Enneacraft Deck #730482 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Zaborg the Mega Monarch x3. Created Jul 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Main Deck (40)
- Dimension Shifter x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Zaborg the Mega Monarch x3
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x3
- Enato Enneacraft - "oknirIA" x2
- Enneacraft - Asta.PIXEA x3
- Enneacraft - Atori.MAR x3
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x1
- Dimensional Fissure x2
- Enneacraft Release x1
- Enneacraft Reset x1
- Enneacraft Reverth x2
- Enneapolis x2
- Pot of Desires x2
- Rivalry of Warlords x1
Extra Deck (15)
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Enneacraft Control — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 74 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 68 |
- Primary strategy: Control
- Secondary strategies: Stun, Burn
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Control lock via floodgates (Dimensional Fissure, Rivalry of Warlords) + negation (Jurrac Astero) + persistent board pressure; Burn damage via Enneapolis E.C. Counter recursion (900 per turn) + opponent resource depletion
- Turn 1 (going first): Normal Summon Level-1 Enneacraft searcher (Ekto/Proto/Deftero/Trito/Enato) → trigger Pendulum Effect → search core Enneacraft → Pendulum Summon high-Level bodies + Zaborg → Synchro into Jurrac Astero (trap setup) + Jurrac Meteor → establish Enneapolis field spell + backrow floodgates (Fissure/Rivalry)
- Turn 2 (going second): Discard Mulcharmy (Fuwalos/Purulia) to enable Quick Effect draws on opponent summons → generate hand advantage + resource replenishment → pivot to Zaborg/Meteor removal → establish Jurrac Astero negate + Enneapolis burn setup
- Recovery: Reverth (shuffle monsters to deck + draw) + Enneacraft Release (banish from GY to add Extra Deck face-up) + Jurrac Astero (banish 2 Dino from GY for repeatable summon negate) provide multi-turn grind
- After siding: No side deck supplied; main deck remains locked without best-of-3 adaptation tools
Why it scores here
The Enneacraft deck presents strong turn-1 consistency (~99.88% to open a core searcher) and multi-layered control interaction (negation via Jurrac Astero, floodgates via Dimensional Fissure and Rivalry of Warlords, burn via Enneapolis). However, the deck is **illegal to field in Master Duel** due to running 2 copies of Pot of Desires when only 1 is legal under the Limited banlist. If corrected, the theoretical Structural foundation (67/100) reflects reliable engine accessibility, decent interaction layering, and multi-turn grind potential, but is significantly hindered by modest offensive closing power (3000 ATK bosses, slow burn), complete absence of a side deck for best-of-3 adaptation, and zero supplied combo boards preventing precise ceiling/floor analysis. This evaluation is structural and theoretical only; the deck cannot be competitively ranked until the illegality is resolved.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(≥1 Enneacraft core in hand 5) ≈ 0.9988; 5 distinct searcher variants (Ekto, Proto, Deftero, Trito, Enato) at 2-3 copies each ensure redundant access. (Inferred from hypergeometric probabilities; Observed usage stats confirm core density) |
| D2 | Opening-Hand Quality & Brick Management | 72 | Opening hand quality hampered by limited hand-trap backup (only 2 hand-traps: Maxx "C" ×1, Dimension Shifter ×1) and conditional Mulcharmy discards; brick estimate ~8-12% from copy conflicts (Zaborg redundancy, Fusion garnet). (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Guide states '1-card combo on turn 1 sets up board'; ceiling extrapolated as Normal Summon + Searcher trigger + Pendulum Summon (2-3 bodies) + 2 Synchro summons (Astero + supporting) + Enneapolis field + backrow setup; no ceiling data supplied. (Inferred from guide snippet and card text) |
| D4 | Combo Floor & Median Output | 68 | Median output estimated as 1-2 Jurrac Synchro (Astero negation + trap set) + Enneapolis burn engine per turn; median board via median combo data absent; floor is ~1 Synchro + field spell; reliance on text inference. (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | 5 distinct Enneacraft searchers at high copy counts provide excellent starter redundancy; GY recursion via Reverth (shuffle + draw), Release (banish to add), and Astero (banish 2 for negate) ensures multiple recovery routes; single-choke mitigation via card-text alternatives. (Inferred from card text and copy distribution) |
