Junk Deck Breakdown

Cards Usage Statistic

Main Deck

Archnemeses Protos
Archnemeses Protos
Archnemeses Protos
DARK 11
Archnemeses Protos
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.

Doppelwarrior
Doppelwarrior
Doppelwarrior
DARK 2
Doppelwarrior
  • ATK:

  • 800

  • DEF:

  • 800


When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Junk Converter
Junk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.

Kashtira Fenrir
Kashtira Fenrir
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Stardust Trail
Stardust Trail
Stardust Trail
LIGHT 4
Stardust Trail
  • ATK:

  • 500

  • DEF:

  • 2000


If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.

Synchron Carrier
Synchron Carrier
Synchron Carrier
EARTH 2
Synchron Carrier
  • ATK:

  • 0

  • DEF:

  • 1000


During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.

Assault Synchron
Assault Synchron
Assault Synchron
DARK 2
Assault Synchron
  • ATK:

  • 700

  • DEF:

  • 0


During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Jet Synchron
Jet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.

Junk Synchron
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

Revolution Synchron
Revolution Synchron
Revolution Synchron
EARTH 3
Revolution Synchron
  • ATK:

  • 900

  • DEF:

  • 1400


If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.

Stardust Synchron
Stardust Synchron
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.

Wheel Synchron
Wheel Synchron
Wheel Synchron
LIGHT 5
Wheel Synchron
  • ATK:

  • 800

  • DEF:

  • 1000


If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Change of Heart
    Change of Heart
    Change of Heart
    Spell Normal
    Change of Heart

      Target 1 monster your opponent controls; take control of it until the End Phase.

      Dark Ruler No More
      Dark Ruler No More
      Dark Ruler No More
      Spell Normal
      Dark Ruler No More

        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



        Tag(s):

        Foolish Burial
        Foolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          On Your Mark, Get Set, DUEL!
          On Your Mark, Get Set, DUEL!
          On Your Mark, Get Set, DUEL!
          Spell Continuous
          On Your Mark, Get Set, DUEL!

            When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.

            Reinforcement of the Army
            Reinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

              Stardust Illumination
              Stardust Illumination
              Stardust Illumination
              Spell Normal
              Stardust Illumination

                Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.

                Synchro Overtake
                Synchro Overtake
                Synchro Overtake
                Spell Normal
                Synchro Overtake

                  Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.

                  Triple Tactics Thrust
                  Triple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                    Evenly Matched
                    Evenly Matched
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                      Synchro Zone
                      Synchro Zone
                      Synchro Zone
                      Trap Continuous
                      Synchro Zone

                        Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.

                        Extra Deck

                        Accel Synchro Stardust Dragon
                        Accel Synchro Stardust Dragon
                        Accel Synchro Stardust Dragon
                        WIND 8
                        Accel Synchro Stardust Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                        Crimson Dragon
                        Crimson Dragon
                        Crimson Dragon
                        LIGHT 12
                        Crimson Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

                        Crystal Wing Synchro Dragon
                        Crystal Wing Synchro Dragon
                        Crystal Wing Synchro Dragon
                        WIND 8
                        Crystal Wing Synchro Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

                        Junk Speeder
                        Junk Speeder
                        Junk Speeder
                        WIND 5
                        Junk Speeder
                        • ATK:

                        • 1800

                        • DEF:

                        • 1000


                        1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.

                        Junk Warrior
                        Junk Warrior
                        Junk Warrior
                        DARK 5
                        Junk Warrior
                        • ATK:

                        • 2300

                        • DEF:

                        • 1300


                        "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.

                        Psychic End Punisher
                        Psychic End Punisher
                        Psychic End Punisher
                        LIGHT 11
                        Psychic End Punisher
                        • ATK:

                        • 3500

                        • DEF:

                        • 3500


                        1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                        Shooting Majestic Star Dragon
                        Shooting Majestic Star Dragon
                        Shooting Majestic Star Dragon
                        WIND 11
                        Shooting Majestic Star Dragon
                        • ATK:

                        • 4000

                        • DEF:

                        • 3300


                        "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.

                        Stardust Dragon
                        Stardust Dragon
                        Stardust Dragon
                        WIND 8
                        Stardust Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                        T.G. Hyper Librarian
                        T.G. Hyper Librarian
                        T.G. Hyper Librarian
                        DARK 5
                        T.G. Hyper Librarian
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                        Tri-Edge Master
                        Tri-Edge Master
                        Tri-Edge Master
                        LIGHT 6
                        Tri-Edge Master
                        • ATK:

                        • 2100

                        • DEF:

                        • 1800


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card. ● 3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn.

