Enneacraft Deck #730504 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3. Created Jul 7, 2026 by YGO Mod.

Deck Enneacraft Master Duel

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 9, 2026
50± 8/ 100
Power Score
Structural 75
Reliability 65
Going First 79
Going Second 71

Enneacraft — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 75
Going First 79
Going Second 71
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Control
  • Secondary strategies: Stun, Burn
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Burn damage via Enneapolis E.C. counter accumulation at End Phase; Attrition and control via soft interaction and floodgates
  • Turn 1 (going first): Set Enneapolis field spell, accumulate E.C. counters via Level-9 Enneacraft flips, establish Infinite Impermanence soft lock, build hand trap defensibility
  • Turn 2 (going second): Activate hand traps to disrupt opponent combo, use Mulcharmy Fuwalos to draw on opponent Extra Deck summons, attempt board break with available removal
  • Recovery: Reverth from GY shuffles Enneacraft cards back and draws; Release from GY banishes to add face-up Extra Deck monster to hand; Reset and Release from GY maintain recursive access to core effects
  • After siding: Unable to evaluate — no side deck provided (0/15 slots)

Why it scores here

This Enneacraft control deck opens with exceptional consistency (P≥1 starter = 99.63%) and establishes soft interaction via Infinite Impermanence, hand traps, and Enneacraft conditional removal effects, creating a mid-power control board with burn scaling via Enneapolis E.C. counters. The structural design is sound for control-mirror and combo-disruption matchups, with strong resource recursion (Reverth loops) and nine independent Level-1 searcher lines providing route redundancy. However, the evaluation is capped at 50 due to illegality: Pot of Desires is present at 3 copies when Master Duel limits it to 1, and the absence of a side deck (0/15) eliminates best-of-3 adaptation entirely. Under legal 1x Pot of Desires and a constructed side deck, the deck's structural power would approximate 73; the current illegal configuration prevents competitive submission and forces a theoretical-only assessment.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Hypergeometric P(≥1 core Enneacraft in opening 5) = 0.9963 with 39 archetype copies saturating the deck; core cards present at 70% of meta standard (Inferred from probabilities)
D2 Opening-Hand Quality & Brick Management 75 Nineteen cards at 3-copy density and 10 hand traps provide stable opening-hand quality; Level-9 wall dead-hand risk and Pot of Desires banish variance moderate brick resilience (Inferred from composition)
D3 Combo Conversion & Ceiling 65 Guide snippet references robust 1-card combo into multi-negate board; no parsed combo boards available, inferring moderate ceiling (65) from Level-9 Enneacraft payoffs (3000 ATK each) and Enneapolis field setup (Inferred from guide + card text)
D4 Combo Floor & Median Output 70 Control archetype design suggests consistent floor ≈ median; Level-1 searcher into Enneapolis + 1–2 conditional negates represents reliable median opening without high variance (Inferred from archetype classification + card text)
D5 Interruption Resilience & Route Redundancy 72 Nine distinct Level-1 Enneacraft searcher variants (Ekto, Proto, Deftero, Trito, Enato, Atori.MAR, Atil.SPIA, Archa.TAIL, Aiza.LEON) provide independent routes; Reverth and Reset GY recursion enable disruption recovery; Enneapolis at 2 copies creates singular payoff dependency (Inferred from card text + composition)
D6 Resource Economy, Recovery & Grind 68 Pot of Desires (3x illegal) nets -8 cards, Reverth loops regenerate draws, Mulcharmy Fuwalos conditional draws on opponent summons, hand traps recycle from GY; 60-card deck dilutes advantage but GY recursion compensates; burn via 900 LP per E.C. counter provides grind finisher (Inferred from card text + resource signature)
D7 End-Board & Interaction Quality 74 Twenty-four negation-text cards and 39 removal-text cards present; soft interaction via Infinite Impermanence (3x negate), Ash Blossom (3x negate search/special summon), Effect Veiler (3x negate effect monsters); Enneacraft effects provide conditional removal (Level-9 destruction at Battle Phase end); no hard omni-negates on end board (Verified via role tags + card text)
D8 Going-Second & Board-Breaking Power 60 No parsed going-second boards; hand trap probability in 6-card opening = 68% for ≥1; Mulcharmy Fuwalos provides draw engine on opponent Extra Deck summons; deck lacks dedicated board wipe or forced removal finisher for second turn (Inferred from probabilities + card text)
D9 Offensive Pressure & Closing Power 58 Level-9 Enneacraft monsters field at 3000 ATK each (modest beaters); Enneapolis burn at 900 per E.C. counter (maximum 8100 damage if fully stacked) is incremental, not explosive; no OTK combos parsed; win condition is attrition via control + burn scaling (Observed via card stats + composition)
D10 Main Deck Efficiency & Flexibility 72 Sixty-card main at maximum legal size; 39 archetype copies well-saturated; 10 hand traps + 3x Pot of Desires (illegal) occupy flex slots; Enneapolis at 2 copies presents efficiency concern; overall well-optimized within constraint of going-second hand trap redundancy (Observed via composition)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra Deck slots filled (6 XYZ, 4 Link, 3 Synchro, 2 Fusion) with diverse removal and control options; Branded and Ecclesia cards semi-independent of core Enneacraft engine; Extra Deck integration with main strategy unclear due to no parsed combos (Inferred from card list + composition)
D12 Side Deck Adaptability 35 Zero side deck slots filled (0/15); complete inability to post-game adapt eliminates viability in best-of-3 tournament formats; for best-of-1 ladder this is immaterial but tournament play is impossible without adaptation cards (Verified via composition)
D13 Matchup Coverage & Format Fit 60 Enneacraft archetype present with 70% core card inclusion (14/20 standard cards); no dated metagame sample supplied; control archetype is generally meta-flexible but Master Duel specific matchup fit unknown (Provisional — no tournament context or metagame data)
D14 Pilotability & Error Tolerance 68 Moderate complexity: Pendulum zone mechanics, E.C. Counter tracking, multiple small effects, hand trap timing and priority decisions; searcher choice (which Enneacraft variant to fetch) and Pot of Desires activation timing create decision trees; no exotic combo loops reduce complexity ceiling (Inferred from card text + composition)