| D6 | Resource Economy, Recovery & Grind | 62 | Draw engines: Reverth (shuffle to draw, net-zero), Mulcharmy (conditional draw on opponent summon), Pot of Desires (draw 2, banish 10); GY management supports long grind; LP-efficient searchers (900 LP) provide controlled resource spend; multi-turn sustainability solid. (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 74 | Interaction layering: negation via Jurrac Astero (repeatable, 2500 ATK) + Enneacraft Reset (negate all opp face-up per pendulum zone); floodgates via Dimensional Fissure (banish → GY), Rivalry of Warlords (type lock), Dimension Shifter (hand → banish); burn via Enneapolis (900 per E.C. Counter removal). (Inferred from card text and role tags) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second: Mulcharmy discards (draw on opp summon) soften disruption; Jurrac Meteor (boardwipe), Zaborg (targeted removal) handle established boards; only 2 hand-traps (~28% in 6-card hand) limit early disruption; no direct OTK finisher, reliance on control pivot. (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing power via burn (Enneapolis, ~900 per turn) and lock (floodgates) rather than damage; boss ATK is 3000 (modest, easily blocked); no piercing or direct-damage text; Garura (doubled damage, Fusion) missing from core; long-game closing via resource denial. (Observed guide intent: 'wins via burn or floodgate lock') |
| D10 | Main Deck Efficiency & Flexibility | 71 | 19 distinct main-deck cards in 40 slots (50% unique, high flexibility); copy distribution: 8×3, 5×2, 6×1 (optimal redundancy); minimal garnet risk (Jurrac Synchro in Extra, not dead in hand); TY-PHON XYZ and Garura Fusion are 1-of flex slots; tight construction allows limited post-side adjustment. (Observed composition data) |
| D11 | Extra Deck Efficiency & Coverage | 73 | Extra-Deck breakdown: 10 Synchro (67% of 15), 1 Fusion, 3 Link, 1 XYZ; strong Synchro coverage (Meteor boardwipe, Astero negate, Giganoto buff, Cooky flip tuner, Psychic unaffected) with multiple tuner routes (Pendulum bodies, Cooky, Linkuriboh); Garura and TY-PHON situational; all mandatory slots filled, minimal dead space. (Observed Extra-Deck breakdown) |
| D12 | Side Deck Adaptability | 45 | No side deck supplied (0 side cards); deck cannot adapt for best-of-3 matchup variance; tight main-deck limits in-deck flex (only 1-2 tech swaps available); best-of-1 only or structural oversight. This severely limits tournament adaptability. (Observed: side count = 0) |
| D13 | Matchup Coverage & Format Fit | 58 | No tournament context supplied (archetype meta-share, per-pilot record absent); Enneacraft is niche/newer archetype; 70% core-cards indicates tier-2 or below accessibility; floodgate-heavy design (Fissure, Rivalry, Shifter) targets generic weaknesses but lacks dated meta validation; Meta Power provisional. (Provisional: no dated sample) |
| D14 | Pilotability & Error Tolerance | 68 | Combo accessibility: guide-stated '1-card combo' suggests simple play pattern; few decision points (searchers auto-trigger same effect, Synchro summons deterministic); GY tracking (Reverth shuffle vs. Release banish) adds minor complexity; E.C. Counter math straightforward; repetitive lines may cause pilot drift. (Inferred from guide + card text complexity) |
How the score was computed
Strategy profile: 85% Control + 15% Stun. Structural ≈ 67, Going First ≈ 74, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: Illegality Penalty (-15); No Side Deck (-3); Zero Combo Data (-2). Final formula: 0.80·Structural(67) + 0.20·TournamentReliability(68) − Illegality_Penalty(15) = 52; Meta Provisional (no dated sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Extremely high turn-1 consistency (99.88% to open a searcher and establish board)
- Strong interaction layering (negation via Jurrac Astero, floodgates via Fissure/Rivalry, burn via Enneapolis)
- Excellent starter redundancy (5 distinct searcher variants at 2-3 copies each survive disruption)
- Multi-turn grind sustainability (Reverth, Release, Astero GY recursion enable long games)
- Compact main deck (19 distinct cards, 50% redundancy allows minimal filler)
- Synchro-heavy Extra Deck with strong coverage (Meteor boardwipe, Astero negate, Giganoto buff)
Weaknesses
- ILLEGAL in Master Duel (running 2x Pot of Desires, only 1 legal)
- No offensive closing power (3000 ATK bosses easily blocked; burn is slow at 900/turn)
- Limited hand-trap backup (only 2 hand-traps, 1-of each → ~28% in 6-card hand going-second)
