Enneacraft Deck #730482 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Zaborg the Mega Monarch x3. Created Jul 7, 2026 by YGO Mod.

Deck Enneacraft Master Duel

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 9, 2026
52± 6/ 100
Power Score
Structural 67
Reliability 68
Going First 74
Going Second 63

Enneacraft Control — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 74
Going Second 63
Meta Power provisional
Tournament Reliability 68
  • Primary strategy: Control
  • Secondary strategies: Stun, Burn
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Control lock via floodgates (Dimensional Fissure, Rivalry of Warlords) + negation (Jurrac Astero) + persistent board pressure; Burn damage via Enneapolis E.C. Counter recursion (900 per turn) + opponent resource depletion
  • Turn 1 (going first): Normal Summon Level-1 Enneacraft searcher (Ekto/Proto/Deftero/Trito/Enato) → trigger Pendulum Effect → search core Enneacraft → Pendulum Summon high-Level bodies + Zaborg → Synchro into Jurrac Astero (trap setup) + Jurrac Meteor → establish Enneapolis field spell + backrow floodgates (Fissure/Rivalry)
  • Turn 2 (going second): Discard Mulcharmy (Fuwalos/Purulia) to enable Quick Effect draws on opponent summons → generate hand advantage + resource replenishment → pivot to Zaborg/Meteor removal → establish Jurrac Astero negate + Enneapolis burn setup
  • Recovery: Reverth (shuffle monsters to deck + draw) + Enneacraft Release (banish from GY to add Extra Deck face-up) + Jurrac Astero (banish 2 Dino from GY for repeatable summon negate) provide multi-turn grind
  • After siding: No side deck supplied; main deck remains locked without best-of-3 adaptation tools

