Dinomorphia Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Dinomorphia Diplos
N Rarity
Dinomorphia Diplos
N Rarity
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

UR Rarity
Dinomorphia Therizia
UR Rarity
Dinomorphia Therizia
UR Rarity
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

SR Rarity
Wannabee!
SR Rarity
Wannabee!
SR Rarity
Wannabee!
LIGHT 2
Wannabee!
  • ATK:

  • 0

  • DEF:

  • 0


During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.

SR Rarity
Pot of Duality
SR Rarity
Pot of Duality
SR Rarity
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



    Tag(s):

    SR Rarity
    Anti-Spell Fragrance
    SR Rarity
    Anti-Spell Fragrance
    SR Rarity
    Anti-Spell Fragrance
    Trap Continuous
    Anti-Spell Fragrance

      Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

      R Rarity
      Dinomorphia Alert
      R Rarity
      Dinomorphia Alert
      R Rarity
      Dinomorphia Alert
      Trap Normal
      Dinomorphia Alert

        Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.

        N Rarity
        Dinomorphia Brute
        N Rarity
        Dinomorphia Brute
        N Rarity
        Dinomorphia Brute
        Trap Normal
        Dinomorphia Brute

          Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.

          UR Rarity
          Dinomorphia Domain
          UR Rarity
          Dinomorphia Domain
          UR Rarity
          Dinomorphia Domain
          Trap Normal
          Dinomorphia Domain

            During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

            SR Rarity
            Dinomorphia Frenzy
            SR Rarity
            Dinomorphia Frenzy
            SR Rarity
            Dinomorphia Frenzy
            Trap Normal
            Dinomorphia Frenzy

              During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

              SR Rarity
              Dinomorphia Intact
              SR Rarity
              Dinomorphia Intact
              SR Rarity
              Dinomorphia Intact
              Trap Counter
              Dinomorphia Intact

                When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

                R Rarity
                Dinomorphia Sonic
                R Rarity
                Dinomorphia Sonic
                R Rarity
                Dinomorphia Sonic
                Trap Counter
                Dinomorphia Sonic

                  When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.

                  N Rarity
                  Ferret Flames
                  N Rarity
                  Ferret Flames
                  N Rarity
                  Ferret Flames
                  Trap Normal
                  Ferret Flames

                    If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.

                    UR Rarity
                    Iron Thunder
                    UR Rarity
                    Iron Thunder
                    UR Rarity
                    Iron Thunder
                    Trap Counter
                    Iron Thunder

                      When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

                      UR Rarity
                      Solemn Judgment
                      UR Rarity
                      Solemn Judgment
                      UR Rarity
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                        Tag(s):

                        UR Rarity
                        Solemn Strike
                        UR Rarity
                        Solemn Strike
                        UR Rarity
                        Solemn Strike
                        Trap Counter
                        Solemn Strike

                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                          Tag(s):

                          UR Rarity
                          Soul of the Supreme King
                          UR Rarity
                          Soul of the Supreme King
                          UR Rarity
                          Soul of the Supreme King
                          Trap Normal
                          Soul of the Supreme King

                            Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.

                            SR Rarity
                            Trap Trick
                            SR Rarity
                            Trap Trick
                            SR Rarity
                            Trap Trick
                            Trap Normal
                            Trap Trick

                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                              Extra Deck

                              R Rarity
                              Brave-Eyes Pendulum Dragon
                              R Rarity
                              Brave-Eyes Pendulum Dragon
                              R Rarity
                              Brave-Eyes Pendulum Dragon
                              DARK 8
                              Brave-Eyes Pendulum Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

                              UR Rarity
                              Dinomorphia Kentregina
                              UR Rarity
                              Dinomorphia Kentregina
                              UR Rarity
                              Dinomorphia Kentregina
                              DARK 6
                              Dinomorphia Kentregina
                              • ATK:

                              • 4000

                              • DEF:

                              • 0


                              2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                              UR Rarity
                              Dinomorphia Rexterm
                              UR Rarity
                              Dinomorphia Rexterm
                              UR Rarity
                              Dinomorphia Rexterm
                              DARK 8
                              Dinomorphia Rexterm
                              • ATK:

                              • 3000

                              • DEF:

                              • 0


                              1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.

