Created by: test (054123)

Created On: 06/26/2026

Need 7 UR

UR Rarity
Armed Dragon Thunder LV101 card
UR Rarity
Ojama King1 card
UR Rarity
Monster Reborn1 card
 Rarity
Ojamandala1 card
UR Rarity
Ojamatch1 card
UR Rarity
Super Polymerization1 card
UR Rarity
Terraforming1 card

Main: 43 Extra: 2

SR Rarity
1 cardArmed Dragon LV10
SR Rarity
1 cardArmed Dragon LV10
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.


N Rarity
1 cardArmed Dragon LV3
N Rarity
1 cardArmed Dragon LV3
Armed Dragon LV3
WIND 3
Armed Dragon LV3
  • ATK:

  • 1200

  • DEF:

  • 900


During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.


N Rarity
1 cardArmed Dragon LV5
N Rarity
1 cardArmed Dragon LV5
Armed Dragon LV5
WIND 5
Armed Dragon LV5
  • ATK:

  • 2400

  • DEF:

  • 1700


You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.


R Rarity
1 cardArmed Dragon LV7
R Rarity
1 cardArmed Dragon LV7
Armed Dragon LV7
WIND 7
Armed Dragon LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.


UR Rarity
1 cardArmed Dragon Thunder LV10
UR Rarity
1 cardArmed Dragon Thunder LV10
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


N Rarity
1 cardArmed Dragon Thunder LV3
N Rarity
1 cardArmed Dragon Thunder LV3
Armed Dragon Thunder LV3
WIND 3
Armed Dragon Thunder LV3
  • ATK:

  • 1200

  • DEF:

  • 900


This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.


R Rarity
1 cardArmed Dragon Thunder LV5
R Rarity
1 cardArmed Dragon Thunder LV5
Armed Dragon Thunder LV5
WIND 5
Armed Dragon Thunder LV5
  • ATK:

  • 2400

  • DEF:

  • 1700


This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.


SR Rarity
1 cardArmed Dragon Thunder LV7
SR Rarity
1 cardArmed Dragon Thunder LV7
Armed Dragon Thunder LV7
WIND 7
Armed Dragon Thunder LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.


N Rarity
2 cardOjama Blue
N Rarity
2 cardOjama Blue
Ojama Blue
LIGHT 2
Ojama Blue
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


R Rarity
2 cardOjama Pink
R Rarity
2 cardOjama Pink
Ojama Pink
LIGHT 2
Ojama Pink
  • ATK:

  • 0

  • DEF:

  • 1000


If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.


N Rarity
2 cardOjama Red
N Rarity
2 cardOjama Red
Ojama Red
LIGHT 2
Ojama Red
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.


N Rarity
2 cardOjama Black
N Rarity
2 cardOjama Black
Ojama Black
LIGHT 2
Ojama Black
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


N Rarity
2 cardOjama Green
N Rarity
2 cardOjama Green
Ojama Green
LIGHT 2
Ojama Green
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


N Rarity
2 cardOjama Yellow
N Rarity
2 cardOjama Yellow
Ojama Yellow
LIGHT 2
Ojama Yellow
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


N Rarity
1 cardArmed Dragon Blitz
N Rarity
1 cardArmed Dragon Blitz
Armed Dragon Blitz
Spell Normal
Armed Dragon Blitz

    Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.


    R Rarity
    1 cardArmed Dragon Flash
    R Rarity
    1 cardArmed Dragon Flash
    Armed Dragon Flash
    Spell Quick
    Armed Dragon Flash

      Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn.


      N Rarity
      1 cardFusion Recovery
      N Rarity
      1 cardFusion Recovery
      Fusion Recovery
      Spell Normal
      Fusion Recovery

        Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


        UR Rarity
        1 cardMonster Reborn
        UR Rarity
        1 cardMonster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          SR Rarity
          1 cardOjama Country
          SR Rarity
          1 cardOjama Country
          Ojama Country
          Spell Field
          Ojama Country

            Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


            R Rarity
            1 cardOjama Delta Hurricane!!
            R Rarity
            1 cardOjama Delta Hurricane!!
            Ojama Delta Hurricane!!
            Spell Normal
            Ojama Delta Hurricane!!