Why it scores here

The Enneacraft deck presents strong turn-1 consistency (~99.88% to open a core searcher) and multi-layered control interaction (negation via Jurrac Astero, floodgates via Dimensional Fissure and Rivalry of Warlords, burn via Enneapolis). However, the deck is **illegal to field in Master Duel** due to running 2 copies of Pot of Desires when only 1 is legal under the Limited banlist. If corrected, the theoretical Structural foundation (67/100) reflects reliable engine accessibility, decent interaction layering, and multi-turn grind potential, but is significantly hindered by modest offensive closing power (3000 ATK bosses, slow burn), complete absence of a side deck for best-of-3 adaptation, and zero supplied combo boards preventing precise ceiling/floor analysis. This evaluation is structural and theoretical only; the deck cannot be competitively ranked until the illegality is resolved.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(≥1 Enneacraft core in hand 5) ≈ 0.9988; 5 distinct searcher variants (Ekto, Proto, Deftero, Trito, Enato) at 2-3 copies each ensure redundant access. (Inferred from hypergeometric probabilities; Observed usage stats confirm core density)
D2 Opening-Hand Quality & Brick Management 72 Opening hand quality hampered by limited hand-trap backup (only 2 hand-traps: Maxx "C" ×1, Dimension Shifter ×1) and conditional Mulcharmy discards; brick estimate ~8-12% from copy conflicts (Zaborg redundancy, Fusion garnet). (Inferred)
D3 Combo Conversion & Ceiling 65 Guide states '1-card combo on turn 1 sets up board'; ceiling extrapolated as Normal Summon + Searcher trigger + Pendulum Summon (2-3 bodies) + 2 Synchro summons (Astero + supporting) + Enneapolis field + backrow setup; no ceiling data supplied. (Inferred from guide snippet and card text)
D4 Combo Floor & Median Output 68 Median output estimated as 1-2 Jurrac Synchro (Astero negation + trap set) + Enneapolis burn engine per turn; median board via median combo data absent; floor is ~1 Synchro + field spell; reliance on text inference. (Inferred)
D5 Interruption Resilience & Route Redundancy 70 5 distinct Enneacraft searchers at high copy counts provide excellent starter redundancy; GY recursion via Reverth (shuffle + draw), Release (banish to add), and Astero (banish 2 for negate) ensures multiple recovery routes; single-choke mitigation via card-text alternatives. (Inferred from card text and copy distribution)
D6 Resource Economy, Recovery & Grind 62 Draw engines: Reverth (shuffle to draw, net-zero), Mulcharmy (conditional draw on opponent summon), Pot of Desires (draw 2, banish 10); GY management supports long grind; LP-efficient searchers (900 LP) provide controlled resource spend; multi-turn sustainability solid. (Inferred from card text)
D7 End-Board & Interaction Quality 74 Interaction layering: negation via Jurrac Astero (repeatable, 2500 ATK) + Enneacraft Reset (negate all opp face-up per pendulum zone); floodgates via Dimensional Fissure (banish → GY), Rivalry of Warlords (type lock), Dimension Shifter (hand → banish); burn via Enneapolis (900 per E.C. Counter removal). (Inferred from card text and role tags)
D8 Going-Second & Board-Breaking Power 66 Going-second: Mulcharmy discards (draw on opp summon) soften disruption; Jurrac Meteor (boardwipe), Zaborg (targeted removal) handle established boards; only 2 hand-traps (~28% in 6-card hand) limit early disruption; no direct OTK finisher, reliance on control pivot. (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power via burn (Enneapolis, ~900 per turn) and lock (floodgates) rather than damage; boss ATK is 3000 (modest, easily blocked); no piercing or direct-damage text; Garura (doubled damage, Fusion) missing from core; long-game closing via resource denial. (Observed guide intent: 'wins via burn or floodgate lock')
D10 Main Deck Efficiency & Flexibility 71 19 distinct main-deck cards in 40 slots (50% unique, high flexibility); copy distribution: 8×3, 5×2, 6×1 (optimal redundancy); minimal garnet risk (Jurrac Synchro in Extra, not dead in hand); TY-PHON XYZ and Garura Fusion are 1-of flex slots; tight construction allows limited post-side adjustment. (Observed composition data)
D11 Extra Deck Efficiency & Coverage 73 Extra-Deck breakdown: 10 Synchro (67% of 15), 1 Fusion, 3 Link, 1 XYZ; strong Synchro coverage (Meteor boardwipe, Astero negate, Giganoto buff, Cooky flip tuner, Psychic unaffected) with multiple tuner routes (Pendulum bodies, Cooky, Linkuriboh); Garura and TY-PHON situational; all mandatory slots filled, minimal dead space. (Observed Extra-Deck breakdown)
D12 Side Deck Adaptability 45 No side deck supplied (0 side cards); deck cannot adapt for best-of-3 matchup variance; tight main-deck limits in-deck flex (only 1-2 tech swaps available); best-of-1 only or structural oversight. This severely limits tournament adaptability. (Observed: side count = 0)
D13 Matchup Coverage & Format Fit 58 No tournament context supplied (archetype meta-share, per-pilot record absent); Enneacraft is niche/newer archetype; 70% core-cards indicates tier-2 or below accessibility; floodgate-heavy design (Fissure, Rivalry, Shifter) targets generic weaknesses but lacks dated meta validation; Meta Power provisional. (Provisional: no dated sample)
D14 Pilotability & Error Tolerance 68 Combo accessibility: guide-stated '1-card combo' suggests simple play pattern; few decision points (searchers auto-trigger same effect, Synchro summons deterministic); GY tracking (Reverth shuffle vs. Release banish) adds minor complexity; E.C. Counter math straightforward; repetitive lines may cause pilot drift. (Inferred from guide + card text complexity)

How the score was computed

Strategy profile: 85% Control + 15% Stun. Structural ≈ 67, Going First ≈ 74, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: Illegality Penalty (-15); No Side Deck (-3); Zero Combo Data (-2). Final formula: 0.80·Structural(67) + 0.20·TournamentReliability(68) − Illegality_Penalty(15) = 52; Meta Provisional (no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extremely high turn-1 consistency (99.88% to open a searcher and establish board)
  • Strong interaction layering (negation via Jurrac Astero, floodgates via Fissure/Rivalry, burn via Enneapolis)
  • Excellent starter redundancy (5 distinct searcher variants at 2-3 copies each survive disruption)
  • Multi-turn grind sustainability (Reverth, Release, Astero GY recursion enable long games)
  • Compact main deck (19 distinct cards, 50% redundancy allows minimal filler)
  • Synchro-heavy Extra Deck with strong coverage (Meteor boardwipe, Astero negate, Giganoto buff)

Weaknesses

  • ILLEGAL in Master Duel (running 2x Pot of Desires, only 1 legal)
  • No offensive closing power (3000 ATK bosses easily blocked; burn is slow at 900/turn)
  • Limited hand-trap backup (only 2 hand-traps, 1-of each → ~28% in 6-card hand going-second)
  • Zero side deck for best-of-3 adaptability
  • Floodgate reliance (Fissure/Rivalry are permanent but removable; loss of them cripples board)
  • Searcher LP cost (900 per activation; can constrain recovery if spammed)
  • No combo boards supplied (ceiling/floor/median are text-inferred, not observed)