                              SR Rarity
                              Dinomorphia Stealthbergia
                              SR Rarity
                              Dinomorphia Stealthbergia
                              SR Rarity
                              Dinomorphia Stealthbergia
                              DARK 6
                              Dinomorphia Stealthbergia
                              • ATK:

                              • 0

                              • DEF:

                              • 2500


                              2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                              UR Rarity
                              Odd-Eyes Arcray Dragon
                              UR Rarity
                              Odd-Eyes Arcray Dragon
                              UR Rarity
                              Odd-Eyes Arcray Dragon
                              LIGHT 1213
                              Odd-Eyes Arcray Dragon
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

                              UR Rarity
                              Supreme King Z-ARC
                              UR Rarity
                              Supreme King Z-ARC
                              UR Rarity
                              Supreme King Z-ARC
                              DARK 121
                              Supreme King Z-ARC
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

                              UR Rarity
                              Chaos Angel
                              UR Rarity
                              Chaos Angel
                              UR Rarity
                              Chaos Angel
                              DARK 10
                              Chaos Angel
                              • ATK:

                              • 3500

                              • DEF:

                              • 2800


                              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                              UR Rarity
                              Crystal Clear Wing Synchro Dragon
                              UR Rarity
                              Crystal Clear Wing Synchro Dragon
                              UR Rarity
                              Crystal Clear Wing Synchro Dragon
                              WIND 10
                              Crystal Clear Wing Synchro Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.

                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                              Need 33 UR

                              UR Rarity
                              Dinomorphia Therizia3 card
                              UR Rarity
                              Lady Labrynth of the Silver Castle1 card
                              UR Rarity
                              Lord of the Heavenly Prison1 card
                              UR Rarity
                              Lovely Labrynth of the Silver Castle1 card
                              UR Rarity
                              Dinomorphia Kentregina3 card
                              UR Rarity
                              Dinomorphia Rexterm2 card
                              UR Rarity
                              Odd-Eyes Arcray Dragon1 card
                              UR Rarity
                              Supreme King Z-ARC1 card
                              UR Rarity
                              Crystal Clear Wing Synchro Dragon1 card
                              UR Rarity
                              Evolzar Laggia1 card
                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis1 card
                              UR Rarity
                              Odd-Eyes Rebellion Xyz Dragon1 card
                              UR Rarity
                              Big Welcome Labrynth3 card
                              UR Rarity
                              Dinomorphia Domain3 card
                              UR Rarity
                              Iron Thunder3 card
                              UR Rarity
                              Solemn Judgment3 card
                              UR Rarity
                              Solemn Strike2 card
                              UR Rarity
                              Soul of the Supreme King2 card

                              Main: 40 Extra: 15

                              N Rarity
                              2 cardDinomorphia Diplos
                              N Rarity
                              2 cardDinomorphia Diplos
                              Dinomorphia Diplos
                              DARK 4
                              Dinomorphia Diplos
                              • ATK:

                              • 1000

                              • DEF:

                              • 0


                              If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                              UR Rarity
                              3 cardDinomorphia Therizia
                              UR Rarity
                              3 cardDinomorphia Therizia
                              Dinomorphia Therizia
                              DARK 4
                              Dinomorphia Therizia
                              • ATK:

                              • 1500

                              • DEF:

                              • 0


                              If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                              UR Rarity
                              1 cardLady Labrynth of the Silver Castle
                              UR Rarity
                              1 cardLady Labrynth of the Silver Castle
                              Lady Labrynth of the Silver Castle
                              DARK 8
                              Lady Labrynth of the Silver Castle
                              • ATK:

                              • 3000

                              • DEF:

