Royal Deck #730992 — Yu-Gi-Oh! Master Duel

40 Main, incl. Cardcar D x3, Jester Confit x3, Jester Lord x3. Created Jul 12, 2026 by YGO Mod.

Deck Royal Master Duel

Created by: YGO Mod (20517634)

Created On: 07/12/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Low
12± 5/ 100
Power Score
Structural 25
Reliability 10
Going First 20
Going Second 25

Deck — Deck Power Evaluation

Final Contextual Deck Power: 12/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 25
Going First 20
Going Second 25
Meta Power provisional
Tournament Reliability 10
  • Primary strategy: Control
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 0 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Burn via Wave-Motion Cannon or beatdown with Jester Lord boosted by Spell/Trap count; Board control via traps and Imperial Custom protection
  • Turn 1 (going first): Set traps, activate Secret Village (illegal) and Imperial Custom to protect backrow
  • Turn 2 (going second): Use Raigeki/Torrential to clear and push damage
  • Recovery: Waking the Dragon from trap removal to special summon monster
  • After siding: None (no side deck)

Why it scores here

This deck is illegal in Master Duel because it runs three copies of the Forbidden Secret Village of the Spellcasters and three copies of the Limited Pot of Extravagance, violating copy limits. As a theoretical control/stun system it would rely on backrow traps protected by Imperial Custom and burn from Wave-Motion Cannon, but its actual playability is zero until corrected. The evaluation scores the system structurally at a low cap, not from any averaged card scores or popularity, and consistency/combo claims are inferred from hypergeometric probabilities and card text only. No real combos or tournament data exist, so floor and ceiling are text-inferred and unreliable.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 Hypergeometric P(≥1 of any 3-copy card in 5) ≈0.34 but engine illegal (Inferred)
D2 Opening-Hand Quality & Brick Management 30 No hand traps; many dead draws if field spell absent; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 10 Best line would be Imperial Custom + traps but forbidden card invalidates ceiling (Inferred)
D4 Combo Floor & Median Output 10 Median output unknown, no parsed boards; theoretical low (Inferred)
D5 Interruption Resilience & Route Redundancy 20 Some trap redundancy but single choke point on Imperial Custom (Inferred)
D6 Resource Economy, Recovery & Grind 20 Cardcar D and Pot (illegal) draw but no extra deck recursion (Inferred)
D7 End-Board & Interaction Quality 30 Interaction via Raigeki/Torrential/Compulsory but no negate text (Verified flags)
D8 Going-Second & Board-Breaking Power 30 Going second with Raigeki and board breakers but no extra deck (Inferred)
D9 Offensive Pressure & Closing Power 20 Jester Lord gains ATK per S/T but slow win condition (Inferred)
D10 Main Deck Efficiency & Flexibility 40 40-card main compact but 2 illegal cards (Verified)
D11 Extra Deck Efficiency & Coverage 0 Extra deck empty; 0 slots used (Verified)
D12 Side Deck Adaptability 0 No side deck; adaptability zero (Verified)
D13 Matchup Coverage & Format Fit 10 Master Duel format fit failed due to forbidden card (Verified)
D14 Pilotability & Error Tolerance 30 Simple trap setting but illegal list confuses pilot (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 25, Going First ≈ 20, Going Second ≈ 25, Meta = provisional, Tournament Reliability ≈ 10. Modifiers: Illegal copy limit and forbidden card (-50). Final formula: Illegal deck: capped low; no normal formula applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Imperial Custom protects continuous traps
  • Wave-Motion Cannon provides burn win condition
  • Compact 40-card main deck

Weaknesses

  • Illegal card counts (Forbidden and over Limited)
  • No Extra Deck
  • No hand traps

Critical choke points

  • Secret Village of the Spellcasters forbidden
  • Pot of Extravagance over limit
Priority Remove Add Reason
1 Secret Village of the Spellcasters Legal field spell or other Forbidden in Master Duel
2 Pot of Extravagance (2 copies) Limited to 1 or replace with legal draw Limited to 1 copy in Master Duel

Evidence & confidence

  • Verified: Legality status Illegal with violations for Secret Village (Forbidden) and Pot of Extravagance (Limited 1) in master-duel; Card text from evidence; Extra deck count 0, side deck count 0
  • Inferred: Consistency estimates from hypergeometric probabilities; Strategy classification Control/Stun from composition and card text; Brick risk and interaction quality from text reads
  • Provisional: Meta Power provisional no dated metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Royal

Royal Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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