Junk Deck #730244 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Junk Meister x3, Nibiru, the Primal Being x3, Effect Veiler x3.

Created by: YGO Mod (20517634)

Created On: 07/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 6, 2026
0/ 100
Power Score
Structural 35
Reliability 22
Going First 38
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 0/100 (±0 · Confidence: Low)

Overall score Value
Structural Deck Power 35
Going First 38
Going Second 42
Meta Power provisional
Tournament Reliability 22
  • Primary strategy: Combo
  • Secondary strategies: Synchro, Midrange
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro summoning; build multi-negation boards; Grind through interaction with hand traps and floodgates
  • Turn 1 (going first): Open Junk Meister or Synchron Tuner; search core pieces; Synchro into negation bosses (Stardust Dragon, Shooting Quasar Dragon, Crystal Wing)
  • Turn 2 (going second): Hand traps (Infinite Impermanence, Ash Blossom, Effect Veiler) into board breakers (Dark Ruler No More, Lightning Storm); leverage Kaiju as removal
  • Recovery: Recursion via Stardust Synchron, Synchro Rumble, Junk Signal GY effects; rebuild through redundant Synchron Tuners
  • After siding: Unable to assess: deck is illegal and has no side deck

Why it scores here

This deck is ILLEGAL in OCG format; it runs three Forbidden cards (Maxx C, Herald of the Arc Light, Baronne de Fleur) and cannot receive a normal contextual power score. The structural evaluation treats the list as theoretical only. The core Junk Synchron engine (Junk Meister, Junk Synchron, Stardust Synchron, Jet Synchron) is consistent enough to enable Synchro combos, but the deck deviates significantly from archetype-standard builds (missing Stardust Dragon, Junk Speeder, Mulcharmy Fuwalos, and PSY-Framelord Omega). Hand traps and tech cards (Nibiru, Infinite Impermanence, Effect Veiler, Dark Ruler No More) provide interaction, and the Extra Deck (all 15 Synchro) offers solid negation and removal options. However, without the forbidden pieces and core missing cards, consistency drops sharply, and the deck would fold under realistic disruption. The 58-card main deck also adds brick risk. No side deck further restricts adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 Archetype core (Junk Meister, Junk Synchron, Stardust Synchron, Jet Synchron, Junk Armor) = 9 copies; P(≥1 in 5) ≈ 0.65 but deck lacks Mulcharmy Fuwalos and Junk Speeder; missing 40% of standard 25-card core; searchers present (Synchro Fellowship ×3, Reinforcement ×1) but limited by forbidden cards (Inferred)
D2 Opening-Hand Quality & Brick Management 28 58 cards main (over 40-card minimum); triple Prohibition and Prohibition itself lack synergy with engine; three hand traps but copy conflicts (Nibiru ×3, Effect Veiler ×3, Ash Blossom ×2); Prohibition and Illusion Gate are soft garnet; no side deck to pivot (Inferred)
D3 Combo Conversion & Ceiling 40 Text-read ceiling from Extra Deck: Shooting Quasar Dragon (4 attacks, multiple negate per turn), Crimson Dragon Quetzacoatl (Special Summon Dragons, multiply negates), Baronne de Fleur forbidden; best legal line likely Stardust Dragon (negate destruction) + Crystal Wing (negate activation), roughly 2-3 negates + 1 removal per line; median board without forbidden pieces = 1-2 negates (Inferred)
D4 Combo Floor & Median Output 32 Junk Speeder absent (would enable Synchron spam); Crimson Dragon not in deck; only Accel Synchro Stardust and Satellite Warrior for recursion; median opening = Junk Meister search into a Level 8 Synchro (Stardust Dragon or Crystal Wing) with 1-2 negates; no combo evidence supplied; board power modest (Inferred)
D5 Interruption Resilience & Route Redundancy 38 Redundant starters: Junk Synchron ×2, Stardust Synchron ×2, Scrap Synchron ×2, Assault Synchron ×1; but no second independent line confirmed; Synchro Rumble and Junk Signal enable recovery but are one-card tools; Maxx C and Herald forbidden reduce hand trap flexibility; single choke point on Junk Meister or a living Tuner (Inferred)