How the score was computed

Strategy profile: Control. Structural ≈ 75, Going First ≈ 79, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Pot of Desires illegal overcount (-15); Zero side deck penalty (-5); Going-second vulnerability (-3). Final formula: 0.80*Structural (75) + 0.20*TournamentReliability (65) = 73, then -23 (illegality −15, no side −5, T2 weakness −3) = 50 (Theoretical/Structural-only due to illegal Pot of Desires configuration)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional opening-hand consistency: 99.63% P(≥1 starter in opening 5) driven by 39 archetype copies at high density; near-guaranteed T1 engine activation
  • Multiple independent searcher lines: nine distinct Level-1 Enneacraft variants provide route redundancy; losing one line does not collapse engine
  • Strong soft interaction suite: Infinite Impermanence (3x), Ash Blossom (3x), Effect Veiler (3x) form comprehensive combo-disruption coverage; complements Enneacraft conditional removal effects
  • Resource recursion and grind capacity: Reverth shuffles cards back and draws (loop potential); Reset and Release provide GY recursion; Mulcharmy Fuwalos conditional draw on opponent summons; E.C. counter burn provides alternative win condition (900 per counter)
  • Well-optimized 60-card main for intended control strategy: high archetype saturation with intentional 60-card frame to maximize hand trap and tech slots; no wasted slots
  • Established archetype with known strategy: guide evidence and usage statistics (70% core cards) confirm deck is real, known, and viable within community

Weaknesses

  • CRITICAL ILLEGALITY: Pot of Desires at 3 copies exceeds Master Duel Limited list (1 copy only); deck cannot be submitted to any tournament in current form
  • Zero side deck (0/15 slots): complete inability to post-game adapt eliminates best-of-3 tournament viability; forced to play identical G2 and G3 against any opponent without tuning
  • Going-second weakness: D8 board-breaking 60 and D9 closing power 58 indicate T1-optimized design; lacks dedicated board wipe or forced removal finisher; reliant on hand traps (68% ≥1 in 6) to break established boards
  • No parsed combo boards: inferred T1 line is mid-power control, not high-ceiling combo; median board strength estimated at moderate without measured data to validate
  • Enneapolis dependency: field spell at only 2 copies creates singular payoff choke point; loss of Enneapolis to hand/disruption forces lower-velocity grind via combat damage alone
  • 60-card deck dilutes consistency compared to 40–43 card builds: Pot of Desires banish-10 mechanic adds variance and increases brick risk; extra 20 cards dilute probability of key starters in late-game draws

Critical choke points

  • Pot of Desires illegal overcounting (3 copies vs 1 copy limit) is the primary blocker preventing competitive submission; this single violation caps the entire evaluation at low score
  • Enneapolis singleton (2 copies): only field spell enabling burn win-con; loss to disruption or hand-state forces sub-optimal grind; no alternate payoff card
  • Zero side deck: any post-game pivot is impossible; deck is locked into G1 strategy across all three games; unfeasible for best-of-3 tournament format
  • No combo ceiling data: T1 line strength is inferred from guide (which may contain sarcasm re: '36 negate') and card text; if actual T1 board is weaker than estimated, deck power drops 5–10 points
  • Going-second adaptation limited: hand trap density (68% ≥1 in 6) is functional but no forced removal or board wipe means any set board stalls T2 momentum; requires hand traps to resolve (not guaranteed)
Priority Remove Add Reason
1 Pot of Desires (3 copies) Pot of Desires (1 copy, Master Duel limit); replace 2 copies with alternative draw engine (Pot of Extravagance if available, or other card-advantage spell) CRITICAL: Deck is illegal as constructed. Pot of Desires is Limited to 1 copy in Master Duel; current 3-copy configuration violates format rules and prevents tournament submission. Correcting this violation is mandatory before play.
2 none (maintain 40–60 card main) Construct 15-card side deck for best-of-3 tournament Zero side deck eliminates all post-game adaptation. For B03 format, build side with tech options: Dimension Shifter (vs banish-heavy decks), additional hand traps (vs combo-heavy meta), floodgates (vs grind mirrors). Essential for competitive play.
3 Mulcharmy Fuwalos (3 copies) if Enneacraft-core density permits Going-second board-breaking tools or forced removal tech (e.g., add S:P Little Knight from missing core, or meta-dependent removal spell) Going-second power weak (D8 60); Mulcharmy conditional draw on opponent summons does not address core T2 need for board breaking. Evaluate whether conditional draw justifies 3 slots vs dedicated T2 disruption tools.
4 Evaluate density of Level-1 Enneacraft searchers (9 distinct cards, many at 3x) Enneapolis (3rd copy if available in pool); otherwise prioritize missing core cards from usage stats (Dimension Shifter 65%, TY-PHON 58%, Garura 51%) Enneapolis at 2 copies is efficiency concern; 3rd copy (if it exists and is legal) guarantees more consistent burn access. Missing meta-standard cards (Dimension Shifter, TY-PHON, etc.) should be evaluated for inclusion based on local metagame.

