Greed Deck #730993 — Yu-Gi-Oh! Master Duel

40 Main, incl. Cardcar D x3, Jester Confit x3, Jester Lord x3. Created Jul 12, 2026 by YGO Mod.

Deck Greed Master Duel

Created by: YGO Mod (20517634)

Created On: 07/12/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Jul 12, 2026
12± 4/ 100
Power Score
Structural 13
Reliability 10
Going First 15
Going Second 12

Deck — Deck Power Evaluation

Final Contextual Deck Power: 12/100 (±4 · Confidence: Low)

Overall score Value
Structural Deck Power 13
Going First 15
Going Second 12
Meta Power provisional
Tournament Reliability 10
  • Primary strategy: Stun
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 0 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Burn via Wave-Motion Cannon and beatdown with Jester Lord boosted by Spell/Trap cards; Lock opponent spells with Secret Village (illegal) and protect traps with Imperial Custom
  • Turn 1 (going first): Set traps, activate field spell lock (illegal), shield with Imperial Custom, slowly build Wave-Motion Cannon
  • Turn 2 (going second): Use Raigeki/Torrential Tribute to clear board then push Jester Lord with Mage Power
  • Recovery: Waking the Dragon summons from deck if trap removed; Cardcar D draws
  • After siding: None – no side deck provided

Why it scores here

This deck is Illegal in Master Duel because it runs three copies of Forbidden Secret Village of the Spellcasters and three copies of Limited Pot of Extravagance, so the evaluation is theoretical/structural-only. The system attempts a Stun/Control plan using Imperial Custom to protect traps, Wave-Motion Cannon burn, and Jester Lord beatdown, but it has no Extra Deck, no consistent starter core, and no parsed combo data. Popularity or archetype meta-share were not used to award points, and the score is not an average of individual card power but a reading of the fragile connected system. The low score reflects both the banlist violation and the weak engine cohesion, floor, and ceiling.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 20 P(≥1 of many 3-copy spells/traps in 5) ≈0.34 each; no true starter core (Inferred)
D2 Opening-Hand Quality & Brick Management 15 40-card list with 11 dead/garnet-ish traps and no extra deck; brick risk high (Inferred)
D3 Combo Conversion & Ceiling 10 No parsed combos; ceiling theoretically Wave-Motion Cannon burn + Jester Lord but fragile (Inferred)
D4 Combo Floor & Median Output 10 Median output likely setting a few traps and passing; no combo evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 10 Few independent lines; relies on single trap protections and Waking the Dragon (Inferred)
D6 Resource Economy, Recovery & Grind 15 Cardcar D draws 2 but ends turn; Pot of Extravagance illegal; weak recovery (Inferred)
D7 End-Board & Interaction Quality 15 Interaction via Raigeki/Torrential/Compulsory but no layered negate; Imperial Custom shields traps (Inferred)
D8 Going-Second & Board-Breaking Power 10 Going-second uses Raigeki/Torrential but no extra deck breakers; low conversion (Inferred)
D9 Offensive Pressure & Closing Power 15 Wave-Motion Cannon burn and Mage Power boosted Jester Lord provide some pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 20 Compact 40 main but 0 extra, 0 side; inefficient spell/trap heavy ratio (Inferred)
D11 Extra Deck Efficiency & Coverage 0 Extra Deck empty; cannot utilize summon mechanics (Verified)
D12 Side Deck Adaptability 0 No side deck provided; adaptability impossible (Verified)
D13 Matchup Coverage & Format Fit 10 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 20 Simple trap-setting play but illegal list hinders repeatability (Inferred)

How the score was computed

Strategy profile: Stun. Structural ≈ 13, Going First ≈ 15, Going Second ≈ 12, Meta = provisional, Tournament Reliability ≈ 10. Modifiers: Illegal list (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.25 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Imperial Custom protects traps
  • Some board wipes (Raigeki, Torrential)

Weaknesses

  • Illegal card copies
  • No Extra Deck
  • No consistent engine
  • Vulnerable to spell negation

Critical choke points

  • Secret Village forbidden
  • Pot of Extravagance limited
Priority Remove Add Reason
1 Secret Village of the Spellcasters Pot of Desires (if legal) Remove forbidden card to make deck legal
2 Pot of Extravagance (excess copies) Limit to 1 Comply with Limited status

Evidence & confidence

  • Verified: Legality status Illegal; Extra deck count 0; Card text for all listed cards
  • Inferred: Consistency probabilities from hypergeometric; Strategy classification from card text; Brick and resilience estimates
  • Provisional: Meta Power (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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