                        Celestial Double Star Shaman
                        Celestial Double Star Shaman
                        Celestial Double Star Shaman
                        LIGHT 2
                        Celestial Double Star Shaman
                        • ATK:

                        • 100

                        • DEF:

                        • 800


                        1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.

                        Main: 59 Extra: 15

                        1 cardArchnemeses Protos
                        1 cardArchnemeses Protos
                        Archnemeses Protos
                        DARK 11
                        Archnemeses Protos
                        • ATK:

                        • 2500

                        • DEF:

                        • 3000


                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.


                        3 cardDoppelwarrior 3 cardDoppelwarrior
                        Doppelwarrior
                        DARK 2
                        Doppelwarrior
                        • ATK:

                        • 800

                        • DEF:

                        • 800


                        When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.


                        2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        3 cardJunk Converter 3 cardJunk Converter
                        Junk Converter
                        EARTH 2
                        Junk Converter
                        • ATK:

                        • 400

                        • DEF:

                        • 200


                        You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


                        3 cardKashtira Fenrir
                        3 cardKashtira Fenrir
                        Kashtira Fenrir
                        EARTH 7
                        Kashtira Fenrir
                        • ATK:

                        • 2400

                        • DEF:

                        • 2400


                        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                        3 cardKashtira Unicorn
                        3 cardKashtira Unicorn
                        Kashtira Unicorn
                        WIND 7
                        Kashtira Unicorn
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                        3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                        Nibiru, the Primal Being
                        LIGHT 11
                        Nibiru, the Primal Being
                        • ATK:

                        • 3000

                        • DEF:

                        • 600


                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                        1 cardStardust Trail 1 cardStardust Trail
                        Stardust Trail
                        LIGHT 4
                        Stardust Trail
                        • ATK:

                        • 500

                        • DEF:

                        • 2000


                        If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.


                        1 cardSynchron Carrier 1 cardSynchron Carrier
                        Synchron Carrier
                        EARTH 2
                        Synchron Carrier
                        • ATK:

                        • 0

                        • DEF:

                        • 1000


                        During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.


                        2 cardAssault Synchron 2 cardAssault Synchron
                        Assault Synchron
                        DARK 2
                        Assault Synchron
                        • ATK:

                        • 700

                        • DEF:

                        • 0


                        During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.


                        3 cardEffect Veiler 3 cardEffect Veiler
                        Effect Veiler
                        LIGHT 1
                        Effect Veiler
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                        2 cardJet Synchron 2 cardJet Synchron
                        Jet Synchron
                        FIRE 1
                        Jet Synchron
                        • ATK:

                        • 500

                        • DEF:

                        • 0


                        If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


                        2 cardJunk Synchron 2 cardJunk Synchron
                        Junk Synchron
                        DARK 3
                        Junk Synchron
                        • ATK:

                        • 1300

                        • DEF:

                        • 500


                        When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


                        1 cardRevolution Synchron 1 cardRevolution Synchron
                        Revolution Synchron
                        EARTH 3
                        Revolution Synchron
                        • ATK:

                        • 900

                        • DEF:

                        • 1400


                        If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.


                        2 cardStardust Synchron 2 cardStardust Synchron
                        Stardust Synchron
                        LIGHT 4
                        Stardust Synchron
                        • ATK:

                        • 1500

                        • DEF:

                        • 1000


                        If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


                        1 cardWheel Synchron 1 cardWheel Synchron
                        Wheel Synchron
                        LIGHT 5
                        Wheel Synchron
                        • ATK:

                        • 800

                        • DEF:

                        • 1000


                        If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.


                        1 cardCalled by the Grave
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardChange of Heart
                          1 cardChange of Heart
                          Change of Heart
                          Spell Normal
                          Change of Heart

                            Target 1 monster your opponent controls; take control of it until the End Phase.


                            3 cardDark Ruler No More 3 cardDark Ruler No More
                            Dark Ruler No More
                            Spell Normal
                            Dark Ruler No More

                              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                              Tag(s):

                              1 cardFoolish Burial
                              1 cardFoolish Burial
                              Foolish Burial
                              Spell Normal
                              Foolish Burial

                                Send 1 monster from your Deck to the GY.




                                Tag(s):

                                1 cardHarpie's Feather Duster
                                1 cardHarpie's Feather Duster
                                Harpie's Feather Duster
                                Spell Normal
                                Harpie's Feather Duster

                                  Destroy all Spell and Trap Cards your opponent controls.




