same Type, except Tokens You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.

              Muckraker From the Underworld
              Muckraker From the Underworld
              Muckraker From the Underworld
              DARK
              Muckraker From the Underworld
              • ATK:

              • 1000

              • LINK-2

              Link Arrow:

              Left

              Bottom


              2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.

              Saryuja Skull Dread
              Saryuja Skull Dread
              Saryuja Skull Dread
              EARTH
              Saryuja Skull Dread
              • ATK:

              • 2800

              • LINK-4

              Link Arrow:

              Top

              Bottom-Left

              Bottom

              Bottom-Right


              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

              Underworld Goddess of the Closed World
              Underworld Goddess of the Closed World
              Underworld Goddess of the Closed World
              LIGHT
              Underworld Goddess of the Closed World
              • ATK:

              • 3000

              • LINK-5

              Link Arrow:

              Top

              Top-Right

              Right

              Bottom

              Bottom-Right


              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

              Coach King Giantrainer
              Coach King Giantrainer
              Coach King Giantrainer
              FIRE
              Coach King Giantrainer
              • ATK:

              • 2800

              • DEF:

              • 2000


              3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.

              Number 1: Infection Buzzking
              Number 1: Infection Buzzking
              Number 1: Infection Buzzking
              DARK
              Number 1: Infection Buzzking
              • ATK:

              • 3000

              • DEF:

              • 2500


              2+ Level 8 monsters Once per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of "Number 1: Infection Buzzking" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.

              Number 60: Dugares the Timeless
              Number 60: Dugares the Timeless
              Number 60: Dugares the Timeless
              FIRE
              Number 60: Dugares the Timeless
              • ATK:

              • 1200

              • DEF:

              • 1200


              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

              Main: 60 Extra: 15

              1 cardCrystal Beast Emerald Tortoise 1 cardCrystal Beast Emerald Tortoise
              Crystal Beast Emerald Tortoise
              WATER 3
              Crystal Beast Emerald Tortoise
              • ATK:

              • 600

              • DEF:

              • 2000


              Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


              2 cardDanger! Mothman! 2 cardDanger! Mothman!
              Danger! Mothman!
              DARK 4
              Danger! Mothman!
              • ATK:

              • 1800

              • DEF:

              • 400


              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


              3 cardDanger! Nessie! 3 cardDanger! Nessie!
              Danger! Nessie!
              DARK 7
              Danger! Nessie!
              • ATK:

              • 1600

              • DEF:

              • 2800


              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


              1 cardDuamutef, Blessing of Horus 1 cardDuamutef, Blessing of Horus
              Duamutef, Blessing of Horus
              WATER 8
              Duamutef, Blessing of Horus
              • ATK:

              • 0

              • DEF:

              • 0


              If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


              1 cardFabled Lurrie 1 cardFabled Lurrie
              Fabled Lurrie
              LIGHT 1
              Fabled Lurrie
              • ATK:

              • 200

              • DEF:

              • 400


              If this card is discarded to the GY: Special Summon it.


              1 cardFairy Tail - Snow
              1 cardFairy Tail - Snow
              Fairy Tail - Snow
              LIGHT 4
              Fairy Tail - Snow
              • ATK:

              • 1850

              • DEF:

              • 1000


              If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


              1 cardFiendsmith Engraver
              1 cardFiendsmith Engraver
              Fiendsmith Engraver
              LIGHT 6
              Fiendsmith Engraver
              • ATK:

              • 1800

              • DEF:

              • 2400


              You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


              1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
              Hapi, Guidance of Horus
              WIND 8
              Hapi, Guidance of Horus
              • ATK:

              • 2400

              • DEF:

              • 1600


              If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


              3 cardImsety, Glory of Horus 3 cardImsety, Glory of Horus
              Imsety, Glory of Horus
              DARK 8
              Imsety, Glory of Horus
              • ATK:

              • 3000

              • DEF:

              • 1800


              If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


              1 cardKashtira Unicorn
              1 cardKashtira Unicorn
              Kashtira Unicorn
              WIND 7
              Kashtira Unicorn
              • ATK:

              • 2500

              • DEF:

              • 2100


              If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


              1 cardKeldo the Sacred Protector
              1 cardKeldo the Sacred Protector
              Keldo the Sacred Protector
              EARTH 4
              Keldo the Sacred Protector
              • ATK:

              • 1200

              • DEF:

              • 1600


              You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


              3 cardKing of the Swamp 3 cardKing of the Swamp
              King of the Swamp
              WATER 3
              King of the Swamp
              • ATK:

              • 500

              • DEF:

              • 1100


              This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


              1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
              Lacrima the Crimson Tears
              LIGHT 4
              Lacrima the Crimson Tears
              • ATK:

              • 1200

              • DEF:

              • 1200


              (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


              1 cardMudora the Sword Oracle
              1 cardMudora the Sword Oracle
              Mudora the Sword Oracle
              EARTH 4
              Mudora the Sword Oracle
              • ATK:

              • 1500

              • DEF:

              • 1800


              You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


              1 cardTearlaments Havnis
              1 cardTearlaments Havnis
              Tearlaments Havnis
              DARK 3
              Tearlaments Havnis
              • ATK:

              • 1600

              • DEF:

              • 1000


              When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


              1 cardTearlaments Kashtira
              1 cardTearlaments Kashtira
              Tearlaments Kashtira
              WATER 7
              Tearlaments Kashtira
              • ATK:

              • 2300

              • DEF:

              • 1200


              During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


              1 cardTearlaments Merrli
              1 cardTearlaments Merrli
              Tearlaments Merrli
              DARK 2
              Tearlaments Merrli
              • ATK:

              • 800

              • DEF:

              • 2000


              If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


              2 cardTearlaments Reinoheart
              2 cardTearlaments Reinoheart
              Tearlaments Reinoheart
              WATER 4
              Tearlaments Reinoheart
              • ATK:

              • 1500

              • DEF:

              • 2100


              If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


              1 cardTearlaments Scheiren
              1 cardTearlaments Scheiren
              Tearlaments Scheiren
              DARK 4
              Tearlaments Scheiren
              • ATK:

              • 1800

              • DEF:

              • 1300


              During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


              1 cardHelshaddoll Hollow 1 cardHelshaddoll Hollow
              Helshaddoll Hollow
              FIRE 9
              Helshaddoll Hollow
              • ATK:

              • 2900

              • DEF:

              • 2900


              FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.


              2 cardShaddoll Beast 2 cardShaddoll Beast
              Shaddoll Beast
              DARK 5
              Shaddoll Beast
              • ATK:

              • 2200

              • DEF:

              • 1700


              FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


              3 cardShaddoll Squamata 3 cardShaddoll Squamata
              Shaddoll Squamata
              DARK 4
              Shaddoll Squamata
              • ATK:

              • 1800

              • DEF:

              • 1000


              FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


              1 cardFiendsmith's Tract
              1 cardFiendsmith's Tract
              Fiendsmith's Tract
              Spell Normal
              Fiendsmith's Tract

                Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                1 cardFoolish Burial
                1 cardFoolish Burial
                Foolish Burial
                Spell Normal
                Foolish Burial

                  Send 1 monster from your Deck to the GY.




                  Tag(s):

                  2 cardFoolish Burial Goods
                  2 cardFoolish Burial Goods
                  Foolish Burial Goods
                  Spell Normal
                  Foolish Burial Goods

                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                    2 cardKashtira Birth 2 cardKashtira Birth
                    Kashtira Birth
                    Spell Continuous
                    Kashtira Birth

                      You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                      1 cardKashtiratheosis 1 cardKashtiratheosis
                      Kashtiratheosis
                      Spell Normal
                      Kashtiratheosis

                        Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                        2 cardKing's Sarcophagus 2 cardKing's Sarcophagus
                        King's Sarcophagus
                        Spell Continuous
                        King's Sarcophagus

                          "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                          1 cardPolymerization 1 cardPolymerization
                          Polymerization
                          Spell Normal
                          Polymerization

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                            3 cardPressured Planet Wraitsoth
                            3 cardPressured Planet Wraitsoth
                            Pressured Planet Wraitsoth
                            Spell Field
                            Pressured Planet Wraitsoth

                              When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                              1 cardPrimeval Planet Perlereino
                              1 cardPrimeval Planet Perlereino
                              Primeval Planet Perlereino
                              Spell Field
                              Primeval Planet Perlereino

                                When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                                1 cardTearlaments Grief 1 cardTearlaments Grief
                                Tearlaments Grief
                                Spell Normal
                                Tearlaments Grief

                                  Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.


                                  1 cardTearlaments Heartbeat 1 cardTearlaments Heartbeat
                                  Tearlaments Heartbeat
                                  Spell Quick
                                  Tearlaments Heartbeat

                                    Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.


                                    1 cardTearlaments Scream 1 cardTearlaments Scream
                                    Tearlaments Scream
                                    Spell Continuous
                                    Tearlaments Scream

                                      If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.


