Created by: YGO Mod (20517634)

Created On: 05/27/2023

Need 27 UR

UR Rarity
Dimension Shifter1 card
UR Rarity
Dinomorphia Therizia3 card
UR Rarity
Dinomorphia Kentregina3 card
UR Rarity
Dinomorphia Rexterm2 card
UR Rarity
Masked HERO Dark Law1 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Evilswarm Exciton Knight1 card
UR Rarity
Gagaga Cowboy1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Fossil Dig2 card
UR Rarity
Dinomorphia Domain3 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Solemn Judgment2 card
UR Rarity
Solemn Strike3 card

Main: 40 Extra: 15

UR Rarity
1 cardDimension Shifter
UR Rarity
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


N Rarity
2 cardDinomorphia Diplos
N Rarity
2 cardDinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


UR Rarity
3 cardDinomorphia Therizia
UR Rarity
3 cardDinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


SR Rarity
1 cardMiscellaneousaurus
SR Rarity
1 cardMiscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    2 cardFossil Dig
    UR Rarity
    2 cardFossil Dig
    Fossil Dig
    Spell Normal
    Fossil Dig

      Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


      SR Rarity
      2 cardMask Change II
      SR Rarity
      2 cardMask Change II
      Mask Change II
      Spell Quick
      Mask Change II

        Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


        SR Rarity
        2 cardPot of Duality
        SR Rarity
        2 cardPot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          SR Rarity
          1 cardPot of Prosperity
          SR Rarity
          1 cardPot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




            Tag(s):

            SR Rarity
            1 cardAnti-Spell Fragrance
            SR Rarity
            1 cardAnti-Spell Fragrance
            Anti-Spell Fragrance
            Trap Continuous
            Anti-Spell Fragrance

              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


              SR Rarity
              1 cardDebunk
              SR Rarity
              1 cardDebunk
              Debunk
              Trap Counter
              Debunk

                When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                R Rarity
                1 cardDinomorphia Alert
                R Rarity
                1 cardDinomorphia Alert
                Dinomorphia Alert
                Trap Normal
                Dinomorphia Alert

                  Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                  N Rarity
                  1 cardDinomorphia Brute
                  N Rarity
                  1 cardDinomorphia Brute
                  Dinomorphia Brute
                  Trap Normal
                  Dinomorphia Brute

                    Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


                    UR Rarity
                    3 cardDinomorphia Domain
                    UR Rarity
                    3 cardDinomorphia Domain
                    Dinomorphia Domain
                    Trap Normal
                    Dinomorphia Domain

                      During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                      SR Rarity
                      3 cardDinomorphia Frenzy
                      SR Rarity
                      3 cardDinomorphia Frenzy
                      Dinomorphia Frenzy
                      Trap Normal
                      Dinomorphia Frenzy

                        During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                        R Rarity
                        2 cardDinomorphia Sonic
                        R Rarity
                        2 cardDinomorphia Sonic
                        Dinomorphia Sonic
                        Trap Counter
                        Dinomorphia Sonic

                          When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                          SR Rarity
                          2 cardEvenly Matched
                          SR Rarity
                          2 cardEvenly Matched
                          Evenly Matched
                          Trap Normal
                          Evenly Matched

                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                            N Rarity
                            3 cardFerret Flames
                            N Rarity
                            3 cardFerret Flames
                            Ferret Flames
                            Trap Normal
                            Ferret Flames

                              If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                              UR Rarity
                              1 cardInfinite Impermanence
                              UR Rarity
                              1 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                UR Rarity
                                2 cardSolemn Judgment
                                UR Rarity
                                2 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  UR Rarity
                                  3 cardSolemn Strike
                                  UR Rarity
                                  3 cardSolemn Strike
                                  Solemn Strike
                                  Trap Counter
                                  Solemn Strike

                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):

                                    SR Rarity
                                    1 cardTrap Trick
                                    SR Rarity
                                    1 cardTrap Trick
                                    Trap Trick
                                    Trap Normal
                                    Trap Trick

                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                      UR Rarity
                                      3 cardDinomorphia Kentregina
                                      UR Rarity
                                      3 cardDinomorphia Kentregina
                                      Dinomorphia Kentregina
                                      DARK 6
                                      Dinomorphia Kentregina
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 0


                                      2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                      UR Rarity
                                      2 cardDinomorphia Rexterm
                                      UR Rarity
                                      2 cardDinomorphia Rexterm
                                      Dinomorphia Rexterm
                                      DARK 8
                                      Dinomorphia Rexterm
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 0


                                      1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                      SR Rarity
                                      3 cardDinomorphia Stealthbergia
                                      SR Rarity
                                      3 cardDinomorphia Stealthbergia
                                      Dinomorphia Stealthbergia
                                      DARK 6
                                      Dinomorphia Stealthbergia
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2500


                                      2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                      UR Rarity
                                      1 cardMasked HERO Dark Law
                                      UR Rarity
                                      1 cardMasked HERO Dark Law
                                      Masked HERO Dark Law
                                      DARK 6
                                      Masked HERO Dark Law
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1800


                                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                      R Rarity
                                      1 cardCodebreaker Virus Swordsman
                                      R Rarity
                                      1 cardCodebreaker Virus Swordsman
                                      Codebreaker Virus Swordsman
                                      DARK
                                      Codebreaker Virus Swordsman
                                      • ATK:

                                      • 2300

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                      UR Rarity
                                      1 cardAbyss Dweller
                                      UR Rarity
                                      1 cardAbyss Dweller
                                      Abyss Dweller
                                      WATER
                                      Abyss Dweller
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1400


                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                      UR Rarity
                                      1 cardDark Rebellion Xyz Dragon
                                      UR Rarity
                                      1 cardDark Rebellion Xyz Dragon
                                      Dark Rebellion Xyz Dragon
                                      DARK
                                      Dark Rebellion Xyz Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                      UR Rarity
                                      1 cardEvilswarm Exciton Knight
                                      UR Rarity
                                      1 cardEvilswarm Exciton Knight
                                      Evilswarm Exciton Knight
                                      LIGHT
                                      Evilswarm Exciton Knight
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                      UR Rarity
                                      1 cardGagaga Cowboy
                                      UR Rarity
                                      1 cardGagaga Cowboy
                                      Gagaga Cowboy
                                      EARTH
                                      Gagaga Cowboy
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2400


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                      R Rarity
                                      1 cardNumber 80: Rhapsody in Berserk
                                      R Rarity
                                      1 cardNumber 80: Rhapsody in Berserk
                                      Number 80: Rhapsody in Berserk
                                      DARK
                                      Number 80: Rhapsody in Berserk
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.




                                      More Master Duel Info

                                      Dinomorphia Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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