                              • 2900


                              While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                              UR Rarity
                              1 cardLord of the Heavenly Prison
                              UR Rarity
                              1 cardLord of the Heavenly Prison
                              Lord of the Heavenly Prison
                              DARK 10
                              Lord of the Heavenly Prison
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                              UR Rarity
                              1 cardLovely Labrynth of the Silver Castle
                              UR Rarity
                              1 cardLovely Labrynth of the Silver Castle
                              Lovely Labrynth of the Silver Castle
                              DARK 8
                              Lovely Labrynth of the Silver Castle
                              • ATK:

                              • 2900

                              • DEF:

                              • 1900


                              Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                              SR Rarity
                              1 cardWannabee!
                              SR Rarity
                              1 cardWannabee!
                              Wannabee!
                              LIGHT 2
                              Wannabee!
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


                              SR Rarity
                              1 cardPot of Duality
                              SR Rarity
                              1 cardPot of Duality
                              Pot of Duality
                              Spell Normal
                              Pot of Duality

                                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                Tag(s):

                                SR Rarity
                                1 cardAnti-Spell Fragrance
                                SR Rarity
                                1 cardAnti-Spell Fragrance
                                Anti-Spell Fragrance
                                Trap Continuous
                                Anti-Spell Fragrance

                                  Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                  UR Rarity
                                  3 cardBig Welcome Labrynth
                                  UR Rarity
                                  3 cardBig Welcome Labrynth
                                  Big Welcome Labrynth
                                  Trap Normal
                                  Big Welcome Labrynth

                                    Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                    R Rarity
                                    1 cardDinomorphia Alert
                                    R Rarity
                                    1 cardDinomorphia Alert
                                    Dinomorphia Alert
                                    Trap Normal
                                    Dinomorphia Alert

                                      Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                                      N Rarity
                                      1 cardDinomorphia Brute
                                      N Rarity
                                      1 cardDinomorphia Brute
                                      Dinomorphia Brute
                                      Trap Normal
                                      Dinomorphia Brute

                                        Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


                                        UR Rarity
                                        3 cardDinomorphia Domain
                                        UR Rarity
                                        3 cardDinomorphia Domain
                                        Dinomorphia Domain
                                        Trap Normal
                                        Dinomorphia Domain

                                          During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                          SR Rarity
                                          3 cardDinomorphia Frenzy
                                          SR Rarity
                                          3 cardDinomorphia Frenzy
                                          Dinomorphia Frenzy
                                          Trap Normal
                                          Dinomorphia Frenzy

                                            During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                            SR Rarity
                                            3 cardDinomorphia Intact
                                            SR Rarity
                                            3 cardDinomorphia Intact
                                            Dinomorphia Intact
                                            Trap Counter
                                            Dinomorphia Intact

                                              When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                                              R Rarity
                                              1 cardDinomorphia Sonic
                                              R Rarity
                                              1 cardDinomorphia Sonic
                                              Dinomorphia Sonic
                                              Trap Counter
                                              Dinomorphia Sonic

                                                When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                                                N Rarity
                                                2 cardFerret Flames
                                                N Rarity
                                                2 cardFerret Flames
                                                Ferret Flames
                                                Trap Normal
                                                Ferret Flames

                                                  If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                                  UR Rarity
                                                  3 cardIron Thunder
                                                  UR Rarity
                                                  3 cardIron Thunder
                                                  Iron Thunder
                                                  Trap Counter
                                                  Iron Thunder

                                                    When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                                    UR Rarity
                                                    3 cardSolemn Judgment
                                                    UR Rarity
                                                    3 cardSolemn Judgment
                                                    Solemn Judgment
                                                    Trap Counter
                                                    Solemn Judgment

                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      UR Rarity
                                                      2 cardSolemn Strike
                                                      UR Rarity
                                                      2 cardSolemn Strike
                                                      Solemn Strike
                                                      Trap Counter
                                                      Solemn Strike

                                                        When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        UR Rarity
                                                        2 cardSoul of the Supreme King
                                                        UR Rarity
                                                        2 cardSoul of the Supreme King
                                                        Soul of the Supreme King
                                                        Trap Normal
                                                        Soul of the Supreme King

                                                          Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.