              You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.


              SR Rarity
              1 cardOjamagic
              SR Rarity
              1 cardOjamagic
              Ojamagic
              Spell Normal
              Ojamagic

                If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.


                 Rarity
                1 cardOjamandala
                 Rarity
                1 cardOjamandala
                Ojamandala
                Spell Normal
                Ojamandala

                  Pay 1000 Life Points. Special Summon 1 "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Graveyard.


                  SR Rarity
                  1 cardOjamassimilation
                  SR Rarity
                  1 cardOjamassimilation
                  Ojamassimilation
                  Spell Normal
                  Ojamassimilation

                    Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.


                    UR Rarity
                    1 cardOjamatch
                    UR Rarity
                    1 cardOjamatch
                    Ojamatch
                    Spell Quick
                    Ojamatch

                      Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.


                      N Rarity
                      1 cardOjamuscle
                      N Rarity
                      1 cardOjamuscle
                      Ojamuscle
                      Spell Normal
                      Ojamuscle

                        (This card is always treated as a "Ojama" card.) Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.


                        N Rarity
                        1 cardPolymerization
                        N Rarity
                        1 cardPolymerization
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                          UR Rarity
                          1 cardSuper Polymerization
                          UR Rarity
                          1 cardSuper Polymerization
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                            Tag(s):

                            UR Rarity
                            1 cardTerraforming
                            UR Rarity
                            1 cardTerraforming
                            Terraforming
                            Spell Normal
                            Terraforming

                              Add 1 Field Spell from your Deck to your hand.




                              Tag(s):

                              R Rarity
                              1 cardTri-Wight
                              R Rarity
                              1 cardTri-Wight
                              Tri-Wight
                              Spell Normal
                              Tri-Wight

                                Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard.


                                N Rarity
                                1 cardArmed Dragon Thunderbolt
                                N Rarity
                                1 cardArmed Dragon Thunderbolt
                                Armed Dragon Thunderbolt
                                Trap Normal
                                Armed Dragon Thunderbolt

                                  Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


                                  SR Rarity
                                  1 cardMirror Force
                                  SR Rarity
                                  1 cardMirror Force
                                  Mirror Force
                                  Trap Normal
                                  Mirror Force

                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                    R Rarity
                                    1 cardOjama Duo
                                    R Rarity
                                    1 cardOjama Duo
                                    Ojama Duo
                                    Trap Normal
                                    Ojama Duo

                                      Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                                      SR Rarity
                                      1 cardOjama Pajama
                                      SR Rarity
                                      1 cardOjama Pajama
                                      Ojama Pajama
                                      Trap Continuous
                                      Ojama Pajama

                                        If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.


                                        SR Rarity
                                        1 cardOjama Trio
                                        SR Rarity
                                        1 cardOjama Trio
                                        Ojama Trio
                                        Trap Normal
                                        Ojama Trio

                                          Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                                          N Rarity
                                          1 cardSuper Rush Recklessly
                                          N Rarity
                                          1 cardSuper Rush Recklessly
                                          Super Rush Recklessly
                                          Trap Normal
                                          Super Rush Recklessly

                                            Target 1 Beast-Type monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck.


                                            N Rarity
                                            1 cardThe Grave of Enkindling
                                            N Rarity
                                            1 cardThe Grave of Enkindling
                                            The Grave of Enkindling
                                            Trap Normal
                                            The Grave of Enkindling

                                              You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.


                                              N Rarity
                                              1 cardWall of Disruption
                                              N Rarity
                                              1 cardWall of Disruption
                                              Wall of Disruption
                                              Trap Normal
                                              Wall of Disruption

                                                When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                                UR Rarity
                                                1 cardOjama King
                                                UR Rarity
                                                1 cardOjama King
                                                Ojama King
                                                LIGHT 6
                                                Ojama King
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 3000


                                                "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                SR Rarity
                                                1 cardOjama Knight
                                                SR Rarity
                                                1 cardOjama Knight
                                                Ojama Knight
                                                LIGHT 5
                                                Ojama Knight
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2500


                                                1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.




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