                                  Tag(s):

                                  2 cardKashtira Birth 2 cardKashtira Birth
                                  Kashtira Birth
                                  Spell Continuous
                                  Kashtira Birth

                                    You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                                    3 cardOn Your Mark, Get Set, DUEL! 3 cardOn Your Mark, Get Set, DUEL!
                                    On Your Mark, Get Set, DUEL!
                                    Spell Continuous
                                    On Your Mark, Get Set, DUEL!

                                      When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.


                                      1 cardReinforcement of the Army
                                      1 cardReinforcement of the Army
                                      Reinforcement of the Army
                                      Spell Normal
                                      Reinforcement of the Army

                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                        1 cardStardust Illumination 1 cardStardust Illumination
                                        Stardust Illumination
                                        Spell Normal
                                        Stardust Illumination

                                          Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.


                                          3 cardSynchro Overtake 3 cardSynchro Overtake
                                          Synchro Overtake
                                          Spell Normal
                                          Synchro Overtake

                                            Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                                            3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                            Triple Tactics Thrust
                                            Spell Normal
                                            Triple Tactics Thrust

                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                              3 cardEvenly Matched 3 cardEvenly Matched
                                              Evenly Matched
                                              Trap Normal
                                              Evenly Matched

                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                3 cardSynchro Zone
                                                3 cardSynchro Zone
                                                Synchro Zone
                                                Trap Continuous
                                                Synchro Zone

                                                  Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                                  1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                                                  Accel Synchro Stardust Dragon
                                                  WIND 8
                                                  Accel Synchro Stardust Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                  1 cardArmory Arm 1 cardArmory Arm
                                                  Armory Arm
                                                  LIGHT 4
                                                  Armory Arm
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 1200


                                                  1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                  1 cardArms of Genex Return Zero 1 cardArms of Genex Return Zero
                                                  Arms of Genex Return Zero
                                                  DARK 10
                                                  Arms of Genex Return Zero
                                                  • ATK:

                                                  • 3100

                                                  • DEF:

                                                  • 2950


                                                  1 DARK Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones.


                                                  1 cardCrimson Dragon 1 cardCrimson Dragon
                                                  Crimson Dragon
                                                  LIGHT 12
                                                  Crimson Dragon
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                                  1 cardCrystal Wing Synchro Dragon
                                                  1 cardCrystal Wing Synchro Dragon
                                                  Crystal Wing Synchro Dragon
                                                  WIND 8
                                                  Crystal Wing Synchro Dragon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                  1 cardJunk Speeder 1 cardJunk Speeder
                                                  Junk Speeder
                                                  WIND 5
                                                  Junk Speeder
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 1000


                                                  1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                                                  1 cardJunk Warrior 1 cardJunk Warrior
                                                  Junk Warrior
                                                  DARK 5
                                                  Junk Warrior
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1300


                                                  "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                                  1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                  Psychic End Punisher
                                                  LIGHT 11
                                                  Psychic End Punisher
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 3500


                                                  1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                  1 cardShooting Majestic Star Dragon 1 cardShooting Majestic Star Dragon
                                                  Shooting Majestic Star Dragon
                                                  WIND 11
                                                  Shooting Majestic Star Dragon
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 3300


                                                  "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.


                                                  1 cardStardust Dragon 1 cardStardust Dragon
                                                  Stardust Dragon
                                                  WIND 8
                                                  Stardust Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                  1 cardT.G. Hyper Librarian
                                                  1 cardT.G. Hyper Librarian
                                                  T.G. Hyper Librarian
                                                  DARK 5
                                                  T.G. Hyper Librarian
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                  1 cardTri-Edge Master 1 cardTri-Edge Master
                                                  Tri-Edge Master
                                                  LIGHT 6
                                                  Tri-Edge Master
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1800


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card. ● 3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn.


                                                  1 cardVirtual World Kyubi - Shenshen 1 cardVirtual World Kyubi - Shenshen
                                                  Virtual World Kyubi - Shenshen
                                                  WIND 9
                                                  Virtual World Kyubi - Shenshen
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2400


                                                  1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


                                                  1 cardCelestial Double Star Shaman 1 cardCelestial Double Star Shaman
                                                  Celestial Double Star Shaman
                                                  LIGHT 2
                                                  Celestial Double Star Shaman
                                                  • ATK:

                                                  • 100

                                                  • DEF:

                                                  • 800


                                                  1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.


                                                  1 cardShooting Riser Dragon
                                                  1 cardShooting Riser Dragon
                                                  Shooting Riser Dragon
                                                  LIGHT 7
                                                  Shooting Riser Dragon
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1700


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.



                                                  JUNK Decks in OCG








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