                                                          SR Rarity
                                                          2 cardTrap Trick
                                                          SR Rarity
                                                          2 cardTrap Trick
                                                          Trap Trick
                                                          Trap Normal
                                                          Trap Trick

                                                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                            R Rarity
                                                            1 cardBrave-Eyes Pendulum Dragon
                                                            R Rarity
                                                            1 cardBrave-Eyes Pendulum Dragon
                                                            Brave-Eyes Pendulum Dragon
                                                            DARK 8
                                                            Brave-Eyes Pendulum Dragon
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2000


                                                            1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                                            UR Rarity
                                                            3 cardDinomorphia Kentregina
                                                            UR Rarity
                                                            3 cardDinomorphia Kentregina
                                                            Dinomorphia Kentregina
                                                            DARK 6
                                                            Dinomorphia Kentregina
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 0


                                                            2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                            UR Rarity
                                                            2 cardDinomorphia Rexterm
                                                            UR Rarity
                                                            2 cardDinomorphia Rexterm
                                                            Dinomorphia Rexterm
                                                            DARK 8
                                                            Dinomorphia Rexterm
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 0


                                                            1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                            SR Rarity
                                                            2 cardDinomorphia Stealthbergia
                                                            SR Rarity
                                                            2 cardDinomorphia Stealthbergia
                                                            Dinomorphia Stealthbergia
                                                            DARK 6
                                                            Dinomorphia Stealthbergia
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 2500


                                                            2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                            SR Rarity
                                                            1 cardStarving Venom Fusion Dragon
                                                            SR Rarity
                                                            1 cardStarving Venom Fusion Dragon
                                                            Starving Venom Fusion Dragon
                                                            DARK 8
                                                            Starving Venom Fusion Dragon
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2000


                                                            2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                            UR Rarity
                                                            1 cardOdd-Eyes Arcray Dragon
                                                            UR Rarity
                                                            1 cardOdd-Eyes Arcray Dragon
                                                            Odd-Eyes Arcray Dragon
                                                            LIGHT 1213
                                                            Odd-Eyes Arcray Dragon
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 4000


                                                            [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                            UR Rarity
                                                            1 cardSupreme King Z-ARC
                                                            UR Rarity
                                                            1 cardSupreme King Z-ARC
                                                            Supreme King Z-ARC
                                                            DARK 121
                                                            Supreme King Z-ARC
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 4000


                                                            [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                                            UR Rarity
                                                            1 cardCrystal Clear Wing Synchro Dragon
                                                            UR Rarity
                                                            1 cardCrystal Clear Wing Synchro Dragon
                                                            Crystal Clear Wing Synchro Dragon
                                                            WIND 10
                                                            Crystal Clear Wing Synchro Dragon
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2500


                                                            1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


                                                            UR Rarity
                                                            1 cardEvolzar Laggia
                                                            UR Rarity
                                                            1 cardEvolzar Laggia
                                                            Evolzar Laggia
                                                            FIRE
                                                            Evolzar Laggia
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 2000


                                                            2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                                            UR Rarity
                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                            UR Rarity
                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            DARK
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            • ATK:

                                                            • 2900

                                                            • DEF:

                                                            • 2900


                                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                            UR Rarity
                                                            1 cardOdd-Eyes Rebellion Xyz Dragon
                                                            UR Rarity
                                                            1 cardOdd-Eyes Rebellion Xyz Dragon
                                                            Odd-Eyes Rebellion Xyz Dragon
                                                            DARK4
                                                            Odd-Eyes Rebellion Xyz Dragon
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2500


                                                            [ Pendulum Effect ] During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. [ Monster Effect ] 2 Level 7 Pendulum Monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.



                                                            DINOMORPHIA Decks in MASTER DUEL








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