D6 Resource Economy, Recovery & Grind 35 Resource signature: searchers (Synchro Fellowship, Junk Meister, Reinforcement) replenish hand; GY recursion (Stardust Synchron, Jet Synchron send effects) modest; Synchro Rumble and Junk Signal enable grind but limited by forbidden pieces; net card advantage = neutral to slight positive in longer games (Inferred)
D7 End-Board & Interaction Quality 42 Negation text: Stardust Dragon (destruction negate), Crystal Wing (activation negate), Shooting Quasar Dragon (multiple negates), Accel Synchro Stardust Dragon (destruction); interaction density sparse without Baronne de Fleur; Dark Ruler No More and Crossout Designator provide flex interaction; roughly 2-3 negates typical endboard (Inferred)
D8 Going-Second & Board-Breaking Power 45 Hand traps ×15 (Nibiru ×3, Infinite Impermanence ×3, Effect Veiler ×3, Ash Blossom ×2, Ghost Ogre ×1, Ghost Belle ×1, Droll & Lock ×1); Dark Ruler No More, Lightning Storm ×2, Gameciel ×2 for removal; P(≥1 hand trap in 6) ≈ 0.85; going-second plan coherent but board-breaking precision limited without Baronne (Inferred)
D9 Offensive Pressure & Closing Power 38 ATK sources: Shooting Quasar Dragon (4000 ATK, 4 attacks), Crimson Dragon Quetzacoatl (0 base but scales to boss monsters), Satellite Warrior (2500), Ruddy Rose Dragon (3200); closing power modest because deck lacks dedicated burn/piercing; relies on combat math and multiple attack phases (Inferred)
D10 Main Deck Efficiency & Flexibility 30 58 cards main (18 cards over minimum); redundant hand-trap slots; Prohibition ×3 non-engine; Illusion Gate one-shot; archetype purity 12.3% exact-name only, but archetype-related (Synchron, Stardust, Scrap, Warrior) = 60%; compactness poor; copy histogram skewed toward 3-ofs (Verified)
D11 Extra Deck Efficiency & Coverage 48 Extra Deck: all 15 Synchro; Junk Speeder missing (0 copies, 86% inclusion); Crimson Dragon (0 copies, 86%); Scrap Warrior (0 copies, 86%); Accel Synchro Stardust, Shooting Quasar, Crystal Wing, Stardust Dragon, Ruddy Rose, Shooting Majestic Star Dragon, Satellite Warrior present; Herald of the Arc Light and Baronne de Fleur forbidden; Extra slots well-used for negation but missing key bridges (Verified)
D12 Side Deck Adaptability 0 No side deck (0 cards); best-of-3 adaptability = 0; cannot pivot to different matchups (Verified)
D13 Matchup Coverage & Format Fit 15 Archetype meta-share unavailable; Junk is niche post-Forbidden List; three Forbidden cards disqualify this list from any format; Provisional absence of metagame sample; OCG format-specific banlist makes deck illegal (Provisional)
D14 Pilotability & Error Tolerance 30 Junk Synchron + Tuner combos are moderately complex (3-5 step lines); Synchro summon stacking requires level math; decision density moderate; hand traps are plug-and-play; piloting error tolerance = low-moderate due to single-choke-point Synchro dependency and missing redundancy (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 35, Going First ≈ 38, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 22. Modifiers: Forbidden Cards (3x) (-100); Oversized Main Deck (-8); Missing Core Synchros (-12); No Side Deck (-5). Final formula: ILLEGAL DECK — No Final Contextual Power assigned. Structural Deck Power ≈ 35 (theoretical only, from system analysis). Deck cannot be legally registered in OCG format.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Robust hand-trap package (15 copies) with Nibiru, Infinite Impermanence, Effect Veiler for going-second disruption
  • Extra Deck cohesive: all 15 Synchro with redundant negation bosses (Stardust Dragon, Crystal Wing, Shooting Quasar Dragon)
  • Multiple independent Synchron Tuners enable recursion and recovery lines
  • Tech flexibility: Kaiju, Gameciel, Dark Ruler No More, Lightning Storm for diverse disruption

