Dinomorphia Deck #730347 — Yu-Gi-Oh! OCG
46 Main, 15 Extra, incl. Dinomorphia Therizia x3, Fossil Dig x3, Annihilate Retroglight x3. Created Jul 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/06/2026
Main Deck (46)
- Dinomorphia Diplos x2
- Dinomorphia Therizia x3
- Miscellaneousaurus x1
- Fossil Dig x3
- Annihilate Retroglight x3
- Destructive Daruma Karma Cannon x3
- Dinomorphia Alert x3
- Dinomorphia Domain x3
- Dinomorphia Frenzy x3
- Dinomorphia Intact x3
- Ferret Flames x3
- Iron Thunder x3
- Solemn Judgment x1
- Solemn Strike x3
- Soul of the Supreme King x3
- Trap Holic x3
- Trap Trick x3
Extra Deck (15)
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Dinomorphia — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 70 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 46 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Lock opponent with negation traps and fusion bosses at low LP; Board control via trap negation and removal
- Turn 1 (going first): Set Dinomorphia traps, pay LP to fusion summon Kentregina/Rexterm and negate opponent actions
- Turn 2 (going second): Use board wipes (Daruma, Ferret Flames) and traps to break, but weaker
- Recovery: Alert special summons from GY, Trap Trick recycle, banish traps for effects
- After siding: None (no side deck)
Why it scores here
The deck is a Dinomorphia trap-control system that relies on a high density of negation and removal traps backed by fusion bosses; it does not average card scores but evaluates the connected trap engine. Consistency is moderate because the 46-card list has only six monsters, but archetype-core opening probability is high via traps that can fuse from deck. The median output is a single fusion boss with layered traps, while ceiling includes multiple bosses copying trap effects. Going-second is weak due to lack of hand traps and reliance on set traps, and there is no side deck for best-of-3 adaptation. Popularity of Dinomorphia archetype did not earn points; score reflects system cohesion and interaction quality.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Archetype-core open probability ~0.94 from 19 copies group; monster-only open ~0.52 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 46-card main with 37 traps yields few dead draws but situational traps like Ferret Flames can brick (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Domain/Frenzy can fuse Kentregina/Rexterm copying trap effects for high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median line likely one fusion boss plus 2-3 set traps, modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple negation traps and GY revival from Alert provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Trap recycling via Trap Holic/Trap Trick and LP-free acts at low LP enable grind (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | 16 negation/removal trap texts plus boss quick effects yield high interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | No hand traps and only situational board wipes make going second poor (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Fusion bosses 3000-4000 ATK (scaled by LP) provide moderate closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 46-card compact trap engine with generic staples shows fair efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra deck 15 slots: 10 fusion bosses + generic XYZ/Synchro coverage (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0, no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; format fit provisional neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | LP management and trap sequencing require moderate pilot skill (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 61, Going First ≈ 70, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-3); Weak going-second (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High density of negation traps
- Fusion bosses copy trap effects
- Good grind via LP mechanics
Weaknesses
- Few monsters leads to inconsistent starts
- No side deck
- Poor going-second board-breaking
Critical choke points
- Need LP at 2000 or less for full trap/boss effects
- Opening without Dinomorphia monster or fusion trap
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ferret Flames | Dinomorphia Sonic | Sonic is core missing extra interaction |
| 2 | Destructive Daruma Karma Cannon | More Dinomorphia monsters | Increase monster consistency |
Evidence & confidence
- Verified: Legality status Legal; Side count 0; Extra deck breakdown
- Inferred: Consistency probabilities; Combo ceiling from card text; Interaction density
- Provisional: Matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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