- Zero side deck for best-of-3 adaptability
- Floodgate reliance (Fissure/Rivalry are permanent but removable; loss of them cripples board)
- Searcher LP cost (900 per activation; can constrain recovery if spammed)
- No combo boards supplied (ceiling/floor/median are text-inferred, not observed)
Critical choke points
- Pot of Desires illegality (2 copies vs. 1 allowed) — deck cannot be ranked competitively until corrected
- Enneapolis field spell removal = loss of burn wincon and E.C. Counter synergy
- Jurrac Astero negate is turnable (Synchro summon required; not instant) and consumes GY resources
- Pendulum Summon is the core combo seed — if blocked or negated, opening play is severely disrupted
- No side deck means no matchup-specific techs for best-of-3 (no Harpie removal, limited combo defense)
- Going-second hand-trap density is low (28% to open disruption) — vulnerable to combo decks
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Pot of Desires (remove 1 copy to restore legality) | Tech choice: Enneacraft - Aiza.LEON (missing core, 51.7% inclusion) or Jurrac Synchro (strengthen Extra) | CRITICAL: Deck is illegal with 2 copies. Restoring to 1 copy removes −15 penalty and allows normal ranking. Aiza.LEON fits 70% core gap. |
| 2 | Side deck: (add 15 cards for best-of-3) | Matchup-specific techs: Harpie Feather Duster (breaker), additional hand-traps (Veiler, Ash), anti-meta options (Macro Cosmos, Lancea) | No side deck provided; essential for tournament best-of-3 format. D12 score is 45/100 due to this gap. |
| 3 | Trito Enneacraft (1 copy, lowest inclusion at 65.5%) | Enneacraft - Aiza.LEON or Archa.TAIL (both 51.7% core, fill missing spots) | Slight core optimization; not critical. Aiza.LEON or Archa.TAIL would increase archetype density from 43.6% → ~50%. |
Evidence & confidence
- Verified: Legality status: Illegal (Pot of Desires ×2 vs. ×1 legal in Master Duel Limited); Card text: All 34 distinct cards resolved and confirmed present; Deck size: 40 main + 15 extra + 0 side (within Master Duel format rules, but illegality overrides); Banlist status: Maxx "C" Semi-Limited (1 legal, 1 run), Dimension Shifter Limited (1 legal, 1 run), Pot of Desires Limited (1 legal, 2 run — VIOLATION), Rivalry Limited (1 legal, 1 run)
- Observed: Usage statistics: 70% core-cards present (14 of 20 core cards >50% inclusion); Enneacraft archetype established in deck community; Composition: 18 Pendulum Flip Effect, 10 Synchro Extra, 6 Mulcharmy, 3 Zaborg, 4 floodgate tech; Copy distribution: 8 cards at 3 copies, 5 at 2 copies, 6 at 1 copy (high redundancy)
- Inferred: Engine accessibility: P(≥1 Enneacraft core hand 5) ≈ 0.9988 via hypergeometric; very reliable starter access; Combo ceiling: Guide claims '1-card combo on turn 1' → extrapolated as Normal Summon + Pendulum Summon + 2 Synchro + backrow; no scored boards; Combo floor/median: Estimated as 1-2 Synchro + field spell per turn; reliant on text inference (no combo data); Interaction quality: Negation (Astero repeatable negate via GY) + floodgates (Fissure/Rivalry/Shifter) + burn (Enneapolis) = 3-layer system (inferred from card text); Going-second plan: Mulcharmy discards + Zaborg removal + Jurrac Astero negate + Enneapolis setup (inferred); Brick estimate: ~8-12% from Zaborg redundancy + Mulcharmy conditional + Fusion garnet; minor impact; Pilotability: '1-card combo' suggests accessible play; few decision points; GY tracking adds minor complexity
- Provisional: Meta Power: Archetype meta-share absent; no tournament record supplied; Enneacraft is niche/newer (provisional 58/100 based on anti-meta architecture alone); Matchup outcomes: No per-pilot match results; floodgate-heavy design targets generic weaknesses but lacks dated meta validation; Post-side performance: No side deck supplied; best-of-3 plan cannot be evaluated
- Data gaps: No combo boards or PowerIndex data supplied — combo ceiling/floor/median inferred from guide + card text only No tournament context — archetype meta-share, per-pilot match records, dated metagame sample all absent No side deck supplied — best-of-3 adaptability and post-side plan cannot be evaluated; D12 constrained to 45/100 No win-rate telemetry exists in YGOVN (going-first/second win %, matchup breakdowns, brick/combo rates) — those signals remain Inferred or Unknown Meta Power is Provisional: archetype visibility is established but no dated metagame sample provided for calibration
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