Weaknesses

  • THREE FORBIDDEN CARDS (Maxx C, Herald of the Arc Light, Baronne de Fleur) — deck is ILLEGAL in OCG
  • Missing core Synchro cards (Junk Speeder, Crimson Dragon, Scrap Warrior, PSY-Framelord Omega) reduces consistency and extend capability
  • 58-card main deck inflates brick rate and reduces draw consistency vs 40-card baseline
  • Soft garnet density high (Prohibition ×3, Arrive in Light, Anti-Spell Fragrance, Illusion Gate) — opening hand dead draw risk
  • Single choke point on Junk Meister or a live Tuner; limited second independent combo line
  • No side deck (0 cards) prevents post-side adaptability in best-of-3 play
  • Searcher bottleneck: Synchro Fellowship and Junk Meister must resolve; limited tutoring if disrupted

Critical choke points

  • Junk Meister is the primary starting point; negation of Junk Meister or failure to Normal Summon a Tuner collapses T1 plan
  • Extra Deck Synchro access: if Tuner is negated (Effect Veiler, Ash Blossom on Junk Meister search), deck cannot build negation board
  • Forbidden cards render deck illegal; even theoretical play is non-compliant
Priority Remove Add Reason
1 Maxx "C" (Forbidden) Another searcher or board-breaker tech (Bystial Dis Pater, or additional going-second piece) Forbidden card; deck is unregistrable. Replace with legal redundancy.
2 Herald of the Arc Light (Forbidden, Extra Deck) Junk Speeder (86% core inclusion, enable Synchron spam and extend lines) Forbidden card in Extra Deck; Junk Speeder is archetype-standard and missing
3 Baronne de Fleur (Forbidden, Extra Deck) Crimson Dragon (85% core inclusion, recursive search engine) Forbidden card; Crimson Dragon is archetype standard and missing
4 Prohibition ×3 (soft garnet, non-synergistic) Mulcharmy Fuwalos ×3 (100% core inclusion, tutor and extender) Prohibition does not support Synchro combos; Mulcharmy Fuwalos is archetype staple and missing
5 Trim main deck from 58 to 40–42 cards Remove Illusion Gate, reduce Prohibition and soft garnet; tighten to core + hand traps + board breakers 58-card main inflates brick rate; archetype-standard builds run 40–42
6 Add a 15-card side deck Post-side adaptability (e.g., more hand traps, Shadow-Imprisoning Mirror, system-specific teches) No side deck limits best-of-3 flexibility; mandatory for competitive play

Evidence & confidence

  • Verified: Legality: Illegal (Maxx C, Herald of the Arc Light, Baronne de Fleur are Forbidden in OCG); Main Deck size: 58 cards (over 40-minimum); Extra Deck: 15 Synchro (full Extra Deck usage); Card text excerpts: all 34 distinct main cards + 14 distinct extra cards resolved from evidence
  • Observed: Archetype inclusion: 9/58 main exact-name Junk, 60% archetype-related (Synchron, Stardust, Warrior, Scrap); Usage statistics: 15/25 core cards present (60% of archetype standard); missing Junk Speeder, Crimson Dragon, Scrap Warrior, PSY-Framelord Omega, Mulcharmy Fuwalos
  • Inferred: D1 Consistency: P(≥1 Synchron Tuner in 5) ≈ 0.65 from hypergeometric; archetype core P(≥1) ≈ 0.93 but deck deviates 40% from standard; D2 Brick estimate: 58-card size + Prohibition ×3 + Arrive in Light + Illusion Gate + Anti-Spell Fragrance = ~12% full brick; D3 Combo ceiling: text-read Shooting Quasar Dragon (multiple negates + multi-attack) and Crimson Dragon Quetzacoatl (recursive), ~2–3 negates + 1 removal without forbidden pieces; D4 Combo median: Junk Meister into Level 8 Synchro (Stardust Dragon or Crystal Wing), ~1–2 negates, no acceleration; D5 Interruption resilience: 10 Synchron Tuners enable recovery but single choke point on starter or Tuner negation; D6 Resource economy: searchers (Synchro Fellowship, Junk Meister, Reinforcement) + GY recursion (Stardust Synchron, Jet Synchron) = net neutral to +1 advantage over multiple turns; D7 Endboard interaction: Stardust Dragon (destruction negate), Crystal Wing (activation negate), Shooting Quasar (multi-negate), ~2–3 negates typical; Dark Ruler No More + Crossout flex; D8 Going-second: P(≥1 hand trap in 6) ≈ 0.85; Lightning Storm, Dark Ruler No More, Kaiju provide coverage; no Baronne de Fleur reduces resilience; D9 Closing power: Shooting Quasar Dragon (4000 ATK, 4 attacks), Satellite Warrior (2500 + scaling), no piercing; combat-reliant; D10 Main deck efficiency: 58 cards poor; 3-of histogram (7 copies at 3 each) + soft garnet (Prohibition ×3, Illusion Gate) reduce core density; D11 Extra deck efficiency: 15 Synchro all present; Junk Speeder, Crimson Dragon, Scrap Warrior missing (86%, 86%, 86% standard); coverage adequate but bridges incomplete; D12 Side deck: 0 cards; cannot assess post-side plan; D13 Matchup fit: Junk archetype niche post-Forbidden List; forbidden cards make deck non-compliant; no metagame sample available; D14 Pilotability: Junk Synchron + Tuner combos 3–5 steps; Synchro level math moderately complex; hand-trap plug-and-play; single choke point limits error tolerance
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unavailable in tournament data); Tournament Reliability: Provisional (illegal deck cannot compete; structural estimate only)
  • Data gaps: Legality blocker: Deck is ILLEGAL in OCG; three Forbidden cards present; evaluation is structural/theoretical only No combo evidence supplied (combo data.total combos = 0); all combo claims (D3, D4, D5, D6) are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN; going-first/second, matchup, brick/starter/OTK rates are unknown No side deck (0/15 cards); post-side plan cannot be evaluated Meta Power is Provisional; no dated metagame sample supplied

More OCG Info

Junk

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