Critical choke points

  • Pot of Desires illegality (2 copies vs. 1 allowed) — deck cannot be ranked competitively until corrected
  • Enneapolis field spell removal = loss of burn wincon and E.C. Counter synergy
  • Jurrac Astero negate is turnable (Synchro summon required; not instant) and consumes GY resources
  • Pendulum Summon is the core combo seed — if blocked or negated, opening play is severely disrupted
  • No side deck means no matchup-specific techs for best-of-3 (no Harpie removal, limited combo defense)
  • Going-second hand-trap density is low (28% to open disruption) — vulnerable to combo decks
Priority Remove Add Reason
1 Pot of Desires (remove 1 copy to restore legality) Tech choice: Enneacraft - Aiza.LEON (missing core, 51.7% inclusion) or Jurrac Synchro (strengthen Extra) CRITICAL: Deck is illegal with 2 copies. Restoring to 1 copy removes −15 penalty and allows normal ranking. Aiza.LEON fits 70% core gap.
2 Side deck: (add 15 cards for best-of-3) Matchup-specific techs: Harpie Feather Duster (breaker), additional hand-traps (Veiler, Ash), anti-meta options (Macro Cosmos, Lancea) No side deck provided; essential for tournament best-of-3 format. D12 score is 45/100 due to this gap.
3 Trito Enneacraft (1 copy, lowest inclusion at 65.5%) Enneacraft - Aiza.LEON or Archa.TAIL (both 51.7% core, fill missing spots) Slight core optimization; not critical. Aiza.LEON or Archa.TAIL would increase archetype density from 43.6% → ~50%.

Evidence & confidence

  • Verified: Legality status: Illegal (Pot of Desires ×2 vs. ×1 legal in Master Duel Limited); Card text: All 34 distinct cards resolved and confirmed present; Deck size: 40 main + 15 extra + 0 side (within Master Duel format rules, but illegality overrides); Banlist status: Maxx "C" Semi-Limited (1 legal, 1 run), Dimension Shifter Limited (1 legal, 1 run), Pot of Desires Limited (1 legal, 2 run — VIOLATION), Rivalry Limited (1 legal, 1 run)
  • Observed: Usage statistics: 70% core-cards present (14 of 20 core cards >50% inclusion); Enneacraft archetype established in deck community; Composition: 18 Pendulum Flip Effect, 10 Synchro Extra, 6 Mulcharmy, 3 Zaborg, 4 floodgate tech; Copy distribution: 8 cards at 3 copies, 5 at 2 copies, 6 at 1 copy (high redundancy)
  • Inferred: Engine accessibility: P(≥1 Enneacraft core hand 5) ≈ 0.9988 via hypergeometric; very reliable starter access; Combo ceiling: Guide claims '1-card combo on turn 1' → extrapolated as Normal Summon + Pendulum Summon + 2 Synchro + backrow; no scored boards; Combo floor/median: Estimated as 1-2 Synchro + field spell per turn; reliant on text inference (no combo data); Interaction quality: Negation (Astero repeatable negate via GY) + floodgates (Fissure/Rivalry/Shifter) + burn (Enneapolis) = 3-layer system (inferred from card text); Going-second plan: Mulcharmy discards + Zaborg removal + Jurrac Astero negate + Enneapolis setup (inferred); Brick estimate: ~8-12% from Zaborg redundancy + Mulcharmy conditional + Fusion garnet; minor impact; Pilotability: '1-card combo' suggests accessible play; few decision points; GY tracking adds minor complexity
  • Provisional: Meta Power: Archetype meta-share absent; no tournament record supplied; Enneacraft is niche/newer (provisional 58/100 based on anti-meta architecture alone); Matchup outcomes: No per-pilot match results; floodgate-heavy design targets generic weaknesses but lacks dated meta validation; Post-side performance: No side deck supplied; best-of-3 plan cannot be evaluated
  • Data gaps: No combo boards or PowerIndex data supplied — combo ceiling/floor/median inferred from guide + card text only No tournament context — archetype meta-share, per-pilot match records, dated metagame sample all absent No side deck supplied — best-of-3 adaptability and post-side plan cannot be evaluated; D12 constrained to 45/100 No win-rate telemetry exists in YGOVN (going-first/second win %, matchup breakdowns, brick/combo rates) — those signals remain Inferred or Unknown Meta Power is Provisional: archetype visibility is established but no dated metagame sample provided for calibration

More Master Duel Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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