                                      1 cardThat Grass Looks Greener
                                      1 cardThat Grass Looks Greener
                                      That Grass Looks Greener
                                      Spell Normal
                                      That Grass Looks Greener

                                        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                        3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                        Triple Tactics Thrust
                                        Spell Normal
                                        Triple Tactics Thrust

                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                          1 cardWalls of the Imperial Tomb 1 cardWalls of the Imperial Tomb
                                          Walls of the Imperial Tomb
                                          Spell Field
                                          Walls of the Imperial Tomb

                                            This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                                            2 cardRainbow Bridge of Salvation 2 cardRainbow Bridge of Salvation
                                            Rainbow Bridge of Salvation
                                            Trap Normal
                                            Rainbow Bridge of Salvation

                                              If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                              1 cardTearlaments Metanoise 1 cardTearlaments Metanoise
                                              Tearlaments Metanoise
                                              Trap Normal
                                              Tearlaments Metanoise

                                                If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.


                                                1 cardTearlaments Sulliek
                                                1 cardTearlaments Sulliek
                                                Tearlaments Sulliek
                                                Trap Continuous
                                                Tearlaments Sulliek

                                                  If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                                                  1 cardTrivikarma 1 cardTrivikarma
                                                  Trivikarma
                                                  Trap Normal
                                                  Trivikarma

                                                    Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn.


                                                    1 cardEl Shaddoll Winda 1 cardEl Shaddoll Winda
                                                    El Shaddoll Winda
                                                    DARK 5
                                                    El Shaddoll Winda
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 800


                                                    1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                                    Tag(s):

                                                    1 cardFiendsmith's Lacrima
                                                    1 cardFiendsmith's Lacrima
                                                    Fiendsmith's Lacrima
                                                    LIGHT 6
                                                    Fiendsmith's Lacrima
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 2400


                                                    2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                    1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                    Garura, Wings of Resonant Life
                                                    DARK 6
                                                    Garura, Wings of Resonant Life
                                                    • ATK:

                                                    • 1500

                                                    • DEF:

                                                    • 2400


                                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                    1 cardGuardian Chimera 1 cardGuardian Chimera
                                                    Guardian Chimera
                                                    DARK 9
                                                    Guardian Chimera
                                                    • ATK:

                                                    • 3300

                                                    • DEF:

                                                    • 3300


                                                    3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                    1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                    Mudragon of the Swamp
                                                    WATER 4
                                                    Mudragon of the Swamp
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1600


                                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                    1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                                    Predaplant Dragostapelia
                                                    DARK 8
                                                    Predaplant Dragostapelia
                                                    • ATK:

                                                    • 2700

                                                    • DEF:

                                                    • 1900


                                                    1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                    1 cardTearlaments Kaleido-Heart 1 cardTearlaments Kaleido-Heart
                                                    Tearlaments Kaleido-Heart
                                                    DARK 9
                                                    Tearlaments Kaleido-Heart
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                                    1 cardTearlaments Rulkallos 1 cardTearlaments Rulkallos
                                                    Tearlaments Rulkallos
                                                    WATER 8
                                                    Tearlaments Rulkallos
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                                    1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                                                    Fiendsmith's Requiem
                                                    LIGHT
                                                    Fiendsmith's Requiem
                                                    • ATK:

                                                    • 600

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom


                                                    1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                    1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                                    Fiendsmith's Sequence
                                                    LIGHT
                                                    Fiendsmith's Sequence
                                                    • ATK:

                                                    • 1200

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                    1 cardD/D/D Wave High King Caesar 1 cardD/D/D Wave High King Caesar
                                                    D/D/D Wave High King Caesar
                                                    WATER
                                                    D/D/D Wave High King Caesar
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 1800


                                                    2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                                    1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                                    Number 60: Dugares the Timeless
                                                    FIRE
                                                    Number 60: Dugares the Timeless
                                                    • ATK:

                                                    • 1200

                                                    • DEF:

                                                    • 1200


                                                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                    1 cardPilgrim Reaper 1 cardPilgrim Reaper
                                                    Pilgrim Reaper
                                                    DARK
                                                    Pilgrim Reaper
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • -1


                                                    2 Level 6 monsters Gains 200 ATK/DEF for each DARK monster in the GYs. You can detach 1 material from this card; each player sends the top 5 cards from their Deck to the GY (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.


                                                    1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                                    The Zombie Vampire
                                                    DARK
                                                    The Zombie Vampire
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2800


                                                    2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                                    1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                                    Time Thief Redoer
                                                    DARK
                                                    Time Thief Redoer
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                                    ocg
                                                    Danger!
                                                    5







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