Light and Darkness Ritual Deck #730987 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Lava Golem x3. Created Jul 12, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 07/12/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Jul 31, 2026
64± 5/ 100
Power Score
Structural 65
Reliability 60
Going First 68
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 68
Going Second 62
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon a high‑ATK boss monster (Black Chaos or Black Luster Soldier) and protect it with its effects; Utilize Extra Deck Link/Fusion monsters for board presence
  • Turn 1 (going first): Search a Ritual Spell with Pre‑Preparation of Rites, then Ritual Summon a boss monster; use Mulcharmy draw engines to generate card advantage
  • Turn 2 (going second): Deploy hand traps (Droll & Lock Bird) and board‑breakers (Super Polymerization, The Fallen & The Virtuous) to disrupt opponent, then summon a boss monster
  • Recovery: Use Ragged Records of Rites and Mind Shuffle recursion to retrieve key monsters; draw power from Mulcharmy, Droll & Lock Bird, and Triple Tactics Talent
  • After siding: No side deck; rely on hand traps and flexible Extra Deck for adaptation

Why it scores here

The deck reliably opens with at least one core piece in 92% of opening hands and contains multiple redundant engines (ritual summons, Mulcharmy draw loops, hand traps) that let it survive disruption. Its toolbox nature provides flexible win conditions through powerful ritual bosses and a full‑range Extra Deck, while draw and recursion tools keep resources flowing. However, the large 56‑card main deck, low archetype purity and lack of a side deck limit consistency and adaptability, keeping the overall power in the mid‑60s range.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 82 P(≥1 core card in opening hand) = 0.9272, giving a very reliable start (Inferred)
D2 Opening-Hand Quality & Brick Management 78 Probability of drawing no core card is only 0.0728, indicating low brick rate (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded combo boards; ceiling relies on Ritual boss plus extra deck, estimated moderate (Inferred)
D4 Combo Floor & Median Output 55 Typical games hinge on searcher setup; median output estimated around mid‑range power (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple redundant lines (Rituals, Mulcharmy draw, hand traps) provide resilience to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 75 Draw engines (Mulcharmy, Droll, Triple Tactics) and recursion (Ragged Records, Mind Shuffle) support resource recovery (Inferred)
D7 End-Board & Interaction Quality 68 Six cards have negation text and several removal spells give solid end‑board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand‑trap group (2 cards) and board‑breakers like Super Polymerization give decent second‑player pressure (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss monsters have 3000+ ATK and protective effects, delivering strong closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 55 56‑card main deck with only 15.5% archetype purity lowers efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 68 Full 15‑card Extra Deck spanning Links, Fusions and a Synchro offers broad coverage (Inferred)
D12 Side Deck Adaptability 30 Side deck is empty, providing no dedicated post‑side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament context or meta data, so matchup fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Complex mix of rituals, draws and tech cards raises decision complexity (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 65, Going First ≈ 68, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-2); Low archetype purity (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to open with a core piece
  • Multiple redundant engines (rituals, draw loops, hand traps)
  • Full Extra Deck coverage across Links, Fusions, Synchro

Weaknesses

  • Large 56‑card main deck reduces consistency
  • Low archetype purity creates potential brick variance
  • No side deck limits dedicated post‑side adaptation

Critical choke points

  • Reliance on Ritual Spell search to start the boss summon
  • Limited hand‑trap count for going‑second disruption
Priority Remove Add Reason
1 Some off‑archetype staples (e.g., generic spells) More hand‑traps or floodgates (e.g., Infinite Impermanence) to improve second‑player play Increasing hand‑trap count raises going‑second pressure and reduces brick risk

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts resolved for each card; Copy limits verified against banlist
  • Inferred: Core starter probability 0.9272; Brick probability 0.0728; Engine redundancy from multiple Ritual and draw cards; Interaction density from 6 negation‑tagged cards; Resource loops from Mulcharmy and Droll
  • Provisional: Matchup coverage without tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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