Royal Deck Breakdown
Main Deck

x3 in 100%

x3 in 100%


EARTH
2Cardcar D
ATK:
800
DEF:
400
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.

x3 in 100%

x3 in 100%


DARK
1Jester Confit
ATK:
0
DEF:
0
You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.

x3 in 100%

x3 in 100%


DARK
1Jester Lord
ATK:
0
DEF:
0
While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.

x1 in 100%

x1 in 100%


DARK
4Legion the Fiend Jester
ATK:
1300
DEF:
1500
During your Main Phase, you can Tribute Summon 1 Spellcaster monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the GY: You can add 1 Spellcaster Normal Monster from your Deck or GY to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.

x3 in 100%

x3 in 100%


Spell
EquipMage Power
The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.

x3 in 100%

x3 in 100%


Spell
NormalPot of Extravagance
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.

x3 in 100%

x3 in 100%


Spell
FieldSecret Village of the Spellcasters
If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

x2 in 100%

x2 in 100%


Spell
ContinuousStumbling
Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.

x3 in 100%

x3 in 100%


Spell
ContinuousWave-Motion Cannon
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.

x3 in 100%

x3 in 100%


Trap
NormalCompulsory Evacuation Device
Target 1 monster on the field; return that target to the hand.

x2 in 100%

x2 in 100%


Trap
ContinuousImperial Custom
Face-up Continuous Traps cannot be destroyed by battle or card effect, except "Imperial Custom". You can only control 1 "Imperial Custom".

x2 in 100%

x2 in 100%


Trap
NormalMetaverse
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.

x3 in 100%

x3 in 100%


Trap
NormalTorrential Tribute
When a monster(s) is Summoned: Destroy all monsters on the field.

x3 in 100%

x3 in 100%


Trap
NormalWaking the Dragon
If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
Main: 40






DARK
1Jester Confit
ATK:
0
DEF:
0
You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.






DARK
4Legion the Fiend Jester
ATK:
1300
DEF:
1500
During your Main Phase, you can Tribute Summon 1 Spellcaster monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the GY: You can add 1 Spellcaster Normal Monster from your Deck or GY to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.




