Evidence & confidence

  • Verified: Legality status: ILLEGAL — Pot of Desires at 3 copies exceeds Master Duel ban list limit of 1 copy; Deck size: 60 main, 15 extra, 0 side (all within legal ranges; only card copy-limit violation present); Card text resolved for all 36 distinct cards in main + extra deck; Archetype: Enneacraft confirmed via card names, archetype field, and usage statistics; Format: Master Duel (gameplay_slug, ban_field_used = BanMasterDuel); Copy histogram: 19 cards at 3x, 1 card at 2x, 1 card at 1x
  • Observed: Hand trap density: 10 distinct hand trap cards (Impermanence, Ash, Veiler, Maxx C) at high copy counts for going-second defense; Usage statistics: 70% core card inclusion (14/20 core cards present); archetype is real, known, and community-validated; Role tag counts: 24 negation-text cards, 39 removal-text cards, 10 hand trap designations (via composition table); Composition spread: 32 Machine-race cards, 30 Pendulum Flip Effect Monsters, 17 Spells, high LIGHT/EARTH attribute concentration
  • Inferred: Opening-hand consistency P(≥1 starter in 5) = 0.9963 derived from hypergeometric distribution with 39 archetype copies; Brick probability = 0.0037 (inverse of consistency); Combo ceiling (65) inferred from single-card Level-1 searcher into Enneapolis + 1–2 soft negates, guide snippet reference to '1 card combo', and Level-9 Enneacraft payoff structure; Combo floor/median (70) inferred from control archetype design philosophy and consistent effect patterns (not high-variance); Interruption resilience (72) inferred from 9 independent Level-1 searcher variants providing route redundancy and GY recursion (Reverth, Reset, Release); Resource economy (68) inferred from Reverth loops offsetting Pot of Desires banish cost, Mulcharmy conditional draw, and hand trap GY recycle; Going-first power (79) = blend of D1 consistency (85), D7 interaction (74), D5 resilience (72) weighted for control profile; Going-second power (71) = blend of hand trap probability (68% ≥1 in 6), moderate board-breaking tools, and D9 closing power (58); Tournament reliability (65) = blend of strong opening stability (D1/D2 avg 80) penalized by zero side deck (35) and going-second weakness (avg D8/D9 59); Control archetype classification inferred from guide snippet ('pure control, heavy negation, burn wincon, floodgate lock') and card composition (10 hand traps, 24 negation-text, Enneapolis); Missing core cards (Dimension Shifter, TY-PHON, Garura, etc.) inferred as intentional tech choices rather than deck-building errors
  • Provisional: Meta Power = null — no dated metagame sample supplied; no archetype meta-share data from tournament data; Master Duel meta assumed balanced but unconfirmed; Matchup coverage (D13 = 60) provisional without dated meta sample; control archetype is generally meta-flexible but specific Master Duel matchup fit unknown; Going-second power (71) provisional due to no parsed going-second combo data; inferred from hand trap probability (68%) and card text only; Combo ceiling/floor both provisional — inferred from guide + text, not measured from parsed boards
  • Data gaps: No parsed combo boards (combo data.total combos = 0): cannot measure T1 best-line power, median board state, or going-second combo performance; all combo analysis inferred from card text and guide snippet No tournament context: archetype meta-share, per-pilot match record, and format-specific win rate absent; Meta Power remains Provisional No win-rate telemetry in YGOVN: going-first win rate, going-second win rate, brick rate, OTK rate, matchup-specific win rate all unknown No dated metagame sample: cannot compute format-fit, common-interaction resilience, or speed alignment with meta; matchup coverage remains Provisional Side deck absent (0/15): unable to evaluate post-game adaptation strategy, B03 reliability, or boarding plan; forced to assess as B01 ladder deck Guide snippet brief and partially sarcastic: '36 negate' likely flavor text, making precise T1 gameplan extraction difficult

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